All posts by M.J.

#76: Intelligent Simulation

This is mark Joseph “young” blog entry #76, on the subject of Intelligent Simulation.

I saw a news item a few hours ago (I linked it from my Facebook page at the time) reporting on the 2016 Isaac Asimov Memorial Debate.  The headline was that Neil DeGrasse Tyson expressed the opinion that there was a “very high” chance that the universe was just “a simulation”.

Director of the Hayden Planetarium Neil deGrasse Tyson speaks as host of the Apollo 40th anniversary celebration held at the National Air and Space Museum, Monday, July 20, 2009 in Washington. Photo Credit: (NASA/Bill Ingalls)
Director of the Hayden Planetarium Neil deGrasse Tyson speaks as host of the Apollo 40th anniversary celebration held at the National Air and Space Museum, Monday, July 20, 2009 in Washington. Photo Credit: (NASA/Bill Ingalls)

Tyson is not alone in his opinion, although it is not the dominant opinion among scientists.  However, the essence of it, that the world we perceive is not real but is a programmed simulation of a reality (something like The Matrix) is not considered to be as ridiculous as it sounds to laymen.  According to the report, Tyson says he would not be surprised if the universe was designed by someone.

I hope he did not use those actual words.  He is cited for defending the notion that the world we know might be a simulation, and thus that someone else is responsible for its existence.  That certainly would mean that someone designed it, and frankly whether or not it is a simulation, I agree with the conclusion (expressed long ago by many, notably William Paley) that someone (at least very probably) designed it.  The reason I hope Tyson did not say those words is for his sake, because he is constantly arguing that “Intelligent Design”–the theory that the universe was created by an intelligent being who had a purpose for the act of creation–is nonsense.  He hosted the second Cosmos television series in large part to refute any notion that anything like God or a god might be responsible for the creation of the universe.

Yet now it seems he wants it both ways:  it is not possible that there might be a creative omnipotent divine being who designed and fashioned the real universe as it is, but that same universe might be an unreal simulation of a reality created by a vastly superior being of some sort, and we might be the equivalent of computer simulated intelligences within it.  How can the one be impossible and the other highly likely?

This warrants further consideration.

At the base of the issue of whether the universe is a simulation is the fact that it is probably impossible to prove it is not.  The characters in the video game do not know that they are characters in a video game, and could not possibly reason their way to the conclusion that there is a reality beyond them (Tron notwithstanding).  I have discussed this some in my (hopefully forthcoming) book Why I Believe:

When I was perhaps fourteen or fifteen, several friends and I created “The Great Meditators Society”, which is probably a silly name for a silly group of young teenagers trying to be intellectual.  Our greatest discussion considered the fact that we could not prove that the world around us existed, that is, that what we thought we knew, even our conversations with each other, were not completely illusory.  It might be, we concluded, that we exist as a floating non-corporeal consciousness—that is, one of us has such existence—and that there is some other being who creates the illusion of a universe and of interactions with other persons, giving us all of our sensory information very like a dream.

If you want me to prove that God exists, it cannot be done; I cannot even prove that you exist.  This we realized as teenagers.  My experience is better if I assume the illusion to be true, but a good artificial intelligence driving a direct-to-mind virtual reality would provide the same outcome.  Cooperation with the rules of the illusion makes the game more enjoyable, but this does not prove the reality of the perceived world.  (I should mention that The Matrix would not exist for decades, and was not part of our discussion.)

We of course were unaware that we were rehashing intellectual ground much more ably covered by others, particularly Rene Descartes.  This was the starting point for his major treatise, in which he went beyond us to doubt his own existence, but then found a basis to believe that he, at least, existed in the one statement he made which is known by most people, “I think, therefore I am.”  That then becomes the starting point for his own exposition of the ontological argument, possibly the earliest and certainly the most basic of the formal arguments for the existence of God, propounded earlier by Athanasius.

Yet with our own efforts at creating artificial intelligence, we are forced to ask whether being able to think demonstrates existence.  Descartes recognized that the proof of his own existence was not in itself proof of his self-perception–that is, he could still be simply one mind interacting with a simulation created by another mind.  He argued beyond that to the existence of God and thence to the existence of the perceived reality, but not everyone accepts his argument.  It could be a simulation.

Yet it cannot be a simulation without the existence of someone–the programmer, the simulator, the Intelligent Designer.  Paley’s Watchmaker is more necessary if the universe is not real than if it is.

Fundamental in the discussion at the scientific level is the idea that we are gradually discovering the rules, that is, how the universe “works”.  The thought is advanced that if we can indeed determine how it works that increases the probability that it is a simulation, since it means that we could create an identical simulation given sufficient technology to implement it.  I find this ironic.  In the foundations of western science is the fundamentally religious tenet that a rational intelligence (the Greeks called it the Logos, “word” or “reason”) designed the universe and created us as similarly rational beings, and thus that sharing to a lesser degree the same kind of rational mind that was responsible for the creation of the world we ought to be able to grasp to some degree how that world works.  Now the science that is based on the assumption that the creator of reality is a rational being in the same sense (to a greater degree) as we are is being turned on its head to say that if we can prove that reality follows rational rules we increase the probability that it is not real.  To some degree, we would be completely unaware that the world followed rational rules had we not begun with the assumption that it was rationally designed to work by rules which were rationally discoverable.  How does demonstrating the truth of the assumption invalidate it?

It is certainly a connundrum for Tyson.  If the world might be a simulation, then it must be intelligently designed.  Every scrap of evidence that supports the notion that someone designed our world as a simulation as equally supports the notion that someone designed it as a reality.

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#75: Musical Influences

This is mark Joseph “young” blog entry #75, on the subject of Musical Influences.

I don’t know why I’m writing this; I don’t know whether anyone is interested in reading it.  However, I recently heard that a not-quite-local Christian blues band (is that an oxymoron?  No, probably not) was seeking a bass guitar player, and they politely said they were not interested in me without giving a reason.  It might be, though, because I’ve never done blues; it might simply be that I am too far away from them.  However, it got me thinking about what kind of music I actually do, and the answer is I’m very eclectic, but the reasons for that undoubtedly at some level relate to my influences.

Anyway, even though in the scores of artists I have interviewed I don’t think I ever asked one of them this, it strikes me as the kind of question interviewers ask musicians (or at least they do if they think anyone cares):  who are your influences, what artists or musicians have led you to do the kind of music you do?  The answer is never simple, of course, but it’s worth considering.

img0075Bassist

Of course, anyone in my generation, and probably anyone since my generation, who does this really has to acknowledge The Beatles.  It isn’t just that I have probably heard, and maybe even learned, more Beatle songs than any other single artist or composer, it is that they in essence redefined music for a generation.  They would have influenced me directly, but also through the fact that they influenced just about every other artist who influenced me.

The same could be said–and probably is not said often enough–about Johann Sebastian Bach.  Face it, he might not have invented anything, but his mastery of both block harmony and counterpoint means that most of western music theory was developed by studying his work.  I learned a great deal about vocal harmony from that, and also attempted feebly to emulate some of his wonderful counterpoint.  I probably do more counterpoint than a lot of other contemporary artists, simply because most contemporary artists don’t even attempt it, and I love it when it works.  I got most of it from him.

I was always heavily influenced by just about anyone who did anything significant with multiple vocals, but particularly (in chronological order) Simon and Garfunkle, Three Dog Night, Crosby Stills and Nash, Second Chapter of Acts, and, very late in the game, Glad.  Glad also had some influence on me otherwise, because they were so like Chicago, whose influence on my instrumental approach probably goes back to their first album.  They, too, were eclectic, with strong jazz and rock influences.  I played saxophone and guitar at various times in the high school stage band, and always admired bands like them, Blood Sweat and Tears, and Lighthouse, who mixed jazz into a rock sound.

I was also strongly influenced by Randall Thompson, the twentieth century choral composer whose work is so remarkable.  I don’t often achieve anything I think worthy of him, but sometimes my vocal arrangements owe a lot to him.  I should also mention Charles Ives, whose modern dissonances often find their way into some of the songs with which I’m most pleased; Francis Poulenc should also be mentioned there; although my exposure to him is significantly less, it was confirming some of the insights I learned from Ives.

There are undoubtedly hundreds of others who impacted me in one way or another.  I heard, learned, and performed works by Dvorak and Holst and Mendelsohn and Mozart, Led Zepellin and Iron Butterfly, Peter Paul and Mary and The Mamas and the Papas, and countless others.

I do not remember the names of all the music teachers I have had over the years, from Mrs. Poznanski (hey, I was in grade school, I have no idea how she spelled it) and Mr. Tronolone back in elementary school and others along the way, but most particularly Ramsey High School’s choral director Edwin Cargill (who taught me how to sightread, much about proper vocal technique, and ran drills for listening to four part harmony and writing out the parts) and band director Robert Bednar (who taught an advanced music theory class and took the time to explain a lot about theory and performance along the way).  My father and Mr. Bednar both played jazz saxophone, but I don’t know whether they ever knew that about each other.

It occurs to me that I should also mention John “Jay” Fedigan, who really demonstrated for me how to write a song instead of a symphony; Art Robbins, with whom I wrote a few songs in the early days; Jeff Zurheide who at least inspired quite a bit if he didn’t actually work with me on any of it; and my parents, who never wanted me to be a musician but did want me to learn to play an instrument and indulged my interest in playing all of them and singing as much as possible, and who exposed me to a considerable variety of other artists and styles from Benny Goodman and Mitch Miller to the early classical composers and the pop music of the early twentieth century.

A complete list would be impossible, but these seem to be the highlights.

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#74: Another Novel

This is mark Joseph “young” blog entry #74, on the subject of Another Novel.

My first novel went to print now over a decade ago; the second has been languishing, awaiting the financial situation in the publishing company that would permit to committing to printing another book.  That may never happen, so with their permission I am publishing it in serialized form on the web.  I already republished Verse Three, Chapter One:  The First Multiverser Novel that way, and as I did it I also posted a series of “behind the writings” web log posts–the last of them, #71:  Footnotes on Verse Three, Chapter One, indexing all the others and catching a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now the second novel, Old Verses New, the one that made it up to the point of needing to be put in publication format and then stopped, is being posted to the web site in the same serialized form, and I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse).  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Those links to the titles will take you to the tables of contents for the books; links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There were numerous similar previous mark Joseph “young” web log posts covering the first novel, but rather than clutter this I’ll refer you to that last one and let you find the others from there.

img0074Lake

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 1, Hastings 44

I had decided sometime before that I was going to introduce Derek Brown and put Slade on sabbatical for the second book; but it wasn’t until the very end of the first book that I’d decided to have Lauren and Bob together over the span.  That meant Slade would be with her, and I had to find a way to verse her out.  But it also meant I had the opportunity to do some backstory, to bring people up to speed.  That’s where this begins.

Our story begins where we left Lauren and Bob, in the parakeet valley.  When we left, winter was approaching; now it has been on them for some time.  Bob is not going to be in this book beyond his interaction with Lauren at the beginning—as I mentioned in connection with the other book, with the killing of the snake his story has been told, he has become the warrior he dreamed himself to be.  I knew that intuitively at this point, and needed to replace him.  Of course, I really liked Bob, and so I let him cook for a bit and developed a new story for him which begins in the third book—built on fragments from his time on the djinni quest.  Besides, readers missed him.  But for the moment, Bob is a supporting character still present at the beginning of Lauren’s story.

One of the toughest parts of writing a series is that you know that some of your readers read the previous book or books and some did not, and you need to bring the new readers up to date on characters and events without boring the established readers.  That’s what the opening paragraphs are attempting to do regarding Lauren, and indirectly Joe and the verser concept.


Chapter 2, Kondor 42

Very early in the Kondor story I decided that the first book should end with him on the early gunpowder sailing vessel version of that same Mary Piper world in which he had been on the spaceship version.  It was time to continue that story.  There are really two ways people try to explain their presence on the ship in these; one is the drink with the stranger, the other the kidnapping.  Kondor had tried the one, I thought the other would work this time.  Also, the first time he had tried to hide, and it played against him, so this time he took the bull by the horns and introduced himself right away.

The idea Bob raised in the end of the previous chapter about where Joe is “now” segues into where Joe went when he was killed by the sparrow people.  It has been months for Lauren and Bob, and in a sense we’re stepping back to a moment months before, but since, as explained, time doesn’t matter, we can pick up Joe’s story from the moment he came back to life and move it forward from there.

Joe’s concern about being thought a runaway slave is part of his inherent racism—a small hint at his thoughts on the subject, but an important one.

In the age of sail, pilots steer from the aftcastle, because the rudder is in the rear and it is considerably less complicated to put the wheel there.  They are reliant on navigators and deck hands to keep them informed of anything ahead, but the ocean is pretty big and they only really need to see when they are coming into port or trying to approach another vessel.

In game play, it is usually the case that players land in worlds where they know the language, but not always so.  Players develop skills in multiple languages and learn tricks to communicate where they don’t know it, but I keep it simple more often than not.  Somewhere in Doctor Who they suggested the conceit of a “gift of the Timelords”, that enabled anyone traveling with a Timelord to speak and understand whatever languages they encountered without thinking about it.  We don’t do that, and sometimes a language barrier is part of play, but not this time.

To recount, The Mary Piper is a game world from The First Book of Worlds which was designed to illustrate the principle that you can have the same plot and character elements in entirely different settings.  In the book, the “alpha” world is this one, a wooden cargo sailing vessel with simple cannon and muzzle-loaded guns, and the “beta” world is an interstellar spaceship with kinetic blasters and high-tech medicine.  The two worlds work much the same, with simple cultural and technical adjustments (an iceberg becomes a comet, a whirlpool a black hole, and names like “James” and “Donald” become “Jamison” and “O’Donnell”.  We’re going from the high tech version to the low tech version, and that gives Joe some advantages, because he knows some of this world already and just has to look for how it fits.

I never paid attention to the race of any of the crew until I was writing Kondor into things, and realized that he had a race issue.  That meant I had to figure out who was black, not because it mattered to me but because it mattered to him.  I was color blind, but I had to see the world through his eyes.


Chapter 3, Brown 1

When I started playing in playtest in the fall of 1993, my eldest son Ryan, then ten years old, joined the game shortly thereafter.  In the summer of 1995 I started running a playtest game, and my second and third sons, Kyler and Tristan, were two of my five players (the other three Bill Friant, who had played D&D with both Ed and me, Dorian Mantell, who had little experience in games with us, and Chris Jones, who had played in Ed’s Multiverser game before I did and played in quite a few games in a short time).  Kyler was nine and Tristan was seven.  I thus had quite a bit of experience with games starring young boys, and felt it would be good to put one in the book—but not as young as that.

I owe something to my son Tristan for the Derek Brown story.  He had gone to The Cask of Amontillado as his second world, and it had played out in an interesting way precisely because he was a child.  I decided to try it with Derek, although it was different.

Derek Jacob Brown gets his given names from the British actor Derek Jacoby (played Cadfael in the mystery series of that name, better known for I, Claudius).  The surname is from my wife’s family, as I wanted a common surname to go with the rare given names.  Call it a mnemonic device; I never forgot his name.  I also remembered a Doctor Who companion, Perpugilliam “Peri” Brown, who in a very funny moment introduced herself to Brian Blessed’s character as, “Perpugilliam.  Of the Brown,” only to have him react as only Blessed can with a booming surprise, “Of the Brown?!”  I haven’t used that, but I love it, and it contributed to the choice of name.

I am not certain why I did the horror settings for him.  As he developed in my mind, I imagined a string of horror settings beginning with this one.  Part of it was that I saw a potential moral in the idea of coming to grips with the horror worlds, which I eventually included.  Perhaps some was due to Ed Jones’ influence.  He once commented of C. S. Lewis, upon reading That Hideous Strength, that the man could have written horror; he meant that as a compliment.  He also said that my Post-sympathetic Man game world was the most insidious horror scenario he had ever read, and although I had not thought of it as such before that I could thereafter see what he meant.  (Even now I think perhaps I’ll bring Derek to that one of these days; it would work well for him.)  I wondered whether I could write horror.  I never run horror games (although I have since run some of Derek’s worlds as Multiverser worlds at conventions); I don’t know whether I can maintain the required atmosphere.  But my wife said the Derek Brown stories were frightening, and if some others, at least, think so, I’ll be pleased.

Also, I needed to take a different tack, and although both Lauren’s Vampire Philadelphia and Joe’s Quest for the Vorgo were packed with undead monsters, neither of them really had a horror feel—Lauren’s was more a superhero-versus-monsters feeling (like the television version of Buffy the Vampire Slayer, perhaps), and Joe’s a comic horror film (definitely on the order of Army of Darkness).

One of the things that makes the horror work for Derek is that he expects it.  He has seen “all the” horror movies, and knows the tropes, and knows that this is exactly the kind of situation that leads to some kind of horror.  He can’t accept that it’s normal, because horror stories work when things seem normal.

I didn’t want everyone to go the same way; often in the game it’s a computer that gets people.  A video game controller was an idea I’d recognized but never used.

I expected to need the bicycle.  I think I got that from my son Ryan, who brought the lawnmower with him (it was part of his accident) when he versed out, and used it to transport his stuff.  Derek was going to have a lot of stuff, and bicycle baskets would allow him to move it.  A flat tire, at this point, forced him to go to the first house he found.

I was constantly mindful in the Derek stories that I needed to bring back the foreboding periodically, and had to misdirect it as often as I could.  Thus Carlo is introduced as rather frightening.  He is supposed to appear ominous at this point, because that’s how Derek sees him.

Derek was a risk on another level.  People liked Bob Slade, and I was replacing him.  I had to hope that Derek Brown would become as much liked, for entirely different reasons, as the character he seemed to be replacing.


Chapter 4, Hastings 45

The spring scene was very much improvised.  I had not considered it until I started writing it.  I realized that I would have to get out of winter if Lauren was to do anything dangerous.  It also gave me more time for backstory, including the pyrogenesis skill, which I hope gave something of the magical nature of Lauren a bit of an airing.

I am not at all sure at what point I realized that a meadow beside a lake in a valley would be a flood plain in the spring, but it suddenly seemed obvious and gave me some excitement.

The experiment with the rocks actually pinpoints the bias curve of the world rather precisely.  We know that Lauren cannot levitate herself psionically in this world although she can lift others.  Levitation is a 4@8 skill, curve of 12.  She uses her pyrogenesis to heat the rocks, a 7@4 skill, curve of 11.  That means the curve has to be 11, to include the pyro but exclude the levitation.

In the first book it was established that Lauren had met other versers and Bob had not, which here gives me the opportunity to have Lauren explain things that readers might have gleaned from the previous book (if they read it) with a few extras that might be worth mentioning.

The guys who believe we’re in the stories or it’s an army experiment were real players in Ed’s game before I was involved.  The girl was my own invention, although players in my games have included that among possible explanations for their experience.


Chapter 5, Kondor 43

I decided that Kondor’s medical background would give him an inside track on a medical job, and that I could probably do a lot more with that than with any other position.  It seemed easy enough to sell.

The place names in The Mary Piper were all invented, a combination primarily of “make up a word” and “what’s a good name for a place”.  Sardic was, I think, drawn from Sardis, my father’s hometown (and a city in the Asian province of the Roman Empire).  Names like “Syndic” and “Durnmist” were cut from whole cloth; “New Haven” is a town in Connecticut, but made good sense as a remote port.

Again, James (like Jamison) was never any particular race/color until I used the scenario in the first novel for Kondor and started working with his race problem.  Once I’d made Jamison black, it followed that in the parallel James would also be black.

Kondor’s commitment to honesty is reflected in his answer, “Nothing like this” when asked if he’d ever worked on a ship before.  He had been a medic on the other Mary Piper, which was a spaceship, but despite the similarities a space ship is very different from a sailing ship.


Chapter 6, Brown 2

The story is unfolding much as it would in a game, given the age of the character; but I again recognized the need to create tension, and so started playing the game of juxtaposing Derek’s fears against actual events.  We are more frightened of things here because we see them through Derek’s eyes than because there’s actually anything happening; this is the more important, because there actually is something frightening going on outside Derek’s knowledge, and we can’t see it, so we need to be clued that there is fear here.

I wanted the kitchen to have the look of something early colonial, from a time when fireplaces with chimneys were used for most of the cooking, but with the addition of a “modern” wood stove.  I figure this for eighteenth century.

The details of this story are drawn, to a significant degree, from the Poe story.  I checked maps and such to figure out the setting, and recognized that the town hosting the fair mentioned at the beginning of Poe is in the Alps not far from the northern border of Italy, so it was not completely unreasonable for Derek not to know in what country he was, although it was definitely the kind of question that might have gotten strange looks had he been somewhere else.

Carlo speaks English because this isn’t really Italy, it’s really a world created by the American author in which everyone speaks English.

Derek is applying horror story logic to his situation:  you can’t escape once the killer has spotted you, so your best hope is to be able to defend yourself.


Chapter 7, Hastings 46

I specifically remember that the opening words “Out came the sun” were pulled from that nursery song about the spider.  I hear it sung when I read it—and the following “dried up all the land” is also an echo from that song.

I have been in frigid water in the late spring, and it is very cold.

The leg warming trick is not something that anyone ever did in any game I remember, but I thought a lot about how seals and divers stay warm and figured that for short-term it should work for Lauren.

Lauren would want her disintegrator rod functional, and I wanted her to have it again eventually—but not yet.  Making and repairing psionic devices are not simple skills, but she only gets as far as trying to view the molecular structure of the rod before she botches.

I had once versed out by trying to build a weapon, as Lauren had.  It seemed reasonable to use fixing one as a means of getting her out again.

The botch is what is called a “psionic shock wave”, an overload of the nervous system of all creatures within a specified radius.  It usually has the potential to kill anyone within ten feet, but beyond that it only wounds with decreasing force for each ten feet.  Bob would probably have felt it, but he probably is not close enough for serious damage.

I needed to move Lauren out of the parakeet valley to start her next adventure, and as it happens my own character is more likely to verse out attempting to create a new skill than fighting a dangerous adversary—I’m too careful in a fight, and too bold in trying to learn things.

The dream sequence came because I wanted to move her toward the state of being awake on arrival; it fit better with the image I was trying to create for her.  It also created a bit of tension at the moment, because it was difficult to know what was real here.


Chapter 8, Kondor 44

I’ll credit Doctor Who with the bit that the cook on a sailing vessel is called “the doctor”, from a Peter Davison episode.  It also makes sense that the guy who runs the kitchen, where the herbs and spices are kept, also is the head of medical.  Having a staff here was perhaps stretching things a bit, but not unreasonably so for the length of the voyage.

The cleansing of the food and medical areas seemed like the course a modern doctor would take faced with the normal conditions of the age; that didn’t take much thought.  I had wanted to introduce Walter, counterpart to Walters, because I wanted a friend to connect Kondor to other events on the ship.  I think the whirlpool event may have been rolled by the dice, but it gave me the opportunity to do the rescue, and this led to the idea of CPR, so it all flowed quite well.

The introduction of Walters’ doppelganger gave impetus to Joe leaving medical; I had not at the moment I introduced Walter considered the next step.

Square sails generally catch the wind more fully and so provide the greatest propulsion, but lateen sails—the triangular ones—provide more maneuverability, allowing one to tack more effectively.  Thus in the whirlpool situation it is good to have both the power of the square sails and the maneuverability from the lateen ones to escape the current.

Handing Joe a rope made him part of the effort to save the ship, but more importantly it gave him that rope for the next problem.  He has to act fast to get a strong loop around his body and get in the water before the ship has left the man behind to be sucked back into the whirlpool, so I went for the feeling that he barely made it.

I don’t think the question of whether Joe could swim had ever arisen previously, but he needed to have those skills here and there was no reason in his history that he wouldn’t.

It had to be Walter who went over, because that adds to Joe’s motivation in this scene.  This is the doppelganger of a good friend from another universe, and he already feels a connection here.  The idea that he might lose that before he gets it gives us the all-important cliffhanger, the moment that makes the reader want to know what happens next.


Chapter 9, Brown 3

We have probably all heard one side of a conversation on a telephone.  This is like that, but that the conversants are calling to each other from separate rooms, and the eavesdropper is close enough to hear the one but not the other.  Thus to him he does not know for certain that there is a conversation, only that Carlo seems to be answering someone who might not exist.  I realized that if Derek could hear only one side of the conversation, the reader would be as uncertain as he whether the other side existed.  Yet I could at the same time give the edge of the story behind this one, as Montresor and Fortunato are recognized coming in to the house.

In the original, Montresor had told the servants that he was going to be away overnight and expected them to remain in the house, knowing that as soon as he was well out of sight they would all rush to the annual fair; he then finds Fortunato at the fair and brings him back to the empty house to execute his plan.  In my version here, the butler is the last to leave the house, and the arrival of the verser delays him long enough that the master returns with his victim, making the butler a problem.  In this case, Carlo hears the jingle of the bells on Fortunato’s party hat, and so deduces that there is someone, making him more of a problem.  Apart from Carlo, all the servants would testify that they never left the house and Montresor never returned, but Carlo is now a complication.

Derek is also a problem, now, because Montresor must assume he heard the conversation or spoke with Carlo after that, and so knows that he returned to the house.

I wanted Derek to have a weapon; I wasn’t sure how or when he would use it, but he was going to need it.  Besides, I already knew that he was going to have to kill Montresor, so he would need a weapon for that.  I wasn’t certain myself whether a butcher knife or a cleaver was a better weapon in reality, but I could better envision how to use, and thus how to describe the use of, the knife.  It made no sense for him to have brought a weapon from home, but now I could add this to his equipment for future use.

There are several ways to attach legs to a table, and the better would create indentations in the table top in which the legs fit; but even in those cases, a larger table would probably also have brackets of some kind secured to the tabletop, leaving a potential gap into which the tip of a knife could be pressed.  This is how I see Derek hiding the knife.

We are told that Montresor was wealthy and lost a fortune due to something done by Fortunato.  He still owns the home, and I was attempting to create the appearance of the opulence of wealth here.

I didn’t want Derek to be separated from his things, so I had him bring them in; but in the end, the bicycle became the problem–he couldn’t reasonably bring that inside.  I used that to my advantage, so I was pleased with it ultimately, but at this point it was something I couldn’t figure out how to fix.  I eventually realized that one of the things that would move him forward in the next world was trying to find it.

There really is no likelihood to the idea that Derek would actually have heard Fortunato’s cry, but I needed the reader to know what was happening here—and since Derek has seen “every horror movie” he has probably seen some version of Cask of Amontilado from which his dreams might have pulled the classic line in reaction to the setting.  The dream was an attempt to bring any reader who had not yet made the connection to the original story up to speed.

Carlo’s murder is obvious.  He is thrown from the rooftop, probably after being hit, to make it appear perhaps an accident or perhaps the work of the intruder.  Montresor cannot allow him to mention to anyone that the master returned to the house with someone—once Fortunato is reported missing, he will be questioned, and the universal testimony of the household must be that he left that afternoon and did not return until the next day, which they will report because they have all gone to the carnival and gotten completely drunk.

The obvious way to put Derek on alert, and so ready for Montresor, was to kill Carlo, let him know it, and not have him where he would be seen when it happened.

With Carlo’s death, the scenario turns into the horror story Derek has been anticipating.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#73: Authenticity of the New Testament Accounts

This is mark Joseph “young” blog entry #73, on the subject of Authenticity of the New Testament Accounts.

I have covered–or perhaps I should say I will be covering–this in my hopefully forthcoming book Why I Believe.  However, I recently read a work of fiction in which a widely embraced and repeated nineteenth century error was asserted, not once but twice, not casually but in the presence of a person trained in a presumably conservative seminary who instead of knowing better and saying so accepted the mistake and was significantly motivated by it.  The mistake is that the New Testament documents are not historically reliable, and specifically that the Bible contains four Gospel accounts written long after the first century pseudepigraphically (that is, by anonymous authors who took the names of famous persons), to tell the story the Church wanted at that point to tell.

There are so many problems with this view that it is difficult to know where to begin; however, the core problem is that attitude that the New Testament Gospels, which include the resurrection of Jesus, are not authentic historic accounts.

The "Jesus Papyrus", at Magdalen College, showing fragments of the Gospel of Matthew and plausibly dated to the mid first century.
The “Jesus Papyrus”, at Magdalen College, showing fragments of the Gospel of Matthew and plausibly dated to the mid first century.

The root of the problem is a circular argument that was the basis for a lot of what passed for nineteenth century scholarship:  miracles do not happen, and so we need to figure out why certain documents related to the Christian faith report that they did.  The obvious answer was that despite the fact that the church had always believed these documents were written by first century eyewitnesses or investigators, they were actually written centuries later by church leaders attempting to create a history that supported the religion they wanted.  At the same time, there were competing Christian sects which wrote their own similarly pseudepigraphal accounts which presented a different view of Jesus, which are just as valid–which is to say just as invalid–as those generally accepted.  The support for this theory is simply that it provides an adequate explanation for why accounts claiming to be, or be based on, eyewitness testimony report events we want to say never occurred:  the claims of historicity are invalidated by the late dates.

The fact that that is a circular argument is lost on most people, because most modern people buy the premise:  miracles do not happen, and therefore any account that claims miracles did happen must be false, and it’s just a matter of finding a plausible explanation for how such a false account could have been accepted as true.  That in turn is aided by the modern view that our forefathers were gullible idiots who believed many impossible things simply because they lacked the intellect for modern science.  The people who think this have never wrestled with the towering intellectual works of Augustine and Athanasius and Tertullian; they simply assume that people who believed in miracles must not have been very smart, because they don’t believe in miracles and have an inflated view of their own intellectual capabilities, and perhaps more defensibly because they know some other truly intelligent people who don’t believe in miracles.  Yet the events recounted in the Gospels are reported not because the writers thought miracles happened all the time, but precisely because the writers recognized that these were violations of the natural order, that events were occurring that ought to be impossible.  Our ancestors, and particularly the writers of these books, did not believe in miracles because they were gullible, but because the evidence available to them on the subject was overwhelmingly credible despite the seeming impossibility.

Let’s set aside the fact that the accounts read like eyewitness testimony.  There could be explanations for that–it is likely that at least parts, and sometimes substantial parts, of the Gospels themselves were compiled from source materials, short eyewitness accounts that had been put to paper before the Gospels themselves were composed.  This theory explains the kinds of similarities and differences we have, particularly between the three “synoptic” Gospels, Matthew, Mark, and Luke.  At least part of their work involved compiling the earlier recorded accounts of others.  This, though, makes the accounts more, not less, reliable, as it suggests that the accounts were earlier than the Gospels themselves, and the Gospel writers selected those they thought most credible at the time.  We think that it is possible to invent something that sounds like an eyewitness account, filled with unimportant details, but such fictional accounts were unknown then, and certainly never attempted to report anything resembling historic events.  That is a feature of modern fiction not known in a time when things were written because they were important to someone.

Also, we must dispel the notion that the claimed writers were ignorant peasants who could not read nor write.  Luke is identified by Paul (we’ll get to him) as a “healer”, the word commonly taken to mean doctor, and the educated use of the Greek language in the two books attributed to him reflects that about him.  Matthew was said to be a tax collector, and it is unlikely that the Romans would have given the responsibility to assess and collect local taxes to someone who could not read and write.  What little we know about Mark suggests that he was the son of a wealthy Jewish family–Barnabas was a close relative, probably an uncle, and a propertied businessman.  The possibility of a wealthy Jewish boy not receiving an education in that era is non-existent.  People will claim that John was a poor peasant fisherman, pointing to places in the world in modern times where uneducated peasants eke out a living by lakesides.  However, John was co-owner of a fishing business (with his brother James and their friends, the brothers Peter and Andrew) which had employees, several boats and ample equipment, and was prosperous enough that the four owners could leave it in the care of their employees for most of several years while they took a sabbatical to learn from an itinerant teacher–and note that Peter, at least, had a family that would have to be supported by that business in his absence.  Our image of the peasant fisherman should be replaced by the image of a fishing magnate.  They were the Mrs. Paul’s, the Gorton’s of Gloucester, in their time.  They weren’t independently wealthy, but their business holdings were adequate to support them and their families while they took a couple years away from work.  They, too, were almost certainly educated; Jewish boys became Jewish men by proving at the age of 13 that they could read the Torah, Prophets, and Writings in public.  To think that they could not also work in the commercial language of the age is silly.

Besides, even very well educated persons, such as Paul (son of wealthy businessmen in a Roman city, student of one of the top Rabbis of all time), frequently dictated letters and books to a scribe, called an amanuensis, in the same way that twentieth century executives and authors dictated letters and books to stenographers (or later Dictaphones) to be typed, to ensure a clear and legible copy.  They did not need to write well physically to be the authors; they only needed to be able to tell the scribes what to write.

So these purported first century authors could have written these books; the more significant question is, did they?

To that, we have testimony as early as the end of the first century–Clement of Rome, writing c.90-110 AD, who asserted that there were four recognized accounts of the life of Jesus.  By the middle of the second century those four accounts had names, the same names as the books we have.  That testimony spreads across the Roman Empire, coming from sources in Alexandria (Egypt), Antioch (Syria), Smyrna (Turkey), Carthage (North Africa), and Rome (Italy), and from people who apparently had, and independently preserved, copies of them.  It is impossible to argue that these documents were not well known by the beginning of the second century, and almost as difficult to argue that the persons preserving them, separated as they were by long distances and relying on the documents to preserve the truth they believed, would have agreed to change them.  The hundreds of ancient copies of portions of the New Testament which we have today are traced back to origins in those diverse regions; they are the best attested ancient historic documents in the world.

There are also early fragments of these same books.  The ones pictured above in this article, sometimes called the Magdalen Fragments because they were stored at Magdalen College, more recently called the Jesus Papyrus, have recently been dated to sometime around fifty or sixty AD–the middle of the first century.  They show fragments of the Gospel of Matthew on both sides.  That makes them the earliest known extant copies of any part of any New Testament book–yet it is significant that they are copies, clearly showing evidence that they were copied from a previous version, and thus that the book was already in circulation and being copied and shared across long distances.  A well-known early first century original is thus virtually certain, based on this scholarship.

Yet even if we suppose that somehow they actually are later documents, that does not resolve the problem for those who deny the resurrection.  You still have to deal with the letters of Paul.  No one doubts that most of his letters to churches were written by someone of his name and description in the mid first century.  In almost every one of them the author reinforces the notion that Jesus arose from the grave, that that is the essence of the message; in several he asserts that he is one of the witnesses who saw Him, and he also tells us that he had met other witnesses, of which there were over five hundred.

The essential element of the Christian faith, that Jesus Christ was executed and arose from the grave, is incontrovertibly historically supported.  It is of course possible that it is not true–as it is possible that George Washington was not the first President of the United States, that Hitler did not run concentration camps in which Jews were exterminated, that Sir Isaac Newton did not create the famous laws of motion that are known by his name.  Everything that is historical is open to question on some level.  We evaluate the evidence and reach conclusions; we do not reach conclusions and then use them to discredit the evidence.

I hope to have the book available soon.  It goes into more detail on some of these issues and many others.  Meanwhile, don’t believe the disbelievers without examining the evidence.

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#72: Being an Author

This is mark Joseph “young” blog entry #72, on the subject of Being an Author.

One of my sons was in some sort of meeting or interview and was asked what his father did.  “He’s an author,” was his reply.

I wasn’t present, so I don’t know what was said or done at that moment, but my son got the distinct impression of disdain, a sort of, “Right, he’s a layabout who does nothing and thinks that people should give him money for scribbing on paper, but what does he have to show for it?”  My son, at least, felt that I was being insulted by the questioner’s attitude.

What strangers think of me is of no consequence, although I am concerned about the opinions of my readers and other fans (I am more than an author, being also a game designer and a musician and a Bible teacher).  I am more concerned that one of my other sons seems at times to be of the opinion that I waste my time trying to succeed at such a career, that I should have a “real” job that makes enough money to support the family.  He is not old enough to have known our lives when I was not making enough money to support the family working as a radio announcer, a microfilm technician, a drywall installer and painter, or a health insurance claims processor.  I suppose perhaps there are people who claim to be authors who lack any skill or talent in the field, and I think everyone in creative fields faces some self-doubt, some uncertainty as to whether they are really “good enough” to do this.  However, I think the notion that someone is not an author, or that this is a foolish idea, a flawed self-perception, is difficult to justify.  I am an author; I might not be terribly successful at it, but there are good reasons why the latter is not a good measure of the former.

img0072Novel

This is not really about whether or not I am an “author” so much as about what it takes to qualify for that title.  For my part, I thought I would be a musician, and had the idea of being an author on a distant back burner–in college, circa 1977, I took a class entited Creative Writing:  Fiction, and began work on a fantasy epic that quickly bogged down into trouble and wound up on that same distant back burner.  Either the Lord or happenstance, depending on your viewpoint, landed me at WNNN-FM, a contemporary Christian radio station, first as a disc jockey/announcer, working my way up ultimately to program director, with a side job editing (and largely writing) the radio station newsletter.  Along the way I developed a relationship with the associate editor of a local newspaper (The Elmer Times), which at some point published a couple of pieces of political satire I wrote, about 1983.  I was published, but I was not yet thinking of myself as an author.  I also started putting together some notes about the controversy over Dungeons & Dragons™, and somewhere around 1991 composed a draft of an article which I tried unsuccessfully to farm to a few Christian magazines, impeded perhaps by the fact that I didn’t actually subscribe to or regularly read any magazines.

Late in I think 1992 Ed Jones approached me about co-authoring his game idea, “Multiverse”, which was ultimately to become Multiverser™.  I had been running original Advanced Dungeons & Dragons™ since 1980, and he had been playing in my game for perhaps a year (and I for a slightly shorter time in his) during which we had had discussed role playing games generally at length and I had become one of his Multiverser™ playtesters; he had read the unpublished article.  In the spring of 1997 he withdrew from the project due to complications in his personal life and left me to finish the work and publish the game later that fall.  I now had two books in print (the Referee’s Rules and The First Book of Worlds), but did not think of myself as an author so much as a game designer.  I started half a dozen web sites (now all either gone or consolidated here as various sections of M. J. Young Net) primarily to promote the game; that defense of Dungeons & Dragons™ article I’d drafted a decade before became one of the founding works under the title Confessions of a Dungeons & Dragons™ Addict, along with web sites on time travel, D&D, law and politics, and Bible.  Still, the publication of Multiverser led to invitations to write for role playing game related web sites–starting with Gaming Outpost and extending to include articles at RPGNet, Places to Go, People to Be, The Forge, Roleplayingtips.com, and perhaps half a dozen others which no longer exist.  I was also asked to become the Chaplain of the Christian Gamers Guild, and contributed to their e-zine The Way, The Truth, and the Dice, and wrote a few articles mostly about such subjects as business, e-commerce, and morality in politics, which appeared on various sites around the web.  Multiverser:  The Second Book of Worlds went to print, confirming my authenticity as a game designer.

Sometime in 1998 Valdron Inc started discussing publishing a Multiverser comic book series, and since I was the in-house writer it fell to me to create the stories.  I began these, working as if they were comic books, writing individual panels.  I actually did not know that many authors who wrote books also wrote comic books and “illustrated novels”, but it was a short-lived endeavor–I wrote three issues, two episodes for each, and then the in-house artists said that there was no way that a comic could be produced on the kind of budget we had, and everything went onto that proverbial back burner, where it simmered.  However, this one started to boil over, and after consulting with Valdron’s people I rewrote those episodes and created Multiverser‘s first novel–my first novel–Verse Three, Chapter One.  Valdron put it into print, and we sold a few hardcover copies; I have no idea of the number.  However, at this point I thought of myself as an author:  I had a novel in print.

When I was in high school I worked stage crew (yeah, you probably guessed that, right?), as a sophomore for the junior class play.  At one point one of the characters questions another about a book he’d written.  It wasn’t a big deal, the author says; it only sold three hundred copies.  I’d like to read it, the questioner continued; where can I get it?  From me, the author responded; I have three hundred copies.  In the trade there has long been what is disdainfully called “vanity press”, the ability to write your own book and have it printed for a few thousand dollars, receiving a few hundred copies which you then can sell entirely on your own.  In the digital age that has become more complicated.  It is now possible to go through companies like Lulu.com and print your book at very little cost, get an international standard book number (ISBN), and have it listed through Amazon and other retailers.  That is not how those first four books went to press, but some might think they were “vanity press” anyway.  Having been through law school, I undertook the necessary steps to create a corporation, sold stock, got the stockholders to elect a board of directors who in turn appointed corporate officers, and spearheaded the effort to publish and promote the Multiverser game system and supplements.  I would say that none of us had a clue what we should do, but that’s not quite true–we all had a few clues, and we proceeded to stumble through the effort.  It would be wrong to say that the company was entirely comprised of my friends and family.  Many of the stockholders were family or friends, and most of the rest were friends of family or friends of friends, and of course it being a small company I ultimately met all of them, chatting with them at stockholder picnics and such.  My next few books were closer to the “vanity press” sort.  I wrote What Does God Expect?  A Gospel-based Approach to Christian Conduct, and when Valdron decided they did not want to be more closely associated with Christian book publishing I asked people for ideas on getting it in print, and thus was introduced to Lulu.com.  That was also the venue I used to release About the Fruit, and I have not quite completed the process of releasing a book entitled Do You Trust Me? due to a failure on my part to stick to the process.  Valdron released a book version of what might be called the first season of the Game Ideas Unlimited series from Gaming Outpost; at the same time I did the same for the series entitled Faith and Gaming that had been published at the Christian Gamers Guild web site.  Some time after that Blackwyrm Publishing approached me about permitting them to publish an expanded edition of Faith and Gaming, and thus one of my books is in print through a publishing house in which I hold no interest otherwise.

The question, then, is not really whether I am an author.  Depending on how you count them I have between eight and ten books in print (two titles were published in two different editions); some of my online articles have been translated and printed in the French gaming magazine Joie de Role, and I was for quite a few years paid for regular contributions to TheExaminer.com.  The question is at what point I became an author.

In this I am reminded that many authors struggle for many years.  Steven King’s financial problems were so great that even after he was famous and made a television commercial for them, American Express would not authorize a card for him; he kept a day job as a teacher until he sold the movie rights to Christine, which is when the tide turned for him.  Was he an author when his books were not bestsellers and he had to teach to support himself?  J. K. Rowling struggled as a single mother, and reportedly received a mere six thousand pounds for the rights to the first printing of Harry Potter and the Philosopher’s Stone; she is now reportedly wealthier than the Queen of England.  Was she an author when she was writing the book that started it all–and if so, who knew?

I have always been a musician; I have never made much money at it.  I have composed hundreds of songs, performed thousands times, been part of dozens of bands, choirs, combos, performing groups, and accompanist groups, and had some avid fans (in college some wanted to print Bach and Young T-shirts, but it was not so easy then).  I have one album, Collision Of Worlds, on the market.  Am I not a musician because I don’t make a living at it?  There are thousands upon thousands of singers and instrumentalists who play bars and nightclubs, weddings and parties, who hold regular jobs; it is a joke in the music industry to say to a young musician, “Don’t quit your day job.”  Are those not musicians, because they cannot support themselves doing what they love?

I am not an artist, but it is typical in the art world that painters and sculptors struggle for decades to make a name for themselves, to make a living creating artwork, only to die penniless–and then suddenly to have everything they ever created leap to new values.  Were they not really artists during their lives, but became so the moment they died?

In the creative world, people create, and it is that aspect of creating that makes them authors–or poets, artists, musicians.  Some authors eke out a living; some become incredibly wealthy; some spend more than they earn trying to become known.  That is true in all the creative arts, including filmmaking–for every Robert Townsend Hollywood Shuffle success story there are dozens of good but failed independent films.  Herman Melville was not well known prior to writing Moby Dick, despite having written for newspapers and magazines.  Being an author is not primarily defined by commercial success; it is defined by creative product.

I should footnote this by mentioning that that first novel has now been released on the Internet, and the second is following it in serialized format beginning today.  I am an author, even if I give away my product.  Your support through Patreon and otherwise helps make it possible for me to publish and you to enjoy some of that.  It does not change whether I am an author, only whether I am viewed as successful.

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#71: Footnotes on Verse Three, Chapter One

This is mark Joseph “young” blog entry #71, on the subject of Footnotes on Verse Three, Chapter One.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now posted to the web site in serialized form.

I began a series of posts on what might be called the “behind-the-writing” tidbits, what went into those decisions, what were the inspirations and the sources of the stories, the characters, the book as a whole.  Some years after the first three books had been completed I went back through the first and created a collection of such thoughts, chapter by chapter, and started doing the same for the second book; I used that first document to do the web log posts that covered the events in question.  Then, when I was two-thirds through and had published #53:  Character Battles (the fourteenth of twenty-one installments covering six chapters each), I uncovered another document, a considerably older one that I had been writing concurrently with the fourth novel while the second was in editing.  Thereafter, beginning with #55:  Stories Winding Down, I integrated those earlier thoughts with the later ones (not always seamlessly, I would say, but I made the effort), and wondered about those materials from that earlier document that somehow did not make it into the later one.

I am here attempting to fill in the blanks, comparing what I wrote in that original history of the creation of the novels with what was published in the web log posts here, to provide the missing pieces.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  The link to the novel title will take you to the table of contents for the book; links below (the section headings) will take you to the previous behind-the-writings web log posts, where there are links directly to the referenced chapters.  There won’t be links back here in those posts, although I will endeavor to include a comment on each of them referencing this post.

I have made an effort to avoid excessive duplication, that is, including here only those insights which were not substantially covered in the previous posts.  Some of these comments are inconsistent with or even contradictory to the earlier posts, proving that my memory of events changed in some ways over a very few years.  I have not marked the contradictions as such, but preserved them simply here.  Any duplication is hopefully the minimum necessary to be able to understand this article without jumping to the earlier ones, although some might have slipped through in the copying process.  Where the memories behind a specific chapter were substantially identical in both documents, I noted that with the entry “Nothing different” rather than skipping the chapter.

img0071Author

This is a rather long post, and could have been divided into two or even several shorter ones.  However, response to these behind-the-writings posts has been less than enthusiastic, and although those few who wrote to say they hoped to see the second novel Old Verses New and its accompanying behind-the-writings posts were very encouraging (and included at least one Patreon supporter, which also matters), they were indeed few in number, so I don’t want to belabor this if there is not more interest than that.

We began with:

#18:  A Novel Comic Milestone, the first six chapters.

Chapter 1, Kondor 1:  Jim Denaxas thought the name was a good strong name for a comic book hero.  I made him black because I wanted to escape the all-white cast of so much fantasy, and my other two characters were going to be white for other reasons.  Joseph was my middle name, and Wade just fit.

E. R. Jones had told snippets of stories about Richard Lutz, the moral atheist who had helped create the core ideas of Multiverser when they were in the army.  I cannot now remember whether Lutz was a medic; I know he had ribbons for rifle skill.  I knew that my second character was going to be blatantly Christian, and I wanted to offset that with someone we could admire who did not hold these beliefs.  The thorough-going denial of all things supernatural offered a lot of opportunity, and the combination of combat and medicine in one man would make for a complexity of character I could use.

The army experiment gone wrong idea also came from Lutz; that was how most of the original test players started, as it was originally run on an army base, I think in Germany.

Since the first six chapters were all originally intended to be comic book stories, they are a bit longer than many of the others, all contain some kind of action, and end in some type of cliffhanger.  I particularly liked the image of the character discovering it was a space ship, not a sailing ship–one that had happened in games more than once–and so I used that as the first ending.

Chapter 2, Hastings 1:  I am not at all certain where I got the names for Lauren Elizabeth Meyers Hastings.  I do know that none of her future nicknames came to mind.  Hastings is the name of Hercule Poirot’s sidekick, and it gave her an English name.  She was actually a less powerful character than I; I found my own adventures overly complicated and a bit incredible.  This was my second world–the only world E. R. Jones ever ran me in besides NagaWorld, where he started everyone–and so I made it her second as well.

Her wagon is a rough copy of my rickshaw; I designed a cart in which I could carry my things, with two wheels and two handles.  I didn’t want to copy it exactly, so I gave her a wagon with a pivoting front axle.  Most of her things were from my equipment sheet.

My editor, Steve Darlington, thought I did not paint the vampires as sufficiently evil in the draft I sent him; he thought Lauren came off as prejudiced against them and seemed more the villain than they.  Thus I tried to harden them a bit in the first confrontation and elsewhere so that the reader would not be sympathetic with them.

On the change of the word from “alchemist” to “psionicist” I remember asking several of my sons, including my eldest, for suggestions, but it ended up being my idea.  It was often the case that I would talk to them and come up with my own solutions through the interaction; it was also often the case that they would give me ideas as well.

Mr. Jones had used Father Peter Holer of the State Street Mission, who had won the lottery and retired.  Father Holer was the creation of one of his other players, and I changed the name.  I also recognized that a Catholic priest would never win the lottery and retire–just one of the many things that he and his players did not understand about Catholicism–so I changed that.  I picked the Saint George Mission rather absent-mindedly, but when my editor objected that the dragon slayer was hardly an apt icon for a charitable mission, I went back and played up the idea of spiritual combat within it.

Slobadan Milosevic was added to the list of respected world leaders in response to the editor’s complaint that the references were all unfamiliar to him.  He was Australian, and I took that as significant.

Chapter 3, Slade 1:  Robert Slade was in part an effort to get a good comic book hero name.  I was never a fan of Elvis, but it fit well.  Jim Denaxas made some other goofy suggestions, which did not ever make it into any of the stories (the one I recall is “mom died of failed diet”; this was shortly after the FDA recall of several diet drugs, but I don’t know if he had that in mind).  Somehow, Slade evolved as the goofy character, the one who makes everyone laugh despite being completely serious about everything.

There was a lot about Slade that suggested he would have been a smoker.  I didn’t want a hero who smoked, so I made him a former smoker.  I had a lot of trouble with the match stick, and had to go back and put in a lot of references to it, because it was introduced as character color and then faded away.

I also decided that my third character would be strongly religious, but not Christian.  I might have done Jewish, as I have some training in that, but thought it best to choose a faith which I could not easily mess up.  I went for the Norse gods, influenced greatly by C. S. Lewis’ comments that it was the noblest religion.

The idea Slade expounds that he was a chosen warrior of Odin came from E. R. Jones’ Multiverser character, known as Roland of the Sar or Michael di Vars.  Jones was a soldier, or at least a cook in the army.  Giving this same idea to someone with no such background might have been part of the source of the humor, but then I did not want two characters with too similar a background so I could not have him be another soldier.

A lot of the look and feel of Slade comes from Christopher R. Jones and his manner of play.  Chris is a bit crazy as a player, and I think that’s reflected in Slade.  In appearance, I have often described Slade as “a blonde, bearded Chris”, and sometimes forget that Slade doesn’t wear Chris’ trademark cowboy hat.

Auto mechanic was chosen to connect to a certain level of society.  Lauren was moderately college educated, Kondor in the military, and Slade was to be connected to the ordinary working people.

The editor said there were too many pagan references in the early pages, and in a sense he was right–as much because he used many here as because he used fewer as the story progressed.  I stripped all that I felt I could, but some I needed.

Going up the chimney was put in to vary the journey.  I began to realize that the dungeon might make a fun game, but it tended to make a dull story.

The three men were obviously the archetypal fighter, wizard, and thief.  I knew at this point that they wanted to go in, but I don’t think I had yet figured out why.

Chapter 4, Kondor 2:  Obviously it was necessary for Kondor to join the crew in order for the story to go forward, and security gave me good opportunities for action.  This was still supposed to be combat.

When it was suggested that Kondor’s friend on the ship should also be black, this attuned me a bit more to the notion that the reverse prejudice Kondor would eventually display needed to have roots earlier in the book.

The gear and people and events all come very much from the game.

Being nearly killed by the grenade is a bit out of sorts for the game; it would be difficult for a character to end up in his condition (but not entirely impossible).  I needed a good cliffhanger here, because I was still writing comic book episodes.

Chapter 5, Hastings 2:  I must thank my wife for calling my attention to the anguish Lauren must have felt about losing her family.  A lot of game characters ignore this; real people probably wouldn’t.  The other characters also expressed this at times, but Lauren is the one who has lost the most.  I added the thoughts about family to this section to capture that.

The fight scene is of course there to give action to the comic that never was; but there was a similar fight in my game version.  No, I can’t do those things; but my imaginary self, like her, practiced and learned to do them in NagaWorld before coming here.

I had a problem with descriptions of the characters which came out strongly in Lauren’s case.  The problem was that my perspective prevented me from ever describing how any main character was seen by any other character until near the end when the three main characters come together.  Thus I had to find ways to describe them earlier, before the reader had formed too solid an image of them.

Again, the thing with Big Bill was created to be a cliffhanger.  Originally it was laced with male chauvinism in the high steel, and set up as a contest, but my editor quite rightly observed that this was too much, and so Bill became the supervisor.

Jake Williams was based on a character named Luke Sparks, created by another player in the game; but his role was stripped down significantly here.

Chapter 6, Slade 2:  The dropped tool chest crashing and the knight ordering Slade to keep his hands down seemed a good start.  I’d not heard or read anything quite like it.  I wound up with a stand-off, but the idea of asking for a beer to break the ice worked well.

It was at this point that I conceived the idea of the djinni search.  It was also at this point that I started to realize that the Slade stories were always funny, and the others weren’t.  Since it was still intended for comic book release, I let it stay that way.

I invented the names Torelle (from the name Dorelle, I think) and Filp (probably inspired by the thief Villa Reston of Blake’s 7 fame, who also inspired much of the character’s personality as I think Villa the ultimate template for a thief character).

#20:  Becoming Novel, covering chapters seven through twelve.

Chapter 7, Kondor 3:  Because this was the first section that was not written to be an episode in a comic book, that absolved me of the need to put an action scene in it.

It was at this point that I realized I was going to have to change my strategy.  When I started, I had imagined three independent story lines in perpetuity; for this to be a novel, they would eventually have to come together, to do something that would make a unified climax.  And, I realized, for that unified climax to have the feel I needed, these earlier stories would have to in some way be preparing them for that.  I thus now knew that there would be a rescue of someone, in which Kondor, Slade, and Lauren would all participate, using the skills they learned and equipment they gathered along the way.  This redefined a lot of what I was doing.

I made the decision to start moving Kondor toward medical because I didn’t think that the continued security story would stay interesting, and I no longer needed to have him constantly involved in fights.

Chapter 8, Hastings 3:  I owe something to the game company White Wolf and their World of Darkness games, particularly Vampire:  the MasqueradeMultiverser play allowed my character to become a character in that game, and much of my background material comes to me from that, filtered through the storytelling of E. R. Jones.  The concept of faith may or may not be theirs; it is much like what I understood from play.

The idea of using scripture verses as the focus of faith came from the idea of priests using crucifixes and holy water the same way.

Chapter 9, Slade 3:  Again, I was becoming more and more aware of the lack of story in the dungeon journey, so I tried to give the feel of a long trip to a single chapter.

The appearance of the efriit was a decision of the moment.  I needed something to give tension to the scene, and since my backstory had already suggested that the djinn were enemies of the efriit, it was the obvious choice.  I did not yet know how it would be resolved.

Chapter 10, Kondor 4:  I had some vague notion that Kondor was teetotal; I don’t know quite where I got the notion, but I confirmed it at this point.  I think in part it was because Slade needed to be a drinker to fit his image, and I didn’t want Lauren to be so prudish that she would not drink at all (although she winds up drinking perhaps slightly more than I), but I wanted one of my heroes to avoid alcohol.  Kondor was the logical choice.  It fit what I might term his severity.  This was where it came into expression.

I knew he was going on with the ship; I needed to make it seem reasonable.  The bit about being abducted by aliens was off the cuff.

Chapter 11:  Hastings 4:  The robe my character wore was royal blue with scarlet trim; hers is scarlet with gold.  I had just heard the idea that men were stimulated by reds which were closer to the orange spectrum while women preferred those with more blue to them.  My wife likes purple, and I borrowed that from her.

The Pit, in the original game, was called The Succubus Club.  That seemed too evidently evil.  I liked this better.  It could easily be mistaken for what it pretended to be, an ordinary charcoal grill restaurant.  The interior décor I invented at this point, as I decided it would be interesting to make it seem hellish in a way that was technically feasible.  If anyone ever copies it in a real building, I would love to see it.

I’ve heard that Spumante is classed as dry, not sweet, but it always tasted sweet to me.

The title The Book of Journeys sounded less committed to evil than it might have been, and could easily be connected to Cain.  As to connecting vampires to Cain, I know that White Wolf will take credit for the idea; however, Grendel and his mother were descendants of Cain according to Beowulf, so the idea of monsters coming from his curse is probably well within the public domain.  I like the idea better than either the Dracula or the Judas stories for the origin of vampires.

Chapter 12, Slade 4:  This was all created on the spot, pretty much as I wrote it.  The CD player accident had already been established somewhere (at least in my notes) as the way he got started.

When he calls on Thor, in my mind that was the use of magic to enable him to strike the spirit; but I left it as vague in the story as I guessed it would be in Slade’s mind.

I realized that it was futile for Slade to try to defeat the efriit in physical combat, so I turned his attention to the bottles.  This also gave me a good moment of tension on which to hold the story.  Although I did not always use cliffhangers, I had recognized that a good part of what drives a story forward is that the reader wants to know what happens next.  I first recognized it in Herbert’s Dune, but then realized I had seen it in Tolkien’s Lord of the Rings–the use of characters on several stages, such that we continue reading in order to find out what is going to happen to the one we’re not reading about now.  Of course, I knew that the djinni was going to come out of this bottle, and I’d guess the reader knows it too; but it’s still anticipated.

#22:  Getting Into Characters, chapters thirteen through eighteen.

Chapter 13, Kondor 5:  I’m not certain whether to credit Richard Lutz or myself for the idea of Kondor studying medicine.  In our game version of him, he had earned several doctorates in various fields, including several in medicine, and so I was modeling Kondor on that.  But I cannot be certain whether that was true of the original player character or whether I invented it when writing the rules to the game.

Chapter 14, Hastings 5:  This was all recreating parts of the game, and so the background information is E. R. Jones and the character choices are mine.  Even the botch was a game event.

Chapter 15, Slade 5:  The wishes were mine; I had long thought of the idea of using three wishes by having the first one be for complete knowledge of wishes, and the other two for the wishes granted to someone else.

Chapter 16, Kondor 6:  As I began this section, I realized that an emotional reaction to the pirates was very likely, and very useful.  I was using the mechanics of the published world for background events, but the appearance of pirates gave me the idea for the reaction; and the appearance of pirates again at about the same point in the journey as before suggested the next step.  I recognized by this point that just going around the loop with no particular objectives, while it was building his skills in ways I wished to build them, was not going to be a particularly interesting story in the long term.  So it was time to move to something else.

My editor’s reaction was that it was too soon, that there should have been more to that story; but I was happy with it as it was.

Chapter 17, Hastings 6:  This training session is very like one I played out in my game in a later session, including the gunnels and the landing in the lake.  I, too, tossed Raiden in the lake.  Oh, it was Ed’s idea to call him Raiden, and for the reason that eventually emerges in this story as well; that’s probably the main reason I did not change the name.

There had been no talk of payment that I recall in the game; but there had been the shrine and the pages, and so the knowledge of the vampires, so I thought it worked well to prefigure that knowledge here.

Chapter 18, Slade 6:  I had once run a D&D game in which an amusement park was built inside a dungeon.  The reactions of the characters to the terrors which were intended as rides was very helpful to me here.  I realized that being swiftly carried what had been several days’ walk riding the winds would be a terrifying experience for the characters, whatever else they  had done, save for the one to whom the analogy of roller coasters would be apparent.

As I got here, I realized that I didn’t know which way the story was going to go next; but it seemed a good line to suggest that Slade didn’t know this, and might hook the reader into wondering the same thing.

#25:  Novel Changes, chapters 19 through 24.

Chapter 19, Kondor 7:  Nothing different.

Chapter 20, Hastings 7:  Nothing different.

Chapter 21, Slade7:  I was not at all certain what to do with Slade at this point, but decided to take him back to Torelle and see what I could develop.

I have long noted that there is not necessarily less love in arranged marriages than in “falling in love” types; there is sometimes more, as the couple has clearer expectations initially.  But I recognized that Slade would find the whole thing foreign, and this gave me the opportunity to play that theme.

It was quickly apparent that other than getting contacts for visiting the others, there was nothing to do at Torelle’s, and I moved on.

Chapter 22, Hastings 8:  Up to this moment I had not even considered varying the sequence of character chapters, but I was not yet certain what I was doing with Kondor.  I had dropped him in the woods thinking that it would be Sherwood, but had serious doubts as to what sort of story I could tell from that.  I thought perhaps it would keep the reader guessing a bit longer to delay that, and also give me time to think about what I wanted to do there.

The name Raoul was my idea; it was just Raal in the game.  Lauren may have been more articulate than I, but the events were much the same.

Chapter 23, Slade 8:  The trip to Omigger was primarily to give Slade a smattering of magic; but I didn’t want him to become, like Lauren, a powerful generalist.  He was to develop as a fighter who dabbled in other things.  Thus his tie to Omigger should be one of polite interest in the wizard’s activities, tinged with a resistance to the study of magic.  I also decided that Slade should get the primer; at this point, I guessed it would give him the foundation in magic I desired.  And again, it was over quickly.

Chapter 24, Kondor 8:  Obviously the gathering of gear was the first step; I wanted to make it interesting.  I decided it would help to play out the story the way it unfolds in the Sherwood Forest game setting in The First Book of Worlds, building from bramble to road in steps.

The language problem comes from my study of linguistics.  I’ve spoken a bit of thirteenth-century English, and it is barely intelligible; I thought it would add some realism to make their communication difficult, but did not have a way of settling the matter if they could not understand each other at all, so I devised that it was difficult but not impossible to understand.  The particular sentence I chose as the first words would not be too different from the modern pronunciation, so I was comfortable with that.  It became more of a fiction as the story progressed, but I knew that eventually he would learn what they meant and be better able to make himself understood, so I let that part slide.

Regarding the language barrier, I determined rather early in writing this material that no one in this era would use contractions.  I had to go back over it a couple of times to fix those I’d inadvertently let through, but ultimately keeping the contractions out of their dialogue helped them sound a bit foreign, which is what I wanted.

#27:  A Novel Continuation, chapters 25 through 30.

Chapter 25, Hastings 9:  Making Lauren female changed this scene somewhat; I had to think of how she would react to a strong and very animal female.  Otherwise, this is something of a recreation of game events.  I’m not certain how Ed described the Lilith connection, but my version owes something to George MacDonald, a story I’ve not read but heard tell of on several occasions.  The idea of the three curses was mine.

Chapter 26, Kondor 9:  Having skipped Kondor because I didn’t know what to do with him, I now skipped Slade for much the same reason.  Again, I didn’t want to bog things down with the language barrier, but merely suggest how different was their speech.  This section was primarily to create an interaction between Kondor and the Merry Men without giving him too much information; their reaction to his futuristic gear seemed simple enough, and his impatience made more sense than trying to have him explain to people who could not possibly understand what the reader already knows.

I mentioned Robin as a clue.  I didn’t know whether the reader could tell what was happening yet, but Kondor was going to need something else on which to base his conclusion when he reached Nottingham.

Chapter 27, Slade 9:  I skipped the year’s trip because I couldn’t think what to do with it; but it was obvious that nothing else was going to happen to Slade until he made the journey to see Filp, so I started it with little notion of what would happen there.

Once I grasped that Filp was a thief trying to play the part of a nobleman, it was fairly easy to work out a story there.  In Multiverser we’ve said that it’s only the modern person who can understand that some things are technology beyond our understanding and others really are magic; it is in a sense only the modern man who can understand the idea of learning to be something you are not.  Filp was locked into being a peasant thief, and no amount of riches and power could change that without the help of someone who could change both the man and the role until they came together.  This started that part of the story, and for the first time since the end of the djinni quest Slade’s story had direction.

I did not know when I introduced Wen that she would become Filp’s wife; but it did make sense that the barmaid would flirt with the customers, and perhaps that Filp would only notice that she flirted with him.

The sequence about coffee was originally longer, involving talk of grinding beans, boiling water, pouring the water over the grounds, adding sweetener and cream, and more; but my editor complained that readers know how coffee was made and I wasn’t really making it funny or interesting, so it was cut back.

When Slade said about getting a bit of fun back into Filp’s life, I was already  planning to do the thieving bit; I had not yet worked out the details.

Chapter 28, Hastings 10:  Most of this happened in play.  The aspect of Horta trying to read her mind I added.  Looking back, it’s obvious that he was trying to determine whether she was the same person as Laurelyn of Wandborough (whom he had seen die twice before), but I didn’t have that part in mind at this time.

Chapter 29, Kondor 10:  I was by this time uncertain what I was doing in Sherwood Forest; but it seemed appropriate that Kondor would go back to find Robin’s men.  I didn’t know yet how tough that was going to be, but I got him headed in the right direction.

Chapter 30, Slade 10:  When Slade and Filp rode out to hunt–a spur of the moment excuse–I still had not decided whether they were going to rob someone else’s castle or just do Filp’s.  This section and the last were shorter; I had now escaped the mental constraints of comic-book type chapters, and so could put in shorter vignettes as needed.

#30:  Novel Directions, chapters 31 through 36.

Chapter 31, Hastings 11:  The rain was my idea to get to the apartment; I don’t remember why I was there in the game.  I also don’t recall what details of the shrine were mine.  Much of the rest reconstructs game events a bit differently.

Chapter 32, Kondor 11:  The solution to Kondor’s problem played itself out as I wrote.  It was very like a game, with me figuring out what problems I would throw at the player and me figuring out how I would respond to those problems.

Chapter 33, Slade 11:  Nothing different.

Chapter 34, Hastings 12:  The idea of creating the fake pages of the Book of Journeys was one I’d had in the game, and decided to recreate here for much the same reasons.

The problem at the door was my own invention; it seemed to me that the referee in the game had let this slip past too easily, that the priest would not change the wording of his invitation and the pagan would not dishonor it by entering anyway.

I had not yet decided whether Raiden would be part of the attack on Jackson; he was  not involved in the game version, but I liked him and I’d cut out a lot of extraneous characters that the game had included.  In the end, I just forgot to include him.

Chapter 35, Kondor 12:  This was all being created on the spot; there was no plan to use this scene to re-emphasize Kondor’s attitudes to killing, but it made perfect sense in the story.

Chapter 36, Slade 12:  As mentioned, the decision to make this Filp’s castle gave me a good outcome for the events; it also gave me something to do with Slade, in terms of creating security.  I had half a mind to have them go into business showing other nobles how vulnerable they were and how to correct that, but the more I considered it the less I liked it.

The modifications to the walls particularly had been much more involved, with quite a few options and the pros and cons of each, but the editor rightly said to cut it.

It was also good to for Slade to find a real friend in Filp; and I began to consider having Filp return.  This was further encouraged by the fact that Slade was my son Adam’s favorite, and he particularly liked Filp.  Bringing Filp forward as a friend made Slade’s stay here better, although I was not yet certain what I could do with it.

I kept looking for new vignettes for Slade, and didn’t really have anything long-term going here, as I did with the other two.  But the short stories were fun, and the discontinuity not really that strong given the timeline aspect.

#33:  Novel Struggles, chapters 37 through 42.

Chapter 37, Hastings 13:  There was more shopping in the original draft; I wanted to have a positive statement of a number of objects she was to add to her equipment in the future.  It didn’t work well, and the editor said to cut it.

The fight with Jackson was probably tougher in the game, but most of the essentials are there.  I needed to beef up Jackson’s offensive abilities a bit and ignore some of the attacks he withstood, but it worked.

The use of oil and the James 5 passage was my idea in the game; I telepathically communicated it to Father James.  However, that was a situation in which the players didn’t understand the Catholicism they were portraying.  I also had suggested the use of the Requiem Mass.  I thought Father James would be sharp enough to come up with these without Lauren’s suggestion, and that it made for much better story.

Chapter 38, Kondor 13:  I was trying to keep the story from two problems.  One was the possibility that it would seem too easy to find Robin’s people; the other was the problem of boring the reader with the details of what didn’t matter.  I had not yet determined how to bring him to Robin, or what to do when he got there.

Chapter 39, Hastings 14:  This was a drastic decision in the writing process:  I let one of the characters get a chapter ahead, and another get a chapter behind.  Part of it was to allow the two slow stories to be slow; part of it was to give urgency to Lauren’s fight.  But I think part of it was that this was the one story for which at this moment I knew what to write.

The question that struck me initially about my recollections of play was that I couldn’t remember why I didn’t use the disintegrator on him immediately.  The answer had to be that I didn’t have it–but that didn’t work for her, because she must already have picked it up.  Thus a miss was the best response; Gavin was not so tough as Jackson, and would not have been able to withstand a serious hit.

The ending, where she smashes his limbs with the blaster, went down like my game, and for much the same reasons:  I was very angry at this monster.  The editor didn’t like it, and I had to rewrite it to try to bring the reader more into the evil of Gavin and the desire to see him dead.  The flying was also from the game, and pointed toward the next event, which I wanted to preserve for several reasons.

Chapter 40, Slade 13:  The wedding of Filp to Wen surprised me; I needed something for Slade to do, and this seemed a reasonable direction for that story to take.

Chapter 41, Hastings 15:  There was a scene like this in the game; but it had to be changed drastically.  I met a crazy young man named Henry, who insisted that I was Merlin; Lauren obviously couldn’t be Merlin, so I invented someone.

Bethany needed to come from somewhere in early Norman England, I thought, and she needed a name which might have been used during that time.  I had no other thoughts concerning the name.  I wanted her to be a bit loose around the edges, but not as bad as Henry had been.

Henry had been very pleased that I gave him my tattered robe; it seemed ridiculous to me then and still does.  Lauren tossed hers in the trash.

I added Bethany’s telepathy.  I couldn’t imagine that Lauren would teach her anything and not that.

Detecting magic was difficult.  In the game, I just said I was going to try to do it psionically, and I succeeded.  In the story, I needed to find a way to describe what she was doing.

Chapter 42, Kondor 14:  It was time to move forward; I decided that Robin gave up waiting for Kondor to leave, and so made contact.  I also needed a way to draw Kondor into the group, so the sick man was an obvious hook for that.  The medical stuff was rather straightforward, and I invented the hillside camp when I got there, looking for a way for them to be hidden when they were obviously a fairly large group.

In the game version, Friar Tuck has a bit of divine magic; he wouldn’t call it that, but it is part of the world in which this is set.  It didn’t make sense to involve Kondor with that, but it did make sense for Tuck to be concerned about witchcraft and such.

#35:  Quiet on the Novel Front, chapters 43 through 48.

Chapter 43, Slade 14:  Time had been passing slowly for Slade with nothing happening; I still didn’t know what was going to happen, but I thought if it passed more quickly I could find something.  The vesting ceremony had a number of advantages, including that it pushed time forward to a definable point and brought everyone back together.  That was about as far as I’d thought.

Chapter 44, Hastings 16:  The scene at the store was a recreation of a game event, although in the original Raal was not present.  I needed someone to inform Lauren of the significance of the Tezcatta; I had gotten it from the player who played the Father James character, but he wouldn’t be there.

The change in the martial arts training seemed worthwhile; I wasn’t sure how I would use it, but it was good to have it there.

The blood link connection between Gavin and Jackson had been in the game, but there hadn’t been a scene in which it was discussed–rather, the player, who was more familiar with the setting than I, gave me that information.

The discussion of the werewolf cab driver was my idea; I didn’t think the priest would accept the help of the wolves nearly as freely as he did in the game, and wanted to provide a foundation for that.

Chapter 45, Kondor 15:  The choice to build the hospital was a sudden one.  I had imagined originally that Kondor was going to learn to use the bow from Robin Hood; but now I couldn’t see him working as a bandit in Sherwood Forest.  I could see him helping the sick, and doing so in ways that would have an impact.  So I started the hospital thread, and let it have its head.

The problem with the flue came from one of James Burke’s excellent shows.  I suspect it was Connections, although it may have been The Day the Universe Changed.  He had pointed to the development of the chimney as a step in the social organization of England, and I knew that this had not yet happened as of Richard I.  Thus I knew Kondor would have trouble getting his chimney, and rather than having him invent the thing I found an alternate solution.

Salicylates, antibiotics, and disinfectants were all things I knew were not in any significant use which would revolutionize medicine when they arrived and which were relatively easy to bring into being if you knew how.  I didn’t entirely know how, but did know that the primary disinfectants were alcohol and salt, both of which were available in this age, that the first antibiotics were natural mold defenses, and that salicylates, of which aspirin is the most popular, were found in some plants (although I don’t know which).  That meant I could stock a medicine cabinet for him, and that would make it a viable concept.

I puzzled over the roof for a while myself.  The sod roof seemed a good choice, although I’m not at all certain how well it would have worked in actuality.

Chapter 46, Slade 15:  I knew perfectly well what vesting meant, but it didn’t seem like Slade would know, and didn’t seem like something for the story.

Turning the attention to Torrence, the second son, was a spot decision; and bringing Shella into it was even more unexpected.  But I think it was here that I first seriously began entertaining the notion of bringing Shella and Slade together.

Chapter 47, Hastings 17:  My character learned moving through the twilight from Raal, just as Lauren was going to.

It was obvious to me that the wolf would not be cognizant of whatever native abilities he had that humans would consider superhuman; so I figured it wouldn’t hurt to list a few, and if it were necessary to create more later, they would simply be things Raal hadn’t considered.

Chapter 48, Kondor 16:  The joke about “can’t take it with you” was a toss-in.

#37:  Character Diversity, chapters 49 through 54.

Chapter 49, Slade 16:  When I introduced the idea of Shella marrying Slade, I didn’t know whether I was going to do it.  I brought up the idea primarily as a way of making something happen in this part of the story, and of giving Slade a reason to explain himself to Torrence.  But as soon as I said it, I liked the idea, and started toying with whether or not to do it.

The death of Omigger similarly was a way of creating story events at this point.  All I knew was that it would bring my characters together again.

Chapter 50, Hastings 18:  I had done five years of Christian radio.  I didn’t have the necessary foundation for that with Lauren–but there was a woman popular at the time (might still be, don’t know) who was a sort of call-in advice person, and I thought I could give that role to Lauren’s double, remove the marriage, and keep the parts that might matter.

Again, Lauren is most like me.  Corn muffins with coffee, and eggs for breakfast are my preferences.

I ended the meeting mostly because I wasn’t sure where to go with it yet, but also because I thought it would keep the reader interested in where it was going.

Chapter 51, Kondor 17:  I had thought about having the Sheriff’s men kill Kondor now; but as I was thinking about it, it occurred to me that it would be good to have one of them come for medical treatment.  It would have to be something serious, something that would allow the soldier to overlook the fact that there were wanted men here.  A sick child was the solution, and preferably a daughter.

The idea that it would be difficult to house her parents developed in the telling.  The confrontation with Friar Tuck was another effort to keep people worried about what would happen next.

Chapter 52, Slade 17:  Nearly everything in this chapter was a surprise to me.  I had not really expected any of the companions to die while Slade was here, but the funeral moved the story forward.  I had not considered the relationships between the characters, but there was value in giving the estate to Filp, given that he had the larger family and I was starting to play with the idea of Torrence becoming Slade’s designated heir.  Giving Slade the books followed somewhat reasonably from Omigger’s perhaps incorrect assessment that Slade was actually interested in magic and led toward empowering him as a wizard–although it slowly came to mind that I did not want him to be a Norse clone of Lauren, so magic would always have to be a minor thing for him.  Getting Shella interested in magic gave her more reason to be at Slade’s manor and brought them together more–although I was still undecided about her future.

The letter was always to suggest appointing Torrence as Slade’s heir.  I decided on that as I wrote this chapter.

Chapter 53, Hastings 19:  The idea of having children in this world was the hook I needed to bring the vampires into this discussion.  I expected to put Lauren Meyers on the list of those who helped in the war against the vampires, particularly as something of a communications link, but that meant there had to be a reason to explain it to her.

The confrontation with Horta worked well.  I think it built tension and gave me an excuse not to have her keep returning to The Pit where nothing was happening.

Chapter 54, Kondor 18:  I had not considered how I was going to get out of the awkward situation I’d created with the introduction of Friar Tuck to the scene, but Kondor’s instincts worked.  The suggestion of chicken soup is good, because for a very long time people believed chicken soup particularly good for sickness and it turns out they were right–it does help fight viral infections, to a small degree.

The thought of soup reminded me that liquids were important, and I remembered sassafras tea, which I made when I was eleven or twelve.  The roots boiled in water provided a beverage that was flavorful.  The same principle could be applied to drawing the salicylates out of these roots and getting them into the girl more palatably than by having her try to digest bits of ground root, and would at the same time restore fluid levels.  I guess I was thinking a bit like a displaced doctor, but the idea worked.

The Ronald McDonald Houses came to mind as I tried to figure out where the soldier could stay.  I didn’t think they’d go back to Nottingham and leave their daughter.

#39:  Character Futures, chapters 55 through 60.

Chapter 55, Slade 18:  The culture difference between Slade and Torelle was fun to play with.  I brought Torrence into this position mostly to tie up Slade’s affairs neatly.

Chapter 56, Hastings 20:  Nothing different.

Chapter 57, Kondor 19:  The extension of one hospital to many was the logical next step in the process, although I had not imagined it until this point.

Chapter 58, Slade 19:  If Slade and Shella were to get together, she would have to be more than a helpless little girl; and it would be fairly easy for her to be the magic-user he never would be.

Putting the time in with Filp meant that Slade’s future thieving efforts seemed more realistic, as if he had actually spent time practicing them.

Chapter 59, Hastings 21:  This originally went too quickly.  I grasped what it was Gavin was doing all too easily; but my editor did not.  So I had to slow it down, giving Lauren and the reader time to understand why this “religion” could not be tolerated.

In the game, I had another player character with mine, a very powerful one; we left the scene in the cab, but were pursued and both leapt out and flew away to escape.  That wasn’t really workable here; besides, I liked the idea of Lauren learning to use the twilight.  I don’t remember the circumstances under which my character learned that, but this was a good time.  I invented the idea of zombie dogs rather abruptly.

Chapter 60, Kondor 20:  I was comfortable with Kondor’s story.  Time had progressed to the point that Richard had probably died and John taken the throne; the charges were reasonable for the era; and Kondor had changed the world and really didn’t have much more he could do here.  I picked someone from the story, and moved him on.

The Quest for the Vorgo was also published, although as part of a demonstration kit that I had never run nor seen run.  It’s a lot of fun to do it with an atheist or agnostic character, so it was perfect for Kondor.  It starts with the character arriving in the right place and time to be accepted as the answer to a prayer for a deliverer.

#43:  Novel Worlds, chapters 61 through 66.

Chapter 61, Slade 20:  Game adventures often end abruptly; Slade’s did, but not before everything was organized for him.  I leave more worlds through making mistakes on skill learning attempts than any other way, and that’s what caught Slade this time.

Chapter 62, Hastings 22:  The flat tire served two functions within the story.  One was to create the expectation that an attack might be imminent, specifically so it would be disappointed.  That is, if every time combat comes we see it coming, it loses an important element.  Sometimes it has to come unexpected, and sometimes it has to not come when anticipated, or it is not surprising.  The other function was to build the feeling that many of her psionic powers were becoming second nature to Lauren.  She seems like a powerful sorceress not so much because she does powerful things but because she does the odd bit of magic routinely  and without thinking about it.  Magic is part of her ordinary approach to life.

Chapter 63, Kondor 21:  The contrast between this world’s magical reality and Kondor’s persistent atheism was a lot of fun in many ways; but because we see all things through Kondor’s eyes it was not always easy to maintain.  Anything that happened had to be explained with his bias, and so had to be magical enough that the reader would see what Kondor was denying.  The easiest way to bring that in most of the time was by bringing forward his attitude about superstition.

The pun on the name was a sudden inspiration.  Having them get his name wrong seemed a nice touch, given their expectations.

Chapter 64, Slade 21:  The captain isn’t anyone in particular.

Chapter 65, Hastings 23:  I managed to come up with the clues at this moment.

My own second encounter with the ghoul (his name was Bob the Ghoul in the game; I made it Arnie) was when he came after another verser player character.  That character was at this point a superhero, and I knew that bringing in such a character at this point in this story would badly unbalance it.  Besides, there were several other more dangerous enemies and a lot of crazy side stories that came with him that would have bogged down the book terribly.  So I took advantage of Lauren Meyers’ existence to bring about the same situation.  Oh, in game I caught Bob at the airport; Arnie launched his attack downtown.

Chapter 66, Kondor 22:  Seeing the rather magical story through the eyes of a confirmed unbeliever gives it a lot of explanations that aren’t true.  That’s part of the character, and part of why I wanted to bring him into this one.

I knew Kondor would insist on having full information before he began, so I had to think through what details should be included.  There would be plenty of surprises that had nothing to do with Kondor’s side.

#47:  Character Routines, chapters 67 through 72.

Chapter 67, Slade 22:  Slade’s use of magic needed to feel like something he could do, but which wasn’t a big deal or a lot of power.  The darkness spell felt like that.

I grabbed a few cultural historical references I thought Slade would know.  I’ll confess that I had to ask my son Ryan about the video games that came out that year.

The idea of an evil earth-centered oppressive Federation is of course a Blake’s 7 notion.

Lewis Carroll deserves credit for the answer to “What did you say” questions.  Slade recognizes the joke, I think, but doesn’t push it.

Chapter 68, Hastings 24:  I realized that there were only two ways I could bring Lauren Meyers’ comments into my narrative without breaking my perspective.  One was to have Lauren Hastings actually listen to the show, and the other was to have someone recount it to her.  The former was impossibly difficult.  Lauren slept days and worked nights.  If the show was in the day, she couldn’t hear it until the next day, because she had to sleep.  If it was at night, she would be at work and couldn’t listen, let alone respond.  So I had Raal tell her what happened.

In some ways, Lauren was more powerful in this scene than my player character was.  In the game, the other player character used an invisibility screen to vanish, and a gravity belt to fly, and so carried the ghoul through the air while I gave instructions; and the guns were handed to me, not dropped.  I managed to save it without losing the important points, and in some ways to improve it, by using her capture rod.

I wanted her to have the guns; that’s how my character got them.  The idea that she took the guns from an enemy would eliminate any arguments about whether she should have gotten better or different weapons.  By the time she might be able to consider that, she would be good enough with these that it wouldn’t matter.

Chapter 69, Kondor 23:  Kondor is still providing “realistic” explanations for everything that happens to him.  I think it’s funny; I think it goes a long way to show how a lot of efforts to explain away miracles and magic are silly.  The reader knows that the people of this world are right, that these are undead monsters.  Only Kondor doesn’t know it, and won’t ever recognize it, because he’s already decided that it’s not a possibility.

The stalls were part of the tension here.  It was at this moment that I created the idea that Kondor was not comfortable around cemeteries, in part because I needed his nervousness to build the story tension.  Without that, it would have been a simple walk to the door; with it, the reader feels every step.

I think it was Ryan who originally suggested, back when I was writing this world for game use, that the Vorgo should be a bowling ball.  I think originally it was green, but I went with marble and mica here to make it a bit more ordinary.

And of course the awakening undead is part of the scene in the world scenario.

Chapter 70, Slade 23:  I have no idea who John Alexander is; he’s definitely a commanding personality, but I don’t think I’ve known anyone like him.  Ann Parker reminds me of someone, but I can’t think who.  Bert “Burly” Bently is Blake’s 7‘s Gan in many ways, including size and look and soft demeanor, but he’s got something of an engineer’s fix-it flavor to him.  Ishara Takamura probably comes from one of the villains in one of those movies from a video game, like Mortal Kombat.  I keep thinking of Toni Bently as very like Halle Berri, but that she’s not black (yet I keep forgetting that she isn’t).  I’m still not entirely sure what Marilyn Wells did, but she’s got long hair and dark eyes and looks good in the costume.

Chapter 71, Hastings 25:  The guns were the same as the ones I got in the game.  Mine had something called Brimstone Rounds, but not knowing what those are I did not include them here.

In the game, there were three major vampire recruiting strongholds in the city.  I took down The Succubus Club, which I’ve replaced fairly directly with The Pit (although the interior is my design), with the werewolf battle to come.  The Presemium, a high arts theatre, involved an assault unlike anything in this story.  The Coffee Shoppee in the college area, geared to appeal to young intellectuals through poetry and jazz, got the honor of the magical coin, which was sufficient to completely destroy its ambiance and drive off its clientele.  Lauren didn’t have all those targets; she used the coin to reduce the number of humans in The Pit before the attack.

Once I knew the clues, I knew what the three things did; but unfolding the discovery within the story was an important part of it.  The chapter ending cliffhanger seemed good to me; I had gotten away from cliffhangers, and needed to bring a few back to drive the story forward.

Chapter 72, Kondor 24:  The idea that Kondor’s rational explanations could not keep his feet from running appealed to my wife when she read it.  The dash for the gate was a given from the beginning; he was going to have to run this far.  The idea that they would not cross that line in daylight both gave it a magical feeling and gave Kondor and company a chance to get back to the castle.

#50:  Stories Progress, chapters 73 through 78.

Chapter 73, Slade 24:  Translating Slade from medieval to futuristic would be a trick; but I thought probably I could make what he already knew sound useful.

I hadn’t really realized that the comment that Ishara had “trouble with intimacy” was funny, I think because Slade’s stories have that light humor most of the time.

Chapter 74, Hastings 26:  Other than that I needed Lauren to wake up again, this chapter primarily is here to stall Kondor’s next step.

Chapter 75, Kondor 25:  Preparations for the battle and exposition of the function of the Vorgo were both  important, but also part of delaying the battle itself.  The pyre actually is a good idea which Kondor would not be able to recognize.

Chapter 76, Slade 25:  This settling in section asks a question that is usually not much part of a lot of stories:  what is happening when nothing is happening?

FPM stood for something when I wrote it; I may have failed to record it anywhere, but I think it may have been Federal Planetary Militia.

Chapter 77, Hastings 27:  I had by this time decided that Lauren wasn’t going to survive the raid on the Pit, although the exact details had not been decided.  This section was preparatory for that, establishing that everything was wrapping up and filling in her equipment needs.

Chapter 78, Kondor 26:  Having established the electronic eye in Kondor’s head, it was time to use it.  It would work for him, and provide information to the reader about what was happening.

I did an in-game castle siege once; but the players relied more on sending troops into the field and using magic from the walls.  This assault was to be a bit less magical and thus more historical, and that required some attention to what I knew of castle assault and defense tactics more generally.

The delay for the battering ram was in part reasonable to the scene and in part keeping the action from accelerating too rapidly.  Constant battle would become dull quickly and exhaust the reasonable resources of the keep, so it had to be broken in spurts, with tactical changes used to explain the breaks.

#53:  Character Battles, chapters 79 through 84.

Chapter 79, Slade 26  My application of matter transmission was to be limited as Blake’s 7‘s was, requiring that the individual wear something to be teleported.  I don’t recall how that show handled teleporting objects, but devised something analogous for that.

Chapter 80, Hastings 28:  The shopping was all stuff I’d wanted her to have for future use that I had not yet acquired; I knew she was leaving.

When I started, the guy playing the priest was buying holy water–he didn’t understand that as a priest he could make his own.  Once he knew that, he was making bathtubs full, and took my advice on high-powered water guns.

Chapter 81, Kondor 27:  Making Sowan fly and drop fire bombs was an abrupt and difficult choice.  Those abilities are detailed in his description in the game world from which this is drawn, and I did not wish to ignore them; but then, Kondor would have to find a way to incorporate them into his philosophy.  Once I had an idea of how he would do this, I did it.

Chapter 82, Slade 27:  I took the opportunity to try to bring Tom’s character to the foreground here.

In this section, Slade moves from weapons practitioner to skilled warrior.  One might say that all that practice finally pays off.

I liked the idea of not explaining the life pods to Slade.  First, they saved me the trouble of figuring out the details.  Second, they saved space in the book.  Third, there was something very realistic about Tom Titus not taking time to do such exposition.

Chapter 83, Hastings 29:  The in-game battle was longer, but went very like this.  Henry, Bethany’s alter-ego in the game, complained that his Barbie doll with a hat pin didn’t become fifty feet tall as he expected, but it did run around stabbing vampire feet.

I don’t know why I brought Lauren Meyers here, except perhaps so that I could have all the indigs working together and create the idea that they would continue to work together in the future.

In game, Horta landed on the roof, made his venomous comment, and fled like a Roman candle rocket.  I thought it necessary for him to die here, although I was not yet certain of how the fight was going to go.

Chapter 84, Kondor 28:  Kondor’s explanation of Sowan’s magic as psionics was a reasonable solution for him.  This also introduces the arrogance of Kondor’s position, that his rational explanations for magic powers are better than the superstitious explanations of the people who use them.

I had to give some thought to what he actually saw, given his untuned eye.  When I realized that all visible light would be interpreted as green, it gave me something to explain.


From this point forward, the older version of the history had been found and incorporated into the articles.  Maybe there would have been interest in which insights were from the older and which from the more recent memories, but I didn’t want too many articles or articles that were too complicated.  Here are the rest of the behind-the-writings pieces:

As mentioned, there has not been much feedback concerning whether to continue the stories; not many read #70:  Writing Backwards and Forwards in which we asked for reader thoughts on what to write in the future.  Much depends on your responses; I look forward to hearing from you.

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#70: Writing Backwards and Forwards

This is mark Joseph “young” blog entry #70, on the subject of Writing Backwards and Forwards.

When I was at TheExaminer, I eventually took to creating indices of articles previously published; when I moved everything here last summer, I included those indices, and finished one that covered the first half of 2015 (through July).  On the last day of December I did a review piece indexing the rest of that year, as #34:  Happy Old Year.

It may seem premature to do another index; it is not even falling on a logical date (although as I write this I am not completely certain on which day it is going to be published).  However, some new “static” pages have made it to the web site, and quite a few more web log entries, and it seems to be a time of decision concerning what lies ahead.  Thus this post will take a look at everything that has been published so far this year, and give some consideration to options going forward.  You might find the informal index helpful; I do hope that you will read the latter part about the future of the site.

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Temporal Anomalies/Time Travel

The most popular part of the web site is probably still the temporal anomalies pages.  It certainly stimulates the most mail, and the five web log posts (including those in the previous index) addressing temporal issues received 30% of the blog post traffic.  We added one static page since then, a temporal analysis of the movie 41.  We also added post #56:  Temporal Observations on the book Outlander, briefly considering its time travel elements of the first book in the series that has made it to cable television.  We’d like to do more movies, and there are movies out there, but the budget at present does not pay for video copies.

This part of the site has been recognized oft by others (before it was a Sci-Fi Weekly Site of the Week it was an Event Horizon Hotspot), and the latest to do so is the new Time Travel Nexus, a promising effort to create a hub for all things time-travel related; we wish them well, and thank them for including links to our efforts here.  They recently invited me to write time travel articles for them, although if I do it will have to be something different, and we have not yet determined quite what.

Legal/Political

By sheer number of posts, this is the biggest section of the web log.  Although since the last of these indexing posts it has been running even with posts about writing and fiction, it has a significant head start, with half of the articles in that index connected to law or politics primarily.  Some of these have religious or theological connections as well–that can’t be helped, as even the First Amendment in the Bill of Rights recognizes that the protection of your right to believe what you wish, express that belief, and gather with others who share that belief is both a religious and a political right, and cannot always be distinguished.  (Anyone who says that religion and politics should always be kept separate misses this critical point, that they are really the same thing.  It’s a bit like saying that philosophy and theology should be kept separate–the difference is not whether God is involved, but how much emphasis is placed on Him.  So, too, politics is about religious beliefs in application.)

Trying to sort these into sub-categories is difficult.  Several had to do with legal regulation of health care, several with discrimination, and we had articles on freedom of expression, government and constitutional issues, election matters.  These twenty-seven articles together drew 35% of readers to the web log, but a substantial part of that–13%–went to the two articles about the X-Files discrimination flap.  One article on this list has received not a single visit since it posted.  Thus rather than attempt to make sense of them, I’ll just list them in the order they appeared, with a bit of explanation for each:

Bible/Theology

As mentioned, some of the political posts are simultaneously religious or theological, and I won’t repeat those here.  There is one post that is really about everything, about the very existence of this blog, but which I have decided to list as primarily in this category:  #51:  In Memoriam on Groundhog Day, 160202.  This is a eulogy of sorts for my father, Cornelius Bryant Young, Jr., who is certainly the reason for the existence of the political materials, as he significantly supported my law school education and then regaled me with questions about whether Barrack Obama was a legitimate President.  He is missed.

I also wrote #65:  Being Married, which is not exactly my advice but my choice of the best advice I’ve received over several decades of marriage.  I’m hoping some found it helpful.

It should be noted that five days a week I post a study of scripture, and on a sixth day I post another essentially religious/theological/devotional post, on the Christian Gamers Guild’s Chaplain’s Teaching List.  That is far too many links to include here, but if you’re interested you can find the group through this explanatory page.

Game-related

There were a couple game-related posts in the previous index, this time two of them specifically about Multiverser.  There was some discussion about some of its mechanics on a Facebook thread, and so I gave some explanations for how and why two aspects of the system work–the first, in #38:  Multiverser Magic, 160112:  addressing difficulties people expressed concerning its magic system, the second, in #40:  Multiverser Cover Value, 160114:  explaining the perhaps not as complicated as it seems way it determines the effect of armor.

There was also another game-related post, #44:  The Feeling of Victory, 160121:  which discussed a pinball game experience to illustrate a concept of fun game play.

The award-winning Dungeons & Dragons™ section of the site (most notably chosen as an old-school gem by Knights of the Dinner Table) continues to get occasional notice; someone recently asked to use part of the character creation materials for work they were doing on a different game, and someone asked if I had a copy of my house rules somewhere, in relation to some specific reference I made to them.  Although I’m running a game currently, I don’t know that anything new will appear there.  The good people at Places to Go, People to Be are continuing to unearth the lost Game Ideas Unlimited articles and translating for their French edition.  Unfortunately, Je parle un tres petit peux de francais; I can’t read my own work there.

Logic and Reasoning

Periodically a topic arises that is really only about thinking about things.  That came up a couple times in the past couple months.  first, someone wrote an article about the severe environmental impact of using the universal serial bus (USB) power port in your car to charge your smartphone while you drive, and in #45:  The Math of Charging Your Phone, 160122, we examined the math and found it at least a bit alarmist.  Then when people around here were frantically stripping local grocery store shelves of all the ingredients for French Toast (milk, bread, and eggs) because of a severe weather forecast, we published #46:  Blizzard Panic, 160124.

On Writing

I left this category for last for a couple of reasons, several of those reasons stemming from the fact that most of this connects to the free electronic publication of my book Verse Three, Chapter One:  The First Multiverser Novel, and I just published the last installment of that to the site.  You can find it fully indexed, every chapter with a one-line reminder (not a summary, just a quip that will recall the events of a chapter to those who have read it but hopefully not spoil it for those who have not), here.  There have been about seventy-five chapters since the last of these posts, and that (like the Bible study posts) is too much to copy here when it is available there.  That index also includes links to these web log posts, but since this is here to provide links to the posts, I’ll include them here, and then continue with the part about the future of the site.

  1. #35:  Quiet on the Novel Front, 160101:  The eighth behind-the-writings peek at Verse Three, Chapter One, Chapters 43 through 48.
  2. #37:  Character Diversity, 160108:  The ninth behind-the-writings peek at Verse Three, Chapter One, Chapters 49 through Chapter 54.
  3. #39:  Character Futures, 160113:  The tenth behind-the-writings peek at Verse Three, Chapter One, Chapters 55 through 60.
  4. #43:  Novel Worlds, 160119:  The eleventh behind-the-writings peek at Verse Three, Chapter One, Chapters 61 through 66.
  5. #47:  Character Routines, 160125:  The twelfth behind-the-writings peek at Verse Three, Chapter One, Chapters 67 through 72.
  6. #50:  Stories Progress, 160131:  The thirteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 73 through 78.
  7. #53:  Character Battles, 160206:  The fourteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 79 through 84.
  8. #55:  Stories Winding Down, 160212:  The fifteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 85 through 90.
  9. #57:  Multiverse Variety, 160218:  The sixteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 91 through 96.
  10. #59:  Verser Lives and Deaths, 160218:  The seventeenth behind-the-writings peek at Verse Three, Chapter One, Chapters 97 through 102.
  11. #61:  World Transitions, 160301:  The eighteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 103 through 108.
  12. #64:  Versers Gather, 160307:  The nineteenth behind-the-writings peek at Verse Three, Chapter One, Chapters 109 through 114.
  13. #66:  Character Quest, 160313:  The twentieth behind-the-writings peek at Verse Three, Chapter One, Chapters 115 through 120.
  14. #69:  Novel Conclusion, 160319:  The twenty-first and final behind-the-writings peek at Verse Three, Chapter One, Chapters 121 through 126.

The Future of the Site

I would like to be able to say that the future holds more of the same.  There are still plenty of time travel movies to analyze; I have started work on the analysis of a film entitled Time Lapse, but it will take at least a few days I expect.  This is a presidential election year and we have clowns to the left and jokers to the right, as the song said, and with the extreme and growing polarization of America there are plenty of hot issues, so there should be ample material for more political and legal columns.  The first novel has run its course, but there are more books in the pipeline which could possibly appear here.

However, it unfortunately all comes down to money.  My generous Patreon patrons are paying the hosting fees to keep this site alive, but I am a long way from meeting the costs of internet access and the other expenses of being here.  Time travel movies cost money even when viewed on Netflix.

The second novel, Old Verses New, is finished–sort of.  No artwork was ever done for it, and it is actually more difficult to promote articles on the Internet that do not have pictures (frustrating for someone who is a writer and musician but has no meaningful skill in the visual arts).  More complicating, Valdron Inc invested some money into it, paying an outside editor to go through it, and they still hope to find a way to recoup their investment at least.  I might have to buy their interest in it to be able to deliver it to you, and that again means more money.

So what can you do?

If you are not already a Patreon supporter, sign up.  A monthly dollar from every reader of the site would not make me wealthy, and probably would not cover all the bills, but it would go a long way in that direction.  Even a few more people giving five or ten dollars a month to keep me live would make a massive difference.  I think Patreon also has a means of making a one-time gift, and that also helps.

Even if you can’t do that, you can promote the site.  Whenever there is a new post or page here you think was worth a moment to read, take another moment to forward it–it is easy to do through most social media sites, some of which have buttons on the bottoms of the web log pages for quick posting, and in all cases I post new entries at Pinterest, Facebook, Twitter, Google Plus, LinkedIn, and even MySpace, all of which have some way of easily sharing or recommending posts.  Let people know if there’s a good political piece, or time travel article, or whatever it is.  Increased readership means, among other things, an increased potential donor base–support to keep us alive here.

There are other ways to help.  Several time travel fans have over the years provided DVD copies of movies, either from their own libraries or purchased and sent directly to me, all of which have been analyzed.  I now also have the ability (thanks to a gifted piece of not-quite-obsolete discarded technology) to watch YouTu.be and Netflix videos on my old (not widescreen) television, and with some difficulty to watch other internet videos on borrowed Chromecast equipment (not as satisfactory–can’t pause or rewind without leaving the room to access the desktop).  Links to (safe and legal) copies of theatrically-released time travel movies make it possible to cover them now, for as long as the money keeps me online.  (Yes, even “free” videos cost money to see.)  One reader very kindly gave me a Fandango gift card to see Terminator Genisys in the theatre, which was a great help and enabled me to do the quick temporal survey published here, although I had to obtain a copy of the DVD to do the full analysis web page (it is nigh impossible to take notes in a darkened movie theatre, and very difficult to get all the vital details from an audio recording).

You can also ask questions.  I don’t check e-mail very often (seriously, people started using it like an instant messaging system, I have cut back to every three to six weeks) but I do check it and will continue to do so as long as the hosting service and internet access can be maintained; I interact through Facebook and (to a much lesser degree) the other social media sites mentioned, and often take a question from elsewhere to address here.  That gives me material in which you, the readers, are interested.  I do write about things which interest me, but I do so in the hope that they also interest you, and if I know which ones do that helps more.

So here’s to the future, whatever it may bring, and to the hope that you will help it bring more to M. J. Young Net and the mark Joseph “young” web log.

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#69: Novel Conclusion

This is mark Joseph “young” blog entry #67, on the subject of Novel Conclusion.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  A Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48),
  9. #37:  Character Diversity (chapters 49 through 54),
  10. #39:  Character Futures (chapters 55 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72),
  13. #50:  Stories Progress (chapters 73 through 78),
  14. #53:  Character Battles (chapters 79 through 84),
  15. #55:  Stories Winding Down (chapters 85 through 90),
  16. #57:  Multiverse Variety (chapters 91 through 96),
  17. #59:  Verser Lives and Deaths (chapters 97 through 102),
  18. #61:  World Transitions (chapters 103 through 108),
  19. #64:  Versers Gather (chapters 109 through 114), and
  20. #66:  Character Quest (chapters 115 through 120).

This picks up from there.  These chapters bring the book through the climax to the end.

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 121, Kondor 40

I was in the mountains of New Mexico in my scouting days, and climbed one that went above the tree line.  Although for some reason I could not understand then or now we did it before daylight (we wanted to see the sun rise, but wound up mostly huddled in makeshift rock shelters trying to stay warm and out of the wind), I remember something of the terrain.  The idea of the trees thinning gave me new terrain and a new problem for Kondor; he was now out of his forest element, and needed to adapt.

As Joe hopes to see Lauren again, the possibility of heaven is automatically discounted, but the reality of being a verser creates a different possibility for which he can have some hope.  That hope is realized in the next book; that probably doesn’t spoil much.

There are several ways to mark a trail, and Kondor considers some of them.  Using rock markers is good.  The standard, though, stacks a rock on top of another rock, which is good because it doesn’t happen naturally but bad for the current purpose because it doesn’t survive over long periods of time.  The markers I use were my own invention here, the “S” shape prefiguring the destination.  Obviously, I learned making and following trails in Scouts; this particular trail marker was again to suggest the snake.

I knew that somehow Bob was going to be the one fighting the big final fight against the “big boss of the whole game”.  Joe has now delivered him to that point, and I needed something to remove Joe from that final fight—so I gave him his own battle.  I’m not sure when I thought of the idea of one of them fighting the soldiers while the other rescued the girl; but it was evident that Kondor would have to be left behind, because I needed Slade’s perspective on magic.  Slade was better at that sort of glorious one-man combat anyway.

I like to think that Kondor was inspired by Lauren’s sacrifice to take the same step himself.  That’s why he says, “It’s my turn.”


Chapter 122, Slade 41

I skipped Lauren intentionally.  I was in suspense concerning what was going to happen to her, but at the same time I needed to move the main quest forward.  So I tackled this moment when Joe stays behind and Bob goes ahead, and then returned to deal with what happened to Lauren in the next chapter.

I couldn’t for a moment think why Slade would go on and leave Kondor to fight against such odds; but then the realization that Speckles was already on the altar gave me the reason.  I wasn’t sure it was completely sound, but it worked for the moment.

I had envisioned something akin to Stonehenge; but I wanted the ground to rise slightly to it from where they were, and the center to be hidden from view so that Slade and Kondor, while not that far from each other, could not see each other.  Thus the idea of a crater commended itself.

This is the moment when one of the birds is shown to have magic.  I was not yet certain how much magic the bird had, but providing one such bird made Bob’s task appear more difficult.

I had envisioned the wizard as part of the group transporting Speckles, the sparrow hen suspended in the air and moving slowly along the route as the wizard walked and directed her.  Because he is using magic, not psionics, he can also levitate himself (fly), which Lauren does psionically, not magically.

This might be the best combat scene in the book—although there is Lauren’s still ahead, and the final battle, but here Slade fights and defeats fourteen opponents, and the flying feathers and flashing blade come alive in the action.  I tried to envision a combat that would be compelling on the screen; then I tried to convey it sufficiently that my readers could see it.  Of course, screen combat is often compelling by the speed, the number of movements which occur in short order.  That was difficult to portray here without wasting a lot of bodies quickly–which is what I did.

I then started thinking about how they could change the nature of the fight; the ring was an idea aimed at that, and then the fake sound behind him.  Having him recognize it as a fake and then fake them into believing he was fooled seemed a fun way to do it.

The editor thought the killing of the wizard unnecessarily violent.  I thought I was in the climactic sections, and it needed to be vivid and thrilling while still just this side of credible.

I learned from reading Lord of the Rings and Dune that one way to keep tension is to maintain multiple stages.  I do that constantly throughout the book, but particularly here when Bob wonders whether Lauren had died.  I did not at that moment know the answer to that question, but knew I was going to have to write her fight next.

I liked the Sleeping Beauty reference; I thought it kept Slade humorous even in the midst of the serious battles.

Originally after the phrase “a snake that could swallow all snakes” I had included “it could swallow a cow”, but the editor quite rightly said that should go; that was less impressive than that it could swallow all snakes, and it was cut.

The missile brush trick is something I would use in the third book as a spell one of Slade’s companions knows.  I’m not certain I even remembered then that I had used it here, and there is no direct connection between the two.


Chapter 123, Hastings 42

When Lauren leapt from the cliff, I thought that might be the end of her; but I needed to write the story to figure out what would happen next.  My first instinct was that I would no longer have her stories to break up the others.  I had at that moment no intention of attempting to recreate the battle with the beast, but only to bring it to whatever conclusion I chose off camera and then let the reader know where she was.  But there were several problems with that.  One was that I still needed Lauren’s stories to break up Slade’s thread.  One was that it was cheating the reader to set such a major battle aside and not resolve it.  In the end, the idea of multiple staging seemed to demand that this battle be fought, and that Lauren’s story come back in here, so I wrote it.

I knew it was crazy for Lauren to jump, and I needed the reader to know that she knew that.  In fact, it was in the rewrite that came up with the idea that she would grab its neck when it tried to snatch her in its jaws.  That made it much more believable.

I now needed to manage a roller coaster ride in a way that would seem terrifying yet believable; I also needed to find a way to bring down the bird, but not make it seem too easy.

The disintegrator rod was a weapon I wanted to take from her for a while anyway; she would get it back eventually, but she needed to learn not to rely on it.  She couldn’t hold on to it practically up here, and it couldn’t survive the fall without breaking, so that all came together fairly well.

I had her try several things which did not work; I had it try several things as well.  It would be dramatically very good for her to plunge toward the ground with it, but I knew she wouldn’t cause that to happen intentionally.  It had to be an accident.

I also realized that I needed some way to save her, because the more I thought about the denouement the more apparent it was that Lauren and Slade were going to have to discuss a couple of things to make them work.

The idea of breaking her fall by leaping up from the creature had been vetted with two of the smartest people I know, my good friend (now Reverend, possibly Doctor) David Oldham, and my brother Roy.  Dave didn’t like the original version in which she pushed off just before landing and rolled across the ground.  The idea, of course, is that both she and the reptile are falling at the same rate, which is not as fast as she would fall alone because it is using its good wing to slow the descent some, and if she pushes herself up from its back she will transfer at least some of her kinetic energy to it, accelerating its fall and decelerating her own.  I’d originally had her leap up and away and then come down on the dirt; David agreed that it might work if she also landed on the beast’s body, to use the body of the beast as a sort of cushion or air bag, crushing it and so absorbing some of her momentum in that impact before rolling down the slope.  The outcome was the more dramatic idea of slowing her fall with the leap and then landing back on the bird and tumbling off.  But I did not want the reader to know at this point whether that worked.  I left the chapter hanging as to that.

I think if this were done as film/video, the entire section of these few chapters would bounce between Joe fighting the bird honor guard, Lauren fighting the flying reptile, and Bob rescuing Speckles.  I’m not sure how to integrate it, but then, I’ve never done video.


Chapter 118, Slade 42

Kondor is now gone.  The last chapter is his, because it is the beginning of the next book, but his chapter that would have fallen here has been skipped because his part in this book has ended.

This battle went through a couple of rewrites. The version that went to the editor was too short, but it took a lot of thought and effort to lengthen it and keep it interesting.  The entire section of the snake circling Slade and closing for the crush was added; yet it was a good add, and brought back Slade’s first “magic”, the reference to Thor.

The talking was always part of it.  Part of it was plot exposition, part was Slade’s style, his way of “not being afraid”.

Slade confronts a “primitive” religion, the sort of “original” religion that atheists think are the origin of modern beliefs.  He sees the flaws in it.  He starts out with a rather typical twentieth century derision of primitive religious beliefs and practices; but even as he started to deride the idea that the snake was a god, Kondor’s attitude toward his own beliefs came to mind, and he recognized that there could very well be a spirit of the mountains of whom the snake was a servant.

The battle has a feeling of “flourish, then consider”, which worked well and contrasted with a lot of the fights elsewhere, such as Lauren’s battle with the flying beast, which were continuous action until they ended.  Slade often had these pauses in battle; they seem in retrospect to characterize his style to some degree.

This is the climactic victory of the whole book, and for Slade it is much more than that he just saved the girl and won the battle.  I didn’t realize it for quite a while, but I knew that Bob’s story had ended here.  Some years later I was reading something on Aristotle’s Poetics and realized that this book really ultimately was Bob’s story.  He was an ordinary auto mechanic who fancied himself a warrior of Odin, and now he is a warrior of Odin, having defeated a giant, albeit a minor one.  His victory yell is the call of that success; the rest is denouement.

In the original I had included the phrase “beaten the big boss of the whole game”, which I thought fit well with Slade’s character; but the editor thought it a mistake to make it seem like a video game battle, and I conceded and cut it.  But he agreed that the yell should stay, and I kept the “it wasn’t game over” line.


Chapter 125, Hastings 43

Denouement.  It is here that we discover that Lauren survived her crazy stunt, and then spent some time finding her way out of the mountain valleys back to the nest, and pick up the idea that the parakeet people migrate.  My editor thought it was so patently obvious that Lauren was an idiot not to have realized it sooner; but I don’t know that anyone else had that impression.  I haven’t gotten any other responses suggesting that it was blatantly obvious to the readers.

I wanted to give the impression that Lauren was exhausted, so I stacked her first words to suggest a breath, “‘What about,’ she asked, ‘Joe?’”  I figured that would convey the feeling of breathlessness.  I probably did this many times.  I notice it here:  I break the sentence in an awkward point to insert the label.  I thought it created a pause, here specifically to give the impression of panting, as if she was breathing heavily as she spoke, although elsewhere it expressed uncertainty or thought or hesitation.

I was at this moment uncertain how I was going to get either Lauren or Slade out of this world; so I did not commit to whether they were going to follow the parakeet people.

Again, Lauren is like me.  I wear a sweat suit to bed.

The idea that warriors of Odin would brag about their victories had really just come to me when I was writing this section.  It fit, to a significant degree.  They were to be courageous, fearless in battle, and by bragging of their exploits they would encourage each other to greater feats so that they would have more about which to boast.  I have no idea whether it’s true; the only other Odinite I ever knew was also a game player character who (player and character) knew about as much as Slade about that religion.

The editor thought that Lauren’s words about God giving what we need when we need it were the right “moral of the story” as it were, a good place to wrap it up.  It was, in a sense, the end of this book; the Kondor chapter which follows was in many ways a way of saying, “To be continued.”  The moral for Slade at this point is that what matters is whether you will do what needs to be done when the time comes.

I should probably credit Corrie Ten Boom’s father with the lesson about God giving us what we need when we need it.  I’m sure I’ve heard others say it, but his example of holding onto his daughter’s train ticket until they board the train in the context of whether she would be brave enough to face martyrdom at the hands of the NAZIs is memorable.


Chapter 126, Kondor 41

Almost as soon as I’d decided it was a novel and not a comic book series, I decided that Kondor would end on “the other Mary Piper“.  The world in the game book has both the space ship and the sailing ship versions, and often they are played in parallel.  I didn’t want to play them in parallel–I thought that would be dull and predictable here (although it is exciting in play, because the players keep wondering whether what happened to the other guy is going to happen to them).

Joe’s ending is really more like the beginning of the next book—but in a sense it has to be here, because we have to know what happened to him when he fought the sparrows.

The weakening of the flashlight beam was a nuance, kind of a “referee’s call” for a tech device not working as well in a low-tech universe.  It’s not something Joe would expect, because he hasn’t really worked with the idea of technology not working in some worlds, so when it doesn’t work he seeks more practical explanations.

The deja-vu expression, “We have been here again, we will be here before,” is something of a Multiverser gag for time travel worlds.  That’s not what this is—this is a parallel scenario, the same names and situations in a different kind of universe—but it fits pretty well.  I had written it for an entirely different scenario.  I had done in play a series of adventures which were built around C. S. Lewis’ Chronicles of Narnia, and included the fun of running them chronologically backwards, such that each adventure took place before the previous one.  This meant that from the first adventure the player characters were recognized by those around them as being heroes from an earlier time.  When they could no longer discount this as mistaken identity, Aslan explains it with those words:  “You have been here again, you will be here before.”  There it was rather obvious in meaning:  in their future they would return in Narnia’s past.  However, I thought the phrase was one of my better bits, and I was not certain whether the second novel would ever be done–and I knew I could not use the Narnia adventures in a published work–so I placed it here, in a position that would have something of a different meaning.


I hope these “behind the writings” posts have been of interest, and perhaps some value, to those of you who have been reading the novel.  There is another–two more complete, actually, and another two started–but there are some complications which I will discuss in the next web log post, probably tomorrow..  Feedback is always welcome, of course.  Your Patreon support will make a difference.

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#68: Ridiculous Republicans

This is mark Joseph “young” blog entry #68, on the subject of Ridiculous Republicans.

In a previous post, mark Joseph “young” blog entry #67:  Dizzying Democrats we commented that both sides of the current presidential race are ludicrous.  We gave some consideration to the nonsense on the Democratic side, and promised to return to the Republicans.

So let’s look at the Republicans.

img0068Trump

If the Democrats have lost control of their primary process to someone who is not even a Democrat, the Republicans may have it worse:  they have lost control of their primary process to someone who is not even a politician.  He has been called a clown and a buffoon, and there are people who are literally frightened that he will become the next President of the United States.  He is not a buffoon; he is a professional businessman and an amateur actor:  Donald J. Trump.

Despite his seeming popularity, it should be noted that most Republicans have been voting against him–if we compare the tallies of votes for Trump against “all others” combined, he never has the majority.  The professional politicians have all been doing what politicians do in these processes:  sniping at each other in an effort to emerge as the best of the rest.  The field has been shrinking, but it’s still too large for a head-to-head between Trump and “Not Trump”.  It is agreed that were the Republicans to unite behind a single alternative candidate, that candidate could defeat the loud-mouthed juggernaut and take the nomination.  The problem is, neither the remaining candidates nor the Republican voters can agree on who that ought to be.  The splintering within the party has resulted in disagreement concerning who truly represents Republican values–the right wing for whom Cruz or possibly Rubio are the best choices, or the centrist moderates for whom Kasich and Romney are the best remaining choices.  (Romney is not actually running, but it has been suggested that he could take the nomination in a brokered convention, that is, one in which no candidate enters with a delegate majority so negotiations work toward the selection of a compromise candidate.)

Some argue that Trump is not even a Republican–but that’s a problematic argument.  Unlike Sanders, who has always declared himself not to be a party member, Trump has never run for office and so never had to declare his party affiliation before.  Republicans in their current state constantly argue that various prominent party members are “Republican In Name Only” (RINO), and although Trump does not stand clearly for everything the party believes, he does oppose at least some of what the Democrats promote, and no one fits any party platform exactly except the people who write it, and usually not even all of them.  He says he is a Republican, and has persuaded enough Republicans that he stands for what they want to support that claim.  Republicans are not flocking to support Bernie Sanders; they are supporting Donald Trump.

Besides, it is not unknown for politicians to change their views or their party affiliations.  One of the best Republican Presidents in my lifetime began his political life as a Democrat and union organizer; by the time he was Governor of California, Ronald Reagan was a Republican beloved by the party’s conservative wing.  He, too, was an actor, although he did have government experience before running for President, and in fact had run and lost in the primaries previously.  People are afraid of Donald Trump, and what he might do as President–but many were similarly afraid of Reagan, and he not only did not start World War III he ended the Cold War, and there is at least evidence to support the claim that his economic policies sped the recovery and stimulated job growth.  Trump is not Reagan, but often the good Presidents are the ones no one expects will be good, and the ones expected to be good crash and burn.  No one expects Trump would be a surprise good President–but then, that’s the point of “surprise”.  I don’t know that I agree with Trump about much, but I am less afraid of him than I am of the extremist socialist policies of Bernie Sanders, even while I agree with Sanders on at least a few ideas.

So the Republican party nomination is still in the air as much as the Democratic, and the party leadership is struggling for that place of the appearance of impartiality that still allows them to guide events to an outcome they believe represents the true values of the party, and we are looking toward a highly polarized election which at this point looks like the exit poll question will be, “Whom did you vote against?”

Other posts and articles on presidential politics include web log posts #10:  The Unimportance of Facts, #13:  Governor Christie’s Debate Jab, #41:  Ted Cruz and the Birther Issue, and #42:  Politicians and Statesmen, and site articles Coalition Government, Polarization, Christie’s Early Potential Presidential Aspirations, The Republican Dilemma, Re-election Incongruity, and Election Law.

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#67: Dizzying Democrats

This is mark Joseph “young” blog entry #67, on the subject of Dizzying Democrats.

With the Presidential election looming and the primaries in full swing, it might be expected that there would be plenty of serious material for a political column; yet although I’ve published several political pieces over the past month or so, the race has fallen off the radar.  The problem is not that nothing is happening; the problem is that the entire race, on both sides, seems completely ludicrous.

Let’s look at the Democrats.

img0067Hillary

Before there really was a race, one candidate entered the ring and was expected to emerge with the Democratic nomination.  She was, of course, Hillary Rodham Clinton, former First Lady, former United States Senator from New York, former Secretary of State.  The Democratic Party machine wanted her.  Indeed, throughout the primary race there have been charges that party chairman Debbie Wasserman-Schultz was attempting to rig the system so that no one could seriously challenge the Chosen One they hoped they could claim was the first woman President of the United States–limiting debate opportunities to keep competition from getting exposure, scheduling the few debates for times when few would watch.  It was supposed to be a royal promenade to the nomination.

It has been anything but that.  Bernie Sanders entered the race.  He might not be winning, and there are still pundits claiming that he can’t win, but he has surprised and outperformed her repeatedly in this race.

What makes this the more ridiculous is that Sanders is not a Democrat, and the Democrats are not really supporting him.  He has always claimed to be a Socialist, who votes with the Democrats because they (at least theoretically) stand between his extreme leftist views and the right wing views of the Republican party; he is, as it were, allied with the Democrats, but not one of them.  Analysis of the primaries shows that he tends to attract independents to the Democratic primary–people who do not call themselves “Democrat” are signing up to vote for Sanders, and tipping the balance against the majority of regular registered Democrats who mostly support Clinton.  Sanders is in essence stealing the party by flooding it with ringers.

And it seems that the Democratic machine, devoted as it is to its “everyone gets to vote” philosophy, is helpless against this onslaught.

Worse, at least from the perspective of the old school Democrats, is that their candidate is in trouble quite apart from the race.  People want to write it off as a minor indiscretion, but it appears that the lax treatment of the security of top secret information in Secretary of State Clinton’s e-mails is, under the law, treason.  The investigation is ongoing, but it seems more likely than not that the government is going to have to indict her and put her on trial, and before she can become President.  It’s got to be a damper on a political campaign to have to conduct it while defending against federal charges, and that’s only assuming that she’s not convicted.  Clinton has this looming over her, and a lot of people are skittish about voting for her because of that threat, and because of the implications of the investigation.

It could go away.  The Democrats could in fact make it go away:  the President of the United States could issue a pardon.  Gerald Ford demonstrated that it was possible to pardon someone for any and all crimes they might have committed, without them ever having been charged.  Obama could simply decree that Clinton has been pardoned, and the charges vanish.  So, given how much trouble this has been, why doesn’t he?

It would be a bad move politically, because of the Nixon stigma:  as soon as the President says that she has been pardoned for any involvement in any kind of illegal activity while serving as Secretary of State, a huge number of people will conclude that he knows she is guilty and needs to be pardoned.  She already has a trustworthiness issue:  most Americans, and even a substantial number of Democrats, believe she lies constantly and will say whatever is politically expedient.  A presidential pardon will only confirm those suspicions, increasing the level of distrust.

Yet the machine is still trying to put her in front, and it might succeed.

So really, the Democratic party is in shambles at the moment.  Anything could happen, but probably the party leadership will not like it, whatever it is.

We’ll look at the Republicans later.

Other posts and articles on presidential politics include web log posts #10:  The Unimportance of Facts, #13:  Governor Christie’s Debate Jab, #41:  Ted Cruz and the Birther Issue, and #42:  Politicians and Statesmen, and site articles Coalition Government, Polarization, Christie’s Early Potential Presidential Aspirations, The Republican Dilemma, Re-election Incongruity, and Election Law.

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