Tag Archives: Lauren Hastings

#540: First Novel Revisited

This is mark Joseph “young” blog entry #540, on the subject of First Novel Revisited.

I was recently asked about how Verse Three, Chapter One came to be, and I wrote more than I expected, so I decided to copy it here for your appreciation.

File written by Adobe Photoshop¨ 5.0

I wrote about this in mark Joseph “young” web log post #18:  A Novel Comic Milestone, but let me outline a bit of it here.

The publication of Multiverser:  The Game was the real beginning of my writing career.  As mentioned in #279:  My Journey to Being a Writer, I had previously written a company newsletter and some satire in a local newspaper, but that was always adjunct to something else.  With the game I had books in print with my name on the cover.  Everything else sprang from that, and in fact most of it was trying to support that.

The company that put it in print, Valdron Inc, got a new president one year who I think was probably an astute businessman who knew nothing about role playing games.  He suggested we focus on creating a comic, and it fell to me to write this.  I worked a bit with our art director, Jim Denaxas, on creating the characters–I remember specifically that he suggested the surnames Kondor and Slade, and that Robert Slade’s middle name should be Elvis–and I began writing, in panel form, the text of a comic series that was going follow three characters with regular cliffhangers, Kondor and Hastings in the first edition, continue Hastings and bring in Slade in the second, continue Slade and return Kondor in the third.  Kondor was based on someone I had never met, named Richard Lutz, who had contributed to the form of the game and some of our ideas before I met Ed (Jones, who was the primary creator of the game).  He was in the army, I think he was a medic, I know he was a tech-head–Ed often commented about how he had a VCR with no buttons but was operated by knowing which wires to cross.  I made him black because I thought the characters should be distinct from each other, and on that I’m probably indebted to Kevin Deas, spelling unsure, who was at the Presbyterian music camp at Camp Lebanon in New Jersey with me several years.  Lauren was based largely on me, as I mention below.  Slade was a blend of the two Jones players, Ed who developed the game and gave the concept of turning to Norse religion when he died and didn’t land in heaven or hell, and Chris who provided much of the rest including tall with long hair, although the blond was my addition.  I wrote six issues like this, three chapters for each character, when the art department said that a comic was way beyond anything the company could produce (they said we would need a dozen artists; we had two, both part-time).  So the comic got buried.

But I liked what we had–the characters, the storylines.  After a few weeks I asked if it would be alright for me to turn the three stories into a novel, and that was greenlighted by the the directors.  I converted the panel-arranged text into story text, giving me the first six chapters, and continued each story from there.

I hadn’t gotten too far before I realized that if this was a novel, eventually the three stories were going to have to come together.  So I began thinking in terms of where it was going.  That meant a type of foreshadowing, in the sense that I had to prepare all three characters for the roles they would play when they came together.  I certainly didn’t have all the details, but I was beginning to get there.

Kondor’s first world was a world I had written for Multiverser:  The First Book of Worlds, and the world he lands in at the end is from that same world–the design of the world was intended to show that you could use the same basic story elements (in this case, a crew aboard a cargo ship) in multiple backgrounds (in this case, an early gunpowder sailing ship and an interstellar spaceship).  His second world, Sherwood Forest, also came from that book.  I went into it thinking he would learn to use a bow, but instead he sharpened his medical skills and learned tracking.  The third world, Quest for the Vorgo, was something I wrote inspired by Army of Darkness which I thought particularly appropriate for someone who doesn’t believe in magic.  It was originally published as part of a poorly-constructed stripped demo version of the game, and later expanded into a two-part story in Multiverser:  The Second Book of Worlds (if memory serves), and I used the second part in the second novel, Old Verses New.  From there he went to the “gather world”.

I’ve mentioned elsewhere that Lauren Hastings is very like me, and I don’t know whether I made her like me because I needed to have some connection to a female character or whether I made her female so she would be different from me.  Her first world borrows heavily from one of the first worlds Ed Jones ran me in during playtest, which was in turn drawn from White Wolf’s Vampires game.  My experience there went a lot longer, but I realized I needed to truncate it.  She went from there to the gather world.

I wanted to have three very different worlds for my characters at the outset.  I had Kondor on a spaceship and Lauren in a modern horror adventure, so I put Slade in a medieval.  I learned very quickly that as much fun as they could be to play, dungeon crawls were particularly boring on paper, but I pressed on and tried to keep it interesting.  I introduced Shella and made a serious mistake.  I’d actually made the mistake previously with Lauren and corrected it before going to print, but at this point I never expected to see Shella again so I never described her appearance.  (One of my problems is I’m not a terribly visual oriented person, so I don’t always think about what things look like.)  What happened with Lauren was I had always pictured her as I described when she finally meets Kondor in the gather world, but when my wife was reading the draft that scene shocked her because to her Lauren was a blonde.  I fixed it by adding the mirror scene in the vampire world, so I could describe her sooner.  But Shella returns in For Better or Verse, and because I failed to describe her in the first book I realized I couldn’t do so later without breaking what the readers already thought.  In any case, when Slade needed a new world I decided on another space adventure.  This one was largely inspired by the British sci-fi show Blake’s 7, and some of the stories within it were drawn from that.  I’d actually run two test players in a Blake’s 7 scenario which used the show for the storyline, replacing Blake with the player character.  From there, he went to the gather world.

I had some sketchy ideas about the gather world, largely because I needed to prepare the characters for it.  The bird people were drawn from a world I’d created for that aforementioned demo, but everything else was drastically changed.  I knew fairly early that Slade was ultimately going to be the hero, although I wasn’t sure how he would get there.  But I brought them together, gave them time to get to know each other, and then sprang the problem.  I needed to make the journey to rescue the girl interesting, and I also needed to strip Lauren and Joe away from Slade so he could face the final challenge alone.

I knew intuitively that Slade had to be the hero, but hadn’t really considered why.  A few years after it was published I read what is extant of Aristotle’s Poetics, and recognized that this was a sort of hero’s journey, that Slade goes from being an ordinary auto mechanic who imagines himself something more, and becomes the hero who rescues the girl.  That’s also why he isn’t in the second novel–his story had ended–although I brought him back in the third because I came up with another story for him.  For Lauren, this was the first chapter of her vampire trilogy.  She returns to that world at different periods in its history, fighting vampires in several of her worlds but also putting together the resources she will need ultimately to defeat them in the end of the third, including four people who will be allies in the fight.  As to Kondor, he moves forward from world to world without a lot of connection, although he has a few aspects that connect.  He keeps improving his medical skills and learns more physics.  His hatred of piracy and of slavery come together eventually when he lands on a pirate ship crewed by escaped slaves who are fighting the slavers.  Periodically I’ve added new viewpoint characters for various reasons, and maybe I’ll write about that sometime.

That’s more than I was going to write.  I hope it answers the question.

#490: Looking Back

This is mark Joseph “young” blog entry #490, on the subject of Looking Back.

Once again, as we did last year in web log post #461:  2022 in Review and in previous years linked successively back from there, we are recapping everything published in the past year–sort of.

I say “sort of” because once again some material is being omitted.  There have been a few hundred posts to the Christian Gamers Guild Bible Study which can be accessed there but aren’t really fully indexed anywhere.  Meanwhile, the dozen articles in the Faith in Play series and the similar dozen in the RPG-ology series were just indexed on the Christian Gamers Guild site in 2023 At the Christian Gamers Guild Reviewed, and won’t be repeated here.  The RPG-ology and Faith in Play series were both released in book form this year, along with two other books, RPG Theory 101 and Other Essays in Role Playing Games and An Analytical Commentary on The Book of Romans.  These are all available in paperback and Kindle format; follow the links for more information about them.

I also posted several days a week on my Patreon web log, which announces almost everything I publish elsewhere on the same day it’s published, but again omitting the Bible study posts.  There is also a bi-monthly review of my work at Goodreads under the title The Ides of Mark, now at sixty-two installments, which does include some information about those Bible Study materials.

This year saw the last of the web log song posts, at least as an ongoing series.  These included:

I continued posting the ninth Multiverser novel Con Verse Lea, featuring Lauren Hastings, Tomiko Takano, and James Beam, from chapter 27 to the end (chapter 85), which are indexed there along with several behind-the-writings posts about it, and after posting a few character papers to the support site I continued with the tenth novel, In Version, featuring Robert Slade, James Beam, Joseph Kondor, and Derek Brown, through chapter 91.  Behind-the-writings posts on these two books included web log posts:

Collaborator Eric R. Ashley and I have managed to finish the twelfth novel, A Dozen Verses, and the thirteenth, Multiverser:  The Thirteenth Story, and are working on one called Verse a Tile.  Separately, I picked up the horror book I dropped, Corpoises, and wrote a bit more, and will probably finish it shortly.  I’m also continuing setup work on the analytical commentary series.

I think the rest of everything is a bit miscellaneous and disorganized, but here’s what I find.

Mark Joseph “young” web log post #465:  Believing in Ghosts considers whether ghosts exist and what attitude Christians should have about them.  It was an answer to a question from a friend.

Another question from the same friend led to post #469:  Church History, rather narrowly focused on distinguishing Reformation Protestants from later Evangelicals and both from Pentecostals and Charismatics.

Responding to a question from a time travel fan, #474:  Preliminary Temporal Thoughts on Paper Girls looked at the description of a television series and the time travel implications.

In our Christian Gamers Guild Chaplain’s Bible Study the accout of the healings of Jairus’ daughter and the woman who touched the hem of his garment arose, and when I suggested the woman was the girl’s mother I was asked why I thought this.  That seemed too big a question for the Bible study, so it became web log post #475:  The Mother of Jairus’ Daughter.

A few years ago someone had written to ask me what I knew about Bernice Wurst, an artist who was a friend of my mother who gave me two of her paintings.  I had featured one of them in an article in the Game Ideas Unlimited series.  It bothered me that when I looked for information about her on the web, there wasn’t much, so I decided to record the few reminiscences I could recall in post #486:  Bernice Wurst:  Impressions of an Impressionist.

In other news, I made it to AnimeNEXT this year, and expect to be invited coming up in June once again; I edited and subsequently reviewed two books for a friend–the BeautyAndTheBell trilogy–and expect to start on the third soon; and I posted a few recipes and some other images to Instagram.

I think that summarizes the year; the new year has already gotten started, but you can keep up by following my social media sites including Patreon.  I’ve already started something new this year, but maybe I’ll tell you about it next year once I see how it goes.