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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Mitzu Assault
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Mitzu Assault
Mitzu Assault
This style was designed under Multiverser rules and published in Multiverser:  The Second Book of Worlds, and as such does not comply with AD&D martial arts rules.
Form:
Method:
AC:
Att:
Dam:
Body Part:
Special Maneuvers: 
One of three styles used by the young martial artist in Bah Ke'gehn, this one focuses on power.
Type of Style: 
Slow Aggressive Weapon-utilizing
Basic Attack Form: 
Kick
Defensive Modifiers: 
-10 SM
Attack Multiplier: 
1 (One)
Offensive Modifiers: 
+15SM
Body Part: 
Legs and Feet
Weapons Taught: 
Bo Stick (Staff)
 Special Maneuvers:  5
Rear Kick B7@1
Axe Kick B7@3
Spinning Kick B7@3
Leaping Kick B7@3
Simple Disarming B7@5
Basic Style  Basic Style balances strong +15SM attacks through kicks and a base damaging bo stick with decent -10SM defense.  It is weapon-utilizing, and works with or without the two-handed weapon.
Untitled  The Untitled may have mastered two maneuvers.  These will almost always include the Rear Kick, plus one of the three intensified damage kicks, most likely the Axe Kick, but possibly the Spinning Kick or even the Leaping Kick.
Master  The Master achieves professional ability in a second of the powerful kicks.
Honored Master  The Honored Master generally has mastered all three of the kick attacks.
Most Honored Master  The Most Honored Master learns to use the bo stick to disarm an opponent with the Simple Disarming maneuver.
Overall  Overall the style is built to do damage without letting down protection.  It has no ring competition maneuvers, no disabling, and no sensory training, although it does have a disarming ability at mastery.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.