Stories from the Verse
Multiverser Novel Support Pages
Leaving Verse Three, Chapter One
keeps this site and its author alive.
This is an attempt to capture for reference a character paper snapshot of the character Robert Elvis Slade, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns...later. This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that first book, and thus represents him as he is in the penultimate chapter.
The picture was dug up on the Internet as an approximate image of him; it's not accurate, but it will suffice.
The referee will undoubtedly notice that many "necessary" details are absent here, among them stats on most of the weapons and situation modifiers on most of the spells. These are not particularly needed for the fundamental purpose of writing the book, and so have not been included; they might be added at some future date if they become more useful. Meanwhile, you know how to work out such things if you've got the Referee's Rules, and if you don't you're probably adapting it to your own use anyway.To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details. The chapters are identified by which character's story is being told, and thus most of those here begin with "S"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book. Thus if you want to find the first reference to his toolbox, you read here that it appears in S002, and on the index page for the novel you search for the text "Slade 2" and that will take you to the link for that chapter. Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", and those beginning "H" are Lauren's story, "Hastings". The first novel ends with Kondor 41, Slade 42, and Hastings 43.
Robert Elvis Slade
A.K.A.: Slade S022
A.K.A.: Robert Elvis Lord Slade of Slade Manor, Friend and Ally of the Caliph of the West Wind, from the Djinni Quest world.
A.K.A.: Bob, by teachers S022 and Lauren.
A.K.A.: Bobby, by his mother S022.
A.K.A.: ??, by his girlfriend, says never mind what she called him S022.
|1@7||Persuasion||2@4||Ranged Strike Value (RSV)|
|1@10||Charisma||2@3||Martial Strike Value (MSV)|
|1@9||Animal Magnetism||1@10||Target Value (TV)|
|BEST RELEVANT ATTRIBUTE|
|1@5||Intellect||2@5||Tech (Intellect/Intuition/Ed Level)|
|2@5||Intuition||2@5||Psi (Persuasion/Intuition/Will Power)|
|1@10||Education Level||2@5||Mag (An-mag/Intellect/Intuition)|
|1@9||Will Power||2@3||Bod (Strength/Agility/Will Power)|
Former smoker, chews on wooden strike-anywhere match stick S001. Craves a cigarette under stress S022.
Self-identifies as an auto mechanic S002 S020.
Nervous walking along ledge above chasm S040.
Height: 6'2" S001
Weight: 180# S001
Current Hair Style: Longish, wavy, off shoulder S001
Hair Color: Brown Blonde S001
Age: “Young” S001 22 older than Torrence S016, about the same age as Joe S037
Eye Color: Blue S001
Facial Hair: Beard & Mustache
Birthmarks, Tatoos, or other unusual markings: None
Other Description: Look of a Viking Warrior S001 or a Norse God
|1@5||1990’s Basic Technology Package (1@1 Basic Fire Skills Package, 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)||Tech X@X||Home|
|2@3||Mechanic Package (4@X Gears package, 4@2 Welding, 4@3 Non-round gears, 4@4 Pistons, 4@4 Repair advanced gear systems, 4@5 Differentials, 4@5 Slip systems, 4@5 Automatic transmissions, 7@2 Piston engines, 7@2 Hydraulics, 7@4 Pneumatics, 7@5 Refrigeration, 8@2 Repair combustion engine, 9@1 Wiring & Switches)||Tech X@X||Home S002 S004 S024 S027|
|1@1||Survival (Subterranean)||Tech 0@1||Djinni Quest S001|
|1@5||Improvise Martial Weapon||Tech 0@5||Djinni Quest S001|
|1@10||Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire)||Tech 1@1||Home|
|1@1||Control Liquid Fuel||Tech 1@5||Home S024|
|1@10||Use Blowtorch||Tech 1@6||Home S001|
|2@1||Repair Steering/Turning Axle||Tech 2@2||Home S002|
|1@5||Peg & Nail Carpentry||Tech 2@2||Home S024|
|2@4||Use Standard Hand Tools (All 3@ Tool Use Skills)||Tech 3@X||Home S002 S030 K038|
|1@10||Quite a few weapons, unspecified||Tech 3@X||Djinni Quest S017 S020 S024|
incorporates blunts at 1@10
|Tech 3@1||Djinni Quest S002 S003 S004 S017 S020 S024|
|1@8||Pick Locks||Tech 3@2||Djinni Quest S019 S020 S024 S033 S035|
Incorporates other swords at 1@10, swords like his at 2@10
|Tech 3@3||Djinni Quest +3 S002 S008 S009 S016 S017 S020 S021 S024 S027 S032 S036 S041 S042|
Incorporates other knives at 1@10
|Tech 3@3||Djinni Quest +3 S007 S017 S020 S024 S027 S032 S041 S042|
|2@7||Repair Gear Systems & Drives through Tech 4@4||Tech 4@1||Home S002 S024|
|2@1||Welding||Tech 4@2||Home S002 S030|
|1@6||Plumbing Package||Tech 5@X||Home S002 S024 S031|
|1@5||Create medieval security systems||Djinni Quest S012|
|2@4||Repair Combustion Engine||Tech 8@2||Home S024|
|1@5||Wiring & Switches||Tech 9@1||Home S024|
|1@1||Operate automatic life pod||Tech 11@0||Starship Destiny S028|
|1@3||Defeat electronic security systems||Tech 11@1||Starship Destiny S032|
|1@6||Operate Kinetic Blaster/Grav System||Tech 11@3||Starship Destiny S032 S036 H039 S040 S041 S042|
|1@5||Operate advanced tool systems||Tech 11@3||Starship Destiny S030|
|1@1||Math Applications||Tech 7@0||Home|
|2@5||Language (English)||Psi 0@0||Home S008 S017|
|1@3||Language (Parakeet)||Psi 0@0||Parakeet Valley S038|
|1@3||Teaching (Shella)||Psi 0@1||Djinni Quest S020|
|1@1||Frighten opponent||Psi 8@0||Parakeet Valley S041 S042|
|1@8||Law/Civil Justice||Mag 0@0||Djinni Quest S007|
|1@2||Socio-political Economic Theory||Mag 0@0||Djinni Quest S007|
|1@7||Administration (Medieval Fief)||Mag 0@0||Djinni Quest S007 S017 S020|
|1@8||Strategy/Tactics||Mag 0@0||Djinni Quest S007 S017 S020 S028 S029 S031 S036 S041 S042|
|1@4||Court Protocols||Mag 0@2||Djinni Quest S007|
Gleaned from The Viking Raiders fantasy adventures by James Thompson K037
|Mag 1@0||NagaWorld S001 S016 H038 K037 S038 H041 S041 S042 H043|
|1@2||Basics of Magic||Mag 1@0||Djinni Quest S002 S008 S009 S019 S020 S024 K037|
Say, “Modi, this would be a good time for some of that courage.” Then attack.
|Mag+ 1@1||Parakeet Valley S041|
Say, "By the power of Thor I smite thee" while swinging with a martial weapon
|Mag+ 1@2||Djinni Quest S004 S042|
Say, "Forseti, I could use a bit of wisdom here."
|Mag+ 1@4||Djinni Quest S005|
Say, "Torkon chiana sinvillin, tau settick goron vien" while waving hands in front; darkness moves out from hands to fill mid-sized room.
|Mag 4@1||Djinni Quest S022|
built on identity as ally of caliph
|Mag+ 4@4||Parakeet Valley H041|
A message written on parchment vanishes on command and appears at a prescribed destination
|Mag 7@1||Djinni Quest S019|
Say, "May the Norns guide my steps."
|Mag+ 7@5||Djinni Quest S001|
|1@X||Plus "a few tricks" otherwise unspecified||Mag ?@?||Djinni Quest S009 S017 S020|
|X@X||Human Standard Sensory Package|
(2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)
|X@X||Human Standard Body Package|
(2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3)
The ability to focus on sensory information so as to be aware of the presence of a person or a trap
|Bod 0@3||Djinni Quest S041|
|1@5||Move Silently, including doors||Bod 0@6||Djinni Quest S011 S019 S020|
|1@8||Climb Walls & Ropes||Bod 1@3||Djinni Quest S001 S011 S019 S020 S024 K039|
|1@5||Walk up steep incline||Bod 2@4||Home H041|
|1@10||Ride Horse||Bod 3@0||Djinni Quest S007 S010 S013 S014|
|1@5||Balance Beam Walking (log bridge)||Bod 6@1||Home H041|
|2@4||Steal Initiative||Bod 7@1||Djinni Quest S021|
|2@4||Fast Draw--Sword||Bod 7@1||Djinni Quest S021 S027 S036 S041|
|1@8||Fast Draw--Dagger||Bod 7@1||Djinni Quest S041|
|Box Stick Matches||Jacket Pocket||Home S001 S022|
|Self-lighting Propane Torch||Toolbox||Home S001|
|Coin, unidentified||Home S001|
|Tool Belt||Waist||Home S001 H040 S041|
|Pipe Wrench||Tool Belt||Home S001|
|Heavy Screwdriver||Tool Belt||Home S001|
|Ball-peen hammer||Tool Belt||Home S001 K038|
|Prybar||Toolbox||Home S001 S039|
|Toolbox||Pack Frame||Home S001|
|Flashlight (weak batteries)||Toolbox||Home S001|
|Leather Backpack||Pack Frame||Djinni Quest S002 S037 H040|
|Pack Frame||Back||Djinni Quest S002|
|Leather Armor||Worn||Djinni Quest S002 S036 H040|
|Mace||?||Djinni Quest S002|
|Decorative Bottle, once contained djinni||Chest||Djinni Quest S005 S006 S022|
|Primer on the Magic Arts||Pack||Djinni Quest S008 S009|
|Toothpicks, hand made||Pack||Djinni Quest S009 S022 K037 S038 S041|
|Several Magic Books||Pack||Djinni Quest S017 S019 S021 S022|
|Set Basic Lock Picks||Pack||Djinni Quest S019 S034|
|Oil for Locks||Pack||Djinni Quest S019|
|Sword||Tool Belt||Djinni Quest S021 S027 S036 S037 S041 S042|
|Decorative Chest||Carried||Djinni Quest S022|
|Beautiful necklace with Emerald the size of a golf ball||Chest||Djinni Quest S022|
|Carved Gold Ring with fancy raised "S"||Chest||Djinni Quest S022|
|Jeweled Dagger||Chest||Djinni Quest S022|
|About 20# total recognizable pieces of jewelry||Chest||Djinni Quest S022|
|Dagger||Tool Belt||Djinni Quest S027 S037 S041 S042|
|Oil for Leather||Pack||Djinni Quest S029|
|MK-12 High Energy Inertial Blaster in holster|
Large Pistol-type kinetic weapon, 20 damaging shots per cell, hits like a high-speed baseball
|Waist||Starship Destiny S032 S036 S037 H039 S040 S041 S042|
|+6 MK-12 Power Cells|
Emptied first S040, second S041, third S042
|Pack||Starship Destiny S034 H039|
|Set Advanced Lock Picks||Pack||Starship Destiny S034|
|Teleport Harness||Pack||Starship Destiny S026 S028 S034|
|Bedroll||Pack||Djinni Quest S037 H043|
|Rope||Pack||Djinni Quest K039|
|Grappling hook||Pack||Djinni Quest K039|
|Leather Boots||Feet||Djinni Quest S041|
Known ExclusionsDid not begin with a water bottle S001
NagaWorld, killed by stray shell from automated weapon system S016 S022
Djinni Quest, incinerated on a botched magic skill learning attempt. S020
Starship Destiny, killed by enemy blaster fire from behind S036 S037
When thirsty, thinks of beer S002
Recognizes that luck plays a significant part in his successes S029
Robert Elvis Slade was an auto mechanic in his young twenties S002. He use to smoke, but quit; he kept a wooden strike anywhere kitchen stick match in his teeth to replace that S001. He was never a Boy Scout S002. He received a new high-speed CD player for his car stereo for Christmas in 1999, and was installing it some time before the New Year celebration of the millennium when he got a nasty shock and versed out S004 S022. He's since been a bit nervous about electrical and electronic things.
Arriving in NagaWorld, he decided there must be something supernatural about it. It didn't sound like anything he'd learned in catechism, so he figured some other religion must be true. About the only other religion he knew anything about was the Norse faith--he'd read a series of fantasy books in which they were major characters--and it made some sense that perhaps he was being prepared for the final battle at Ragnorak. He took that as his new faith S001. He was trying to strip parts off vehicles on the edge of the Battlefield when he was hit by a projectile weapon and versed out S004.
In the Djinni Quest world he studied with several fighters, a wizard, and a thief. We are told that he prefers to drink beer, but drinks whatever they have S002. He also became known as a friend and ally of all djinn and especially of the Caliph of the West Wind, a djinn lord, having freed him from a bottle S005, his third wish. From his first wish, he knows all the details about every wish ever granted by any djinni S005. His second wish was for everything granted to Petrof of Salminia, which included a castle, a fortune, and a small army to defend it, for himself and separately for each of his three companions.
His explanation for his apparent lack of aging was that he had elfin blood, or that he might have gotten too close to the djinni S014. After Mica’s vesting S014 S015 Torrence suggests that Shella should come with him to visit Slade. He tells Torrence he can’t marry her S016. Argues with Torelle that people should get to plan their own lives S018. Shella blows him a kiss as he verses out S020.
Took no interest in the parakeet people and would not say that they were “pretty” H039. Perceives himself as more a man of action than ideas S038
As to the old stories that have long been here: