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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Tsingaka
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Tsingaka
Tsingaka
Popular with fighters, as they get the armor class advantage and two powerful maneuvers, as well as the small damage bonus, while it costs only three slots, and thus is quickly mastered.
Form:
Soft
Method:
Weapon
AC:
-4
Att:
x1
Dam:
d2
Body Part:
Hand and Arm
Any Weapon
Damage by Base 2 Column
Special Maneuvers:  2
Popular with fighters, as they get the armor class advantage and two powerful maneuvers, as well as the small damage bonus, while it costs only three slots, and thus is quickly mastered.
Type of Style:
Slow Defensive Weapon-dependent
Basic Attack Form:
Weapon
Defensive Modifiers:
-15SM, -15DM
Attack Multiplier:
1 (One)
Offensive Modifiers:
None
Body Part:
Hand and Arm
Weapons Taught:
All Standard Oriental Martial Arts Weapons
 Special Maneuvers:  2
3 Steel Cloth (M) Great Jump B5@6
5 Leap (HM) Improvised Cloth Weapon B7@6
Basic Style is single attack and weapon +2 damage, but AC is -4.  Any weapon can be used. Basic Style is single attack and unmodified weapon damage, but Defense is a -15 sit-mod and a -15 damage mod.  All weapons are taught.
Untitled knows no maneuvers. Untitled has not mastered any maneuvers.
Master knows Steel Cloth (3), which makes it possible to rearm if disarmed. The Master usually learns Great Jump.
Honored Master adds Leap (5), which permits escape and change of position. The Honored Master adds the other maneuver, Improvised Cloth Weapon.
Overall this style is focused on the single purpose of providing the weapon-oriented fighter with a few useful tools for emergencies.  Defense is good, but attacks are slow and damage limited.  Further, the style has no attack if disarmed, no disarming, stunning, disabling, or limited field (ring competition) combat maneuvers.  It lacks Blind Fighting and All-around Sight.  The abilities of its declared practitioners may be exactly predicted.  It is much more a utility kit for fighters than a combat or dueling style. Overall this style is focused on the single purpose of providing the weapon-oriented fighter with a few useful tools for emergencies.  Defense is good, but attacks are slow and damage limited.  Further, the style has no attack if disarmed, no disarming, stunning, disabling, or limited field (ring competition) combat maneuvers.  It lacks Fighting Blind B7@2 and Panoramic Awareness B7@2.  The abilities of its declared practitioners may be exactly predicted.  It is much more a utility kit for fighters than a combat or dueling style.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.