Your contribution via Patreon or PayPal Mekeeps this site and its author alive.  Thank you.

Martial Arts
Martial Arts Styles and Related Rules...
Martial Arts Style:  Kwai Chiang Kain
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Kwai Chiang Kain 
Kwai Chiang Kain 
A martial arts weapons style with a short list of useful maneuvers. 
Form:
Hard/Soft
Method:
Weapon
AC:
-3
Att:
x2
Dam:
d3
Body Part:
Hand and Arm
Any Weapon
Damage by Base 3 Column
 Special Maneuvers:  6
A martial arts weapons style with a short list of useful maneuvers. 
Type of Style:
Fast Defensive Weapon-dependent
Basic Attack Form:
Weapon
Defensive Modifiers:
-15 sit-mod
Attack Multiplier:
2 (Two)
Offensive Modifiers:
None
Body Part:
Hand and Arm
Weapons Taught:
All Standard Oriental Martial Arts Weapons
 Special Maneuvers:  7
1 Weapon Catch Missile Escape B7@4
1 Meditation/Missile Deflection Following Finger B7@4
2 Weapon Breaker (M) Seize Weapon B7@5
2 Sticking Touch (HM) Break Weapon B7@5
3 Steel Cloth Improvised Cloth Weapon B7@6
3 Paralyzing Touch (MHM) Paralyzing Strike B7@7
Alert Rest B10@2
Basic Style gets double attacks and weapon +3 damage, and AC is -3.  Any weapon can be used. Basic Style gets double attacks and weapon-based damage, and Defense is a -15 sit-mod.  All weapons are taught.
Untitled can have up to two maneuvers.  Weapon Catch (1) can disarm an opponent.  Neither Meditation (1) nor the Kensai/Shukenja Variant Missile Deflection (1) affect duels. The Untitled may have up to three maneuvers.  These usually begin with the defensive Missile Escape and the tactical Following Finger.  In addition to these, one of the disarming maneuvers Seize Weapon or Break Weapon are usually learned.
Master knows all these plus exactly one more.  Weapon Breaker (2) is a more effective disarming tool.  Sticking Touch (2) is difficult to break and gives -2 AC, +2 to hit, making AC -5. The Master adds another manuever, usually the other disarming maneuver.
Honored Master knows all these, possibly one more.  Steel Cloth (3) is an effective weapon at d4+d6-1/2d6-1 which can be used for Weapon Catch and Weapon Breaker.  Paralyzing Touch (3) completely disables a humanoid opponent for up to an hour. The Honored Master usually gains professional proficiency in Improvised Cloth Weapon, enabling him to use the style with materials at hand.
Most Honored Master knows all of these. The Most Honored Master will almost always add the Paralyzing Strike disabling maneuver.
The Most Highly Honored Master incorporates Alert Rest into his abilities.
Overall the style has good AC and attacks, with disarming and disabling abilities.  It lacks limited field (ring competition) combat maneuvers, All-around Sight, and Blind Fighting. Overall the style has good Defense and attacks, with disarming and disabling abilities.  It lacks limited field (ring competition) combat maneuvers, Panoramic Awareness B7@2, and Fighting Blind B7@2.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.