Stories from the Verse
Multiverser Novel Support Pages

Lord Filp Character Sheet
Leaving Verse Three, Chapter One

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This is an attempt to capture for reference a character paper snapshot of the character Filp, a supporting character in the Multiverser novels who debuts in Verse Three, Chapter One and returns...that would be telling.  This character sheet includes everything that is confirmed about him, plus a few extrapolations, in that first book, and thus represents him as he is in the chapter in which he is buried.

The picture was dug up on the Internet as an approximate image of him; it's not perfect, but is reasonably close.

Some of this information is extrapolated based on the milieu and the author's perceptions of the character.

To assist the referee, some entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "S" for Slade; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to his name, you read here that it appears in S009, and on the index page for the novel you search for the text "Slade 9" and that will take you to the link for that chapter.  Obviously the chapters beginning "K" are Joe's story, and thus "Kondor", and those beginning "H" are Lauren's story, "Hastings".  The first novel ends with Kondor 41, Slade 42, and Hastings 43.

Lord Filp

A.K.A.: Filp

ATTRIBUTESAVERAGED ATTRIBUTES
1@5Persuasion2@1Ranged Strike Value (RSV)
1@8Charisma1@9Martial Strike Value (MSV)
1@5Animal Magnetism1@7Target Value (TV)
1@6Damage Value
1@7Strength
1@7StaminaBIAS LEVELS
1@7Resistance4@1Tech
1@1Density0@1Psi
0@0Mag
2@1Flexibility7@3Bod
2@3Agility
2@4Hand/Eye
BEST RELEVANT ATTRIBUTE
1@5Intellect1@7Tech (Intellect/Intuition/Ed Level)
1@7Intuition1@9Psi (Persuasion/Intuition/Will Power)
1@3Education Level1@7Mag (An-mag/Intellect/Intuition)
1@9Will Power2@3Bod (Strength/Agility/Will Power)

WEAKNESSES:
Born in low-tech high-mag fantasy world.

PHYSICAL DESCRIPTION:
Height: 
Weight: 
Current Hair Style: 
Hair Color: 
Age: 
Eye Color: 
Facial Hair:  None
Birthmarks, Tatoos, or other unusual markings:  None
Other Description: 

SKILLS:

TECH

3@2Pick LocksTech 3@2Djinni Quest S003 S011 S019
1@5Operate CrossbowTech 4@1Djinni Quest S011
?@???Tech X@XDjinni Quest
1@2General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
Tech 5@0Home
1@1Math Theory
LevelSkill Areas
1 to 2Counting & Shape Identification
3 to 6Arithmetic and Euclidean Geometry
Tech 4@0Home
1@3Math ApplicationsTech 4@0Home

PSI

2@5Language (English)Psi 0@0Djinni Quest
1@10Training, Thief SkillsPsi 0@1Djinni Quest S011 S019

MAG

?@?Mag ?@?

BOD

X@XHuman Standard Sensory Package
(2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)
Bod 0@XHome
X@XHuman Standard Body Package
(2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3)
Bod X@XHome
3@1Thief Package
Awareness B0@3, Increased Auditory Perception B0@4, Increased Balance B0@4, Move Silently (Stealth) B0@6, Hide (Stealth) B0@6, Escape (Stealth) B0@6, Pilfer (Delicacy) B0@8, Jimmy Door (Delicacy) B0@8
Bod X@XDjinni Quest S002 S003 S011
2@5Detect traps and secret doorsBod 0@3Djinni Quest S003
3@1Climb walls and ropesBod 1@3Djinni Quest S003 S011 S019
2@5Ride HorseBod 3@0Djinni Quest S010
2@1Garrote attack
Base lethal, only attack in minute
Bod 7@3Djinni Quest S003

Equipment

PackPack
Leather armor, dark brown long vest, sleeves, leggings, squeaks a bitWorn/storedDjinni Quest S001
Lock picksPocketDjinni Quest S003 S011 S019
Rope, 50'PackDjinni Quest S003
BackpackBackDjinni Quest S003
GarroteBeltDjinni Quest S003
Crossbow, oversized, for launching grappleDjinni Quest S011
GrappleDjinni Quest S011
Oil, for locksPocketDjinni Quest S011

Known Exclusions

Did not know what a “chimney” is S002.

World List
Stage 0

Djinni Quest, his home world.

Identified Characteristics

Tends to be suspicious--wants to kill a stranger who might know about the bottle S002.
Tends to be impatient S002.
Afraid to be in the rear S003.
Usually afraid S003 S004 S006

Personal History

Descended from Baron Rolgar of Corlander, his great great great great grandfather S002.  Thanks to Slade’s wishes, he knows everything about every wish ever granted by any djinni, was granted all that was given to Petrof of Salminia (fortune, castle, army), and is forever known as friend and ally of the djinn and of the Caliph of the West Wind S005.

Married Wen, the local barmaid, and had numerous children of which a daughter and a son are mentioned.

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