Tag Archives: Fiction

#53: Character Battles

This is mark Joseph “young” blog entry #53, on the subject of Character Battles.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66),
  12. #47:  Character Routines (chapters 67 through 72), and
  13. #50:  Stories Progress (chapters 73 through 78).

This picks up from there.  All three of our characters are involved in some kind of fight in these chapters.

img0053Phila

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 79, Slade 26

I have never been a sports enthusiast, but I was forced to play a bit in high school and knew something of the various games.  Football is a particularly good example here, as each player has to do his job but probably does not know what the other players are doing—only that if they all do the little part they need to do, the guy who does understand the whole plan will see to it that they achieve the desired result.  My job might be only to push this incoming lineman to the left, but the result should be that our receiver goes through the hole that helps create and we advance the ball a few yards.

I would feel bad about stealing matter transmission, except I don’t know who created the idea.  They had it in Blake’s 7, and mine is most like theirs, but I saw it in Star Trek before that, and it was on Doctor Who at least as early as the Tom Baker years.

In my explanations of what happens when someone “verses out” I noticed that it was very like what theoretically happens in matter transmission:  the molecular structure of the body is disassembled, moved, and reassembled.  Thus for Slade his first transmat would feel similar to his last verse-out.  He’d never been fully conscious for that, but fortunately I’d already moved him to that semi-conscious state for his arrival here, so it was something that would feel familiar.


Chapter 80, Hastings 28

The idea of blessing water as it filled the tank of a pumper truck was mine.  We used it when we went after the Presemium, a high-brow theater that was the third of the three major vampire strongholds in Ed’s version of Chicago—it had underground caverns, and I wanted them flooded with holy water.  Since at this point I knew Lauren was not going to stay in this world long enough to do all that I had done, I decided to use the pumper truck, and several other bits we used at the Presemium, at the Pit.  (I also did a psionic transmutation, changing the water in the fire sprinkler system to alcohol, but I did not include that in the books.)

The camp food was modeled on Gumper’s Four-man Meal Packs, a staple of long-trek hikes and canoe trips.

I think I inserted this short chapter to give the feeling of delay, of the passage of time before the attack on the Pit, hoping that the reader would feel some anticipation from it.


Chapter 81, Kondor 27

I may have seen something like the ram catcher in a game source book somewhere, but I can’t recall to credit it.  I might have invented it and used it here initially, and then seen something like it elsewhere.

The fact that arrows are not terribly effective against skeletons is a Dungeons & Dragons™ trope, but it makes sense to me.

Eventually, when I designed this world for game play, I had to work out how the wizard did his magic; at this point, he only needed to be able to do it, particularly since Kondor, a disbeliever, would not be interested in how Sowan thought he did it.


Chapter 82, Slade 27

Two things are happening in this chapter, really.  One is that I am trying to give the impression of critical sections of the ship—a liquid or gas cooling system, a computer mainframe, and something like rods to control the reaction in a nuclear reactor—without actually saying what anything really did and so limiting the future technology or causing Slade to appear to know more than he did.

The other is that I’m trying to turn a routine raid into an action story.  The alarm sounding and the appearance of the technician are part of that effort, creating problems that have to be overcome.

The expression about there being no good plan Bs is something of a family enigma.  I’m sure I heard it from my brother Roy, who is equally sure he got it from me.  I joke that since I included it in my novel, I’ll be credited for it, but I suspect there’s someone out there who came up with it first who hasn’t gotten credit for it.

I wanted one-man life pods so that it would make sense for Slade to be alone.  They’re not exactly sensible, but you do see them on some science fiction movies.


Chapter 83, Hastings 29

I had staying power—Ed complained about how difficult it was to get my character out of a world, and he never actually succeeded in getting me out of this one.  Lauren is reflecting that to some degree, winning and surviving against the odds.  She is the only one of the characters at this point still in the original world—although in fairness, Slade stayed in his first world for a couple decades, and Kondor for perhaps a dozen years, and it’s really only been a few months for Lauren.  Still, I was going to have to move her out of this world, and I knew that this event was my best shot—if I did not do it now, I was going to have to expand into a lot of much more difficult adventures (my work eventually involved a paranatural predator, a ghost, an Egyptian curse, and a wizard, all of which were crazy open-ended stories).  So I knew going into this that somehow Lauren was going to come to the end during this fight.

This chapter is laced with Lauren’s scripture verses.  I wanted to establish them, and convey the texts to the reader.

The dimming is of course the wizardry of Horta, battling against her.  We’ve got a contest of skills and power here.

The baptism quote is one of my favorite “people get this wrong all the time” verses, which is why Lauren explains it.

The wizard whom Bethany replaces brought a Barbie doll—he seemed to be fixated on the things—and when he cast his spell it walked into the fray stabbing people in the ankles with something like a hat pin.  He complained that it was supposed to grow to be forty feet tall or something.  I wasn’t doing dolls with Bethany, and thought that military toys were a better choice.

The soldier was not an unreasonable possibility, given the priest’s connections with the hunters, but the real reason for having him here was to give Lauren the bullets that Joe was going to need in the last adventure.  I did not yet know what that was, exactly, but it was taking shape and I knew that he was going to be short on ammo and needing more.

I still did not realize that Lauren would be fighting Horta in the past, or that there would be a more powerful vampire, Tubrok.  Still, this confrontation was going to be adequate for the climax of this world.


Chapter 84, Kondor 28

C. S. Lewis somewhere spoke of the “materialist magician”, the person who tapped supernatural powers but believed they were entirely natural abilities of his own.  Kondor has something of that perspective of the wizard—who is not such a person, who actually is knowingly tapping supernatural energies.  However, he is correct that there is a difference between having mental abilities beyond those of everyone else that give you unexpected powers and using magic—he just fails to recognize that the latter is also possible.

Joe tells the dying man he’s going to be all right, and maybe he thinks so, if he can get back in time to help him; but there is something to the need for medical personnel to encourage positive thinking in patients, who are more likely to recover if they believe they will, and so it may be that this is just something Joe has learned as part of “bedside manner”.

Joe is faced with another evidence that what he thinks is happening is incorrect, as the dying soldier dies and comes back to life as a zombie to attack him.  First he has to deal with the problem; then he has to explain it to himself in a way that fits his view of the universe.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#50: Stories Progress

This is mark Joseph “young” blog entry #50, on the subject of Stories Progress.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60),
  11. #43:  Novel Worlds (chapters 61 through 66), and
  12. #47:  Character Routines (chapters 67 through 72).

This picks up from there.  Our characters are advancing in their efforts.

img0050Cemetery

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 73, Slade 24

I took Slade’s cryptic comments in another direction with his statement that he’s died before and will do it again.

The concept of an “auto-mechanic” is very much a twentieth century concept, and while it’s not dead yet it probably will be if we keep going a few more centuries.  Thus I realized that the crew of the spaceship would be just as clueless regarding what an “auto-mechanic” was as the medieval adventurers.

The captain’s comment that the assassin Ishara has “problems with intimacy” is, as far as I recall, the only line of which my editor specifically said it was funny.

I also thought it likely that people in the future would have no understanding of smoking, and that faced with that Slade would realize that it can’t be explained.

The stuff in the small treasure chest was invented on the spot, as things I thought might have use as well as value.


Chapter 74, Hastings 26

I had imagined—not as much as envisioned—that in future books when Lauren trained Bethany in the past some of these magics would come into that.  They never did, although the trick with the die came to have plot significance in making something work when I painted myself into a corner with Merlin.

I still had no clue about the acorn.  I often wonder when I read books by others whether the author knew when he put the “shotgun over the mantel” how he was going to use that particular shotgun, or whether it was an “I can do something with that” moment, or simply a bit of serendipity.  This was a highly serendipitous “I can do something with that” object, and I stunned myself when I realized what I had given myself.


Chapter 75, Kondor 25

Kondor’s dream is dealing with the idea that the fact that you disbelieve something does not mean it could not be a reality.  It is easy to laugh at supernatural horrors when you know them to be fictional; it is much more difficult when they might be a reality.  Army of Darkness can fill the screen with horrors, but they are never real horrors for us, and we can laugh.

When he was in Sherwood, I spent very little time on the notion that he would learn their skills; but it seemed reasonable that having been there for years he would take a bit of time here and there to learn a few things outside his medical specialization.  He was, after all, also a soldier.  Thus the bow was a reasonable choice; at one time all English peasants were expected to learn the bow, and it was the weapon that defeated the French.

Joe had a resource problem:  his bullets were limited.  I knew by this point that I was going to have to find a way to re-supply him, but also that he was going to have to be careful about how quickly he used what he had.

Because of Kondor’s skepticism, the explanation of the vorgo is a superstition, and he thus thinks that what is being done in that vein is wasted resources.  He tries to justify this based on the morale of the fighters, but at every turn he sees more problems—such as the fact that manpower is going to be used to move corpses to the pyre when it should be on the walls.


Chapter 76, Slade 25

In technology skills, Multiverser recognizes that the level of skill necessary for various tasks differs in kind.  The ability to design a machine is the highest level, but there are people who are very good at building a machine from a design, even better at building than the designers, who could not create a design.  There are those who can modify a machine by looking at how it works and improving it, those who can repair a machine if it breaks, those who can (intelligently) sabotage a machine so that it won’t work properly, and those who can operate a machine with only a basic knowledge of how it works.  Slade is looking at star drives and gravity generators and particle weapons, and he cannot begin to fathom how these work—but he’s also looking at electrical systems and fluid and gas conduits and support structures, all of which are simple enough that he could fix a problem without knowing how that particular part of it makes the rest of it work.  Thus he has repair skills that can be used here.

The listening post raid is inspired by a Blake’s 7 episode in which they attack a Federation Outpost to get the latest code cipher machine.  It was an obvious type of mission for this kind of scenario, and I run it frequently in live games (although, as I think I mentioned, this world was created in this novel and only subsequently detailed for game play).  I had to remove the code cipher machine, as that was too obvious a connection, and I expanded the outpost significantly both to give me more room for my adventure and to make it different.

The line about Slade trying to decide “what medieval gear he should have for a raid on a space station” was another that my editor mentioned positively.  The image of an armored knight with a sword attacking a space station does have something of a lark to it.


Chapter 77, Hastings 27

The game system imposes limits on how much people can carry, both in terms of what can be lifted or carried while walking and in terms of how much will move with the person from universe to universe.  This latter limit increases over time, but particularly in the early worlds people who are pack rats have to consider what they really need to take with them.

It is also often the case that players wish they had gotten one thing or another in a previous world where it was relatively easily obtained, and Lauren is considering that aspect now.  She has sort of left it to the last minute, and while I might be accused of the convenience that she managed to think to do this shopping very shortly before she left this world (and I had at this point realized that I was going to have to move her before I’d used all the cool stories I’d developed in play), it is certainly the case that facing the fight she has planned she would be aware of the possibility of moving to another world in it.


Chapter 78, Kondor 26

The darkness was needed because without it there would be no explanation for how the undead were able to fight in daylight.  I don’t think I ever explained how it was done, but I attributed it to magic used by the specters, the most powerful of the enemy.

The eyesight adjustment was one of the key reasons for giving him that eye before.  I wasn’t certain where or when I would use it, but seeing in the dark was the point.

It is interesting that Joe thinks of the natural eye as the “good” one, and the cybernetic one as a substitute, not a real eye and therefore inferior, even though it does more and responds faster.

That the castellan regards Joe’s vision magical fits into Joe’s preconceptions about magic, that it is simply a word to describe what we do not understand.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#47: Character Routines

This is mark Joseph “young” blog entry #47, on the subject of Character Routines.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56),
  10. #39:  Character Futures (chapters 57 through 60), and
  11. #43:  Novel Worlds (chapters 61 through 66).

This picks up from there.  Our characters are settling into new plans.

img0047Earth

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 67, Slade 22

People who quit addictions remain addicted.  My father quit smoking in essence by saying that he did not need to have a cigarette right now whenever he wanted one, and managed not to have one for half a century.  Bob Slade had quit smoking before he was a verser, which is why he always had those matches, later toothpicks, in his mouth, but the tense situation of finding himself trapped and hunted on someone’s starship made him nervous enough that he wished he had one.

Slade realizes that he’s having something of an alien encounter, but the crew looks human, so he’s dealing with that in his own offbeat way by discussing little green men.

The spell is gibberish.  I needed him to cast a “darkness” spell, and the particular concepts of magic he was learning from Omigger involved incantations in lost languages combined with specific movements (and sometimes materials) to tap supernatural energies.  Darkness is a relatively easy spell, in Multiverser terms, as far as what works in different worlds, and it’s defensive without being aggressive.

Although this is a Blake’s 7 inspired world, my captain is more like Kirk than Blake (although I think he’s more like a choral conductor I had in New Jersey All-State in 1971), and my computer/science guy has more Spock than Avon in him.  Slade’s claim that he called some darkness makes no sense scientifically, but as I wrote decades ago, in magic cold and darkness are energies opposed to heat and light, not mere absence of energy.

My predictions concerning the demise of TV and console games seem to be on track a bit faster than I anticipated, but it certainly made sense to assume that they would be unknown this far in the future.  I had seen PBS specials covering wearable computers, and was expecting them to move into use more quickly than they have, but they do seem to be coming via the smartphone and possibly Google Glass®.

The name game is something that happens with versers, because no one knows who you are until you tell them.  I’ve often had players invent names to identify themselves, or use the names of fictional characters.  Bob at this point just gives them the names people have used for him in the past, and the reference to his girlfriend is a throwaway—I never detailed the girlfriend.


Chapter 68, Hastings 24

In game, I was working with Chris Jones’ character Shadow, who had the ability to become invisible, was incredibly strong and very hard to hurt, and could fly.  He grabbed the ghoul and flew with him, and let me pretend I was doing it somehow.  We got the guns after we reached the airport.  Most of the rest of it was very similar to the game, although I think the game character chose Atlanta.  I liked the idea that Arnie’s now long dead parents retired to Miami so he could visit their graves there.

I was not sure what should happen to the bullet that hit the wall.  It could have deflected, but that would have created a serious danger that it would hit Arnie, and I didn’t want that.  I thought it made sense for a telekinetic force wall, as opposed to a psionically generated force shield, to hold things that hit it, and prevented the dangerous bouncing.

I know that cursing is common in modern books, but it’s not part of my speech patterns and I saw no reason for including it in the books.  It was simple enough to say that Arnie cursed.  I have often wondered how I would cover this if it ever went to film or video, because of course he would have to say something.

The guns will become part of Lauren’s gear.  They are just like a set my character has.  John Cross has since raised issues with whether the design is possible, but has concluded that it could be, given certain assumptions that are not contrary to the book.

I liked the gag about dropping him at the airport where people land safely all the time, instead of just dropping him from wherever they were over Philadelphia.  She doesn’t actually say that she could smash him into the ground below or put him down gently, but she conveys it in the metaphor of landing at the airport.


Chapter 69, Kondor 23

That iridescent indigo sky is among my favorite colors, and I included it largely because of that.

Kondor’s wariness probably reflects the way I run game characters when I’m playing the party leader:  always cautious, moving slowly and keeping eyes open at all times.  I don’t like to lose party members, and I don’t often lose them.

I notice two points now, in retrospect.  One is that I never mention horses in the telling in the book.  Often in play characters will ask for horses to make the trek more quickly.  The other is that when I created the world I made the distance twelve miles, which no one can walk in an hour.  The “less than an hour” is not from the castle, but from the sunrise at the second crossroad.

I like the phrase, “monumental reminder of his own mortality” as a description of a graveyard.  I should shorten it, removing the possessive, and put it on a Facebook image card or something.

People are often uncomfortable among dead bodies, and for many that extends to cemeteries.  I thought it was a good counterpoint for Kondor’s atheism and general skepticism of all things supernatural that he could not account for his own discomfort with tombs, and that his explanation that it was a reminder of his mortality was both a plausible excuse and an answer that had been invalidated by his experience.  It also sets up his own internal inconsistency, that he does not want to admit he is afraid of something in a graveyard but he is compelled to express the fear through his actions.

Standard marching band steps are usually a short eight steps to five yards or a long six steps to five yards.  Both of those are slightly unnatural practiced steps.  A standard pace—a double stride—is about five feet, varying from one person to another.  Ten yards is thirty feet, six paces or twelve strides, so his steps are a bit short.  He is struggling to do this.

People think that football fields are a hundred yards long; they are actually a hundred twenty yards long, due to the end zones of ten yards each.  Kondor makes, and then corrects, that mistake, although he is estimating, and he is trying to encourage himself.

I wanted my characters to be credible adults who did not swear.  It was easy with Lauren, and with Slade his oaths are all references to Pagan deities.  With Kondor, the solution was that he was raised to avoid such words, and had his mouth washed out with soap more than once for using them, so he tended to avoid saying them.

When I originally designed the vorgo, I described it as exactly the size and shape of a bowling ball, roughly the same weight.  Someone suggested that it ought to be bright green, which would add to the comedy for the player character who made a trek to retrieve what proves to be a bright green bowling ball.  When I got to this point in the story, though, I ignored the color suggestion—I was trying to maintain a dark mood and did not want the levity.  It is still humorous enough that he identifies it as a bowling ball and sees nothing of value to it.

The “gravest” importance was a deliberate word choice.

The shock value of the bodies rising to seated positions works in the game; I hope it works in the book.  I put the break here, again returning to the notion that I wanted readers to want to know what happens next and so keep reading.


Chapter 70, Slade 23

I have a very clear image of Ann Parker in my brain, but have no idea where I got it.  She’s got long blonde hair, and is petit.  The implant is there because of the character Gan on Blake’s 7, who had an implanted violence limiter, and there was an episode in which there was a defect with it which forced them to find medical help; I did not know what adventures we were likely to have at this point, so I wanted options.  Her implant is my own idea, although it owes something to some book I read where pilots interfaced directly with their ships by a plug.

Kozakowski was the name of the smartest kid in my high school class (or at least, that’s what everyone thought), but I just used it for a name.  The character is somewhat modeled on Tarrant, pilot who joined the Blake’s 7 crew in a later season, but I made him black to push myself away from the feeling that I was copying the show too closely.

Tom Titus is again very much Vila Reston.  I always loved Vila’s line, “There isn’t a door I can’t get through if I’m scared enough.”

Bert “Burly” Bently is more of a copy of Gan, a big gentle guy, but I made him the engineer.

Ishara Takamura is another whose image is very clear in my mind but whose origin I cannot identify.  He has typical features for a slender Japanese male, with a bit of a sinister look to him.

I always picture Toni Bently as tall, thin, and black, a sweet smile and gentle disposition, and an air of culture.

George White is a composite of a number of people I’ve met over the years none of whose names I recall, a guy who can do all different kinds of things because he’s done all different kinds of things; he’s older than most on the crew, probably in his late fifties or early sixties.  A “Jack of All Trades” skill set was used in the game Traveler, which I never played but for which I created characters once, and I liked the idea.

When I put Marilyn Wells on the crew, I had in mind a character something like Troi on Star Trek:  The Next Generation, but a slightly different look with lighter hair.

The notion of finding a ship adrift was a bit of an improbability, but I needed an explanation for how they had a ship, and to avoid being too much like Blake’s 7.  This barely qualified, but I couldn’t think of another option.

Torbin is based on the computer of the original show, including the idea that it won’t talk about what happened previously or where it originated.

When I run this world in games, I often give this chapter to the player to read when he finds a way to get historic background on the world.  I pretty much invented the Federation backstory, looking for a credible way that a totalitarian regime could arise in something as vast as interstellar space.

The progression from ‘chairman of the meetings hosted at my home’ to ‘chairman the most powerful ruler in known history’ is modeled after one theory of how the Bishop of Rome became the Pope.

As Slade defines himself as landing on the rebel side of a civil war, it is the first step in his view of who they are and what they do.  It takes another step in a later chapter.


Chapter 71, Hastings 25

My recollection is that Lauren forgot her workout in part because I forgot it.  I considered going back and trying to work it into the earlier chapters, but decided that there was enough happening in her life that it was perfectly logical that she would forget an appointment.

The thing about throwing off your sleep cycle with a nap is a rather personal experience of my own—I often find that a nap at the wrong time means I’m awake too late and can’t get up the next day.

John “A1Nut” Cross gave me a lot of trouble about those bullets after the book was published.  I might have handled it differently had he given me feedback on the draft (he helped me immensely with the rifle/pistol arrangement for the world Dark Honor Empire I created for Multiverser:  The Third Book of Worlds), but I was working pretty much from what Ed did in-game.  The issue is whether you can have a pistol that fires the same bullets as a fifty-caliber machine gun; fifty caliber revolvers (they are made) use a shorter bullet with less kick.  However, in the end he agreed that one could custom-make such a gun, and the fact that it would have a lot of kick was covered in the description.

I used the trick with the coin to destroy the Coffee Shoppe.  By this point I had decided that Lauren was not going to survive the attack on The Pit, and the coin would become both a meaningless scrap and a problem for future worlds if I didn’t use it—besides, I thought it a clever idea and wanted to use it.  In game, I used an epoxy, because PC7 was the best glue I knew when I was still keeping track of such things (I read about Superglue and have some grasp of how it works, but don’t ever use it for anything), and Ed had me use something called PC12 when I looked.  But here I thought that the more modern superglue type adhesive was the better choice.

I had worked out what the three objects did for which the clues were given, and was working out how she would test them as I did it.  With the die, though, I thought I could get a good cliffhanger from having her black out—particularly as both Slade and Kondor had already died and gone to other worlds, so I figured the reader was expecting it to happen to Lauren, and I wanted to use that expectation.


Chapter 72, Kondor 24

Part of the fun of this chapter lies in the tension between Kondor’s certainty that there is no such thing as undead monsters and his recognition that something which looks entirely like that is now pursuing him.  He tries to invent explanations for what he sees, but he is still terrified and running for his life.

It was part of the conceit of the world that the undead could, at need, walk about within their cemetery but could only cross into the world in darkness.  The notion of the importance of darkness gave me some other problems, but the solutions were at least workable.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#43: Novel Worlds

This is mark Joseph “young” blog entry #43, on the subject of Novel Worlds.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48), and
  9. #37:  Character Diversity (chapters 49 through 56), and
  10. #39:  Character Futures (chapters 57 through 60).

This picks up from there.  Two of our three characters find themselves starting in new worlds in these chapters.

img0043Castle

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 61, Slade 20

I was building Shella into a sorceress for no real reason other than that it gave me story and character development for Slade.  It turned out for the better in the long run, but at this point I did not see where it was going.  I recently read the quote (and I confess to being terrible at sources) that writing a novel is like driving home at night in the fog:  you can only see a hundred feet ahead, but you can make it all the way home.  That makes sense to me.

The “not bad, for an auto mechanic” line was important.  It was enough that Slade regarded himself a fighter, and was becoming one; I did not see him embracing a career in magic, and doing so would have made him too much like Lauren.  I needed him to think of magic as something he didn’t really do well and wouldn’t pursue seriously.

Having Shella there also gave me a side door through which to arrange Torrence’s marriage.  I wanted it to be something with which the modern Slade would be comfortable, but knew it had to fit within the concept of arrangements of the time.  Using the sister to introduce girls to her brother seemed the way to do it.

I found my way to get Slade out, and had tied up most of the loose ends to this point.  I did not know that any of these people would ever come back into the story, so the parting from Shella was a bit melancholy for me.

At the time I gave very little thought to what it was Slade was trying to do, that is, what spell he was trying to learn.  I don’t think I’ve returned to that, but it’s possible that I mentioned it again somewhere and have since forgotten.  Anyway, I’ll probably recall it in some future book.

I think the fact that Joe and Bob versed out in successive chapters was strictly coincidence here—I’d brought them both to the point that they were ready to go, and I had worked out where they were going, and found ways to move them, so it happened.


Chapter 62, Hastings 22

I wanted Lauren to learn the sort of “hyperspace” travel the werewolves used, as I was certain it would be useful to her in the future.  I had no idea just how much she would use it eventually, but here and now she needed to learn it.

In copying this chapter, I noticed that I’d missed a close quotation in the book.  It’s fixed in the online version.

I’m fond of grilled ham and cheese, and of cream of mushroom soup.  Tomato soup goes well with grilled cheese, too, but is a bit cliché, so I went with my preference.

I had eaten at Bookbinder’s in Philadelphia exactly once—treat of the executives of a company for which I had worked security, when I had to testify at a National Labor Relations Board hearing concerning the termination of an employee I had caught stealing from the company.  All I remembered, really, was that they had really good lobster bisque.  It’s also the only fancy restaurant in the city I know, but at least I knew it was there.


Chapter 63, Kondor 21

I created The Quest for the Vorgo as a world for a stripped demo game that ran very rough, but I found the world to be fascinating and reworked it for full game play; it was slated for release in The Third Book of Worlds, which is a work in progress.  It owes a lot to the wonderfully comedic Army of Darkness, and its idea of dropping a modern person into a medieval undead horror story.  I’ve used it for a lot of demos since I wrote this.

I was particularly interested in running Joe Kondor in it, because he was an atheist, and he would have to find naturalist explanations for the magic that permeates so much of this world.  I figured it would be fun, and there would be a sort of message in the very fact that in the face of all this magic he could maintain his persistent unbelief.

The opening of the world was also fun, because we have a group of magic-using locals who have just performed a ceremony which is supposed to call a “supernatural” deliverer to aid them, and the character appears in their midst.  I will never say whether he appears there because the spell worked, or they think the spell worked because he appears there, but generally people who land in this world take the bait and go on the quest whether or not they think the magic worked.

The names of these characters were invented quite off the cuff; the only one that has any real source is Dimtri, which I got by shortening Dimitrios, cover artist Jim Denaxas’ given name.  When I pulled the world together for game play, I did not carry the names into it, because they are not all that easy to remember.

The castle is on a motte and bailey design, but Kondor would not know that (and the reader probably would not connect the description to anything specific even if told that it is the design of the Tower of London) so I simply had him describe it.  The photo selected for this web log entry is a motte and bailey castle, but rather a smaller and more simple one than the one in the story.

The name mistake, Jo-suede Candor, was at the time intended as a way of intensifying the sense that these people did not think of him as human.  They did not understand the structure of his name.

The comment on the bed was on the thought that medieval life was not comfortable, that they had nothing like the comforts we take for granted.  Even when Joe was in Sherwood sleeping on a mattress he made from local materials, his bed was more comfortable than this one in the main tower.


Chapter 64, Slade 21

In-game, players roll each time they enter a new universe to see whether they have moved to the next “stage”.  In the first stage they enter unconscious and awaken.  In the second stage, though, they arrive in a dream state, and the referee mixes bits of reality with bits of the past and whatever fantastic elements he wishes, much as the sort of dream you have when you are awakening but still dreaming and things in the room mix with the dream.  I wanted this to happen in the book, and Slade’s second world gave me an opportunity to experiment with it.

I created this world specifically for the book, although I later distilled the essential elements from it for demo games and was hoping to release it in a planned project of short world books called “Triple Play”, sets of three worlds that were of similar substance, this one one of three space settings.  That has not materialized.  I based a lot of this on the concepts of Blake’s 7; as I previously mentioned that my thief Filp was based significantly on Vila Reston, I also based characters here somewhat loosely on those characters.  I had run a Blake’s 7 world at least twice in playtest (after all, Ed always encouraged plagiarization for game play) but knew I couldn’t use it as it was, particularly as I think someone had been working on a role playing game for it about that time.

Kondor was surprised to find himself on a spaceship; Slade is similarly surprised, but his situation is different.


Chapter 65, Hastings 23

I gave the impression through Bethany’s dialogue that she and Lauren had fought vampires together before.  I already knew that Lauren was going to train Bethany when she returned in the past, but had not worked out any of the details of that.  When I got to that part in the second novel, it was something of a challenge to figure out how to make that happen.

The use of her psionic powers is becoming automatic for Lauren, which is going to matter eventually.

The hints are riddles.  I had by this point worked out what the paperclip, die, and marble each did, and found a way to create seemingly related riddles for them.  I still did not know what the acorn did, and had to make it seem as if Bethany knew but was keeping it secret.

I remember that when Ed ran this scenario he had his Bob the Ghoul (whom I have renamed Arnie) attack someone I knew—but I do not remember who it was.  I had Chris Jones’ character (known by the not very original name Shadow, I renamed the character Whisp in the rulebook) working with me, but I can’t now recall the details of how we found out about the attack, or who was attacked.


Chapter 66, Kondor 22

The particular fun at this point is that the summoners believe Kondor is a supernatural immortal—which in a sense he is—and therefore that he does not understand anything about being mortal—which of course is not true, he just doesn’t understand the details of their time and place and the nature of their enemy.  So it is difficult for him to make sense of the information, because they assume on the one hand that as the summoned deliverer he must know the problem and the solution, and on the other that as an immortal being he knows nothing about graveyards and corpses and the undead.  His situation is actually the reverse of that.

It would have made more sense for Kondor to send the emissaries sooner so that troops would be arriving the same day he returned with the vorgo, but he did not think of that.  This gave me more drama during the fight, though, because there would be reinforcements if the troops could hold long enough.

The wall was not envisioned as thick enough for an entry passage with arrow slits and murder holes; Kondor’s corral achieves something of the same effect, although less effectively.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#39: Character Futures

This is mark Joseph “young” blog entry #39, on the subject of Character Futures.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also numerous similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42),
  8. #35:  Quiet on the Novel Front (chapters 43 through 48)., and
  9. #37:  Character Diversity (chapters 49 through 56).

This picks up from there.  Our three characters are each in various ways preparing for something in the future in these chapters.

img0039Sherwood

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 55, Slade 18

I had begun seriously toying with the idea that Slade might marry Shella, but at this point I was also seriously planning the end of my book, and Shella did not fit where I was headed.  Still, it seemed natural to draw them closer together.

The notion of Torrence becoming Lord of Slade Manor had developed gradually, and was well-formed when I had the letter sent at the end of the previous chapter.  Shella’s place was still nebulous.

I wanted to bring across the idea that having control over your own destiny is a very modern concept, that even for the sons of noblemen in the past everyone fell into his assigned place in the world and did what his parents left him to do.  Torelle can’t see it any other way.

As Slade begins talking to Torrence, he wants to say that Torelle ought to have mentioned this earlier but is too stubborn in his conception of life to have done so, but he doesn’t want to offend Torelle in the process, so he looks for a reason why it falls to him, now, to do so.


Chapter 56, Hastings 20

I needed a lunar eclipse, because the concepts of the werewolf I was using included that they were nearly invulnerable under that condition.  In play, if I recall correctly, Ed simply rolled the dice and announced that there was such an eclipse coming up on a particular date.  I could have done something similar, but I wanted a bit more of a connection to reality—besides, I had played this in about 1993 and was writing in 1997, so just as he had put me a few years in my future I put Lauren a few years in hers, and had her already past the date of the eclipse from the game.  So I checked an almanac.  There was an eclipse coming on October 17th, which in story terms was very short, as I had been tracking dates and trying to keep consistent with the seasons in the climate and could not easily shift everything (not impossible for Lauren to wear a parka in September, but not at all reasonable in August).  It happened that the eclipse would not be total in Philadelphia, but I figured that to be a very small change, and noticed that it would be quite a few years before there would be another eclipse at all, and I could not stretch Lauren’s story that far.  I also felt that the rush gave it a sense of realism, because when you are trying to align actions with astronomical events you sometimes find yourself under pressure.

In play, some of the ideas put forward in the book by Father James came from the player behind his character, Tim Pangburn’s Father Holer, including the banquet, radio jammers, and the tampering with fire boxes and false alarms.  I had conceived of the Mission On the Move (it was the State Street Mission in game, I think, but I liked St. George better, and was not at all certain how much Ed had plagiarized), but I didn’t use it until the third raid, the destruction of a theatre called The Presemium.  I had already decided that Lauren’s story had run long enough, and I was going to eliminate everything I did after that point, in part because some of it was very much off the central story and involved another player character, and in part because I had still been in that world when Ed stopped running the game, and I thought the confrontation with Horta would be a good way to end it.

I also conceived the notion of blessing water in the pumper trucks, but that, too, was done at the Presemium raid; I liked the idea too much to abandon it, so I brought it into the story here.

I was toying with the notion that Horta might be an antediluvian (pre-flood) vampire at this point, and put the notion forward with Annuda.  Werewolves are not so long lived, perhaps comparable to humans, and their history is all oral tradition, so it wasn’t etched in stone just because she said it might be so.  Since Lauren killed Horta, and I was planning to take her to earlier points in the history of this world, I realized while writing the next book that I was going to need someone more powerful than Horta who was going to have to be the villain in the final encounter in the third book.  Thus the destruction of Horta led to the conclusion that Tubrok, not Horta, was the antediluvian.


Chapter 57, Kondor 19

When I run Sherwood as a game, Richard does not return unless the player finds a way to return him; the novel more closely follows the history, in which the merchants ransom their king.  John really did not have the money—Richard and their father had heavily taxed the land to pay for their wars, leaving little in the royal coffers.  It is also the case that upon his safe return, Richard reneged on the deal he had made with France to remove the impediment to his leadership of the Crusade, and crossed the channel to do battle over the ownership of Normandy, Brittany, and D’Anjou.

The connection between the Prince John who ruled as surrogate for Richard and the King John who was forced to sign the Magna Carta is not generally made.  I had never made it until I researched the history for this world, and even now I cannot put a year on it beyond that it was near the end of the first decade of the twelve hundreds.  I figured Kondor wouldn’t know, either.


Chapter 58, Slade 19

Quite frankly, I had no idea that Slade would eventually marry Shella.  It was one of those things, that I thought they were attracted to each other but that he would always consider it impossible and she would never push the issue, and so he would verse out and leave her behind.  So I was playing with their mutual attraction while keeping the boundaries clear.

The communications spell was one of those things I thought might be useful at some point in the future, but was done more to give the impression that Slade was learning magic, at least a bit.

I also found myself building a friendship between Slade and Filp.  It, too, was expected to end when Slade left, but I found that much of it lingered with Slade as he visited other worlds.

When I began Slade’s dungeon crawl I thought he would probably be killed somewhere early in the game; I had not anticipated making him a lord and keeping him there for decades.  I realized that I had painted myself into a corner, as there weren’t too many ways to remove him that would be consistent with his character, but I also saw some advantage in having the story go this way, so I wasn’t too worried.


Chapter 59, Hastings 21

My editor was not a religious man, and he found Lauren’s affront at the competing religion to be irrational.  I had to do some extensive rewriting here to make it clear why the religion Gavin espoused was dangerous.

Throwing a “spanner in the works” is probably a distinctly British version of that concept; I had always heard it as a “monkey wrench”.  The latter is a vernacular name for a pipe wrench, which I assume the former also is; I got it from a Doctor Who episode long ago and liked the word at least for that expression.

“We Shall Overcome” has long struck me as a peculiar song.  I learned it at church camp, and it comes across as one of those contemporary Christian songs of the early sixties, like Kumbaya or They’ll Know We Are Christians By Our Love, but it lacks any specifically Christian thematic elements.  Thus I thought it would work for a religion that was imitating Christian ritual.

Lauren’s speech and actions are calculated to incorporate as much supernaturalism as possible into what should come across as very natural and ordinary, as if magic and vampires were things everyone encountered on a daily basis.  It was part of the psychological attack on their faithlessness.


Chapter 60, Kondor 20

Kondor’s uncertainty concerning what to do next reflected my own.  I was not eager to attempt to create a tour of early thirteenth century England, and I really had done most of what I could do with Kondor as founder of modern medicine.  I was also faced with the problem of how to remove him from the present world, since if arrested he would logically face a trial, a rather drawn out and not terribly interesting part of the story.  So I looked for a shortcut, and managed to find one.

Sir Guy’s accent is different, of course, because he is high-born Norman, whereas all the commoners and recruits of the shire reeve are Saxon.

I have often wondered whether to return Kondor to a future version of the world he formed here.  I do that with players in this world, particularly if they kill or otherwise depose Prince John and so prevent the signing of Magna Carta.  Joe took no interest in politics here, ultimately (despite his initial interest), so he did not change that—but he did change their medical science drastically.  I chose to bring him back to a future version of his next world, though, and if I ever do it with this world it will be far enough removed from the present to give it distance.

I have always been fond of the opening of Quest for the Vorgo, in which the verser arrives on the table on the dais during the ceremony to summon a supernatural deliverer.  No one has ever been able to answer whether the magic brought him there, or whether it was something else.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#37: Character Diversity

This is mark Joseph “young” blog entry #37, on the subject of Character Diversity.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also five similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24),
  5. #27:  Novel Continuation (chapters 25 through 30),
  6. #30:  Novel Directions (chapters 31 through 36),
  7. #33:  Novel Struggles (chapters 37 through 42), and
  8. #35:  Quiet on the Novel Front (chapters 43 through 48).

This picks up from there.  Our three characters are defining themselves very differently from each other, and in some ways differently from the way they began.

img0037cabin

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 49, Slade 16

At this point, Shella is the girl Slade can’t possibly marry.  I knew they were going to be close, that I was going to play with this flirtation, but also that he would verse out and be gone leaving her behind.

Torrence is the better fighter, because he has been training all his life to become a knight, where Slade has been approaching it with considerably less devotion despite his religious views.  Slade doesn’t really grasp what it is to be dedicated to anything in particular.

I decided that Slade was going to have to explain who he was and what was going to happen to him to Torrence at some point, because Torrence would eventually face the problem that Slade was gone and there was no body to show to prove his death.

The death of Omigger was at that point tossed into the mix in part so I would have something different to do with Slade’s story, in part because I wanted the sense of the years rolling past, and in part because I had decided that Slade was going to have to pick up a bit more magic at this point.  I figured that Omigger was now out of the story; it was never my intention or expectation that any of these characters would be seen again (other than, of course, Slade), but it turned out that I had come to like them too much and had to bring some of them back later.

Filp is not literally Torrence’ uncle; he’s a distant cousin.  Slade, though, uses such words in the inaccurate way most Americans do, basing them more on relative ages than actual biological relationships.


Chapter 50, Hastings 18

In-game, when Ed introduced me to my self, he was a nationally syndicated religious broadcaster—picking up on the five years I had been in Christian radio and suggesting that I became one of the program creators.  I didn’t want to make the other Lauren an on-air Bible teacher or evangelist, so I shifted it slightly.  I also made her single.  Ed had not dealt at all with the fact that I was married before I was in radio, but I had not had that much contact with my other self.  Also, in game I discovered that I was on the radio, and holding meetings in town, so I went to find myself; here I thought a chance meeting a better approach, as I could not think of a reason for Lauren to seek her other self otherwise.

I prefer not to drink coffee without something on my stomach, and am fond of corn muffins, so that’s what Lauren ordered.

The places in Lauren’s bio are all real.  They are not connected to me in the ways I describe for Lauren.


Chapter 51, Kondor 17

I did not yet know where I was going with the Kondor story, but decided that this was not yet the end of his time in Sherwood, and that the soldier was seeking medical treatment for a child.  That worked well, opening new directions for me.

I think Jim Denaxas gave me the Kondor name, and I  always knew it was the name of a bird, but I only mentioned it here.

I saw potential complications with the soldier, the one being that Kondor had no housing for family members of his patient, the other being that he would be a threat to the freedom of some of those who visited the clinic.  I used both.


Chapter 52, Slade 17

I gave Slade the books to push him in the direction of wizardry, but he really did not want to go that way so he never learned much.  Still, it introduced the other option.

I have Slade improving on his combat skills, now more nearly equal to Torrence.  I need him to become a hero soon, and I need his skill to be credible.

I had decided most of what was in the letter when I wrote of it, although I’m not sure whether I had already thought through the part about Shella.


Chapter 53, Hastings 19

Creating alternate life paths is an interesting aspect of play when you introduce divergent selves.  Here, though, Lauren has to introduce her duplicate to the nature of the world, mostly to set up the encounter with Bob the Ghoul.

I think, if memory serves, I had Lauren Meyers rush out of the first meeting so I could split the discussion into two parts, and think a bit about how I wanted to handle the second.


Chapter 54, Kondor 18

Even in our time people won’t finish taking their antibiotics once they feel better.  The result is the creation of superbugs, virulent bacteria that are resistant to the medicines, and frequently relapsing into illness that is more difficult to cure the second time.  For Kondor, the problem is multiplied by the lack of understanding of the time.

At times the speech of the Nottingham people seems stilted.  It was intended to, and I achieved it in part by avoiding all contractions.  Thus when Tuck says, “You are right, of course.  But I really do not like it.”  It sounds archaic because we would say “You’re right” and “don’t like it”.  So I think it had its desired effect.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

[contact-form subject='[mark Joseph %26quot;young%26quot;’][contact-field label=’Name’ type=’name’ required=’1’/][contact-field label=’Email’ type=’email’ required=’1’/][contact-field label=’Website’ type=’url’/][contact-field label=’Comment: Note that this form will contact the author by e-mail; to post comments to the article, see below.’ type=’textarea’ required=’1’/][/contact-form]

#33: Novel Struggles

This is mark Joseph “young” blog entry #33, on the subject of Novel Struggles.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also five similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24)
  5. #27:  Novel Continuation (chapters 25 through 30), and
  6. #30:  Novel Directions (chapters 31 through 36).

This picks up from there.  Half of these chapters are set in Philadelphia, covering Lauren Hastings’ stories.

img0033Philly

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 37, Hastings 13

I avoided identifying which verses Lauren was memorizing, partly because I knew that combat was going to have me repeating them and I did not want to overwhelm the readers with them, and partly because if I did not identify them here I could pick which ones I wanted to use when I needed them.

I particularly liked the idea of using a “Payday” candy bar wrapper to mark the target spot under the safe.  It’s a white wrapper with bright orange lettering, but would otherwise appear a bit of trash, and the name was just too appropriate to ignore.

The glance at the fire escape is Lauren’s mistake.  She could have and should have pushed that safe without looking at it, and her glance cost her the shot because he saw her look and so had time to dodge partially.

Jake is using his “offensive driving” techniques, a name I chose for it although the actions were used by the other players before I joined them.  I think they called it “combat driving”.

I’m not sure whether the Super Soakers were my idea, but I had given them the holy water.  Since none of the players were either High Church or theologically educated, they did not realize that the priest could create as much holy water as he wished pretty much at will, simply by filling a container with water and blessing it.  That gave them ample holy water for their guns, and they didn’t have to purchase it.

Lauren starts using her “holy magic” here, by quoting scripture in faith.

I remember suggesting to the player who ran the priest on whom Father James was based that he should get the words to the requiem mass, because it had quite a few passages in it that would be potent as weapons against the undead.  I don’t know that he ever did, as after a couple sessions we wound up playing the same game separately.

The disintegrator rod didn’t really work quite as it appears in the story; it was easier to use.  I needed a reason why Lauren would not have made more use of it, and it made sense that it required more effort than the other devices, so I went with that.  I also needed to avoid making it a one-shot kill weapon (although that is what it was) so there wouldn’t be a lot of questions about why she bothered with the other weapons in the future.  In game, the rods had a repeat factor of one use every two minutes, and this logically expressed itself by making it harder to perform psionics for a minute after using it.

Gavin had blindsided me in the game.  The player who played the priest character later commented that it had never occurred to him that they would have had a link, despite the fact that he knew vampires in that world could.  I was unaware of that, but that was certainly appropriate since I was not native to that world.  Thus my efforts to prevent Gavin from knowing what I did to Jackson were futile—he always knew what was happening with Jackson.


Chapter 38, Kondor 13

Kondor is teaching himself to track.  I had some lessons in this, but never did it, so I was struggling with my memories to make it realistic; but I knew about blazing trails and following the blazes, and about using landmarks and existing trails, so I wasn’t too concerned with getting it wrong.

Arthur C. Clarke is famed for his law that any sufficiently advanced technology is indistinguishable from magic, but the fact is that any sufficiently advanced anything is indistinguishable from any sufficiently advanced anything else—that is, if you can’t figure out how they did it, one theory is as good as another.

The old fire pit was a place I never really explained to myself.  At first I was thinking of it as a recent location, that the men had packed and moved to another; but then, the extent of work that constituted their hidden village was too much for this to have been an earlier incarnation, and enough that moving would not have been done more than a couple times a year.  So I took this to be a once-used campsite, and never really explained it.


Chapter 39, Hastings 14

I delayed Slade’s chapter partly because I was not sure, still, what he would do next, and partly because I wanted the feeling of elapsed time for him.

The disintegrator was the obvious weapon, and I needed to eliminate it quickly to get the fight I wanted, so I had her miss the target.  In game I would simply have said that the skill failed, and maybe decided whether it missed Gavin or simply did not fire, but here it made more sense for it to fire.

One weakness of magic is that it takes time.  I have to imagine Lauren spitting words out very fast to account for why Gavin does not hit her sooner.

My editor thought Lauren was too cruel in the way she killed Gavin.  It was the way I had done it in-game, and on one level it was partly because he was such a tough adversary that I had to shoot him multiple times to finish him.  It is more difficult in a story for the reader to imagine someone being shot several times at point blank range and not die immediately, but easier to accept that shots which hit appendages are less likely to be fatal, so I focused on that aspect.


Chapter 40, Slade 13

I needed Filp’s marriage to be different from Torelle’s, and since it did not seem likely that he would have been out meeting the daughters of other nobles (who still probably did not like or trust him) having him elevate the one girl with the good sense to treat him well when no one did to become lady of the castle was the best option I could find.

When I wrote of Torelle’s wedding, I was putting a lot of my understanding of medieval marriages into it—particularly the aspect that you are to love the one you marry, making a conscious choice to do so.  I’ve made that point in modern situations, that love is a choice, and if you are married you should choose to love your spouse, and my wife finds that terribly unromantic and hates that about me.  The brief description of Filp and Wen’s very different marriage surprised her, as if she thought I did not understand that kind of relationship as also love.


Chapter 41, Hastings 15

The prayer for open eyes to find home from the sky was something I did, and the result was quite similar, but in retrospect it must have been a botch:  Multiverser magic works based on expectations, so the user should not be surprised by the outcome.

Bethany posed several problems for me.  First, in the original game she was a guy, a young wizard who was really very strange in a lot of ways.  Second, he insisted that I was Merlin, and at some point gave me Merlin’s pointed hat, insisting that I had given it to him—but Lauren could not be Merlin.  I decided that Bethany’s former student should be a girl, and should mistake her for someone else.  At this point I knew that Lauren was going to travel to Camelot and become Merlin’s student, and that she was going to take a student later, but now I had to start creating the details.

I seem to recall in game the young wizard was too excited not to identify me, but then apologetic about it.  I don’t remember whether I used the quotation to pull his confession from him.

Trying to fill the gaps on who Lauren would be, I grabbed a copy of the roleplaying game Pendragon, I think 4th edition, which had been lent to me to attempt to review.  I was looking for somewhere I could place her, and stumbled on the city Wandborough, apparently something that was around during the time of Camelot.  I then did a web search and discovered that the city was still there, so I was fairly confident that it had been there continuously through the intervening centuries.  “Wandborough” seemed a particularly appropriate name for a city that hosted a wizardess, so I was immediately happy with it.  But then, “Lauren” struck me as a modern name.  I don’t know whether that is true, and I never actually checked its pedigree, but I decided it was probably a shortened form of “Laurel Lynn” or “Laurelyn”, and that it would work for an ancient name to have that shape.  She thus became Laurelyn of Wandborough, and since the map showed Wandborough in western England somewhat north of Camelot, I added “Mystic of the Western Woods”.  It seemed a good name altogether.

I was now playing time games, and I knew that I had to make good on what Lauren told Bethany in the past when she got to that point.  Complicating it, that’s in the second book.

I was still not certain how to handle telepathy, and in this case I did not mark it at all, which is as much a mistake as using quotes.

The bag that I was given by my apprentice contained the coin and the heads from four dolls.  I never figured out what they did, and did not understand what they did even after Ed told me.  I needed that coin for the direction I expected to take the story, but I also needed there to be several other objects in the bag.  Thus at this moment I knew what the bag did and that it contained the coin and several other objects, but I also knew I was going to have to figure out what they were pretty quickly.

The paper towel was an obvious precaution, a way for Lauren to manipulate the objects without touching them.

One of the game tricks I learned from watching Ed was the notion “I can do something with that.”  The objects were all relatively ordinary objects which could be given magic properties of some sort, and could really be anything at all but might be fun to work with.  I had no idea what any of them were or did at this point.  In fact, although the acorn becomes a very significant object that ties the three-book arc together when it is revealed in the third book, I had no expectation that it would be special and no idea what it was until the first book was in print and I was writing the second.  The questions Lauren asked trying to unravel what they were were very much the same questions I was asking trying to give them function.

The discourse on magic is one of my first efforts to get Lauren thinking in this direction.  If she is to be a wizardess and Merlin’s student, she is going to have to accept the concept of magic as a neutral power that she can use without violating her faith.  I had covered some of that in the Faith and Gaming series, but obviously she had never read any of that.

Of the last five chapters, three have been Hastings.  Things were happening fast in her story, and moving slowly in the others, and I thought this would support that.


Chapter 42, Kondor 14

It seemed to me obvious that this was Robin Hood; I thought it would seem obvious to Kondor, too.  Who else would it be?

Kondor sees this as a civil rights issue, tinged with the racial oppression of the Normans over the Saxons, although he never says so outright.  It is inherent in his comment about fighting for the rights of the poor.

That “freedom and justice are everybody’s war” becomes something of a theme in Kondor’s philosophy.

This is the end of the twelfth century, and the time in which both magic and science are in their infancy as ways of manipulating reality.  Both were feared by the church, but the use of natural medicines was readily accepted.

I vaguely recall my editor objecting that a disease had to be either bacterial or viral, but he overlooked other possibilities, the big one being parasitic, but of course there are others including allergic, genetic, and organ failure.  I did not revise the text.

This was the beginning of the notion that Kondor would establish himself as a medical doctor in Nottingham.  I had not really thought of going that direction, even at this point, but it came naturally from the situation.  It is probably an example of one of those situations of which authors speak, in which their characters insisted on taking the story in an unanticipated direction.

It would not at all be difficult for Kondor to find his camp—his equipment was there, so he could follow the scriff sense, but I did not mention that, and was more interested in suggesting that he was becoming more familiar with forest life.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#30: Novel Directions

This is mark Joseph “young” blog entry #30, on the subject of Novel Directions.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now being posted to the web site in serialized form.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  That link will take you to the table of contents for the book; links below (the section headings) will take you to the specific individual chapters, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.  There were also five similar previous mark Joseph “young” web log posts:

  1. #18:  A Novel Comic Milestone (which provided this kind of insight into the first six chapters),
  2. #20:  Becoming Novel (covering chapters seven through twelve),
  3. #22:  Getting Into Characters (for chapters thirteen through eighteen),
  4. #25:  Novel Changes (chapters 19 through 24), and
  5. #27:  Novel Continuation (chapters 25 through 30).

This picks up from there.  In these chapters, all three characters pick up some new idea or direction, a sort of turning point in their worlds.

img0030Leaves

There is some essential background to the book as a whole in that first post, which I will not repeat here.


Chapter 31, Hastings 11

Making raingear from trashbags is an old Boy Scout trick.

Jackson was the first vampire my character fought, and it went very like the story here.

In the original text, Lauren leapt more quickly to the suggestion that it was The Book of Journeys; my editor thought it foolish to suggest that there would be only one old dangerous book in the world, although that was how it went in play. I expanded it, allowing the possibility that she was mistaken–but of course she was not.

I added the Internet research to Raiden’s work. His story in the original always concerned me–if the vampires knew that the pages were in the library, they would already have come for them (university libraries are not holy ground), but there was no way they could have known he had found them if he did not reach beyond the library.


Chapter 32, Kondor 11

I spent some time trying to figure out how Kondor could find the Merry Men again; the task was not simple.

Although much of what I wrote about the Merry Men was from memories of stories, I did take some time to study a map of the area, to get a clear image of where the forest and the road were relative to the city.


Chapter 33, Slade 11

From the moment Slade faced the three adventurers at the entrance to the Dungeon of Coriander (before it got its name changed to Corlander), I knew that I wanted him to learn a lot of fighting but also a bit of magic and a bit of thieving. The fighting part was simple, as fighters always taught potential fighters then; the magic part was not too difficult, as Omigger took something of a fatherly fondness for Slade and would gladly share his knowledge. Thieves, though, are not so forthcoming, and so it took some work to devise a reasonable scenario through which Filp would start teaching him. This was my solution.

As I started the part about breaking into the castle, I was working on the assumption that they were breaking into someone else’s castle. I did not think to make it Filp’s castle (which makes more sense on a lot of levels) until I’d written them into the place where they were caught.

I have always been fond of the “construction delays” joke.

Hiding the rope and grapple with the catapult equipment was an abrupt inspiration, a sort of “Huckle-Buckle-Beanstalk” hidden in plain site solution to what you do with that much rope while trying to sneak around a castle without revealing that you’re there.

The tricks and problems come mostly from years of running AD&D games, but also from trying not to awaken family late at night as a teen.

The guard’s line is the same as the line used by Will Scarlet in Sherwood, and intentionally so. I liked the line, but I thought the effect of repeating it was also interesting.


Chapter 34, Hastings 12

There were two traditions related to vampires entering places. One holds that they cannot enter holy ground at all; another holds that they cannot enter any private building without the invitation of the owner. On reflection I suspect the latter was an attempt to secularize the former, to explain why vampires could not enter churches without giving the church itself any special power. Somehow, though, it seemed that in World of Darkness (at least as Ed ran it) vampires could enter any place that was not holy ground, but could not enter holy ground without invitation from someone with an inherent right to give the invitation, such as a priest or pastor. This confused my editor, who I think did not grasp that the home of the priest is actually part of the church property. I attempted to clarify that here.

I also made a point of dealing with the differences in faith as real differences, that Raiden could not casually accept Father James’ invitation without violating his own faith, and Father James could not risk opening the gate to someone who could not pass his test.


Chapter 35, Kondor 12

Kondor’s concern for the frail lives of those who are not versers becomes a liability at this point, as he won’t shoot those who are attacking him. I don’t think I realized at the time, though, that this would begin pointing him in the direction of being the local physician. I was still working from the assumption that he was going to learn to use bows and swords and staves and tracking and stalking skills from the locals. He was my chance to have a character taught the bow by Robin Hood and the staff by Little John, and I still thought I was headed that direction.

I had woods behind our house when I was a boy, and spent a fair amount of time camping with the Scouts as well as learning a very little bit from my great uncles Felix and Peter, who were hunters. I understood something about feeling a trail under your feet, and looking for faint game trails, that small animals could pass under the brambles, and my descriptions of Kondor’s actions as he fled into the woods are based on trying to figure out the best way to move in such an environ.

“An ounce of prevention is worth a pound of cure” must be an American expression; my Australian editor did not recognize it.

I kept running into the problem that Kondor needed to find the Merry Men, but they were notorious particularly because of how difficult it was to find them. Kondor was going to have to teach himself how to do this.


Chapter 36, Slade 12

I figured out how to resolve the problem Slade and Filp faced right here as I started writing it: it is not as the reader has supposed. But then, I had reasonably set up this outcome with the talk of testing their readiness, so I didn’t feel bad about springing it.

Slade wonders what he is going to do the next summer, but I was wondering the same thing.


Interest in these “behind the writings” continues, so I’m still thinking they’re worth producing.  Feedback is always welcome, of course.  Your Patreon support is also needed to maintain this.

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#29: Saving the Elite

This is mark Joseph “young” blog entry #29, on the subject of Saving the Elite.

It is a story as old as Noah, and in many cases his “Ark” (a Hebrew word for “box”) gives its name to the story:  a catastrophe looms, and a select few will be chosen to board the spaceship, or enter the bomb shelter, or hide in the caves, or go into suspended animation, so that after everyone else has been killed these can emerge and repopulate the world.  It’s a compelling story.  However, there’s frequently a problem with the way it is told.

img0029Ark

I was reminded of the storyline watching an episode of Leverage from an early season.  In order to discredit a ruthless reporter who had destroyed a client’s reputation with a biased scathing sensationalist story, the team is selling her a scare story in which the government is secretly building bunkers to house the elite while the rest of the nation dies from a self-replicating poison that has infected the water.  All the common people of the world are to be kept ignorant until they begin dying, and the rich and powerful will be saved.

Therein lies the problem.

I once heard a respected university professor explain that he knew nothing at all about fixing a car, and had no talent at household repairs, but that he had long been aware of these things and had taken an intelligent approach to them:  he prepared himself for a career that would pay him well enough that he could afford to hire other people for those problems.  That ultimately is the key problem with a system that preserves the elite:  from time immemorial, leaders and scholars and magnates have all been, to at least some degree, dependent people.  They cannot do the essentials for themselves, no matter how good they are at what they do.

Certainly in our complicated time everyone is a dependent person.  None of us are good enough at enough of the essentials that we never have to rely on the work of someone else, whether it’s to provide our tools or our food or our clothes or our shelter.  We also need the elite–we need people who know how to organize the rest of us for maximum efficiency.  However, that is what the elite do.  Among them there are many architects but few construction workers, many clothing designers but few weavers and seamstresses, many food industrialists but not many farmers.  What we wind up is too many chiefs and not enough indians (I apologize if anyone thinks that old expression is a racial slur), too many admirals and not enough midshipmen, too many generals and not enough privates, too many managers and not enough workers.  And the elite are not particularly good at becoming the workers.

That’s not to say that the ark should be filled with commoners and the elite should be left to drown.  The elite are not without skills.  The Russian Revolution attempted to eradicate all the people who were leaders, thinking that leaders were an unnecessary drain on the resources.  They wound up raising a new generation of leaders who lacked the efficiency and effectiveness of their predecessors because they had never been taught how to do what needed to be done.  Destroying all the leaders, all the wealthy, all the powerful, is a bad idea precisely because they have the training–the talent; the knowledge and the skills–to lead the rest of us.  We do need to preserve some of the elite.  However, destroying everyone other than the elite is even worse, because the talent to organize is useless without effective workers to organize.  The good life is created by the joint efforts of all.

Noah’s ark had to contain a pair of every land animal, so that when the floods receded every land animal would have survived.  Our space ark, or bomb shelter, or bunker, or whatever we have in which we preserve that portion of humanity that will survive the disaster, must have a cross-section of humanity, a mix particularly of skills, of persons who can lead and who can do the work.  The elite are not unnecessary; we cannot thrive without them–but without the rest of us they cannot survive.

So if you’re creating such a story, keep that in mind.  A shelter that saves only the elite dooms even them.  We are all dependent on each other in ways we usually fail to recognize.  That’s what such a story ought to teach us.

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#28: A Terminator Vision

This is mark Joseph “young” blog entry #28, on the subject of A Terminator Vision.

I just spent probably more than a month trying to unravel all the timelines that are impacted by Terminator Genisys, and if you’re a temporal anomalies fan you’ve probably already seen that analysis.  At the end of it, and probably the last part I wrote (it doesn’t always work that way), I suggested that if the Terminator series wants to move forward from here, they’ll need new heroes–but maybe they could have the new hero be Sarah Conner’s second child.  That got things moving in the back of my mind, and I’ve envisioned some thoughts for a future direction for the Terminator series.  I don’t know if anyone in Hollywood takes me seriously (someone once commented that Terminator 3:  Rise of the Machines seemed to get some of its ideas from my analysis of the first two films, but the similarities seem to me to be superficial), but I think these ideas might be workable.

img0028Terminator

Termnator Genisys dropped Sarah Conner and Kyle Reese in 2017, where as far as they know Skynet has been stopped; we of course know better, partly because we were shown the surviving Genisys core in the rubble beneath Cyberdyne, and partly because if there is no future Skynet time unravels entirely.  It appears that they are going to fall in love, and that John Conner will be born.  Of course, John Conner can no longer be the hero–in 2029 he was compromised by what some have identified as a T-5000 and converted into what we’re calling “T-John”.  If we want a future, we need new heroes.

However, there is no reason why Sarah and Kyle wouldn’t give them to us.  They’re settling down to raise a child somewhere in California, but there’s no reason they would not raise several children, to create and prepare a small army against the seemingly inevitable assault of the machines.

I see them raising four children.  The eldest, of course, is John Conner (California law permits parents to give a child any name of their choosing, as long as it is not done with intent to commit fraud), and takes his place in the stories (although he’s a bit young in 2029, if he’s born in 2018 he might just fit the bill).  They give him the Conner surname because they know that he is going to matter to the resistance at least in its early days.  I envision the second child as a daughter, and they’ll name her after her mother, Sarah Reese.  The third child is a bit quiet and withdrawn, overshadowed by his to-be-famous brother but named for his father Kyle; eventually he’ll take his mother’s maiden name to be known as Kyle Conner, so that people know he is brother and son in the famous family.  Improbably, the family breaks boy-girl-boy-girl, and the youngest I’ll name Madolyn–because I like the notion of “Mad Reese” as the wild child renegade freedom fighter, who will be our new hero.

That’s the future; the present is where our story is set–or the near future present.  Sarah Conner gave birth to John Conner sometime in 2018, and she, along with Kyle and Pops, has been raising him.  In 2020, John now two, Sarah gives birth to Sarah (Reese), so now she has a toddler and an infant–and just about that time our movie begins.  A terminator arrives–it should be something different, but not one of the “T-5000” nanite types.  Its mission is to kill Sarah Reese and prevent the births of Kyle and Maddie.  (From the perspective of an analyst, I’m thinking that Sarah Reese must have been killed in this timeline, so that Maddie has a reason to save someone but did not lose her parents or eldest brother.)  From the future, Maddie sends help.  Of course, Maddie is an impulsive type.  She knows that Pops is there, and she could send another terminator to work with him (and gee, if she sends a repurposed T-1000 and it survives, they can replace the actor in the next film because of course the T-1000 can look like anyone), but I’m thinking she sends a person with knowledge of the weaknesses of terminators–or maybe she sends herself.  That would be interesting–“Mom, Dad, I haven’t been born yet, but I’ve come back from the future to keep you alive so that I will be.”  That might be interesting.  It creates a fascinating dynamic–what parent would let his kid die to save him, but what if the kid will never be born if the parent dies?

These ideas do not in any way save the problems in Terminator Genisys, but they do provide a potential future direction for the series.  So I’ve floated the idea, let’s see if anyone notices.

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