Tag Archives: Games

#500: A Five Cent Review

This is mark Joseph “young” blog entry #500, on the subject of A Five Cent Review.

As I was posting the four hundred forty-ninth mark Joseph “young” web log post, I realized I was approaching half a thousand, and wondered whether I should do something to note that milestone.  I decided that a quick look back picking out some of my favorite posts might be worth the effort.  If you missed these, well, I won’t say that there weren’t other good posts nor even that these are all necessarily the best, only that they are the ones I remember fondly.

Unfortunately, on my first pass through those original four hundred forty-nine posts, I marked sixty-five as significant in one way or another, and realized that I would be publishing another fifty before I hit the milestone in question, so I was going to have to go back and read quite a few articles and pare down the list a bit.  I did remove some of those originally included, but I added one or two as well.  Hopefully I’ve succeeded in producing something of quality.

Of course, I have made a practice since this mark Joseph “young” web log began of posting an annual review of almost everything I published over the previous year, here or elsewhere.  The most recent one was #490:  Looking Back, and the previous ones are linked from there.

  1. I test, politically, as a moderate slightly left of center, but I hold a number of more conservative views; one of those is on abortion.  I somewhere suggested that conservatives needed to find way to promote and explain their views to people on the fence, and this, #7:  The Most Persecuted Minority, was a proposed television spot.  It was eventually turned into a radio spot and aired on Lift-FM for a while.
  2. Also on the subject of abortion, #9:  Abolition compares the pro-life movement to the abolition of slavery, in an unexpected way.
  3. #10:  The Unimportance of Facts is my proposed explanation for why voters don’t care what the facts actually are, only whether the politician holds the same views as themselves.
  4. Written a few days after my father died, #51:  In Memoriam on Groundhog Day memorializes him with my recollections.
  5. Having read that Justice Ruth Bader Ginsberg (now deceased) believed that abortion should be strictly a woman’s decision as an equal protection right (and not a privacy right to be decided by her and her doctor), I wrote #63:  Equal Protection When Boy Meets Girl, suggesting that in regard to unexpected pregnancies most of the advantages are with the mothers.
  6. I’m glad I wrote #65:  Being Married, because I have referred quite a few young couples to it in the years since.  It is a collection of some of the best marital advice I ever received, and worth a read even if you’ve been married as long as I have.
  7. #72:  Being an Author discusses how to identify such a person, that is, how to know whether you can call someone, including yourself, an author, or indeed a poet, artist, or musician.
  8. Having read that Neil DeGrasse Tyson stated it was highly likely that the universe was a similation, I suggested in #76:  Intelligent Simulation that this was entirely inconsistent with his assertion that the theory of intelligent design was not scientific.  The article quotes from my then-pending book Why I Believe.
  9. A satirical article becomes the springboard for a consideration of #79:  Normal Promiscuity, which looks at the fact that what were once identified as illicit and abberant sexual liasons because they were dangerous are now embraced and encouraged as normative.
  10. I genuinely enjoyed writing #83:  Help!  I’m a Lesbian Trapped in a Man’s Body!, a satirical look at the notion that our gender is dependent on something we believe about ourselves.
  11. #84:  Man-Made Religion challenges the notion that the diversity of religions demonstrates that they are all human inventions.
  12. A famous landmark ice cream shop in Milwaukee faced a protest and a boycott when the owner would not permit customers to order in Spanish, and in #87:  Spanish Ice Cream I explain why expecting him to do so is unreasonable.
  13. #88:  Sheep and Goats explains why the popular parable is so badly misunderstood and what it really means.
  14. I almost cut this one as I reread it, but it struck me that #90:  Footnotes on Guidance, as a recounting of my own experiences, might be useful to those whom God is leading to places they did not expect to go.
  15. #93:  What Is a Friend? describes two different understandings of what constitutes friendship, and how that matters.
  16. The notion of government taxing the rich to help the poor is put into perspective in #105:  Forced Philanthropy, asking whether we want the government eagerly awaiting our deaths so it can spend our money.
  17. I wrote what I consider a very valuable nine-part series about ministry, how to recognize and identify it, and how music sometimes fits into it.  The last of those, #107:  Miscellaneous Music Ministries, is not the best of them nor the most useful, but it does briefly identify and link the other eight, and so is the easiest to include here.  I would recommend the entire series, but usually find myself recommending specific entries in it which relate to particular ministries.
  18. Reacting to a discussion of my previously mentioned article on forced philanthropy, #108:  The Value of Ostentation looks at how ostentation actually helps the poor, and why it is a bit illogical to object to it.
  19. I explain why so much current popular Christian music is comprised of simplistic songs, and why this is not so bad a thing as good musicians tend to think, in #109:  Simple Songs.
  20. #114:  Saint Teresa, Pedophile Priests, and Miracles responds to the argument that God cannot exist if He allows priests to abuse children.
  21. Inspired by a television show, #115:  Disregarding Facts About Sexual Preference applies it to reality, noting that people who deny a connection between environmental factors and homosexuality are ignoring facts.
  22. #120:  Giving Offense is primarily about tolerance, that it does not mean declining to state opinions but only willingness to respect those with whom we disagree.
  23. #126:  Equity and Religion addresses the argument that governments should not provide funding for pre-school education run by religious organizations.
  24. #130:  Economics and Racism explains why racism, by and against everyone, rises when economic conditions fall.
  25. #132:  Writing Horror gives a few tips on writing horror stories and running horror in games which must be worth reading, because Places to Go, People to Be republished it in French as Maîtriser l’Horreur.
  26. A misunderstanding of what it is to be “racist” inspired the composition of #135:  What Racism Is, clarifying that blacks and other non-whites can be and frequently are racist against whites, and that assuming that because someone is white she is racist is a racist assumption.
  27. I wrote a four-part miniseries on the sin and judgment in the first chapter of Romans.  The fourth part, #141:  The Solution to the Romans I Problem, links and summarizes the first three, and gives the solution, that we Christians need to repent of our hidden idolatry.
  28. Responding to a foolish statement from PETA, #162:  Furry Thinking discusses the proper relationship between humans and animals.
  29. In the 70s and 80s I asked a lot of major contemporary Christian musicians their advice for anyone wanting to do what they do, and in #163:  So You Want to Be a Christian Musician I consider the best of that advice, and what we should really want.
  30. I refer people to #168:  Praying For You frequently–whenever someone asks me to pray for them–as it explains what I think is a correct understanding of the obligations created by such prayer requests.
  31. I was hesitant to write #193:  Yelling:  An Introspection, which discusses the futility of yelling and the negative counter-productive impact it has, but several readers thanked me for it.
  32. I would be remiss were I not to mention at least one article about temporal anomalies, and my list includes #199:  Time Travel Movies That Work, a few films in which the outcome is not disastrous.
  33. #200:  Confederates actually argues that the American Civil War was about modern issues like state drug policy and immigration rules.
  34. #207:  The Gender Identity Trap suggests that the idea that someone can be a different gender inside than their physical sex is entirely about prejudices and stereotypes, with nothing to support it in reality.
  35. #208:  Halloween is one of two articles I wrote about the holiday (the other Faith in Play #11:  Halloween) examining Christian attitudes toward it.
  36. Following up on #207:  The Gender Identity Trap, #212:  Gender Subjectivity observes that no one can know that he feels like the wrong gender inside, because that isn’t more than that he doesn’t feel the way he thinks society expects him to feel, and in this case society is simply wrong.
  37. #215:  What Forty-One Years of Marriage Really Means is an addendum to the previous #65:  Being Married, providing an important understanding of what it means that marriage is a covenant, not a contract.
  38. #216:  Why Are You Here? answers the existential question, that is, why do we exist.
  39. #230:  No Womb No Say challenges the notion that men, not having uteruses, should not be able to express an opinion about abortion, by raising a different issue in which men lack the requisite anatomy but still are expected to express an opinion.
  40. #239:  A Departing Member of the Christian Gamers Guild answers suggestions that involvement in fantasy role playing games is detrimental for Christian faith.
  41. #245:  Unspoken Prayer Requests explains why I think they are theologically invalid.
  42. In June of 2019, after attending The Objective Session of The Extreme Tour, I began publishing my songs on this web log.  I ranked about forty of them based on music, lyrics, and the quality of the performance and recording I had available, and began with the one I thought (with a bit of input from one of my sons) best, #301:  The Song “Holocaust”.  It includes a link to a recording of the song.  Additional songs are chained beginning with the second, at the bottom of the article.
  43. #309:  Racially Discriminatory Ticketing highlights and explains a blatant example of racial discrimination by blacks against whites.
  44. In March of 2018 I began a miniseries about early contemporary Christian and Christian rock musicians, still ongoing, with Larry Norman.  Two years later the thirty-ninth entry in that series focused on one of the best bands of the eighties, #342:  Fireworks Times Five, with extensive links to videos from all four of their excellent albums.  It also links the previous thirty-eight such articles.
  45. In 2020, after COVID-19 caused the cancellation of the live Origins game festival, Black Lives Matter protestors demanded that the corporation running the gaming convention make a public statement in support of their position or face a boycott, which shut down efforts to launch an online convention.  #344:  Is It O.K. Not to Make a Statement? attacks this divisive and destructive policy as a blow against the constitutional right not to speak about something.
  46. A frustrated musician asked the question on a Christian music Facebook group, and I offered an answer in #352:  Why No One Cares About Your Songs, which I think might be a must-read for those who aspire to any creative endeavor.
  47. In the discussion of the polarization of America, I suggest in #375:  Fixing the Focus that many Christians have our eyes on the wrong things.
  48. The old economic principle derived from sheep grazing on common land finds a new and problematic application in the world of online retailing, elucidated in #377:  A New Tragedy of the Common.
  49. Normally I link reviews, but this one was sent to me privately, and was the first review I saw of my book Why I Believe, so I feel I would be remiss if I failed to mention my reprinting of it in #386:  An Unsolicited Private Review.
  50. A popular song, a friend’s pregnancy, and the recollection of a spoiled surprise party prompted me to write #394:  Unplanned, suggesting that there aren’t really any accidents, and, again, talking about abortion.
  51. The question was asked, specifically in relation to worship, and I offered an answer in that context which extends beyond it, explaining #396:  Why Music Matters.
  52. #406:  Internet Racism gives reasons for rejecting the call (in Great Britain) that those who post racial slurs against the poor performance of black athletes should be brought up on criminal charges.
  53. I was personally asked to respond to a long article giving ten reasons why the Biblical account of the exodus was untrue, so I wrote an eleven-part miniseries.  It concluded with #425:  Do Similarities Between the Accounts of Moses’ Birth and Certain Myths Make Him a Fictional Character?, which also links and briefly summarizes the ten previous articles.
  54. One of my patrons asked me for #426:  A Christian View of Horror, which suggests that to some degree it can be embraced, but ultimately there is one insurmountable problem.
  55. #429:  Luther College of the Bible and Liberal Arts speaks of the legacy of a small school whose campus has been almost completely obliterated by time.
  56. A couple decades back, the respected Australian role playing e-zine Places to Go, People to Be launched a French edition, and asked my permission to translate articles I had written for them to release in another language, and subsequently to do so with articles I had published through other sites.  Late in 2021 I finally got around to compiling a linked list of what was was then twenty-six translated articles, in #431:  Mark Joseph Young En Français.
  57. #434:  Foolish Wisemen draws a lesson about celebrating Christmas versus the rest of the story from the account of these visitors.
  58. #444:  Ability versus Popularity discusses contests in which the public is asked to vote for the best, and contestants encourage friends who know nothing of the competitors to vote for a friend.
  59. I had recently seen the argument that laws restricting abortion were an impingement on the religious practice of Jewish women, and since I had heard the same argument decades before in Senate hearings I wrote #446:  The Religious Freedom Abortion Argument, and decided to include it here.
  60. #449:  Cruel and Unusual is not exactly about the death penalty and expresses no opinion on it, but does find fault with the protest that opposes it by attempting to make it more painful.
  61. #459:  Publication Anticipation provided a list of my books recently published in 2021-2 plus my expectations for 2023 and beyond.  Those mentioned there which have been published since are listed in the 2023 review article mentioned at the top of this page.
  62. I’m listing #469:  Church History because it was an answer to the last question I was asked by my long-time friend John Mastick which I answered in a web log post before he died.  His question was about what distinguished Calvinists, Pentecostals, and Charismatics from each other, and I threw in Catholics, Lutherans, and Evangelicals for clarity.  He had previously prompted #413:  The Abomination of Desolation and #465:  Believing in Ghosts.
  63. The issue arose in our study of the Gospel According to Mark in the Christian Gamers Guild’s Chaplain’s Bible Study, leading to an expanded exploration of it in #475:  The Mother of Jairus’ Daughter, which I contend is the woman cured of bleeding in the healing nested in the middle of that miracle account.

#497: Game Ideas Unlimited: Vivid Recovered

This is mark Joseph “young” blog entry #497, on the subject of Game Ideas Unlimited:  Vivid, Recovered.

Decades ago I was writing the weekly Game Ideas Unlimited series at Gaming Outpost.  It was in the main lost when that site crashed.  Then about six years ago the monthly series RPG-ology launched, and the webmaster at the Christian Gamers Guild said he hoped to see ideas from the earlier series revived.  I had a few saved on my drive, and converted them to repost, and rewrote a few from remembered ideas.  Then editors at the French edition of Places to Go, People to Be discovered that quite a bit of the series was preserved at the Internet Archive, and provided information for me to access it.  Conversion of many of the articles to the new series began, with an effort to keep them in the original sequence, although interspersed with new material.

However, some of the earlier ideas were recreated in articles in the new series before these were recovered.  In some cases, it made sense later to recover the original as a new entry.  However, the rewritten RPG-ology #15:  Vivid was similar enough to the original Game Ideas Unlimited version that a second article on the same point would be overly redundant.  Still, I was reluctant to lose the original.  Hence I made the decision to include here: Game Ideas Unlimited:  Vivid

[Five weeks A few months] ago, in an episode of [this the RPG-ology] series entitled Senseless, I spoke of my terrifying trip through Skinner’s Falls during the flood.  Then I told it in order to look at those moments at which we are completely robbed of our ability to think or act; but I also said that I usually tell it for another reason, and that when I do I tell it with another story.

This is that other story.

We were hiking through some caves.  The plan had been for us to enter in one place and exit from another, so we had our gear with us.  But things did not go well; a weak ceiling collapsed, and we were cut off from our guide.  We were not certain even whether our guide had survived.  Fortunately we had food and water, and some reliable lamps which would last quite a while if we were careful.  So for lack of a better plan, we began exploring the caves beyond where we were in search of an escape route.

We kept pushing ourselves, exhausting every path we found.  But eventually we were faced with the possibility that there was no other exit.

There was one chance.  We had at one point come to what we had ruled a dead end; but it was not a dead end–there was a crevice, a wide crack in the floor like something from the mines of Moria, and another passage on the other side.  The heat rising from this fissure was intense, but the way it split there were islands, pillars, fragments of floor between us and the far side.  There were also stalactites within reach above us, good heavy ones that would probably suffice for safety lines.  We had rope; we had other gear.  It appeared that we would either cross here, or wait in the hope that someone would dig us out.

Over the course of the next several hours we built a pair of makeshift bridges–catwalks, really.  We doused ourselves with water to help tolerate the heat.  Plotting a route across the gap, one at a time we moved from the edge to one of the nearest columns, to another, moving the bridges.  We tied ropes around our waists and had someone hold the other end; we tied ropes to stalactites as well as we could, and used these for extra security.  It seemed like hours.

In the end, all six of us collapsed in the corridor on the far side.  We were not out yet–we would still face several obstacles–but we would never forget this.  I can still see the makeshift bridges, the eerie light from the depths, the exhausted look on the face of my Yazirian friend as he collapsed next to me.

That’s right, it was a game.  You probably knew that–there are enough things in it that are unrealistic even with my editing.  We had built the bridges from strange mushroom-like growths we found in the caves; the pillars were huge crystals, and the crevice was flowing with hot magma about thirty meters below us, and we made a two hundred meter crossing.  But I remember it.  I remember it vividly–I see these things in my mind’s eye, as clearly as the images I see of Skinner’s Falls, the four-foot walls of water coming at me as I stared helplessly into the surf.  The place comes alive in my mind, as if I had been there.

Total Recall [(1990)] suggested the idea that when a vacation is over all you really have of it is the memory of the vacation.  Thus if you don’t have the time or the money to take a truly exotic vacation, you can spend a couple of hours at a memory implant center and have them tailor the memory of a wonderful holiday.  You never actually experience the trip itself, but you have the ability to go back over it in your mind, recalling the high points and telling people what you never did.  It is a brilliant idea, and if the technology is ever developed I’m sure it will become very popular.

But we have something of that reality now.  Through our role playing games, we visit exotic places.  We can visit Mars, Titan Colony, even Middle Earth and Talislanta–places that don’t exist at all save in the minds of people; yet in our memories they are as real as anything else we remember.

And normally having told both stories and explained that the second is from a game, I would say that this is one of the great things I enjoy about games:  that I remember going places and doing things that were completely impossible, yet the memory is the same as if they were real.  It is one of the great things that sells me on this hobby.  But today I’m going to push beyond that point to something else.

Why is that game moment so clear in my memory?  There are other game moments I can call to mind–the time I in desperation challenged a skeletal warrior to a psychic duel to save the lives of my party, the time the illusionist accidentally opened a partial portal for a demon lord and I had to find a way to prevent it from coming through, the time we tricked a batch of space pirates into bringing us a second jetcopter so we would be able to carry all of our equipment with us when we left to assault their main base.  I certainly don’t remember every moment of every game; I probably don’t even remember every life and death moment (particularly not in Gamma World, in which it seemed that life and death were a regular crisis, occurring several times per session).  But I do remember some moments.  What is it that makes these moments so memorable, so vivid?

In every case in which I can remember clearly the moments of the game, in which they come alive in my mind’s eye, there seem to be two factors at work:  setting and tension.  Both of these must be present in some measure; but more than that, they must somehow connect to each other.  That is, the moment must be tense, in that there must be something at risk to the characters; and the setting must be clear, described in terms that make it easy to visualize; but more than that, understanding the scene must be important to resolving the tension.

In the situation described above, in order to get my people across that canyon I had to make myself aware of the details.  Where were these crystal pillars?  Could we trace a path that would take us across?  What was the stuff growing in these caves?  Could we make bridges from it?  How hot was it here, and what could we do to mitigate that as a problem?  What else could we see in this cave that would help us?  Getting a complete picture of where we were enabled us to overcome the obstacles–and also left that image imprinted in our memories.

In another game, we were being pursued by mind flayers into a vast cavern, a home of myconids (fungus men) which was heavily overgrown with exotic underground plant life.  They were going to catch us; it was a matter of time.  So I ordered a battle plan that would split us into three groups and catch them in our midst–an ambush in which one group would be the bait and the other two the trap.  In order to do that, I had to see the lay of the land, the nature of the bush, and be able to plot it.  I still remember it, because I needed that visual information to succeed.

Another fight was inside a prefabricated building.  There were security cameras on the walls, and we were caught in a firefight around a corner in the halls.  The terrain was part of the battle–we had to maneuver so that we could all fire at them while maintaining some degree of cover for ourselves around the bend.  That image comes to mind.

Yes there are images in my mind that do not involve battle; but even then, the scene was important to success.  Trying to break into that compound in which we had that fire fight involved us in identifying security measures and countering them, disabling a security robot on regular rounds, doing reconnaissance from the roof of the building–in all, trying to visualize the situation because our character’s lives might be on the line.  The settings were not all unusual, but they all had memorable features; the situations were not all life-and-death, but they all had the feeling of danger.

So I think to create truly vivid memorable moments, bear these things in mind.  You need to describe a scene clearly enough that your players are able to visualize it; and you need to create a sense that the scene itself matters in a way that makes them pay attention to the details.  Those are the moments they will recall, of which they will say they were there.

[Next week, something different.]

#490: Looking Back

This is mark Joseph “young” blog entry #490, on the subject of Looking Back.

Once again, as we did last year in web log post #461:  2022 in Review and in previous years linked successively back from there, we are recapping everything published in the past year–sort of.

I say “sort of” because once again some material is being omitted.  There have been a few hundred posts to the Christian Gamers Guild Bible Study which can be accessed there but aren’t really fully indexed anywhere.  Meanwhile, the dozen articles in the Faith in Play series and the similar dozen in the RPG-ology series were just indexed on the Christian Gamers Guild site in 2023 At the Christian Gamers Guild Reviewed, and won’t be repeated here.  The RPG-ology and Faith in Play series were both released in book form this year, along with two other books, RPG Theory 101 and Other Essays in Role Playing Games and An Analytical Commentary on The Book of Romans.  These are all available in paperback and Kindle format; follow the links for more information about them.

I also posted several days a week on my Patreon web log, which announces almost everything I publish elsewhere on the same day it’s published, but again omitting the Bible study posts.  There is also a bi-monthly review of my work at Goodreads under the title The Ides of Mark, now at sixty-two installments, which does include some information about those Bible Study materials.

This year saw the last of the web log song posts, at least as an ongoing series.  These included:

I continued posting the ninth Multiverser novel Con Verse Lea, featuring Lauren Hastings, Tomiko Takano, and James Beam, from chapter 27 to the end (chapter 85), which are indexed there along with several behind-the-writings posts about it, and after posting a few character papers to the support site I continued with the tenth novel, In Version, featuring Robert Slade, James Beam, Joseph Kondor, and Derek Brown, through chapter 91.  Behind-the-writings posts on these two books included web log posts:

Collaborator Eric R. Ashley and I have managed to finish the twelfth novel, A Dozen Verses, and the thirteenth, Multiverser:  The Thirteenth Story, and are working on one called Verse a Tile.  Separately, I picked up the horror book I dropped, Corpoises, and wrote a bit more, and will probably finish it shortly.  I’m also continuing setup work on the analytical commentary series.

I think the rest of everything is a bit miscellaneous and disorganized, but here’s what I find.

Mark Joseph “young” web log post #465:  Believing in Ghosts considers whether ghosts exist and what attitude Christians should have about them.  It was an answer to a question from a friend.

Another question from the same friend led to post #469:  Church History, rather narrowly focused on distinguishing Reformation Protestants from later Evangelicals and both from Pentecostals and Charismatics.

Responding to a question from a time travel fan, #474:  Preliminary Temporal Thoughts on Paper Girls looked at the description of a television series and the time travel implications.

In our Christian Gamers Guild Chaplain’s Bible Study the accout of the healings of Jairus’ daughter and the woman who touched the hem of his garment arose, and when I suggested the woman was the girl’s mother I was asked why I thought this.  That seemed too big a question for the Bible study, so it became web log post #475:  The Mother of Jairus’ Daughter.

A few years ago someone had written to ask me what I knew about Bernice Wurst, an artist who was a friend of my mother who gave me two of her paintings.  I had featured one of them in an article in the Game Ideas Unlimited series.  It bothered me that when I looked for information about her on the web, there wasn’t much, so I decided to record the few reminiscences I could recall in post #486:  Bernice Wurst:  Impressions of an Impressionist.

In other news, I made it to AnimeNEXT this year, and expect to be invited coming up in June once again; I edited and subsequently reviewed two books for a friend–the BeautyAndTheBell trilogy–and expect to start on the third soon; and I posted a few recipes and some other images to Instagram.

I think that summarizes the year; the new year has already gotten started, but you can keep up by following my social media sites including Patreon.  I’ve already started something new this year, but maybe I’ll tell you about it next year once I see how it goes.

#461: 2022 In Review

This is mark Joseph “young” blog entry #461, on the subject of 2022 In Review.

Each year I try to post an index of everything I published in the previous year.  I’ve done it before, obviously, so working backwards you can find previous years (and in the early days of the web log, partial years) at:

It has been an unusually productive year–in the sense that it has been productive in unusual ways.  In the wake of the release last year of my comprehensive apologetics book Why I Believe from Dimensionfold Publishing, they put to print my summary of time travel theory, The Essential Guide to Time Travel:  Temporal Anomalies & Replacement Theory, and republished three earlier books, Do You Trust Me? summarizing salvation by faith as the only way of salvation ever, What Does God Expect?  A Gospel-based Approach to Christian Conduct about living a Christian life without following rules, and About the Fruit, a study of the famous passage in Galatians and its place in that book and in the history of the first century church.  There is a long list of pending titles moving toward publication next year, beginning with a printed collection of the Faith in Play series–more on that later.

There were twelve entries in that series this year, including several on archetypes, a few on bringing divine acts into the game, some about spirits and the afterlife, and a couple about Christianity and role playing games.  The companion series, RPG-ology, also slated to be compiled and released in book form next year, gave us eight recovered Game Ideas Unlimited articles from the old Gaming Outpost series, plus one more originally in the e-zine Daedalus, and a few new suggestions for running games.  All of those are indexed at the Christian Gamers Guild, 2022 At the Christian Gamers Guild Reviewed, along with a few other articles at that site.

There were also many posts on the Chaplain’s Bible Study, which finished the Gospel According to John and began working on Mark, along with several Musings posts.

The Multiverser novels continued in serialized form, finishing the eighth, In Verse Proportion, featuring Joe Kondor, Bob Slade, and Derek Brown, and starting the ninth, Con Verse Lea, with the return of Lauren Hastings, Tomiko Takano, and James Beam.  These were accompanied by behind-the-writings peeks as mark Joseph “young” web log posts:

In collaboration with author Eric R. Ashley, I’ve got the tenth and eleventh books fully drafted, and we have started on the twelfth.  I also posted updated character sheets for Joseph Kondor, Robert Slade, Derek Brown, Lady Shella, Ezekiel Smith, and Amira Vashti, and am working on the next set of these.

The web log also posted eleven songs–not twelve, because due to government red tape tangles I was off line for a full month, but it only cost us a bit.  We saw, and heard (there are audio files linked from the pages which contain the lyrics and a story behind the song) including:

  1. #436:  The Song “Trust Him Again”;
  2. #438:  The Song “Even You”;
  3. #441:  The Song “Fork in the Road”;
  4. #442:  The Song “Call to Worship”;
  5. #445:  The Song “How Many Times”;
  6. #447:  The Song “When I Was Lonely”;
  7. #450:  The Song “Rainy Days”;
  8. #453:  The Song “Never Alone”;
  9. #455:  The Song “King of Glory”;
  10. #457:  The Song “Greater Love”;
  11. #458:  The Song “All I Need”;

Other web log posts included:

There was a new analysis added to the Temporal Anomalies site, Temporal Anomalies in Time Travel Movies unravels The History of Time Travel, a clever mockumentary in which time travel was never invented because its inventor prevented it.

Those upcoming books include compilations of the first five years of articles in the Faith in Play and RPG-ology series, plus a book of collected essays on role playing games, and then I hope to see a series of commentaries on the New Testament, one book at a time.  I began with Romans a decade and a half ago, worked my way through the end of Revelation, then doubled back to do John, Mark, and Matthew, and am currently working on Luke.  after that, I will be going through Acts, which will complete the New Testament hopefully within my lifetime.

On the web, I have a few Faith in Play and RPG-ology entries queued to post and a couple more waiting for me to set them up.  There will be more web log posts, and hopefully I’ll get to some of the time travel movies I’ve noted are available on various web streaming services.  Of course, the novels continue, and the Bible Study will be around for a while yet.

I have an Instagram account, and early in the year I decided to post some of my Gazebos in the Wild photos to it, along with some other things there.  They are mostly in the categories of nonsense or personal, but you’re welcome to look.

Those who wish to stay current on what is being posted can get that from my social media outlets, but particularly Patreon, where I announce everything that posts on the day it posts, other than the Bible Study; and the Goodreads web log The Ides of Mark which publishes twice a month and includes the Bible Study posts.

There are also still more songs to come, and one should be released later today.

#459: Publication Anticipation

This is mark Joseph “young” blog entry #459, on the subject of Publication Anticipation.

Because of a computer hiccough I lost a few files, including the index of this web log; my backup copy was almost three years old, so I have been rebuilding it.  In the process, I stumbled upon a post I wrote in anticipation of the release of The Essential Guide to Time Travel, and realized that at this moment I am anticipating the release of several books and should mention them here.

Before I look forward, I should look back.  The past year or so has seen the release of the apologetics book on which I was working for well over a decade, Why I Believe, the aforementioned time travel book, and new editions of Do You Trust Me?, What Does God Expect?, and About the Fruit.  Meanwhile, I continue to post chapter-by-chapter the Multiverser novels, currently publishing the ninth, Con Verse Lea, and having collaborated with Eric R. Ashley to finish the tenth, In Version, and make significant progress on the eleventh, Con Version.  There will be fiction coming out for quite a while.

There will also be more books in print.  Dimensionfold Publishing has decided to release the first five years of the Faith in Play series in book form–it is difficult to believe, but the sixtieth article posted in November, and there are more to come.  The book will feature a foreword by “Geek Preacher” Derek White, and also includes two articles from The Way, the Truth, and the Dice, Magic:  Essential to Faith, Essential to Fantasy, and Real and Imaginary Violence, plus two posts on the Christian Gamers Guild site that were never part of a series, Christmas and A Christian Game.  The publisher is planning to put it together in January.

Coupled with that, but scheduled to follow it, I am currently editing a companion volume covering the first five years of the companion series, RPG-ology.  Because many of those articles are reproductions of entries in the lost Game Ideas Unlimited series at Gaming Outpost, they are on average longer, but I plan to include two other essays, one the recovered original introduction to the Game Ideas Unlimited series as a reference point for recovered articles from that series, the other the first article of mine ever published on someone else’s web site, which happens also to have been Gaming Outpost, Morality and Consequences:  Overlooked Gaming Essentials.

I realized as I was compiling that book that there were quite a few articles that might be included–enough that Ken Goudsward agreed they should form their own book.  Thus I am also working on a collection of such essays under the tentative title Theory 101 and Other Essays on Role Playing Games.  Tentatively it will open with the three-part Theory 101 series from Places to Go, People to Be, System and the Shared Imagined Space, The Impossible Thing Before Breakfast, and Creative Agenda, followed by my contribution at The Forge, Applied Theory, then recover the earlier three-part series Law and Enforcement in Imaginary Realms, also from Places to Go, People to Be, The Source of Law, The Course of Law, and The Force of Law, followed by my RPGnet article I’m Not a Lawyer But I Play One in a Game, and also from RPGnet Intuition and Surprise.  Also included is Re-educating the Power Gamer, which I wrote for Wounds Unlimited and wound up at RoleplayingTips.com, and three entries from the mark Joseph “young” web log, Writing Horror, A Christian View of Horror, and A Departing Member of the Christian Gamers Guild.

I’ve written quite a bit more for various sites.  Some of those articles are lost to web sites that ceased to exist; some have been preserved either in the books already mentioned or in Faith and Gaming Revised and Expanded Edition.  I have a couple months before I’m in a position to finalize this book, so if you’re aware of something I wrote that I might have missed, let me know.  Also, I’ll be looking for people to write forewords to these two books, and I’d rather avoid the embarrassment of asking people I think I know in the RPG world, so I’ll start by saying if you’re interested in doing that let me know.

I suggested that I have a lot of books on the drafting table at the moment, and three hardly seems like a lot–and indeed there are more.  I have for the past decade plus been writing in depth Bible studies for the Christian Gamers Guild Chaplain’s Bible Study, and my publisher likes the look of the short one I sent him so I’ll be starting on setting up an analytical commentary on Romans once I’ve got these under my belt, after which I will proceed through all the epistles through Revelation and then bounce back to the beginning.  I have three Gospels completed and am working on Luke, leaving only Acts as the last book to tackle.  That’s twenty-three commentaries if we do them all individually, which I think likely, and a lot of work for me to set them up.  I hope that they find an audience.

I’ll continue writing here, of course, and at the Christian Gamers Guild, and in other places as they arise, so stay in touch.

#371: The Twenty-Twenty Twenty/Twenty

This is mark Joseph “young” blog entry #371, on the subject of The Twenty-Twenty Twenty/Twenty.

I believe the correct greeting is Happy New Year, as we enter 2021.  That means it is time for us to look back at everything that we published in 2020.

The big deal is the book, in paperback and Kindle format, Why I Believe, a compilation of evidence on the basis of which intelligent people believe in God and in Jesus Christ.  I’m told the hardcover version is out, joining the paperback and Kindle versions, but haven’t seen it yet.

The year began, appropriately, on January 1st with a look back at the previous year, web log post #325:  The 2019 Recap, doing then what we are doing now, providing a quick look at everything from the previous dozen months.

On the first of the year I also published a song, the first of a dozen continuing from the seven of the previous year:

  1. web log post #326:  The Song “Mountain Mountain”;
  2. web log post #328:  The Song “Still Small Voice”;
  3. web log post #334:  The Song “Convinced”;
  4. web log post #337:  The Song “Selfish Love”;
  5. web log post #340:  The Song “A Man Like Paul”;
  6. web log post #341:  The Song “Joined Together”;
  7. web log post #346:  The Song “If We Don’t Tell Them”;
  8. web log post #349:  The Song “I Can’t Resist Your Love”;
  9. web log post #353:  The Song “I Use to Think”;
  10. web log post #356:  The Song “God Said It Is Good”;
  11. web log post #362:  The Song “My Life to You”; and
  12. web log post #366:  The Song “Sometimes”.

That series continues with another song later today.

On the subject of series, there are several others, including both the Faith in Play and RPG-ology monthly series at the Christian Gamers Guild.  These are both indexed, along with other excellent material from other contributing authors, at 2020 at the Christian Gamers Guild Reviewed, posted yesterday.  Thanks to the editorial staff of the French edition of Places to Go, People to Be, a large collection of the original Game Ideas Unlimited articles, thought to be lost when Gaming Outpost closed, have been recovered and are now appearing slightly repolished in these series.  (Quite a few of them plus other articles have been translated into French for their site.) We also finished posting the rest of the novel Versers Versus Versers, along with updated character sheets in the Multiverser Novel Support Pages, and started on the seventh, Re Verse All, which will continue well into the new year.  There were quite a few behind-the-writings web log posts connected to those, but they are indexed in the novel table of contents pages so we won’t burden this entry with them.

There was also the continuation of another series, reminiscences on the history of Christian contemporary and rock music from the early 1980s, which picked up with:

  1. web log post #329:  CCM Guys at the Beginning, a conglomerate of artists from Randy Matthews and Randy Stonehill through Michael W. Smith;
  2. web log post #332:  The Wish of Scott Wesley Brown;
  3. web log post #335:  Bob Bennett’s First Matters;
  4. web log post #342:  Fireworks Times Five, one of the best rock bands of the era;
  5. web log post #345:  Be Ye Glad, one of the best vocal bands of the era;
  6. web log post #358:  DeGarmo and Key, Not a Country Band, another excellent early rock ensemble.

I should mention for the time travel fans that there is indeed a book in the works, possibly with a sequel, but it’s still in the early stages so that’s on the list for the coming year.  Meanwhile, temporal anomalies were not ignored, as we had several posts and pages.

Among the miscellaneous posts this year is one about the fact that my work appears under several slightly different names–Mark, Mark J., M. Joseph, M. J., and Mark Joseph–and the story behind that is explained in web log post #331:  What’s With the Names?  A musician asked a question on a Facebook group, which I answered in web log post #352:  Why No One Cares About Your Songs.

Giving extra confusion to the year, in February my second grandchild, my first grandson, was born, roughly a decade or so after his half-sister.  That was the beginning of a saga that still is not completely resolved, but it was several months before he came home, in time for Halloween.

My book reading slowed drastically, due largely to the fact that my Kindle was smashed and I’ve been trying to get it repaired, but there are a few book reviews (one of a book on writing) at Goodreads.  Also appearing are two republished book reviews, as web log posts #351:  In re:  Evil Star and #368:  In re:  Cry of the Icemark, recovered from the lost Gaming Outpost archives.

We were quiet on the political front until June, when events related to Black Lives Matter prompted the writing of web log post #344:  Is It O.K. Not to Make a Statement?  Some argued that it was not.  We later explained the mail-in ballot system adopted by our home state in web log post #360:  Voting in 2020 in New Jersey, with a follow-up a couple weeks later in web log post #363:  The 2020 Election in New Jersey.

The year ahead looks promising.  There should be another song posted today, with Faith in Play and RPG-ology articles already queued for publication later this month and well into the year ahead, chapters of the novel Re Verse All with their accompanying behind-the-writings peeks standing by, more CCM history, some time travel movies awaiting my attention, and–well, we’ll have to see what appears.  Meanwhile, this is your opportunity to catch anything you missed or re-read anything you forgot.

I would be remiss if I did not thank those who have supported me through Patreon and PayPal.me, and to invite and encourage others to do so.  The Patreon web log is the first place where all new pages are announced, and the place to go for glimpses of what is to come, and even as little as a dollar a month helps me immensely and gets you that information delivered several times a week.  Thank you.

#354: Versers Reorienting

This is mark Joseph “young” blog entry #354, on the subject of Versers Reorienting.

With permission of Valdron Inc I have previously completed publishing my first six novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, For Better or Verse, Spy Verses, Garden of Versers, and Versers Versus Versers, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the seventh, Re Verse All,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about my expectations for the futures of the characters and stories–although it sometimes raises ideas that were never pursued, as being written partially concurrently with the story it sometimes discusses where I thought it was headed.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the first mark Joseph “young” web log post covering this book, covering chapters 1 through 6.  It was suggested that more shorter posts were a better choice than fewer longer ones, so there will be posts every six chapters, that is, every other week, for this book.

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in earlier posts, and won’t be repeated here.

Chapter 1, Hastings 186

When I began publishing Versers Versus Versers and had introduced the Tomiko “Tommy” Takano character I attempted to get feedback from my readers through social media.  I got very little, and most of it amounted to, “Keep writing the novels”.  The clearest single statement I received said that one particular reader who is also an author most enjoyed the Lauren Hastings stories, also enjoyed the Bob Slade stories, and did not at all enjoy the James Beam stories.  That gave me good reason to include Lauren.  I also had another reader who loved all the James Beam stories, which combined with the fact that he was the second newest character gave me reason to include him.  The Tomiko stories got some favorable mention, or at least I so understood it, and since to this point she had only seen a dozen chapters it made sense to continue her in this book.  Meanwhile, that gave me reasonably different settings, so I have some decisively distinct stories.

I also realized that all three stories were going to be long and involved, which wasn’t bad in itself as they could intertwine in a long book, but I was already posting the chapters of the sixth book and it was short.  I was thus anticipating not having a finished product by the time I finished publishing the other.  As it turned out, I wrote the last chapter of this book after I finished posting the last chapter of the other, but by the time I had posted all the character sheets (at three per week) to the support site, I had finished a quick read-through edit and a workable cover and was formatting chapters for e-publication.

I had had some time to work out in my own mind how Lauren was going to experience the impact of the truck and the arrival in the new world.


Chapter 2, Takano 13

The decision to have her live in Delaware was a bit of a risk for me because I’ve driven through the state and visited many people and places within it, but I’ve never lived there.  Still, I think I’m familiar enough for what I need.

When she said that she was from Delaware, I realized that I hadn’t actually decided whether that existed in this world.  I subsequently decided that yes, this was the United States as I know it.

I needed to connect Tommy to something in this world, and the fact that she gets at least partial credit for saving the four-year-old was a good basis for the mother to offer her lunch and a chance to clean up.

I think that the Billings family was part of a 1950s TV show, and Janet may even have been one of the names from it, but I’m not sure of that.  It just seemed like a 1950s suburban family name.


Chapter 3, Beam 56

The Industrial Complex is the kind of detailed world that takes quite a bit to get oriented, and the player on whom Beam is modeled did many things here most of which I don’t remember.  However, I’m starting by getting him aware of some of the important details.


Chapter 4, Hastings 187

The character she meets was what was called a Winged Folk in a variant D&D game Ed Jones ran; I played him, and used his name as well as I can recall it from the game.  I am still attempting mentally to reconstruct the members of the party, with a bit of help from Jim Denaxas (who played the druid Zamfir in that game).  I also know where they are going, but have very little notion of what they are likely to experience along the way.

Asking whether Tiras is an angel is a bit of a joke, because Lauren was once asked the same question, and having been to the edge of heaven she is aware that heavenly beings come in a lot more shapes and sizes than just winged men.  However, confronted by a winged man it’s still her first thought.


Chapter 5, Takano 14

I needed a likely light lunch for a little girl in the summer, and decided that grilled cheese and tomato soup was probable.  As soon as I thought of it I realized that Tommy had had quite a bit of cheese recently, which put her in a bit of a quandary, but then, she would choose to eat rather than not.

I am not a bubble bath person; I remember it from childhood, though, and I know that women are often fond of them.


Chapter 6, Beam 57

I don’t have actual floorplans for apartments in the originally designed world, on the assumption that these would be so numerous and varied that referees would need to devise them as needed.


This has been the first behind the writings look at Re Verse All.  If there is interest and continued support from readers we will endeavor to continue with another novel and more behind the writings posts for it.

#344: Is It O.K. Not to Make a Statement?

This is mark Joseph “young” blog entry #344, on the subject of Is It O.K. Not to Make a Statement?.

Recent events have raised this question in my mind.

I don’t want to discuss the political issue; I want to discuss the discussion.  There are many people on one side and very few on the other, and the people in the majority–or at least the loudest group–appears to be of the opinion that no one is permitted to be quiet.  Everyone is required to agree with them or face consequences.

That’s how we get polarization, and the major issue with polarization is that everyone stops listening to the other side and compromise and progress become impossible.

And there are innocent victims along the way.

The Origins Game Fair, one of the longest-running major game conventions in the United States (old enough that the original Dungeons & Dragons game was debuted at it, and that was a minor incident in its ongoing history), faced with the problems of the COVID-19 virus, cancelled its event, the annual June game convention in Columbus, Ohio.  Efforts were progressing toward holding a massive online convention.

That has now been cancelled due to the Black Lives Matter protests.

The official reason seems to be something like (and I’m paraphrasing hearsay) it would be inappropriate to do something as frivolous as celebrate games during this time in which people are being horribly oppressed based on race.

The unofficial reason seems to be something like (and now I’m paraphrasing gossip) that people supporting the Black Lives Matter movement were pressuring this non-political corporation to make a statement in support of the movement, and when the non-political company chose to remain non-political the supporters of the movement began a boycott.

Well, the official reason is, if that’s actually it and you’ll forgive the expression, bull droppings.  Following its logic, and recognizing that someone-or-other has been oppressed for centuries, it would never be appropriate to celebrate anything good.  Cancel Thanksgiving; it is inappropriate to celebrate the abundance of the harvest as long as there is still oppression in the world.  But oppression of blacks and black poverty is much improved since half a century ago–and yes, I was there.

Besides, it has long bothered me that black poverty is made such an issue when there are so many impoverished whites living alongside them.  I looked up some statistics online (got 2018 numbers), and there are one and three fourths white people below the poverty line for every black–15.7 million whites, 8.9 million blacks.  That turns out to be a larger percentage of the black population, and you will get that statistic thrown at you quite a bit, because as Mark Twain once said, “There are three kinds of lies: Lies, Damn lies, and Statistics.”  Yes we need to do more to help impoverished blacks; fundamentally, though, we need to do more to help impoverished people.  We need to understand that lives matter, and color doesn’t.

But in my mind the issue is not the issue.  Sure, I support protesters speaking out for better treatment for blacks.  I further think that those who for some reason want to protest against this (I can’t think of one right now) should organize intelligent counter-protests and not, as is allegedly happening, attempt to sabotage the peaceful protests of their opposition.  What I find objectionable is this outside-the-protest pressure on people who would prefer to remain neutral, insisting that they take sides in the debate and declare themselves, and so offend one side or the other, or be deemed an enemy of the movement and a target for reprisal.

This, though, seems to be the new strategy of public debate.  Not so long ago when it was still possible to question global warming there were honest scientists threatened with losing funding and positions if they didn’t toe the line and join the global warming brigade.  That was not the only time it has been done.  To recall the words of Justice Oliver Wendall Holmes:

Persecution for the expression of opinions seems to me perfectly logical. If you have no doubt of your premises or your power and want a certain result with all your heart you naturally express your wishes in law and sweep away all opposition….[but] the ultimate good desired is better reached by free trade in ideas–that the best test of truth is the power of the thought to get itself accepted in the competition of the market, and that truth is the only ground upon which their wishes safely can be carried out.

So hold your opinion.  Hold it strongly and express it loudly and clearly.

But accept that there are people who don’t hold your opinion, or don’t hold it as strongly, or don’t wish to be identified with one side of an issue, and have some human decency and respect and let them hold their opinion or keep it to themselves, as they prefer.  Demanding that they take sides publicly on a publicly controversial issue is more than just rude, it’s a violation of our Constitutionally protected rights.

#325: The 2019 Recap

This is mark Joseph “young” blog entry #325, on the subject of The 2019 Recap.

Happy New Year to you.  A year ago I continued the tradition of recapitulating in the most sketchy of fashions everything I had published over the previous year, in mark Joseph “young” web log post #278:  The 2018 Recap.  I am back to continue that tradition, as briefly as reasonable, so that if you missed something you can find it, or if you vaguely remember something you want to read again you can hunt it down.  Some of that brevity will be achieved by referencing index pages, other collections of links to articles and installments.

For example, that day also saw the publication of the first Faith in Play article of the year, but all twelve of those plus the dozen RPG-ology series articles are listed, described, and linked in 2019 at the Christian Gamers Guild Reviewed, published yesterday.  There’s some good game stuff there in addition to some good Bible stuff, including links to some articles by other talented gaming writers, and a couple contributions involving me one way or another that were not parts of either series.  Also CGG-related, I finished the Bible study on Revelation and began John in January; we’re still working through John, but thanks to a late-in-the-year problem with Yahoo!Groups that had been hosting us we had to move everything to Groups.IO, and I haven’t managed to fix all the important links yet.

At that point we were also about a quarter of the way through the novel Garden of Versers as we posted a Robert Slade chapter that same day, but that entire novel is indexed there, along with links to the web log posts giving background on the writing process.  In October we launched the sixth novel, Versers Versus Versers, which is heating up in three chapters a week, again indexed along with behind-the-writings posts there, and it will continue in the new year.  There are also links to the support pages, character sheets for the major protagonists and a few antagonists in the stories.  Also related to the novels, in October I invited reader input on which characters should be the focus of the seventh, in #318:  Toward a Seventh Multiverser Novel.

I wrote a few book reviews at Goodreads, which you can find there if you’re interested.  More of my earlier articles were translated for publication at the Places to Go, People to Be French edition.

So let’s turn to the web log posts.

The first one after the recap of the previous year was an answer to a personal question asked impersonally on a public forum:  how did I know I was called to writing and composing?  The answer is found in web log post #279:  My Journey to Becoming a Writer.

I had already begun a miniseries on the Christian contemporary and rock music of the seventies and early eighties–the time when I was working at the radio station and what I remembered from before that.  That series continued (and hopefully will continue this year) with:

Although I didn’t realize it at the time, it is evident that the music dominated the web log this year.  In May I was invited to a sort of conference/convention in Nashville, which I attended and from which I benefited significantly.  I wrote about that in web log post #297:  An Objective Look at The Extreme Tour Objective Session.  While there I talked to several persons in the Christian music industry, and one of them advised me to found my own publishing company and publish my songs.  After considerable consideration I recognized that I have no skills for business, but I could put the songs out there, and so I began with a sort of song-of-the-month miniseries, the first seven songs posted this year:

  1. #301:  The Song “Holocaust”
  2. #307:  The Song “Time Bomb”
  3. #311:  The Song “Passing Through the Portal”
  4. #314:  The Song “Walkin’ In the Woods”
  5. #317:  The Song “That’s When I’ll Believe”
  6. #320:  The Song “Free”
  7. #322:  The Song “Voices”

I admit that I have to some degree soured on law and politics.  Polarization has gotten so bad that moderates are regarded enemies by the extremists on both sides.  However, I tackled a few Supreme Court cases, some issues in taxes including tariffs, a couple election articles, and a couple of recurring issues:

I was hospitalized more than once this year, but the big one was right near the beginning when the emergency room informed me that that pain was a myocardial infarction–in the vernacular, a heart attack.  Many of you supported me in many ways, and so I offered web log post #285:  An Expression of Gratitude.

Most of the game-related material went to the RPG-ology series mentioned at the beginning of this article, and you should visit that index for those.  I did include one role playing game article here as web log post #303:  A Nightmare Game World, a very strange scenario from a dream.

Finally, I did eventually post some time travel analyses, two movies available on Netflix.  The first was a kind of offbeat not quite a love story, Temporal Anomalies in Popular Time Travel Movies unravels When We First Met; the second a Spike Lee film focused on trying to fix the past, Temporal Anomalies in Time Travel Movies unravels See You Yesterday.  For those wondering, I have not yet figured out how I can get access to the new Marvel movie Endgame, as it appears it will not be airing on Netflix and I do not expect to spring for a Disney subscription despite its appeal, at least, not unless the Patreon account grows significantly.

So that’s pretty much what I wrote this year, not counting the fact that I’m working on the second edition of Multiverser, looking for a publisher for a book entitled Why I Believe, and continuing to produce the material to continue the ongoing series into the new year.  We’ll do this again in a dozen months.

#303: A Nightmare Game World

This is mark Joseph “young” blog entry #303, on the subject of A Nightmare Game World.

I had a dream, a very strange dream, in which I was apparently trapped in a very strange world.  I think that if I ran this world in a game, people would be frightened, and so I’m calling it a nightmare–although oddly even when I was running for my life I wasn’t scared, just intrigued with the problems of trying to understand the world.  I’m going to blame Michael Garcia for some of this, because he just asked my opinion on a batch of documents that formed part of a world for his AD&D™ game set in a labyrinth with dimensional instabilities, but in fairness other than that there must have been dimensional instabilities in it, nothing in the dream came from him.  Yet I can see Eric Ashley running something like this as a Multiverser™ world, so I wanted to share it for the benefit of those referees looking for something really out there.

The basic setting is a modern warehouse-style department store, a sort of cross between BJ’s or Home Depot with the high racks of goods and Wal-mart with the many departments and clothing racks and linoleum floors and good lighting.  There seemed to have been a lot of people in the building, but it was not crowded, and often I was alone or with a few others.  I tacitly understood somehow that there was no exit, but that nobody actually lived here, as if they had all come to shop but then were trapped inside.  That in itself did not cause anyone to panic; it might be that they were not yet aware of the situation, as most were still shopping.

The first real oddity that caught my attention was in one corner of the store, where an aisle running from the front toward the back was lined with boxes that might have been games or kitchenware or something, there was a girl, probably young twenties, trying to set up something like a telescope–a big one, not Mount Palomar, but a couple body lengths with perhaps a four-foot diameter tube on a large base.  This apparently belonged to her father, who had set it up right here not long before, but had vanished, and for reasons not at all clear to me the device had been disassembled but was now being reassembled.  I came to understand through conversation that the telescope also had laser targeting devices which somehow managed to latch on to portals to other dimensions, maybe created wormholes or something, and the girl was certain that if she could get it working she could bring her father back.  O.K., shades of Howard the Duck.

Meanwhile, I concluded that there were dimensional rifts of some sort somewhere in the building.  My first clue to this was that a tyrannosaur came down the front aisle toward us, and we all had to run for our lives, abandoning the work on the telescope.  It’s kind of funny that whenever there is a breach to the Mesozoic era, it’s always a tyrannosaur that comes through, never small harmless herbivores, but then, they wouldn’t be so exciting.  I remember diving under a shelf unit to escape, and sometime in this I spotted what I took to be a shambling mound.  When I awoke I realized it looked nothing like a shambling mound, but rather appeared to be made of a mass of tangled bright green plastic ribbon about seven feet tall–but a shambling mound, I realized, made sense, since it’s entirely vegetative and so would be of no interest to the carnivorous tyrannosaur.

I can think of a lot of questions and directions for the player characters in such a world.  Can the professor actually be rescued using the telescope-like device?  If he is, does he know how to fix the dimensional instability so that the portals to other worlds can be closed and the doors to the natural world opened?  Is all of this a result of a botch with this device, and if there’s another botch, what’s likely to happen?  Is the equipment to fix the instability available in the store?  On a similar topic, does the store sell weapons, such as hunting rifles, and if so can they be accessed and made operational, and would they be effective against the invading creatures?  Can the panicking shoppers be organized into some kind of useful group, or are they just going to wind up bait for the monsters?

The biggest problem I see, from a Multiverser play perspective, is if the player character manages somehow to stabilize the building and open the doors so the people can egress to their homes, what does the referee do with the world beyond?  I find modern settings to be some of the most difficult to make interesting, myself, but then I know people who can do wild and crazy things with simple ideas.  I’d love to hear whether anyone does anything with this one.