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Robert Elvis Slade Character Sheet
Leaving Spy Verses

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This is an attempt to capture for reference a character paper snapshot of the character Robert Elvis Slade, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and cameos in the beginning of Old Verses New, returning in For Better or Verse and Spy Verses, and again...later.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those first four books, and thus represents him as he is as the fourth book ends.

The picture was dug up on the Internet as an approximate image of him; it's not accurate, but it will suffice.

The referee will undoubtedly notice that many "necessary" details are absent here, among them situation modifiers on the spells.  These are not particularly needed for the fundamental purpose of writing the book, and so have not been included; they might be added at some future date if they become more useful.  Meanwhile, you know how to work out such things if you've got the Referee's Rules, and if you don't you're probably adapting it to your own use anyway.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "S"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his toolbox, you read here that it appears in S002, and on the index page for the first novel you search for the text "Slade 2" and that will take you to the link for that chapter.  Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", those beginning "H" are Lauren's story, "Hastings", and those beginning "B" are "Brown", Derek's story.  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Hastings 44 through 95, Kondor 42 through 96, and Brown 1 through 55, the third Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, and the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135.

Robert Elvis Slade S001 S043

A.K.A.: Slade S022 S044 S102

A.K.A.: (Sir) (Lord) Robert Elvis (Lord) Slade (of Slade Manor), S052 Friend and Ally of the (the djinn and of the) Caliph of the West Wind, from the Djinni Quest world. S074 S093 K106 S111 S112 S122 S124 K132 K136

A.K.A.: Bob, by teachers S022 and Lauren. B093 S102

A.K.A.: Bobby, by his mother S022.

A.K.A.: ??, by his girlfriend, says never mind what she called him S022.

A.K.A.: Lord Robert Elvis Slade, Serpent Slayer, of Slade Manor S054

A.K.A.: My Lord or M’lord, Shella S072 S102

A.K.A.: Sir Robert ((Elvis) Slade) S078 by King Morgan S079 S106

ATTRIBUTESAVERAGED ATTRIBUTES
2@2Persuasion S085 K1062@8Ranged Strike Value (RSV)
1@10Charisma2@6Martial Strike Value (MSV)
1@9Animal Magnetism2@1Target Value (TV)
1@8Damage Value
2@2Strength
1@10StaminaBIAS LEVELS
1@10Resistance11@3Tech
1@2Density0@1Psi
8@4Mag
2@1Flexibility7@1Bod
2@5Agility
2@9Hand/Eye
BEST RELEVANT ATTRIBUTE
1@7Intellect H0452@7Tech (Intellect/Intuition/Ed Level)
2@7Intuition2@7Psi (Persuasion/Intuition/Will Power)
1@10Education Level2@7Mag (An-mag/Intellect/Intuition)
2@1Will Power2@5Bod (Strength/Agility/Will Power)

WEAKNESSES:
Former smoker, chews on wooden strike-anywhere match stick S001. Craves a cigarette under stress S022 H134.
Self-identifies as an auto mechanic S002 S020.
Nervous walking along ledge above chasm S040.

PHYSICAL DESCRIPTION:
Height:  6'2" S001 H044 S043 S045 B091
Weight:  180# S001
Current Hair Style:  Longish, wavy, off shoulder S001 S043
Hair Color:  Blonde S001 H044 Golden Blonde S043 B091
Age:  “Young” S001 22 H044 older than Torrence S016, about the same age as Joe S037
Eye Color:  Blue S001 H044
Facial Hair:  Beard & Mustache B091
Birthmarks, Tatoos, or other unusual markings:  None
Other Description:  Look of a Viking Warrior S001 or a Norse God, Lanky S043 Well-muscled S043; a conjured whirlwind tearing through the crowd of walking corpses, a devastation on legs which might still be a conjured force such as a djinni or other elemental spirit or avenging angel or Norse god, with an all too American voice B091

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome S059 S061 S063
2@4Mechanic Package (4@X Gears package, 4@2 Welding, 4@3 Non-round gears, 4@4 Pistons, 4@4 Repair advanced gear systems, 4@5 Differentials, 4@5 Slip systems, 4@5 Automatic transmissions, 7@2 Piston engines, 7@2 Hydraulics, 7@4 Pneumatics, 7@5 Refrigeration, 8@2 Repair combustion engine, 9@1 Wiring & Switches)Tech X@XHome S002 S004 S024 S027 S054 S060 S083
1@1Survival (Subterranean)Tech 0@1Djinni Quest S001
1@2Survival ForestTech 0@1Parakeet Valley H045
1@5Improvise Martial WeaponTech 0@5Djinni Quest S001
2@1Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire)Tech 1@1Home
1@4CookTech 1@2Parakeet Valley H046
1@1Control Liquid Fuel Tech 1@5Home S024
1@10Use BlowtorchTech 1@6Home S001
2@1Knots/Rope use
Sheepshank S082
Tech 2@1Djinni Quest S073
2@1Repair Steering/Turning AxleTech 2@2Home S002
1@5Peg & Nail CarpentryTech 2@2Home S024
2@4Use Standard Hand Tools (All 3@ Tool Use Skills)Tech 3@XHome S002 S030 K038 S092
1@10Quite a few weapons, unspecifiedTech 3@XDjinni Quest S017 S020 S024
2@7Mace Use
incorporates blunts at 1@10
Tech 3@1Djinni Quest S002 S003 S004 S017 S020 S024 K103 S101
1@8Pick Locks
Includes slipping bars S083
Tech 3@2Djinni Quest S019 S020 S024 S033 S035 K094 S059 S061 B106
1@2Bayonet UseTech 3@2Race War S128
3@2Sword Use
Incorporates other swords at 1@10, swords like his at 2@10
Maintenance S120
Tech 3@3Djinni Quest +3 S002 S008 S009 S016 S017 S020 S021 S024 S027 S032 S036 S041 S042 S070 S074 S075 S076 S087 B092 S090 H135 B097 S093 S101 S125
2@5Dagger Use
Incorporates other knives at 1@10
Tech 3@3Djinni Quest +3 S007 S017 S020 S024 S027 S032 S041 S042 S070 S087 B092 S090 H135 S103 S125 S128
2@7Repair Gear Systems & Drives through Tech 4@4Tech 4@1Home S002 S024 K098
1@10Sabotage Simple Gear Systems & DrivesTech 4@1Vampire Future B091 H132 S088 S089 B093 S092
2@1WeldingTech 4@2Home S002 S030
1@6Plumbing PackageTech 5@XHome S002 S024 S031
1@5Create medieval security systemsTech 5@XDjinni Quest S012
2@4Repair Combustion EngineTech 8@2Home S024
1@6Wiring & SwitchesTech 9@1Home S024 S092
1@5Operate Universally Adaptive Power Pack ChargerTech 10@0Vampire Future S101
1@1Operate automatic life podTech 11@0Starship Destiny S028
1@3Defeat electronic security systemsTech 11@1Starship Destiny S032 H135 S116
2@5Operate Kinetic Blaster/Grav SystemTech 11@3Starship Destiny S032 S036 H039 S040 S041 S042 S042 S070 S074 B094 B097 S093 S101 S128
1@5Operate advanced tool systemsTech 11@3Starship Destiny S030
1@4General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 11@0Home
1@2Math Theory
LevelSkill Areas
1 to 2Counting & Shape Identification
3 to 6Arithmetic and Euclidean Geometry
7 to 9Algebra & Set Theory
10Trigonometry & Alternative Number Systems
11 to 13Calculus
14 to 15Undiscovered Mathematics Systems
Tech 7@0Home
1@1Math ApplicationsTech 7@0Home

PSI

2@5Language (English)Psi 0@0Home S008 S017
1@7Language (Parakeet)Psi 0@0Parakeet Valley S038 H045 S043
1@3Teaching (Shella)Psi 0@1Djinni Quest S020 S088
1@5Training: primitive weaponsPsi 0@1Parakeet Valley S101 K104 S103
1@1Berserk Fury body controlPsi 5@0Vampire Future S091
1@1Frighten opponentPsi 8@0Parakeet Valley S041 S042

MAG

1@10Law/Civil JusticeMag 0@0Djinni Quest S007 S077 S078
1@2Socio-political Economic TheoryMag 0@0Djinni Quest S007
1@7Administration (Medieval Fief)Mag 0@0Djinni Quest S007 S017 S020 S076
1@10Strategy/Tactics
Particularly in single combat S098
Mag 0@0Djinni Quest S007 S017 S020 S028 S029 S031 S036 S041 S042 S063 S074 S080 S081 S088 S091 S092 K102
1@4Court ProtocolsMag 0@2Djinni Quest S007 S043 S077
1@5Religion: Odinism
Gleaned from The Viking Raiders fantasy adventures by James Thompson K037
Includes recognition of elemental spirits S049
Believes the gods tell people things, but not certain the people always hear aright S080
Realizes that each world is preparation not only for Ragnorak but for the next world; that everything is preparation, but it isn’t just preparation S092 K117
Mag 1@0NagaWorld S001 S016 H038 K037 S038 H041 S041 S042 H043 H044 H045 K083 S048 S061 S096 S104
1@2Basics of MagicMag 1@0Djinni Quest S002 S008 S009 S019 S020 S024 K037
1@1Bonus Morale
Say, “Modi, this would be a good time for some of that courage.” Then attack.
Mag+ 1@1Parakeet Valley S041
1@10Bonus Strike
Say, "By the power of Thor I smite thee" while swinging with a martial weapon
Mag+ 1@2Djinni Quest S004 S042 H135 B094 S091 S102
1@1Bonus wisdom
Say, "Forseti, I could use a bit of wisdom here."
Mag+ 1@4Djinni Quest S005 S102
1@1UntieMag 3@4Djinni Quest S082
1@3Darkness
Say, "Torkon chiana sinvillin, tau settick goron vien" while waving hands in front; darkness moves out from hands to fill mid-sized room.
Mag 4@1Djinni Quest S022 S063 S102
1@1Rebuke Wind
built on identity as ally of caliph
Mag+ 4@4Parakeet Valley H041 K068 S102
1@1Insignificancy (Pseudo-Invisibility)
0:30 TF, movement of left hand and sequence of words in a magical language, RS minutes S105
Does not prevent friends from seeing/recognizing you.
Uncertain whether it prevents you from being observed on electronic video monitors S116
Mag 5@1Race War S102 S103 S117 S119 S122
1@2Teleported Message
A message written on parchment vanishes on command and appears at a prescribed destination
Mag 7@1Djinni Quest S019 S084 S102
1@5Temporary Scrying Aid (mirror)Mag 7@2Rescue of Phasius S057 S062 S063 B094 S102 S132 S134
1@1Find Path
Say, "May the Norns guide my steps."
Mag+ 7@5Djinni Quest S001 S048 S060 S061 S064 S082 S102
1@1Create Illusory Scene
Cast on a window, causes the image seen through the window to remain static even if the actual scene is altered. Uses a glass bead, which remains in place to maintain the illusion, the pronunciation of a string of magic-sounding words, moving a hand across the window and tapping the bead with one finger. Not impacted by gluing the bead in place before working the spell.
Mag 8@4Rescue of Phasius S056 S102
X@XPlus "a few tricks" otherwise unspecifiedMag ?@?Djinni Quest S009 S017 S020

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)
Bod 0@XHome S001
X@XHuman Standard Body Package
(2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300¢ B3@4; 1@5 Sprint 990¢ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4¢ 6² B5@3; 1@5 Standing Long Jump 6¢ B5@3; 1@2 Running Long Jump 9¢ B5@3)
Bod X@XHome S001 K039 B091
1@5Awareness
The ability to focus on sensory information so as to be aware of the presence of a person or a trap
Bod 0@3Djinni Quest S041 S087
1@5Move Silently, including doorsBod 0@6Djinni Quest S011 S019 S020 S083 S093 S118
2@1Climb Walls & RopesBod 1@3Djinni Quest S001 S011 S019 S020 S024 K039 S051 S057 S060 S070 S081 S082
1@5Walk up steep incline
Fast walker, long legs H132
Bod 2@4Home H041
1@10Ride HorseBod 3@0Djinni Quest S007 S010 S013 S014 S053 S054 S055 S058 S066 S067 S069 S074 S080 S081 S082
1@5Balance Beam Walking (log bridge)Bod 6@1Home H041 S043
2@4Steal InitiativeBod 7@1Djinni Quest S021
2@6Fast Draw--SwordBod 7@1Djinni Quest S021 S027 S036 S041 S076 S084
2@1Fast Draw--DaggerBod 7@1Djinni Quest S041 S041 S076
*****

Equipment

Box Stick MatchesJacket PocketHome S001 S022
Self-lighting Propane TorchToolboxHome S001
Coin, unidentifiedPocketHome S001
Tool BeltWaistHome S001 H040 S041
Pipe WrenchTool BeltHome S001
Heavy ScrewdriverTool BeltHome S001
Ball-peen hammerTool BeltHome S001 K038
PrybarToolboxHome S001 S039
ToolboxPack FrameHome S001 S061
Flashlight (weak batteries)
Recharged by djinn S059
ToolboxHome S001 S060 S061 S063
Leather BackpackPack FrameDjinni Quest S002 S037 H040 S061 S070 S083
Pack FrameBackDjinni Quest S002 S061
Leather Armor
Includes weapon belt S070
Unlikely to stop a bullet S091
WornDjinni Quest S002 S036 H040 K067 S043 S069 S078 S087 B091 S098 K105 S115 S131
Mace?Djinni Quest S002 H044 S101 K105
Decorative Bottle, once contained djinniChestDjinni Quest S005 S006 S022 K113
Primer on the Magic ArtsPackDjinni Quest S008 S009 H048 S102
Toothpicks, hand madePackDjinni Quest S009 S022 K037 S038 S041
SneakersPackHome S011 S098
Several Magic BooksPackDjinni Quest S017 S019 S021 S022
Set Basic Lock PicksPackDjinni Quest S019 S034
Oil for LocksPackDjinni Quest S019
SwordTool BeltDjinni Quest S021 S027 S036 S037 S041 S042 H044 S059 S063 S070 S074 S084 S087 B091 B092 H135 S091 B097 S093 S101 K105 S120
JacketWornHome S022
Decorative ChestCarriedDjinni Quest S022 S043 S111 K113 S127 S128
Beautiful necklace with Emerald the size of a golf ballChestDjinni Quest S022 K113
Carved Gold Ring with fancy raised "S"ChestDjinni Quest S022 K113
Jeweled DaggerChestDjinni Quest S022 K113
About 20# total recognizable pieces of jewelryChestDjinni Quest S022
DaggerTool BeltDjinni Quest S027 S037 S041 S042 H044 S070 S073 S087 B091 B092 H135 S091 S096 S101 K105 S128 S129
Oil for LeatherPackDjinni Quest S029 S078
MK-12 High Energy Inertial Blaster in holster
Large Pistol-type kinetic weapon, 20 damaging shots per cell, hits like a high-speed baseball
Shots not affected by wind S074
Not very loud S101
Better for relatively close combat S101
WaistStarship Destiny S032 S036 S037 H039 S040 S041 S042 H044 S046 S070 B094 S091 B097 S093 K103 S101 K105 S128 S129
+6 MK-12 Power Cells
Emptied first S040, second S041, third S042 H044
Recharged S046
Emptied S070 reloaded S074
PackStarship Destiny S034 H039 B094
Set Advanced Lock PicksPackStarship Destiny S034
Teleport HarnessPackStarship Destiny S026 S028 S034
BedrollPackDjinni Quest S037 H043 S130 S131 K132
ChiselsToolboxHome K038
RopePackDjinni Quest K039 S082
Grappling hookPackDjinni Quest K039
Leather BootsFeetDjinni Quest S041 H045 S098 S115 S131
JeansWornHome H045 S098
Flannel ShirtWornHome H045
Shaving MirrorPocketShella? S057 S062 S063 S132
Several loose rings, enough gold and silver coins to fill a good-sized pouchPackRescue of Phasius S059
Diary of Prince Acquivar
Small leather-covered book containing Acquivar’s Prince confession of how and why he killed the princess.
Given, with horses, to peasant who owns the barn S069
PackRescue of Phasius S059 S075
Oversized crossbow (for firing grapples)Pack FrameFilp S070
Grapples and ropePackFilp S070 S082
Oversized lock picking equipment, in bagPackFilp S082 S083
A few unspecified things from FilpPackFilp S070
Power pack chargerPackVampire Future S090 K103 S101 K104
T-shirtPackHome S098
Heavy CapePackDjinni Quest K105
Socks, several pairsPackHome S115
Flintlock rifle with bayonetRight HandRace War S128 S129 S130

Known Exclusions

Did not begin with a water bottle S001
Was never a Boy Scout S002
Does not have a camera S006 K115
Does not know how to operate equipment he helped install in engineering in Starship Destiny S030
Was never inside a prison prior to Rhodes’ End S035
Terrible cook H043
Has nothing to save him from a fall S043
Does not have a watch S072 S116 S131
Uncomfortable with the idea of killing men in their sleep S073
Did not notice that everyone in the room other than himself was black; does not see why he should have noticed K100
Poor sense of direction S108
No wallet or ID S111
Does not have his seal, although he has his signet ring which he sometimes used for that S111
Poor sense of history; thinks the women’s suffrage movement “ancient history”. S112
No training in stunning or incapacitating attacks S120
No training with polearms S128
No tent S130
Never studied stars in any world S131

World List
Stage 2
S021 K057
Originally killed by electrical shock installing a car stereo

  1. NagaWorld, killed by stray shell from automated weapon system S016 S022
  2. Djinni Quest, incinerated on a botched magic skill learning attempt. S020
  3. Starship Destiny, killed by enemy blaster fire from behind S036 S037
  4. Parakeet Valley, fell from log bridge to border supernatural
  5. Rescue of Phasius (via border supernatural S043) ambushed by Acquivar’s men
  6. Vampire Future torn to bits by laser fire B097
  7. Race War S093 killed by ambush S128
  8. Twin River Valley S128

Identified Characteristics

When thirsty, thinks of beer S002 S070
Recognizes that luck plays a significant part in his successes S029 S117 but claims that he is good and doesn’t usually need luck K105
Finds quiet times disquieting S043
Wants to brag about his accomplishments, but to people who also have similar accomplishments S043
Friend and ally of the djinn and of the Caliph of the West Wind S043
Considers whether actions (like closing eyes when falling) are cowardly S043
Is unusually lucky S048 S049
Expresses love for Shella because of her cleverness and other qualities S049
Wept at the death of Filp S070.
Courage beyond the understanding of most men K104
Unrivaled combat skill K104
Agrees with Joe that when we kill men it should matter K107
Not interested in card games. Likes video games, particularly first person shooters S134

Details of Slade’s Religion

The giants are going to beat the gods in the end, but I am on the side of the gods K037 S091
Learns (from Phasius) the belief “What we must do we can do.” S062 S065 S068 S091
Learns (from Phasius) “The true warrior knows to save his strength for the necessary battles.” S065 S092
Phasius says that doing good for all he meets is the way of the gods S066.
Knows that Frigga is the wife of Odin S068
Mistakes might be a form of divine guidance S069

Personal History

Robert Elvis Slade was an auto mechanic in his young twenties S002 H044.  He use to smoke, but quit; he kept a wooden strike anywhere kitchen stick match in his teeth to replace that S001.  He was never a Boy Scout S002.  He received a new high-speed CD player for his car stereo for Christmas in 1999, and was installing it some time before the New Year celebration of the millennium when he got a nasty shock and versed out S004 S022.  He's since been a bit nervous about electrical and electronic things.

Arriving in NagaWorld, he decided there must be something supernatural about it.  It didn't sound like anything he'd learned in catechism, so he figured some other religion must be true.  About the only other religion he knew anything about was the Norse faith--he'd read a series of fantasy books in which they were major characters--and it made some sense that perhaps he was being prepared for the final battle at Ragnorak.  He took that as his new faith S001.  He was trying to strip parts off vehicles on the edge of the Battlefield when he was hit by a projectile weapon and versed out S004.

In the Djinni Quest world he studied with several fighters, a wizard, and a thief.  We are told that he prefers to drink beer, but drinks whatever they have S002.  He also became known as a friend and ally of all djinn and especially of the Caliph of the West Wind, a djinn lord, having freed him from a bottle S005, his third wish.  From his first wish, he knows all the details about every wish ever granted by any djinni S005.  His second wish was for everything granted to Petrof of Salminia, which included a castle, a fortune, and a small army to defend it, for himself and separately for each of his three companions.

His explanation for his apparent lack of aging was that he had elfin blood, or that he might have gotten too close to the djinni S014.  After Mica’s vesting S014 S015 Torrence suggests that Shella should come with him to visit Slade.  He tells Torrence he can’t marry her S016.  Argues with Torelle that people should get to plan their own lives S018.  Shella blows him a kiss as he verses out S020.

Took no interest in the parakeet people and would not say that they were “pretty” H039. Perceives himself as more a man of action than ideas S038

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