Stories from the Verse
Multiverser Novel Support Pages

Ashleigh Beam Character Sheet
After Con Verse Lea

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This is an attempt to capture for reference a character paper snapshot of the character Ashleigh Beam, a major character in the Multiverser novels who debuts in Con Verse Lea.  This character sheet includes everything that is confirmed about her, plus a few extrapolations, in those books, and thus represents her as she is at the end of the ninth Multiverser novel.

The image here is an approximation of her appearance.

To assist the referee, most entries include at least one coded reference to a chapter or chapters in which the item is mentioned; thus by cross-referencing with the story you can determine the details.  The chapters are identified by which character's story is being told, and thus most of those here begin with "Be" for "Beam"; this is followed by a three-digit number indicating the chapter number for that character, not the chapter number for the book.  Thus if you want to find the first reference to the character, you read here that it appears in Be024, and on the index page for the fifth novel you search for the text "Beam 24" and that will take you to the link for that chapter.  Obviously the chapters beginning "Ko" are Joe's story,and thus "Kondor", those beginning "Ha" are Lauren's story, and thus "Hastings", those beginning "Sl" are Bob's story, "Slade", those beginning "Br" are Derek's story, "Brown", and those beginning "Ta" are the new character Tomiko "Takano".

Ashleigh Beam Be121 Be122

A.K.A.:  Viper, outlaw identification name Be121 Be122 Be153

A.K.A.:  Missus Ashleigh Beam Be157

ATTRIBUTESAVERAGED ATTRIBUTES
1@7Persuasion2@4Ranged Strike Value (RSV)
1@5Charisma2@2Martial Strike Value (MSV)
1@6Animal Magnetism1@10Target Value (TV)
1@9Damage Value
1@9Strength
2@1StaminaBIAS LEVELS
2@1Resistance10@1Tech
1@2Density0@1Psi
0@2Mag
2@2Flexibility7@7Bod
2@3Agility
2@4Hand/Eye
BEST RELEVANT ATTRIBUTE
1@10Intellect2@4Tech (Intellect/Intuition/Ed Level)
2@4Intuition2@4Psi (Persuasion/Intuition/Will Power)
1@9Education Level2@4Mag (An-mag/Intellect/Intuition)
1@10Will Power2@3Bod (Strength/Agility/Will Power)

WEAKNESSES:

PHYSICAL DESCRIPTION:
Height: 
Weight: 
Current Hair Style: 
Hair Color:  Red Be024 Be118
Age:  Teenager B120
Eye Color: 
Facial Hair: 
Birthmarks, Tatoos, or other unusual markings: 
Other Description:  looks like a highly-skilled teenager Be120 very attractive and fit Be121

SKILLS:

TECH

1@4Basic Camping SurvivalTech 0@1Dark Honor Empire Beta Be130
1@5TentsTech 2@3Home Be139
2@5Pick LocksTech 3@2Dark Honor Empire Beta Be142
1@1Operate RifleTech 6@1Dark Honor Empire Beta Be136
2@5Repair PistolTech 6@2Dark Honor Empire Beta
2@10Disable Electronic SecurityTech 10@1Dark Honor Empire Beta
@General Science
LevelSkill Areas
1Control of Fire, Leather work, Pottery
2The Wheel, Woodwork, Cloth and Rope
3Inclines, Levers, Stonework
4Pulleys, Gears, Soft Metals
5Water Power, Hard Metals
6Lathes, Precision Tools, Explosives
7Steam and Pressure Power Systems
8Motors and Motor Fuels
9Electricity, Synthetics
10Electronics
11Computers, Planetary Travel
12Robotics, Nuclear Power, Genetic Engineering
Tech @0Dancing Princess

PSI

2@5Language (English)Psi 0@0Dark Honor Empire Beta

MAG

1@1Theology:  Emperor WorshipMag 0@1Dark Honor Empire Beta

BOD

X@XHuman Standard Sensory Package (2@5 Touch and pressure sensitivity B0@0, 1@5 Chemical sensitivity B0@1, 1@7 Gas & particular sensitivity B0@1, 2@2 Pain B0@2, 1@6 Heat sensitivity B0@3, 1@5 Cold sensitivity B0@3, 2@1 Photosensitivity B0@4, 1@8 Auditory perception B0@4, 1@6 Balance B0@4, 2@5 Focus B0@5, 1@2 Tactile imaging B0@5, 1@8 Pitch discrimination B0@6, 1@8 Stereo directional sense B0@7, 2@5 Color perception B0@8, 2@8 Depth perception B0@8)Bod 0@XDark Honor Empire Beta
X@XHuman Standard Body Package (2@3 Manipulate Object B0@1; 1@1 Generate Pheromone Signal B0@2; 2@7 Generate Sound Signal B0@2; 2@3 Sitting B1@0; 2@1 Rise to All Limbs B1@1; 1@5 Multi-legged Crawl 2mph B1@3; 2@5 Stand Erect B2@1; 2@1 Walk at Walking Speeds 3mph B2@4: 1@10 Jog 3mph B3@3; 1@5 Dash 300˘ B3@4; 1@5 Sprint 990˘ B3@5; 1@5 Run 71/2 mph (one mile/eight minutes) B3@6; 1@1 Ground-based Rolling B4@1; 1@5 Reaching Jumps 10˛ B5@1; 1@5 Low Obstacles 12˛ B5@1; 1@3 Running High Jump 4˘ 6˛ B5@3; 1@5 Standing Long Jump 6˘ B5@3; 1@2 Running Long Jump 9˘ B5@3)
Walking Be033
Bod X@XDark Honor Empire Beta
2@5Stealth StalkingBod 0@6Dark Honor Empire Beta
2@1Stealth Moving UnnoticedBod 0@6Dark Honor Empire Beta Be151
2@3Stealth HidingBod 0@6Dark Honor Empire Beta Be151
2@4ClimbingBod 1@3Dark Honor Empire Beta
2@4Crawl at Walking SpeedsBod 1@4Dark Honor Empire Beta
2@7Quick StandBod 4@4Dark Honor Empire Beta
2@4Fall Impact Absorption
-DC on all falls and related impacts.
Bod 4@6Dark Honor Empire Beta
2@4Great Jump
uses attack, RS/5' up and/or away, may turn in air to selected facing, +10 die mod for distance. (Level 2 doubles distance die mod and distance.)
Bod 5@6Dark Honor Empire Beta
2@5Bars & RopesBod 6@2Dark Honor Empire Beta
2@4Tightrope WalkingBod 6@4Dark Honor Empire Beta
2@3Bars & Ropes Contact StuntsBod 6@4Dark Honor Empire Beta
2@2Bars & Ropes Non-contact StuntsBod 6@5Dark Honor Empire Beta
2@3Tightrope Contact StuntsBod 6@6Dark Honor Empire Beta
2@1Rope/Trapeze TransferBod 6@6Dark Honor Empire Beta
2@3FlipsBod 6@7Dark Honor Empire Beta
2@2Tightrope Non-contact StuntsBod 6@7Dark Honor Empire Beta
2@1Tightrope SpeedBod 6@8Dark Honor Empire Beta
2@10Steal Initiative
allows the skilled user to act before an opponent.
Bod 7@1Dark Honor Empire Beta
2@8Modern Ninja-doBod 7@1Dark Honor Empire Beta Be132 Be134
2@8Personal PistolBod 7@1Dark Honor Empire Beta Be142 Be145
2@8Fast Draw Pistol
allows the skilled user to draw his gun and use it in the same motion.
Bod 7@1Dark Honor Empire Beta
2@4ShurikenBod 7@1Dark Honor Empire Beta
2@8Fast Draw ShurikenBod 7@1Dark Honor Empire Beta
1@7Pepper BlowerBod 7@1Dark Honor Empire Beta
1@1Fast Draw Pepper BlowerBod 7@1Dark Honor Empire Beta
2@2Grappling HookBod 7@1Dark Honor Empire Beta
2@7Rear Kick
basic attack annoying (+DC) RF1 attacks opponent behind.
Bod 7@1Dark Honor Empire Beta
2@7Foot Sweep
tactical, opponent must make agility check (RF=S/D/N) to avoid falling, takes (unmodified) annoying damage on fall.
Bod 7@2Dark Honor Empire Beta
2@6Fallen Fighting
positional, untargeted success roll to activate, allows any known attacks or maneuvers (including Great Jump) once successful.
Bod 7@2Dark Honor Empire Beta
2@6Panoramic Awareness
intensified senses can detect visible objects or opponents in any direction, roll to negate surprise.
Bod 7@2Dark Honor Empire Beta
2@6Fighting Blind
intensified senses allows combat in total darkness or otherwise completely obscured vision at a –5 penalty, which includes invisible opponents.
Bod 7@2Dark Honor Empire Beta
2@5Solid Punch
intensified damage: damaging (+DC), standard attack, RF1, -10SM.
Bod 7@3Dark Honor Empire Beta
2@4Missile Escape
special dodging, success avoids any known missile attack, untargeted roll RS-SM, -10 SM against high-velocity high-tech weapons. +10 if martial weapon used.
Bod 7@4Dark Honor Empire Beta
2@4Improvise Martial Weapon
allows character to use objects at hand as martial weapons.
Bod 7@6Dark Honor Empire Beta
2@4Improvise Missile Weapon
allows character to use objects at hand as missile weapons.
Bod 7!6Dark Honor Empire Beta
2@3Choking Grasp
special damage, opponent stamina check once per minute (multiply time for stamina level) for RS/20 minutes unconsciousness, no damage, countered by successful attack.
Bod 7@7Dark Honor Empire Beta Be120

Equipment

2 .45 caliber ninja pistols
damaging, RF10, ten bullet clip, reload 0:12, range 10':30':70':150':+2/3'.
HolstersDark Honor Empire Beta Be123 Be142
2 holsters for pistols, backBackDark Honor Empire Beta Be123
10 Shurikens
damaging, RF1, range 0':10':20':30':+10/3', where 0 indicates no point blank range.
Hidden pouchesDark Honor Empire Beta Be123
Pepper blower
annoying with tactical applications, RF1, single shot, reload 3:00, range 2':4':7':10':+10/1', requires target resistance check to avoid temporary incapacitation due to blurred vision and convulsive sneezing. Damage if indicated is to eyes or respiratory tract.
Hidden pouchDark Honor Empire Beta Be123
Grappling hook
damaging, RF ˝, tactical use to be adjudicated by the referee, usually attached to 15' silk cord, sometimes to a light chain.
WaistDark Honor Empire Beta Be123
Black clothing resembling ninja
with hidden pouches
Sleeved shirt, gloves, pants, footwear, headcovering showing only the eyes, loose-fitting Be121
WornDark Honor Empire Beta Be120 Be123 Be134 Be148 Be150
KimonoCartDark Honor Empire Beta Be123 Be150
SandalsFeetDark Honor Empire Beta Be123 Be150
BackpackBackDark Honor Empire Beta Be133
Provisions, unspecifiedBackpackDark Honor Empire Beta Be133
Rifle, bolt action .45 caliber, 6 bullets in the stock
0:06 reload per bullet, RF4 20':100':250':500':+1/5' dangerous
Shoulder strap Be145
CarriedDark Honor Empire Beta Be136
Small hand-drawn cartPulledDark Honor Empire Beta Be137
Camping cookwareCartDark Honor Empire Beta Be137 Be140
Food:  cheese, salt, rice, porkCartDark Honor Empire Beta Be137
2 two-gallon water jugs, fullCartDark Honor Empire Beta Be137
Tent
Complicated, multi-part wooden staves, chains for ridge support, heavy guy lines.
CartDark Honor Empire Beta Be139
Lock picks, packPocketDark Honor Empire Beta Be142 Be145

Known Exclusions

No sex education Be121
No knowledge of assembly lines or mass production Be124
No knowledge of inns or hotels, aware of pubs, taverns, and bars for the nobility in the cities Be126
Never saw pencils, graph paper, or maps.
Does not wear protective gear that might impede her movements. Be138
Avoids exposure to fragrant smoke such as cigarettes, because the smell negates surprise. Be139

World List
Stage 1
Be156
Versed out of Dark Honor Empire Beta when Beam is killed Be155

  1. Zombie Apocalypse Be156

Identified Characteristics

Very dangerous Be128

Personal History

Married Beam in Dark Honor Empire Beta Be120.  Her parents are Warren Gunsmith Be142 and Amanda Be123.  One of her outlaw contacts was known as Cougar Be141.  Her father’s brother is named Richard; the brothers never talk.

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