Stories from the Verse
Multiverser Novel Support Pages

Joseph Wade Kondor Character Sheet
After Garden of Versers

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This is an attempt to capture for reference a character paper snapshot of the character Joseph Wade Kondor, a major character in the Multiverser novels who debuts in Verse Three, Chapter One and returns in Old Verses New.  He does not appear in For Better or Verse, but is mentioned by the other characters often enough to warrant including those references here, and he returns in Spy Verses and Garden of Versers.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in those five books, and thus represents him as he is at the end of the fifth.

The picture was dug up on the Internet as an approximate image of him; it's not completely accurate, but it will suffice.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Ko"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his cybernetic eye, you read here that it appears in Ko003, and on the index page for the first novel you search for the text "Kondor 3" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", and the new character in this book is represented by "Be" for "Beam".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.  The second contains Kondor 42 through 96, Hastings 44 through 95, and Brown 1 through 55, the third consists of Hastings 96 through 136, Slade 43 through 92, and Brown 56 through 96, the fourth Kondor 97 through 136, Brown 97 through 160, and Slade 93 through 135, and the fifth Kondor 137 through 154, Hastings 137 through 172, Slade 136 through 154, Brown 161 through 178, and Beam 1 through 41.

Joseph Wade Kondor Ko001 Ko059 Br045

A.K.A.:  Kondor Ko001

A.K.A.:  Jo-Suede Candor, by the people of the Vorgo world, who didn't get his name right Ko021 Ko058 Ko059

A.K.A.:  Joe Ko063, by Lauren Hastings Ha037 and Bob Slade Sl037 and friends Ko046 and Vorgo Mystery co-workers Ko077

A.K.A.:  Joseph Ko048 by Captain John Ko068 by Professor Merrick

A.K.A.:  Joseph Kondor Ko073 by N.I.B. agents.

A.K.A.:  Doctor Joseph Wade Kondor by Vorgo Mystery management Ko082 Sl093 Doctor Kondor by Slade at Twin River Valley Ko136

A.K.A.: Joe Kondor by Slade to Shella Ko098

A.K.A.: Sire by Shella Ko098 or M’lord Sl112 or Doctor Kondor Ko132

A.K.A.: Captain Joseph Wade Kondor, to Colonel Roberts Ko116

ATTRIBUTESAVERAGED ATTRIBUTES
1@5Persuasion2@4Ranged Strike Value (RSV)
2@1Charisma Ko0912@2Martial Strike Value (MSV)
1@8Animal Magnetism1@8Target Value (TV)
1@9Damage Value
1@10Strength Ko079
2@1Stamina Ko079BIAS LEVELS
2@1Resistance12@4Tech
1@2Density1@1Psi
0@1Mag
1@5Flexibility7@6Bod
1@10Agility
2@6Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect Ko001 Ko070 Sl0972@5Tech (Intellect/Intuition/Ed Level)
2@1Intuition Ko0142@1Psi (Persuasion/Intuition/Will Power)
2@5Education Level2@1Mag (An-mag/Intellect/Intuition)
2@1Will Power2@1Bod (Strength/Agility/Will Power)

WEAKNESSES:
Atheist, will not recognize existence of magic.
Nervous about cemeteries and places where the dead are kept; says it's a reminder of his own mortality, but knows that's not true.

PHYSICAL DESCRIPTION:
Height:  Near 6' Ko001 Ko043 Ko090 Taller than Zeke Ko128
Weight: 
Current Hair Style:  Army Short
Hair Color:  Brown/Black Ko001 Ko043
Age:  Young Ko001 About 19 or 20 Ha037 near Slade’s age who is older than 21 Sl037 was 20 Br045 older than 17 Ha116
Eye Color:  Brown Ko001 Ko043
Facial Hair:  Unshaven Ko001
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  Black Ko001 well-muscled Ko001 Ko043

SKILLS:

TECH

1@51990’s Basic Technology Package (1@1 Basic Fire Skills Package (Maintain Solid Fuel Fire, Transfer Fire, Contain Fire, Extinguish Fire), 1@1 Soft Sculpture/Clay Molding, 1@2 Operate Lighter, 1@2 Operate Match, 1@3 Use Oven, 2@X Wheels Package, 2@1 Stitch & Sew, 3@X Use Standard Hand Tools, 3@1 Wedges, 3@1 Ramps, 3@2 Operate Locks & Keys, 3@5 Operate Scissors & Cutters, 4@1 Operate Bicycle, 4@1 Non-wheeled Pulley, 4@2 Wheeled Pulley, 4@3 Block & Tackle, 6@1 Operate Calipers & Micrometers, 6@1 Operate Explosive-driven Slug Thrower, 6@2 Use Lens, 6@2 Operate Scopes, 7@1 Operate Air Gun, 8@0 Operate Automatic Transmission Vehicle, 9@0 Operate Electrical Switches, 9@0 Operate Electrical Appliances, 9@0 Operate Telephone, 10@0 Operate Electronic Entertainment Equipment, 11@0 Computer Game Play)Tech X@XHome Ko098
1@8Survival (Forest)
Tracking/Trailing Ko008 Ko013 Sl039 Ko039 Ha041 Sl040 Ko040 Ko092 Ko098
Camping Ko009 Ko013 Ko014
Fishing, unexplained Ko037
  Mountain
  Forest  Marsh/Bog  Tropic
  Prairie  Meadow
  Desert
Tech 0@1Home Ko011 Ha039 Ha097 Ha104
1@5AmbushTech 0@3Sherwood Forest Ko012
1@8Basic Fire Skills Package
Includes Maintain Solid Fuel Fire T1@1, Transfer Fire T1@1, Contain Fire T1@1, Extinguish Fire T1@1, Ignite Fire from Spark T1@2, Operate Lighter T1@2, Ignite from Friction T1@2, Operate Match T1@2, Torch T1@3, Ignite Fire from Light T1@4, Ignite Fire from Electrical Current T1@6
Tech 1@XHome Ko013
2@1Operate match (+20SM)Tech 1@2Home Ko001 Ko013
2@5CookTech 1@2Home Ko014 Ko044 Ko048 Ko053 Ha093
1@1Drying Fruits and BerriesTech 1@2Parakeet Valley Ko038
1@2Open fired potteryTech 1@2Parakeet Valley Ko038 Ha044
1@5OvenTech 1@3Home Ko014 Ha093
1@1Control Gaseous FuelTech 1@6Home Ko014
1@2Create RollersTech 2@1Sherwood Forest Ko015
1@10Cut LumberTech 2@1Sherwood Forest Ko015
2@2Use BowTech 2@1Sherwood Forest Ko025 Ko026 Ko027 Ko028
1@1Repair/improve NestTech 2@1Parakeet Valley Ko038
1@5Knots
  Rigging Ko056
Tech 2@1Home Ko044
1@10Peg and Nail CarpentryTech 2@2Home Ko015 Ko056
1@10Use Standard Hand Tools (All 3@ Tool Use Skills)
Shovel, Axe Ko015 Ko127
Repair mast Ko054
Crowbar Ko124
Tech 3@XHome
Ko015 Ko092
1@10Operate Quill PenTech 3@1Sherwood Forest Ko016
1@5Mace
Training by Slade Sl101 Ko104 Sl103
Tech 3@1Vorgo Ko034 Ko042 Ko047 Br051 Ko093 Ha093 Ko103 Ko116
1@1Stacked StoneworkTech 3@1Parakeet Valley Ko038
1@5Operate SailsTech 3@1Mary Piper Sea Ko050 Ko056
1@10Leveraged Wedges (Axe, Shovel)Tech 3@2Home Ko015 Ko042
1@2Scientific Illusion
Table appearance trick Ko071
Tech 4@X Vorgo Mystery Ko063
1@3Operate CrossbowTech 4@1Vorgo Mystery K105
2@1Astral NavigationTech 6@XMary Piper Sea Ko050 Ko053 Ko054 Sl132 Sl133
2@5Use hearing protectionTech 6@1Home Sl101
3@1Operate M-16-A1
won ribbons for marksmanship Ko002
taught by Uncle Ty Ko005
Tech 6@1Home Ko001 Ko007 Ko032 Ko033 Sl040 Sl041 Ha093 Ha094 Br053 Ko095 Br054 Ha128 Ko098 Sl101 Sl103 Ko116 Br170 Ko153
3@1Operate Pistol
won ribbons for marksmanship Ko002
taught by Uncle Ty Ko005
Tech 6@1Home Ko024 Ko047 Ko095 Sl101 Sl103 Ko116
2@1Operate Sextant
  For telling time Ko137
Tech 6@1Mary Piper Sea Ko050 Ko128 Ko130
2@1Repair Explosive-driven Slug Thrower
Includes clean and check
Tech 6@2Home Ko025
2@3Use TelescopeTech 6@2Home Ko050
1@1Non-fuse Detonation (pistol)Tech 6@5Mary Piper Sea Ko056
1@1Shaped Explosives (gunpowder)Tech 6@6Mary Piper Sea Ko056
2@1Operate Motor Vehicle
Riding Pallet Truck Ko124
Tech 8@0Home
2@2Distill AlcoholTech 8@1Sherwood Forest Ko015 Ko016
2@1Make Natural AntibioticsTech 8@1Sherwood Forest Ko015 Ko016 Ko108 Ko112
2@1Extract Salicylates from plantsTech 8@1Sherwood Forest Ko015 Ko016 Ko112
1@10Make Antibacterial SoapTech 8@1Sherwood Forest Ko016 Ko044 Ko048
1@1Operate Rocket-powered Weapon SystemTech 8@2Mary Piper Space Ko002
1@10Operate FlashlightTech 9@0Home Ko001
1@1Use Space ArmorTech 9@0Mary Piper Space Ko002
1@10Operate Ranging BinocularsTech 9@0Vorgo Mystery Sl134
1@3Operate Electric Sword
practice
Tech 9@1Mary Piper Space Ko002
Ko005
1@7Operate parabolic listening systemTech 9@1Vorgo Mystery Ko069 Ko092 Ko093 Ko094 Ha095 Ko097 Ko100 Ko101 Ko105 Ko108 Sl152
3@1Electronics TheoryTech 10@0Home Ko077 Ko104
2@1Operate Microwave OvenTech 10@0Home Ha093
1@5Operate eye tuner display systemTech 10@1Mary Piper Space Ko003 Ko035
1@10Operate electronic communications systemTech 10@1Mary Piper Space Ko002
1@10Operate electronic surveillance systemTech 10@1Mary Piper Space Ko002
1@3Operate Microwave ScalpelTech 10@1Mary Piper Space Ko047
1@5Operate Starlight ScopeTech 10@1Vorgo Mystery Ko069 Ko105 Ko108 Sl142
1@3Operate electronic atmospheric analyzer (“sniffer”)Tech 10@1Vorgo Mystery Ko067 Ko092 Ko097 Ko105
1@3Build Solar ChargerTech 10@8Vorgo Mystery Ko079
1@3Design/Build Power Adaptive ChargerTech 10@8Race War Ko104
2@1Use electronic notebook
Hexadecimal databook Ko005 Ko015 Ko088
Trinary handheld reader Ko088 Ko089 Ko092 Ko093 Ha093 Ko094
Tech 11@0Mary Piper Space
1@8Use ComputerTech 11@0Vorgo Mystery Ko077 Br049
1@5Microcircuit technologyTech 11@0Vorgo Mystery Ko079
3@1Artificial Kinetic and Gravitic SystemsTech 11@0Vorgo Mystery Ko079 Ko080 Ko083 Br045 Ko104
1@10Spaceship systemsTech 11@0Terranova Ko088
1@5Operate Mark VII Kinetic Blaster
practice Ko005 Ko079 Br051 Ko093 Ha093
Tech 11@3Mary Piper Space Ko002 Ko078
1@3Operate Mark V Kinetic Blaster
practice Ko005
Tech 11@3Mary Piper Space Ko002
1@3Repair Kinetic/Gravitic SystemTech 11@5Vorgo Mystery Ko092
1@4Build Kinetic/Gravitic System
Worked on tractor beam and gravity system
Tech 11@7Vorgo Mystery Ko084 Ko097
1@7Design Kinetic/Gravitic System
Assisted with tractor beams, repulsor beams, and simple gravity systems
Requires sophisticated support technology in lasers, integrated circuits, other Ko132
Tech 11@8Vorgo Mystery Ko081 Ko083 Ko084
1@3Operate Stimson Laser Pistol
practice
Tech 12@0Mary Piper Space Ko002
Ko005
1@3Operate Stimson Laser Rifle
practice
Tech 12@0Mary Piper Space Ko002
Ko005
1@4Operate Laser ScalpelTech 12@1Mary Piper Space Ko092 Br054
2@8Operate Meritronics Cybereye (use)Tech 12@1Mary Piper Space Ko003 Ko026 Ko028 Ko030 Ko032 Ko035
1@5Operate Meritronics Cybereye (tune)Tech 12@4Mary Piper Space Ko003 Ko026 Ko035 Ko069
3@1General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech 12@0Home Ko055 Ko077 Ko079 Br045 Ko091 Ko092 Ko097 Sl098
2@7Medical DiagnosisTech 12@0Home Ko002 Ko006 Ko014 Ko015 Ko016 Ko017 Ko019 Ko020 Ko030 Ha038 Ko058 Ko080 Br045 Ko087 Br049 Ko092 Br054 Sl098 Ko104 Ko108 Ko114 Br164 Ko149
2@7Medical/First Aid
Includes poisons as anti-parasitics, others listed Ko019.
Triage Ko019
Additional Seminars Ko083
1Sterilize by heat; salt wounds; mud pack bandages; external body temperature control. Ko012
2Bandages; splints; stitch wounds; tourniquets; simple prosthetics (wooden legs, hooks). Ko007
3Amputations; Excision of surface infection; reduction of fractures; dentistry.
4Mechanical prosthetics; traction.
5IV. fluids; nutrition.
6I.D. Microorganisms; Vaccines; Cellular structure; herbalism; general surgery.
7Control circulation/major bleeding; cardiology; breathing/artificial resuscitation.
8Basic chemistry; pharmacology; organ transplants. Mary Piper Space Ko006
9EKG’s; electrical diagnostics NOS; defibrillators; synthetic body structures.
10CRT display diagnostics; X-rays/Ultrasound; non-invasive viewing; sonic surgery.
11Computer diagnostics & imaging; total life support; radiation therapy.
12Nuclear medicine; self-powered prosthetics; artificial organs; genetics; cloning; regeneration.
Tech 12@1Home Ko002 Ko005 Ko006 Ko014 Ko015 Ko016 Ko017 Ko018 Ko019 Ko020 Ko030 Ha038 Ko044 Ko045 Ko046 Ko055 Ko080 Br045 Ko087 Ko092 Br054 Ko096 Br056 Ha096 Ko097 Sl098 Ko104 Ko108 Ko109 Sl108 Ko110 Sl109 Ko111 Ko114 Br164 Ko143 Sl149

PSI

2@5Language (English)Psi 0@0Home Ha038 Ko101
1@512th Century EnglishPsi 0@0Sherwood Forest Ko010
1@1Overcome language barrierPsi 0@0Sherwood Forest Ha038
2@1Read Maps/ChartsPsi 0@0Mary Piper Sea Ko050 Ko092
2@5Military protocolPsi 0@0Home Ko099 Ko116 Ko122 Ko142
1@10Teaching (Medicine)Psi 0@1Sherwood Forest Ko016 Ko019 Ko020 Ko046 Ko090 Br049 Ko108 Ko110 Ko112 Ko114 Sl113
1@2Read MindsPsi 1@1Terranova Habitat Br049 Ko091 Ko130 Sl134 Br169
1@1Telepathy to Humans
Contact with Derek
Psi 1@3Twin Rivers Br169

MAG

1@5History, Normal EarthMag 0@0Home Ko019
1@5Engliish LiteratureMag 0@0Home Ko031
1@2History, Sardic Planets
includes art/architecture, natural history, history of technology, music, famous speeches, historic moments.
Mag 0@0Mary Piper Space Ko005
1@2History, Sardic City & other port citiesMag 0@0Mary Piper Sea Ko050
1@1Administration (Teaching Hospital)
Inventory Ko118
Mag 0@0Sherwood Forest Ko016
1@5Strategy/Tactics
Football Home Ko024 Ko032
Mag 0@0Home Ko022 Ko040 Br051 Br164
2@1Atheism
Believes that people who believe in God are inherently less intelligent Ko100
Thinks gods were invented by people wanting an excuse for conquest and slavery Sl096
Always embraces any plausible natural explanation rather than a supernatural one Ko137
Mag 0@1Home Ko007 Ko021 Ko022 Ko025 Ko028 Ko030 Ko031 Ko033 Ha037 Ko037 Sl038 Ha040 Ko039 Ha041 Ko051 Ko054 Ko059 Ko068 Ko083 Br045 Ko087 Ko089 Ha088 Ko090 Br094 Sl048 Sl092 Ko110 Ko111 Sl114 Ko141 Ko145

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity Br0@0, 1@5 Chemical sensitivity Br0@1, 1@7 Gas & particular sensitivity Br0@1, 2@2 Pain Br0@2, 1@6 Heat sensitivity Br0@3, 1@5 Cold sensitivity Br0@3, 2@1 Photosensitivity Br0@4, 1@8 Auditory perception Br0@4, 1@6 Balance Br0@4, 2@5 Focus Br0@5, 1@2 Tactile imaging Br0@5, 1@8 Pitch discrimination Br0@6, 1@8 Stereo directional sense Br0@7, 2@5 Color perception Br0@8, 2@8 Depth perception Br0@8)Bod 0@XHome
X@XHuman Standard Body Package (2@3 Manipulate Object Br0@1; 1@1 Generate Pheromone Signal Br0@2; 2@7 Generate Sound Signal Br0@2; 2@3 Sitting Br1@0; 2@1 Rise to All Limbs Br1@1; 1@5 Multi-legged Crawl 2mph Br1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300' B3@4; 1@5 Sprint 990' B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10² B5@1; 1@5 Low Obstacles 12² B5@1; 1@3 Running High Jump 4' 6² B5@3; 1@5 Standing Long Jump 6' B5@3; 1@2 Running Long Jump 9' B5@3)
Football Ko024 Ko032
Bowling Ko118 Ko123
Pool Ko118
Jog Ko140
Bod X@XHome Ko007 Ko024 Ha041
1@8Stealth: move quickly and quietly
Prestidigitation Home Ko064
Listening at door Ko100
Using white noise to hide conversation Ko102
Bod 0@6Home Ko063 Ko064 Br051 Ko108
1@2Pass without TraceBod 0@6Sherwood Forest Ko012
2@3Swimming
Includes lifesaving technique
Bod 1@2Home Ko044
2@5Climb Rope
Ladder Ko042 in zero gravity Ko092
Rigging Ko050
Bod 1@3Home Ko039
2@8Walk at Walking Speeds
"Sea legs" Ko001 Ko042 and "land legs" Ko053
Up steep incline Ha041
Quickly 6mpg Ko093
Bod 2@4Home
1@8Marathon Walking
(Quick marches in basic training)
Estimating walking distances Ko138
Bod 2@6Home Ko011 Ko023
1@1Ride HorseBod 3@0Twin Rivers Sl142 Sl143 Ko146
1@6Dash 300'Bod 3@4Home Ko024
1@5Balance Beam WalkingBod 6@1Home Ha041
1@2Swing, RopeBod 6@2Mary Piper Sea Ko056
1@8Basic Hand-to-Hand CombatBod 7@1Home Sl103 Br164
1@5Fast Draw PistolBod 7@1Home Ko063 Ko064
1@1Improvised Martial Weapon
dodges and parries with bow
Bod 7@6Vorgo Quest Ko029

Equipment

M-16-A1 Standard Issue Army Rifle
Used half a clip Ko001
27 bullets remaining in clip Ko008
Emptied first clip Ko032
Filled Ko062 Ha095 Ko096
Empty Ko042
R ShouldHome Ko001 Ko007 Ko012 Ko023 Ko031 Ko032 Ko033 Sl039 Sl040 Sl041 Ko041 Ko054 Ko061 Ko067 Ko086 Ha092 Ha093 Ha094 Br053 Ko095 Br054 Ko097 Sl095 Ko105 Ko106 Ko108 Ko153
Book Cardboard Matches
Used one in hold of Mary Piper Space
Jacket pocketHome Ko001
Desert Tan Fatigues (shirt, pants, hat)
Looking threadbare Ko062
Worn
Duffel
Home Ko001 Ko086
Multi-celled flashlightDuffelHome Ko001 Ko023 Ko041 Ko085
Protein bars
Eats half of one in hold of Mary Piper Space
Original rations consumed Ko006
PackHome Ko001
2-quart Canteen, with water
Drinks swig in hold of Mary Piper Space
Filled from sink in Race War Ko105
Full Ko136
BackpackHome Ko001 Ko008 Ko127
Standard Issue army pistol in holster
Full ten-bullet clip
minus 2 bullets Ko024
Empty, replaced with full, used some shots Ko032
9 bullets remain Ko052
Filled Ko062 Ha095
Belt, RHome Ko001 Ko023 Ko024 Ko031 Sl039 Ko054 Ko055 Ko063 Ko064 Ko065 Ko067 Ko086 Ko095 Ko097 Ko105 Ko108
Meritronics Cybereye
Adjustable sensors for frequency, red/green/blue cones, top and bottom of rod spectrum.  Controls installed on inside of left forearm.  Small control panel inside left arm, five dials control centering of three sets of color sensors and range of broadband sensors.
Hot sand interferes with efforts to identify a warm body moving on it Ko132
Left EyeMary Piper Space Ko003 Ko026 Ko028 Ko030 Ko032 Ko035 Ko067 Ko069 Ha112 Ko105 Sl105 Ko108 Ko126
Eye Color Tuning Glasses
Fits like glasses, shows same color patterns to both eyes.
Medical KitMary Piper Space Ko003
Eye PatchMedical KitMary Piper Space Ko003 Ko026 Ko035 Sl105 Ko108
Electronic Book--Pre-med year one, world and art history of Sardic ("reading material")DuffelMary Piper Space Ko005 Ko015 Ko054 Ko088 Ko131
Good nutritious lightweight preserved foodMary Piper Space Ko006
Food Packs
Ate some (lunch for three) Ko023
Ate more Ko085 Ko128 Ko129
Backpack
Duffel
Mary Piper Space Ko009
Medical Kit
contains spray that boosts bacterial immunity, speed clotting, and anaesthetize; wound packing that encourages blood to clot in it. Ko007 Ko047
"Vials, bottles, and instruments": Anesthetic, Organism Analyzer, Antibiotics, Anti-viral, Topical Antiseptic, Prophylactic antibiotic (substantial amount), antispasmodic Ko009 Ko012 Ko014 Ko047 Ko048
Machine with oral probe that identifies infectious organisms Ko014
Immunity booster Ko014
Equipment to test for food toxicity, nutrients Ha037 Ha039
Plastic scalpel, Microwave scalpel, stitching, tape, glue, sterile dressings, bandages, type/crossmatch machine Ko047 Ko087
Laser scalpel Ko092 Br054 Ko104
Hemostats Ko104
Space blanket Ko127
L ShoulderMary Piper Space Ko006 Ko023 Ko030 Ko031 Sl039 Ko054 Ko061 Ko064 Ko075 Ko076 Ko086 Ko087 Ko092 Ko108
Mark VII Kinetic Blaster
Focused invisible force hits like a baseball bat
Down 60% Ko008
Empty Ko033
20 Annoying/10 Damaging/5 Dangerous, RF2, 10’:40’:80’:160’:+5/8, at 0% power
Battery becomes battery compartment cover, labeled “Mark Seven”, can be dropped into charging rack
Indicator shows battery level
“Focused gravitic energy pulse generator” Ko075
Fully recharged Ko077
Power supply is an array of separately-charged capacitors Ko078
About equal to the other guns, but blunt trauma which does not risk putting holes in spaceship walls, less heavy ammo, quieter. Control determines whether to use single, double, or quadruple power. Ko078
Aimed and fired like a pistol, no kick.
Power supply, switching system, beam projector, connected by microcircuit processors, microcircuits in the plates in the projector using low power to control high power Ko079
DuffelMary Piper Space Ko007 Ko023 Ko031 Ko067 Ko072 Ko074 Ko075 Ko077 Ko085 Ko086 Ha092 Br051 Ko093 Ha093
1 M-16 50-bullet clip
down to 27 bullets
Empty Ko032
Filled Ko062 Ha095
PocketHome Ko008
1 M-16 50-bullet clip, Full
Used, emptied Ko033
Filled Ko062 Ha095
PocketHome Ko008 Ko023
Backpack
Empty Ko023
BackHome Ko008 Sl039 Ko061 Ko105 Sl105 Ko117
DuffelR ShouldHome Ko008 Sl039 Ko061 Ko067 Sl105
Travel Alarm ClockDuffelHome Ko008 Ko050 Ko052 Ko054 Ko060 Sl105 Ko117 Ko127 Ko128
Forest Green Fatigues (shirt, pants, hat)
Looking threadbare Ko062
Duffel
Worn
Home Ko008 Ko023 Ha037
Clothes, unspecified
Includes undefined nightwear Ko038
Boxer shorts for sleeping Ko064
DuffelHome Ko009 Ko062
Reading material, unspecifiedDuffelHome Ko009
Emergency supplies, unspecifiedBackpackHome Ko009
Small Two-man nylon tent with aluminum supportsBackpackHome Ko009 Ko129 Ko130
BedrollBackpackHome Ko009 Sl039
Foil Milk and Juice Packs
Some from Mary Piper Space Ko023
Backpack
Duffel
Home Ko009 Ko128
417 in Plastic Diktar
“Handful”
PackMary Piper Space Ko009 Ko105
Camp ShovelBackpackHome Ko015 Ko042 Ko127
2 ten-bullet pistol clips, fully loaded
Emptied clip, replaced it Ko032
Filled Ha095
DuffelHome Ko023 Ko034 Ko127
MaceLeft shoulderVorgo Ko031 Ko034 Ko035 Sl039 Ko047 Ko056 Ko076 Ko086 Br051 Ko093 Ha093 Ko103 Sl101 Ko105
BeltWaistHome Ko031
BootsFeetHome Ko038
Damaged M-16-A1 rifle
(from Lauren/Vampire Philadelphia)
DuffelParakeet Valley Ha040
M-16 50-bullet clip, full
Emptied, full Ko062
PocketParakeet Valley Ha040
(from Lauren/Vampire Philadelphia)
Small heavy sack of gold diktar
Describes them as a “decorative medallion” Ko060
Several hundred, -10 converted to local currency Vorgo Mystery Ko060
“Several” more converted to local currency Vorgo Mystery Ko067
DuffelMary Piper Sea Ko052 Ko085 Ko086
Sextant, well-made, for sighting and plotting starsBackpackMary Piper Sea Ko053 Ko054 Ko076 Ko086 Sl105 Ko127 Ko128 Ko130
Large quantity cut & polished Emeralds, from large crate uncut
Some the size of a golf ball Ko113
BackpackMary Piper Sea Ko053 Ko054 Ko055 Ko060 Ko085 Ko086
“Handfuls” of precious stones
Diamonds, rubies, sapphires, others the names of which he couldn’t quickly guess
Converts “a few” to “a substantial amount” of Terranova computer credit. Ko088
DuffelMary Piper Sea Ko056 Ko060 Ko086
Several heavy gold chainsNeckMary Piper Sea Ko056 Ko060 Ko065 Ko073 Ko086 Ko116 Ko117 Ko127 Sl136
Silver ring, fine blue star sapphireFingerMary Piper Sea Ko056 Ko086 Ko117
Museum events calendarDuffelVorgo Mystery Ko059
ID
Visa card, Drivers license (picture and signature Ko061), Military ID
WalletHome Ko060 Ko061
Currency, Vorgo Mystery World five thousand seven hundred and change
Spent for: 4 boxes pistol bullets, 700 M-16 rounds Ko062
Crossbow, crossbow harness, quiver, target and hunting quarrels, a “few hundred” Ko062
Fatigues Ko062
Tip maid, bellboy Ko064
-3000+, most of remaining cash Ko067, -50 tip for pickup
More cash for additional diktar sale Ko067
Pays hotel bill in advance Ko068 tips in restaurant Ko073
Regular salary, automatic deposit Ko077
Used for scrap paper Ko129
PocketVorgo Mystery Ko061 Ko065
WalletPocketHome Ko061
Pistol bullets, 4 boxes @50 =200, 20 reloads
-30 reload three clips Ko062
Replenished some from quartermaster in Race Wars Ko104
SuitcaseVorgo Mystery Ko062 Ko104
Rifle bullets, 700 rounds
-200 reload four clips
Replenished some from quartermaster in Race Wars Ko104
SuitcaseVorgo Mystery Ko062
Crossbow
stainless steel spring, cantilever quick loading system, comfortable trigger
HarnessVorgo Mystery Ko062 Ko105
Crossbow harnessOver BackpackVorgo Mystery Ko062
QuiverHarnessVorgo Mystery Ko062
50 Target QuarrelsSuitcaseVorgo Mystery Ko062
80 Hunting QuarrelsSuitcaseVorgo Mystery Ko062
20 Hunting QuarrelsQuiverVorgo Mystery Ko062
Green Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery Ko062 Ko108 Sl136
Green Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery Ko062
Sand Fatigues Shirt-Jacket-PantsWornVorgo Mystery Ko062 Ko085 Ko097 Ko127
Sand Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery Ko062 Ko085
Arctic Fatigues Shirt-Jacket-PantsSuitcaseVorgo Mystery Ko062
Suitcase
Solid enough for him to sit on it Sl106
RolledVorgo Mystery Ko063 Sl100 Ko104 Sl103 Sl105
Bowie Knife with sheathBeltVorgo Mystery Ko062 Ko086 Ko105
Business card, Krannitz the StupefyingWalletVorgo Mystery Ko064
Ranging Binoculars
Batteries included Ko068
Does not work with night vision Ko132
BackpackVorgo Mystery Ko067 Ko097
Starlight Vision
High-sensitivity electronic television camera compiling images from faintest differences in darkness
Can be used with one eye
Batteries included Ko068
Helps in fog Ko105 but not much Sl105
Does not work with ranging binoculars Ko132
HeadVorgo Mystery Ko067 Ko069 Ko097 Ko098 Ko105 Ko108
Parabolic listening system
Hands-free with stereolocation capability
Pair of parabolic dishes stick off the sides like Dumbo’s elephant ears
Works with the vision system
Batteries included Ko068
HeadVorgo Mystery Ko067 Ko069 Ko092 Ko093 Ko094 Ha095 Ko097 Ko098 Ko100 Ko101 Ko105 Ko108 Sl152
Sniffer
Detects airborne impurities, matches them expandable database, molecular analysis of gasses and particulates
Clip to backpack or collar or somewhere, run wire to eyepiece, red light flashes in corner for alert
Push button on box to display info through eyepiece, clear it and it remains clear until the air changes significantly
Can be used with built-in screen instead of eyepiece
Lets you name things not already listed, rename things to help you understand them, create hazard list from benign to immediate hazard, constantly monitors Oh Two
Batteries included Ko068
ShirtVorgo Mystery Ko067 Ko092 Ko097 Ko098
Bullet-proof Vest
One of the finest made
WornVorgo Mystery Ko067 Ko068 Br052 Ko105
Watch??Home? Ko067
Tax ID, Dr. Ezekiel SmithWalletVorgo Mystery Ko076
Solar powered recharger for blaster power packs
Takes a long time under efficient artificial lights Ko104
SuitcaseVorgo Mystery Ko078 Ko079 Ko083 Ha092 Ko103
Duplicate power pack for blasterPocketVorgo Mystery Ko078 Ko079 Ko083 Ha092 Ko093
Duplicate power pack for blasterPocketVorgo Mystery Ko078 Ko079 Ko083 Ha092 Ko093
Doctorate of Physical Sciences
For work in artificial gravity and kinetic energy
SuitcaseVorgo Mystery Ko082 Ko083 Ko097 Sl093 Ko132
Certificates of Continuing Education (several) for seminars in medical fieldsSuitcaseVorgo Mystery Ko084
Trinary handheld readerSuitcaseTerranova Habitat Ko088 Ko089 Ko093 Ha093 Ko094 Ko131
“A lot” of blank cartridges for trinary reader
Filled “many” from engineering and medical sources.
Includes comprehensive data on ship they are boarding Ko091
SuitcaseTerranova Habitat Ko088
Power pack charger, power adaptive
Detects properties of incoming current and adapts for the right output.
Can charge 1, 2, or 3 power packs simultaneously.
BackpackRace War Ko104
Gold chain, engraved
  In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Ko147
Gold chain, engraved, duplicate
In Arabic, “In appreciation for services graciously rendered to the Twin Rivers Caliphate”
WornTwin Rivers Sl153

Known Exclusions

Does not swear; remembers the taste of soap in his mouth when he comes close. Ko023
Knows little about siege engines, ballistae, catapults.
Never attended college Ko044
Does not have as much as thirty thousand gold diktar
No experience with artillery Sl098
Does not have a robe Ko103
Minimal knowledge of explosives Ko124
Borrowed a pen from Zeke Ko129
Only one space blanket Ko129
Not lactose intolerant Ko129

World List
Stage 3
Ko097 Ko116

  1. NagaWorld:  killed by unidentified attacker in glass city
  2. Mary Piper Space:  killed by grenade blast Ko105
  3. Sherwood Forest:  killed by arrow to throat Ko105
  4. Quest for the Vorgo:  killed by attacking undead Ko105
  5. Parakeet Valley:  killed by spear thrust Ha044 Ko105 Ko131
  6. Mary Piper Sea:  Killed in sinking ship by explosion Ko056 Ko105
  7. Vorgo Mystery:  Ko057 killed by exploding experimental kinetic artillery blaster Ko084 Ko105
  8. Terranova Habitat Ko085 killed by vacuum. Ko105 Ko131
  9. Race War:  Ko097 killed by stray artillery Sl115 Ko116 Ko137
  10. Fort Porthos:  Ko116 killed by exploding bomb Ko124 Ko137
  11. Twin River Valley:  Ko125

Identified Characteristics


Conserves supplies Ko001 Ko034
More comfortable around black people Ko002
Avoids alcohol and any other substance that will “mess with my head” Ko004 Ko082 Ko123
  Recognizes its value in disinfecting beverages Sl110 Ko129
  “…a clear head is often essential to survival at unexpected times.” Ko118
Prefers to tell the truth Ko004 Ko097 Ko099 Ko114 Sl114 Ko126 Ko141
  Will allow someone to believe an erroneous conclusion of their own Ko127 Ko141
Misses his large extended family Ko005 Ha038
Likes his aunt’s chocolate chip cookies, but not her religious fanaticism Ko005
Learned to shoot as a boy from his uncle Ty Ko005
Angry at pirates for taking his eye Ko006
Believes that mortal lives are precious, more so than his own temporary visits Ko007 Br111
  Believes that you need good reasons to kill a man Ko107
Deduces from small details when features are consistent with the presence of something like a human Ko008 Ko097
Believes freedom and justice are everyone’s war Ko014 Ko104
Always finds naturalistic explanations for supernatural manifestations, cf. Atheism
  Does not believe in luck Ko113
  Does not believe in magic, but believes in psychic abilities Sl132 Ko133
Chooses not to make enemies Ko018
Prefers to be overly wary over being caught unaware Ko023
Made nervous by graveyards Ko023 Ko057
Familiar with sports and uses sport-based athletic moves Ko007 Ko024
Laughed at horror movies Ko025
Maintains his cool in close combat Ko032
Notes that some things that happen are unlikely in the extreme Sl038
Will not refuse to do what someone else has done Ko039 Ha041
Does not like to be indebted, even for a favor Ko067
Still worries about costs of things despite now being wealthy Ko068
Not interested in working on a space program Ko083
Has a theory for why versers sometimes appear together Ko086 Br045 Ko090
Likes high-tech worlds for showers, laundry, meals, safe beverages Ko088 education Br054
Acts a gentleman Ha089
Has an example of telepathy from Lauren’s use Ko091 Ha093
Sees no function for love between immortals Ko098
Notices the color of people, and believes that to be important Ko100
Came to regard Slade, Lauren, and Derek as family Ko110
Willing to gamble with his life but not his money, because if he lives he’ll need his money Ko118
Tries to avoid the entanglements and complications of relationships Ko120
Fears being buried alive Ko134

Personal History

Joseph Wade Kondor was a bachelor, a U. S. Soldier, a medic, versed out by some type of military experiment.  In NagaWorld, he was killed by a giant spider; he didn't get a good look at it beyond shooting it.  His stay in NagaWorld was probably short; there is no evidence he saw anything other than the spiders in the glass city.  His Uncle Ty was a hunter and a woodsman, first mentioned in Sherwood Forest.  He had an Uncle Whit who used witticisms and proverbs, first mentioned while he was seeking the Vorgo.  He doesn't often curse or swear; his mother washed his mouth out with soap for doing so, and he remembers.

Versed out because of army electronics experiment using scriff, about the year 2000 Ko085.

In Mary Piper (beta) he was able to hide among the crew for some time by borrowing some clothes and pretending to be one of them.  When caught, he used the "strange woman in a bar" explanation for his presence.  Following an accident, his left eye was replaced by a Meritronics Cybereye.  The controls for it are on the inside of his left forearm.  He can adjust the range of the rod-like sensors to receive light at a wider or narrower range of frequencies, and adjust each of three sets of cone-like sensors to almost any radio frequency, perceiving these as red, blue, and green.  He is teetotal, avoiding alcohol and any other substance which affects his mind more than caffeine.  In the end, he caught a grenade so that a friend, Walters, would not be hit by the blast.  It was during that event that he began to realize how precious the lives of indigs were.

He has an Aunt Zakiya, in her mid-thirties, younger than his mother, who tried to get him to go to church, and made good chocolate chip cookies.  Uncle Ty taught him to shoot and gave him his first gun, and also taught him about hunting.  Uncle Whitney, his grandfather's brother, is married to Aunt Mary.  There was lots of extended family and friends around.

He was named for his grandfather Ko059

Joined by Lieutenant Ezekiel “Zeke” Smith leaving Fort Porthos Ko137

Multiverser Novel Support Pages

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