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Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Miyagido
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Miyagido
Miyagido 
Powerful attacks and damage and the optional weapon use make this otherwise simple style effective.  The early use of One Finger and Levitation is an attractive plus.
Form:
Hard/Soft
Method:
Kick
AC:
-3
Att:
x2
Dam:
2d4-1
Body Part:
Foot
Lajatang
d10+d8-1/d10+d8-1
Sai
2d6-1/d4+d6-1
 Special Maneuvers:  5
Powerful attacks and damage and the optional weapon use make this otherwise simple style effective.  The early use of Untouching Push B7@8 and Levitate P4@8 is an attractive plus.
Type of Style:
Fast Defensive Weapon-utilizing
Basic Attack Form:
Kick
Defensive Modifiers:
-15 SM
Attack Multiplier:
2 (Two)
Offensive Modifiers:
+5 SM
Body Part:
Foot
Weapons Taught:
Lajatang, Sai
 Special Maneuvers:  5
1 Feint Rear Kick B7@1
1 Circle Kick Fake B7@2
3 Backward Kick (M) Spinning Kick B7@3
3 One Finger (HM) Untouching Push B7@8
6  Levitation (MHM) Levitate P4@8
Basic Style is double attack and 2d4-1 damage, and AC is -3.  Lajatang does d10+d8-1/d10+d8-1.  Sai does 2d6-1/d4+d6-1.  Weapons may attack only once per round. Basic Style is double attack with a +5 sit-mod, and a defensive sit-mod of -15.  The Lajatang is a fast dangerous weapon.  The Sai is a damaging weapon with a +5 sit-mod.
Untitled can have up to two maneuvers.  Feint (1) throws away one attack to gain +2 to hit on the next.  Circle Kick (1) does 4d4-2 damage. The Untitled can master up to two maneuvers.  Rear Kick is usually the first of these, followed by the tactical maneuver Fake.
Master knows all these plus exactly one more.  Backward Kick (3) does 2d4-1 on an opponent directly behind.  One Finger (3) is effective in limited field (ring competition) combat, and increases in effect, possibly damage, with level, at a distance of one foot per level. The Master usually adds the intensified damage Spinning Kick.
Honored Master knows all of these. The Honored Master gains control of the Untouching Push, enabling combat at range.
Most Honored Master adds Levitation (6), which requires a full turn to initiate and rarely affects dueling. The Most Honored Master learns the psionic ability to Levitate.
Overall the style has excellent combat potential, focused on hitting hard.  The Feint/Circle Kick or Feint/Weapon attack combinations are particularly strong.  It has no maneuvers specifically designed to disarm, stun, or disable, and its best dueling tool requires Master status.  Although it can strike behind, it lacks All-around Sight and Blind Fighting. Overall the style has excellent combat potential, focused on hitting hard.  The Fake B7@2/Spinning Kick B7@3 or Fake B7@2/Weapon attack combinations are particularly strong.  It has no maneuvers specifically designed to disarm, stun, or disable, and its best dueling tool requires Master status.  Although it can strike behind, it lacks Panoramic Awareness B7@2 and Fighting Blind B7@2.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creatin a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.