Stories from the Verse
Multiverser Novel Support Pages

Ezekiel Smith Character Sheet
After Spy Verses

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This is an attempt to capture for reference a character paper snapshot of the character Ezekiel Smith, a supporting character in the Multiverser novels who debuts in Spy Verses as an associate of Joseph Wade Kondor.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that book, and thus represents him as he is at the end of it.

The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "K"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his name, you read here that it appears in K120, and on the index page for the fourth novel you search for the text "Kondor 120" and that will take you to the link for that chapter.  Obviously the chapters beginning "H" are Lauren's story, and thus "Hastings", those beginning "S" are Bob's story, "Slade", and those beginning "B" are Derek's story, "Brown".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, and the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135.

Ezekiel Smith K120

A.K.A.:  Lieutenant Ezekiel Smith K120 K123 K132 K136

A.K.A.:  Zeke K120 K123

ATTRIBUTESAVERAGED ATTRIBUTES
1@Persuasion1@10Ranged Strike Value (RSV)
1@Charisma K0911@10Martial Strike Value (MSV)
1@Animal Magnetism1@8Target Value (TV)
1@8Damage Value
1@10Strength K120
1@10Stamina K120BIAS LEVELS
2@1Resistance10@Tech
1@1Density0@1Psi
0@0Mag
1@8Flexibility7@Bod
2@3Agility
2@1Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect2@1Tech (Intellect/Intuition/Ed Level)
1@10Intuition1@10Psi (Persuasion/Intuition/Will Power)
2@1Education Level1@10Mag (An-mag/Intellect/Intuition)
1@10Will Power2@3Bod (Strength/Agility/Will Power)

WEAKNESSES:
From a moderate tech society with no knowledge of magic or psionics.

PHYSICAL DESCRIPTION:
Height:  Perhaps 5’8” K120 shorter than Kondor K128
Weight:  Perhaps 170#
Current Hair Style:  Army Short
Hair Color:  Sandy K120
Age:  About 20 K120
Eye Color: 
Facial Hair:  Sparse sandy mustache K120
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  scrappy, small frame, wiry build, muscles from training K120

SKILLS:

TECH

1@51950’s Basic Technology Package
(1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment)
Tech X@XHome
1@8Survival (Forest)
Solar water collector K127
  Mountain
  Forest  Marsh/Bog  Tropic
  Prairie  Meadow
  Desert
Tech 0@1Home K011 H039 H097 H104
1@10Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome
3@1Operate RifleTech 6@1Home
3@1Operate PistolTech 6@1Home
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Home
2@5Electricity Package
All electricity skills through 9@8 Radio Frequency Generators & Receivers and 9@8 Photoelectric Generators K120
Tech 9@XHome
2@1Transformers, Capacitors, InductorsTech 10@1Home K120
2@1Vacuum TubesTech 10@2Home K120
2@1AmplificationTech 10@2Home K120
2@1Radio Broadcasting & Reception
Includes radar K120
Tech 10@2Home K120
1@10Cathode Ray TubesTech 10@3Home K120 S134
1@10PhotoelectricityTech 10@3Home K120
1@5TransistorsTech 10@4Home K120
2@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 10@0Home

PSI

2@2Language (English)Psi 0@0Home

MAG

1@5History, Alternate EarthMag 0@0Home
1@5Engliish LiteratureMag 0@0Home
?@?Religion?Mag 1@0Home

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4' 6˛ B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Bowling K123
Bod X@XHome
?@?Swimming?Bod 1@2Home K044
?@?Climb?Bod 1@3Home
1@8Marathon Walking
(Quick marches in basic training)
Bod 2@6Home K123
1@6Dash ??'Bod 3@4Home
1@5Balance Beam WalkingBod 6@1Home
1@8Basic Hand-to-Hand CombatBod 7@1Home

Equipment

Duffel bag??Home K125
“Loose Gear”DuffelHome K125
Cook kit with two-quart pot
Four plates and cups K132
DuffelHome K127
Canteen, 1 quart
Filled K128 K136
BeltHome K127
Ball point penPocketHome K129
Camper set tableware (fork, knife, spoon, in cloth packet)DuffelHome K132
Poker deck of cards, in boxPocketHome S134

Known Exclusions


Has no racial prejudices, and does not think they will matter to others K120
No knowledge of Mylar or space blankets until shown K127
Not lactose intolerant, but does not often drink milk K129
Not familiar with computers K131 or video games S134

World List
Stage 1
K056 K085

Initially killed in Fort Porthos by bomb explosion K124

  1. Twin River Valley:  K125

Identified Characteristics


Handles English like a blunt blade K120
Denigrates himself in relation to his attractiveness to women K120
Impressed by special ops/spy background K120 K121
Underrates the value of basic courtesy K120
Gambles, particularly poker, tends to lose money K121
Demonstrates a desire to learn practical knowledge, such as survival techniques K127
Uncertain about things like faith K131 and magic S132

Personal History

Lieutenant in the Army of the United States of America, known as United; assigned to work in inventory at Fort Porthos, Commissary to the United Forces in Europe.  Happens to have the same name as some of the identification given to Kondor during the kinetic energy experiments K119.  Unmarried.

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