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Tubrok Character Sheet
Leaving For Better or Verse

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This is an attempt to capture for reference a character paper snapshot of the vampire character Tubrok, a supporting character in the Multiverser novels who debuts in Old Verses New and returns in For Better or Verse.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those books, and thus represents him as he is in the chapter in which he is last seen.

The picture was dug up on the Internet as an approximate image of him; it's not perfect, but is adequate, and there was a picture of a similar enough person in a different era to use for the past version of him.

Some of this information is extrapolated based on the milieu and the author's perceptions of the character.

To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "H" for Hastings; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his name, you read here that it appears in H051, and on the index page for the novel you search for the text "Hastings 51" and that will take you to the link for that chapter.  Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", those beginning "S" are Bob's story, "Slade", and those beginning "B" are Derek's story, "Brown".  The first novel ends with Kondor 41, Slade 42, and Hastings 43; the second covers Hastings 44 through 95, Kondor 42 through 96, and Brown 1 through 55, and the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96.

Tubrok

A.K.A.:  The Chairman (of the Superiority Party) H116

A.K.A.:  The Antichrist, by Anastasia Padowski H116

A.K.A.:  The Beast, by Lauren and Bethany H124

ATTRIBUTESAVERAGED ATTRIBUTES
3@3Persuasion1@9Ranged Strike Value (RSV)
2@1Charisma2@3Martial Strike Value (MSV)
1@5Animal Magnetism1@10Target Value (TV)
3@1Damage Value
3@2Strength
3@5StaminaBIAS LEVELS
3@4Resistance7@1Tech
1@10Density0@0Psi
X@XMag
1@6Flexibility12@9Bod
1@9Agility
1@6Hand/Eye
BEST RELEVANT ATTRIBUTE
2@8Intellect S0882@8Tech (Intellect/Intuition/Ed Level)
2@2Intuition3@4Psi (Persuasion/Intuition/Will Power)
2@1Education Level2@8Mag (An-mag/Intellect/Intuition)
3@4Will Power3@4Bod (Strength/Agility/Will Power)

WEAKNESSES:

PHYSICAL DESCRIPTION:
Height: 
Weight: 
Current Hair Style: 
Hair Color: 
Age:  Antediluvian, possibly three millennia
Eye Color: 
Facial Hair:  None
Birthmarks, Tatoos, or other unusual markings:  None
Other Description: 

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome B048
?@???Tech X@XHome

PSI

2@5Language (??)Psi 0@0Home
2@1Language (Latin)Psi 0@0Home
1@8Language (English)Psi 0@0Home

MAG

2@7Revitalize
Ritual restores against all kinds of injury/damage
Mag 2@7Home H136
1@8Restore StrengthMag 2@10Home H136
2@5Open deep pitMag 3@3Home B094
3@1Kinetic Shield
Spoke words foul and brief, deflected bullets
Mag 5@2Home B094
2@3Shield against MagicMag 5@9Home H136
?@?Trace teleport paths (suspected)Mag 7@9Home H124
X@XBelieved to have skillsMag X@X

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)
Bod 0@XHome
X@XHuman Standard Body Package
(2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3)
Bod X@XHome
2@5Basic Combat Style, undescribedBod 7@1
2@1Diving AttackBod 7@3
2@8Resistance to Piercing –DCBod 12@2Home H136
2@2Resistance to Fire -DCBod 12@9

Equipment

????Home

Known Exclusions

World List
Stage 0

Vampire Camelot, his home world.

Identified Characteristics

Wants to make the world better for vampires by manipulating human law and governments to keep wars ongoing and permit vampires to prey without creating suspicion H051
Sends lackeys to delay or incapacitate enemy pursuit H056
Leery of facing one of Merlin’s students H058 H087
Not killed by decapitation H087
Relies on an ancient prophecy that none born of this world would kill him B094

Personal History

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