Alignment Quiz

Books by the Author

This brief ten-question quiz concerns your character's alignment. The referee has spent a great deal of time considering the various alignments, just exactly how they think, and since your adherence to your alignment can affect your adventure grade, which in turn can cost you training money, it behooves you to consider carefully what your character's alignment is, what he believes, and how that will at times affect his conduct.

The method is simple. Each of the questions is followed by four answers. You must read the answers, and rank them from the one which is most like your character to the one which is least like your character. You must so rank each answer for each question; there can be no answers not ranked, and no tied answers. The first five questions have the beginning of a sentence, followed by four possible completions. The last five questions have four statements related to an issue. In each case, rank the choices from most to least like your character.

As far as how to answer, remember two things. First, this is to be answered from the perspective of your character, and not from your own view. You may disagree strongly with your character, or believe he is a little one-sided on some issues; but it is the character's answer to the question which matters. Second, alignment is not a character trait or a byword or a club. Alignment is a belief system, a core value in a theological philosophy of life. This is, at the heart, what your character believes the world is or should be like. It affects his life, because he will try to be what he thinks the world should be. But you must remember that the character's alignment is something he believes in, and that it therefore has an articulable content which distinguishes it from any other alignment at the theoretical level. Even when your character agrees with a character of a different alignment as to the correct course of action, it is usually for a different reason. These questions attempt to get to those reasons.

Enter your Character's name:

1) By adventuring, I am primarily...

a) doing my part to put things right.
b) rescuing the weak and helping the helpless.
c) enjoying the thrill of the dangers faced.
d) acquiring wealth and power through this experience.

2) Were I not fit for an adventuring class, I would most likely be...
a) a man-at-arms in a nearby castle.
b) a bandit raiding the countryside.
c) an herbalist treating the sick.
d) a hermit living alone in the wilderness.

3) My hero is...
a) Robin Hood.
b) King Arthur.
c) Atilla the Hun.
d) Darth Vader.

4) I see myself more as...
a) a soldier.
b) a hero.
c) an adventurer.
d) a rogue.

5) At the end of a successful venture...
a) I kill everyone and take the loot.
b) the party leaders begin planning another venture.
c) I look for ways to help others.
d) We say goodbye to each other, and I go relax my way.

a) Careful planning is the surest way to assure success.
b) Opportunities come to those flexible enough to grasp them.
c) One should always be ready to help others.
d) Look out for number one.

a) If people were free, crime would disappear.
b) Prosperity for all is only possible where crime is controlled.
c) Government makes it possible for the best people to rise to the top.
d) The function of the police is to oppress those who are just trying to survive.

a) No creature can ever claim ownership of any other creature.
b) Stronger creatures use slavery to take advantage of the weak.
c) Slavery is a reasonable solution to certain economic problems.
d) Some people deserve to be served by others.

a) The government which governs least governs best.
b) The one who always does good need not fear the law.
c) Without law, society would collapse.
d) Any situation can be made to work to one's own advantage.

a) Each of us has a duty to all of us.
b) Each of us has a duty to our country and its government.
c) Each of us has a duty to himself.
d) There is no duty common to all.