The weight, cost, and availability of weapons is covered under Step 20: Buy Equipment, specifically on the Equipment: Weapons page. Other information is on these tables; I regret that it is not complete--one of my books has been damaged beyond reclamation, and I'm piecing together a few torn pages to get information from it. If anyone sends me corrected information, I will add it as I am able. The designation "MJY" indicates a rule or interpretation used at the MyWorld table but not part of the official rules. Ranges are in game inches, listed in the Multiverser format short:medium:long, except as indicated.
| Weapon | Type |
|
Size | Special Information | |
| S/M | L | ||||
| Aklys | Thrown/Melee |
d6
|
d4
|
|
Range 10 foot (rope to recover)
Entangling attack |
| Atlatl | Missile |
d6
|
d6
|
|
Range 3:6:9, fires javelins |
| Arrow--
Armor Piercer |
Missile |
d4+1
|
d4
|
|
Bow ranges
MJY gives +1 to hit |
| Arrow--
Frog Crotch |
Missile |
d6
|
d3
|
|
Bow Ranges
Used to cut cords |
| Arrow--
Humming Bulb |
Missile |
d2
|
d2
|
|
Bow Ranges
Signals up to 1 mile distant d3 as a flaming arrow without signaling |
| Arrow--
Leafhead |
Missile |
d8
|
d6
|
|
Bow Ranges
MJY penalizes -1 to hit |
| Arrow--
Standard |
Missile |
d6
|
d6
|
|
Bow Ranges |
| Axe, Battle | Melee |
d8
|
d8
|
4'
|
|
| Axe, Hand | Melee/Thrown |
d6
|
d4
|
1.5'
|
Ranges 1:2:3 |
| Bardiche | Polearm |
2d4
|
3d4
|
5'
|
|
| Bec de Corbin | Polearm |
d8
|
d6
|
6'
|
|
| Bill-Guisarme | Polearm |
2d4
|
d10
|
8'
|
|
| Blowgun/Needle | Missile |
1
|
1
|
4'-7'
|
Ranges 1:2:3 |
| Bolt--see Quarrel |
|
|
|||
| Bo Stick | Melee |
d6
|
d4
|
5'-7'
|
Martial arts capable
In occidental rules, d3 against L |
| Boku-toh | Melee |
d4
|
d2
|
3'
|
Wooden Practice Katana
MJY: Proficiency presumed with katana MJY: Specialization distinct from katana |
| Bow, Long Composite | Bow | Ranges 6:12:21 | |||
| Bow, Long | Bow | Ranges 7:14:21 | |||
| Bow, Short Composite | Bow | Ranges 5:10:18 | |||
| Bow, Short | Bow | Ranges 5:10:15 | |||
| Caltrop | Special |
1
|
d2
|
Portable ground spikes
MJY: Hard boots protect MJY: Proficiency not required for use |
|
| Chain | Melee |
d4+1
|
d4
|
5'-10'
|
Martial arts capable
Entangling attacks |
| Chijiriki | Melee |
d6
|
d8
|
7'-10'
|
Two-handed
Spear or flail attack modes |
| Chopsticks | Melee |
d3
|
d2
|
0.5'
|
|
| Chu-ko-nu | Bow | Ranges 5:10:15
Repeating Crossbow |
|||
| Club | Melee/Thrown |
d6
|
d3
|
3'
|
Ranges 2:4:6 |
| Crossbow, Hand | Bow | Ranges 2:4:6
Drow weapon |
|||
| Crossbow, Heavy | Bow | Ranges 8:16:24
Fire Rate 1/2 |
|||
| Crossbow, Light | Bow | Ranges 6:12:18 | |||
| Dagger | Melee/Thrown |
d4
|
d3
|
1'-1.5'
|
Ranges 1:2:3 |
| Daikyu | Bow |
7'
|
Ranges 7:14:21 | ||
| Dart, Blowgun | Missile |
d2
|
1
|
Ranges 1.5:3:4.5 | |
| Dart, Thrown | Thrown |
d3
|
d2
|
|
Ranges 1.5:3:4.5 |
| Fang | Martial Arts |
d6
|
d4
|
3'
|
Elephant goad |
| Fauchard | Polearm |
d6
|
d8
|
8'
|
Dismount opponent on any hit |
| Fauchard-Fork | Polearm |
d8
|
d10
|
8'
|
Dismount opponent on any hit |
| Flail, Footman's | Melee |
d6+1
|
2d4
|
4'
|
|
| Flail, Horseman's | Melee |
d4+1
|
d4+1
|
2'
|
|
| Fork, Military | Polearm |
d8
|
2d4
|
7'
|
Dismount opponent on any hit |
| Garrot | Backstab |
d4
|
d6
|
3'
|
Choking attack surprise from behind
Stout collar negates Not used in combat |
| Glaive | Polearm |
d6
|
d10
|
8'
|
Double damage set against charge (L) |
| Glaive-Guisarme | Polearm |
2d4
|
2d6
|
8'
|
Dismount opponent on any hit |
| Grenade | Thrown | Ninja weapons--various effects
Ranges 1:1.5:2 |
|||
| Guisarme | Polearm |
2d4
|
d8
|
6'
|
Dismount opponent on any hit |
| Guisarme-Voulge | Polearm |
2d4
|
2d4
|
7'
|
Dismount opponent on any hit |
| Gunsen | Melee |
d3
|
d2
|
1'
|
Martial Arts Capable |
| Halberd | Polearm |
d10
|
2d6
|
5'
|
Two-handed axe |
| Hankyu | Bow | Ranges 5:10:15 | |||
| Hammer | Melee/Thrown |
d4+1
|
d4
|
1.5'
|
Ranges 1:2:3 |
| Hammer, Lucerne | Polearm |
2d4
|
d6
|
5'
|
Dismount opponent on any hit |
| Harpoon | Melee/Thrown |
2d4
|
2d6
|
6'
|
Ranges 1:2:3
Entangling attack |
| Hook Fauchard | Polearm |
d4
|
d4
|
8'
|
May dismount or topple opponent |
| Javelin | Melee/Thrown |
d6
|
d6
|
3'
|
Double damage set against charge (L) |
| Jitte | Martial Arts |
d4
|
d2
|
1'-1.5'
|
|
| Jo Stick | Melee |
d6
|
d3
|
3'
|
Martial arts capable |
| Kama | Melee |
d6
|
d4
|
2'
|
Ninja weapon |
| Katana | Melee |
d10
|
d12
|
3'
|
MJY: proficiency extends to Bokutoh |
| Kau Sin Ke | Martial Arts |
d8
|
d6
|
4'-6'
|
Whipping chain |
| Kawanaga | Melee |
d3
|
d2
|
8'
|
Ninja weapon
Grappling hook Entangling attacks |
| Kiseru | Melee |
d4
|
d2
|
2'
|
Martial arts capable
Iron smoking pipe |
| Knife | Melee/Thrown |
d3
|
d2
|
1'
|
Ranges 1:2:3 |
| Kumade | Polearm |
d4
|
d3
|
6'
|
Ninja weapon
Climbing pole |
| Kusari-gama | Melee |
d6
|
d4
|
2'
|
Ninja weapon
Entangling attacks Two-handed weapon |
| Kyoketsu-shogi | Melee/Thrown |
d4
|
d4
|
6'
|
Ninja weapon
Entangling attacks Near silent when used Thrown use referenced but not defined |
| Lajatang | Melee |
d10
|
d10
|
5'
|
Martial arts capable |
| Lance, heavy | Polearm |
2d4+1
|
3d6
|
14'
|
Double damage in mounted charge
Mounted use only (except Cavalier) |
| Lance, light | Polearm |
d6
|
d8
|
10'
|
Double damage in mounted charge
Mounted use only (except Cavalier) |
| Lance, medium | Polearm |
d6+1
|
2d6
|
12'
|
Double damage in mounted charge
Mounted use only (except Cavalier) |
| Lasso | Thrown |
0
|
0
|
10'-20'
|
Ranges 1:2:3
Entangling attack May dismount or topple opponent |
| Mace, footman's | Melee |
d6+1
|
d6
|
2.5'
|
|
| Mace, horseman's | Melee |
d6
|
d4
|
1.5'
|
|
| Mace, Oriental | Melee |
d6+1
|
d6
|
3'
|
|
| Man Catcher | Polearm |
d2
|
d2
|
8'
|
Two-handed weapon
Tatget must be near man-sized |
| Metsubishi | Special |
0
|
0
|
Ninja weapon
Pepper blower Range 3' |
|
| Morningstar | Melee |
2d4
|
d6+1
|
4'
|
|
| Nagimaki | Polearm |
d6
|
d8
|
5'-8'
|
Horseman's Naginata |
| Naginata | Polearm |
d8
|
d10
|
8'
|
Glaive |
| Needle | Special |
1
|
1
|
Ninja weapon
Fired from mouth Concealed in mouth May be fired in bursts |
|
| Nekode | Melee |
d4
|
d3
|
0.5'
|
Ninja weapon
Climbing claws |
| Ninja-to | Melee |
d8
|
d6
|
2'
|
Ninja weapon
Scabbard usually has special features |
| Nunchaku | Martial Arts |
d6
|
d6
|
2'
|
|
| Parang | Melee |
d8
|
d8
|
2'
|
Heavy machete |
| Partisan | Polearm |
d6
|
d6+1
|
7'
|
|
| Pellet Bow with Bullet | Bow |
d4+1
|
d6+1
|
Range 6:12:18 | |
| Pellet Bow with Stone | Bow |
d4
|
d4
|
Range 6:12:18 | |
| Pick, Footman's Military | Melee |
d6+1
|
2d4
|
4'
|
|
| Pick, Horseman's Military | Melee |
d4+1
|
d4
|
2'
|
|
| Pike, Awl | Polearm |
d6
|
2d6
|
18'
|
|
| Quarrel, Hand | Missile |
d3
|
d2
|
Hand Crossbow Use
Drow weapon |
|
| Quarrel, Heavy | Missile |
d4+1
|
d6+1
|
Heavy Crossbow Use | |
| Quarrel, Light | Missile |
d4
|
d4
|
Light Crossbow Use
Chu-ko-nu Use |
|
| Ranseur | Polearm |
2d4
|
2d4
|
Disarm on hit v. AC8
Double damage set against charge (L) |
|
| Sai | Martial Arts |
d4
|
d2
|
1'-1.5'
|
|
| Sang Kauw | Martial Arts |
d8
|
d6
|
3'-5'
|
May include shield function |
| Sap | Backstab |
d2
|
d2
|
0.5'
|
5% per point Strength of knockout
Helmet negates effect |
| Scimitar | Melee |
d8
|
d8
|
3'
|
|
| Shaken | Thrown |
d4
|
d4
|
Ninja weapon
Similar to a shuriken Range 1:2:3 |
|
| Shakujo yari | Melee/Thrown | Spear concealed in Bo Stick
Used in either form Martial arts capable |
|||
| Shikomi-zue | Melee/Thrown | Ninja weapon
Bo Stick changes to Spear May switch forms in combat Martial arts capable |
|||
| Shuriken, large star | Thrown |
d6
|
d4
|
Ninja weapon
Range 0.5:1:2 |
|
| Shuriken, small star | Thrown |
d4
|
d4
|
Ninja weapon
Range 0.5:1:2 |
|
| Shuriken, spike | Thrown |
d4
|
d3
|
Ninja weapon
Range 1 |
|
| Siangkam | Martial Arts |
d4+1
|
d4
|
1'
|
Iron Arrow |
| Sling with Bullet | Missile |
d4+1
|
d6+1
|
Range 5:10:20 | |
| Sling with Stone | Missile |
d4
|
d4
|
Range 4:8:16 | |
| Sode garami | Polearm |
d4
|
d3
|
6'
|
Ninja weapon
Sleeve entangler |
| Spear | Melee/Thrown |
d6
|
d8
|
5'-10'
|
Two-handed weapon
Double damage set against charge Martial arts capable |
| Spetum | Polearm |
d6+1
|
2d6
|
8'
|
Disarm on hit v. AC8 |
| Spiked Buckler | Melee |
d4
|
d3
|
1'
|
Shield function
Usually used as off-hand weapon |
| Staff, quarter | Melee |
d6
|
d6
|
6'-8'
|
|
| Staff Sling with Bullet | Missile |
2d4
|
2d4+1
|
4'
|
Range 0:6:9
No targets closer than 3 |
| Staff Sling with Stone | Missile |
d8
|
2d4
|
4'
|
Range 0:6:9
No targets closer than 3 |
| Sword, Bastard | Melee |
2d4
|
2d8
|
4.5'
|
Two-handed weapon
May be used one-handed as Long Sword |
| Sword, Broad | Melee |
2d4
|
d6+1
|
3.5'
|
|
| Sword, Falchion | Melee |
d6+1
|
2d4
|
3.5'
|
Includes sabre |
| Sword, Khopesh | Melee |
2d4
|
d6
|
3.5'
|
May impede opponent attack
May bring down opponent |
| Sword, Long | Melee |
d8
|
d12
|
3.5'
|
Most common sword in occident |
| Sword, Short | Melee |
d6
|
d8
|
2'
|
|
| Sword, Two-handed | Melee |
d10
|
3d6
|
6'
|
Two-handed weapon |
| Tetsu-bishi | Special |
d4
|
d4
|
2"
|
Ninja weapon
Oriental caltrops MJY: Proficiency not required |
| Tetsubo | Melee |
d8
|
d8
|
4'
|
Martial arts capable
Two-handed weapon |
| Three-piece rod | Martial Arts |
d6
|
d4
|
6'
|
Two-handed weapon |
| Trident | Polearm |
d6+1
|
3d4
|
4'-8'
|
|
| Tui-fa/Tonfa | Martial Arts |
d6
|
d4
|
2'
|
Millstone handle |
| Uchi-ne | Melee/Thrown |
d4
|
d4
|
Short heavy javelin
Range 1:2:3 Commonly carried by nobles |
|
| Voulge | Polearm |
2d4
|
2d4
|
8'
|
|
| Wakizashi | Melee |
d8
|
d8
|
2'-3'
|
Small sword
Often with matching katana |
| Whip | Melee |
d2
|
1
|
8'-20'
|
Entangling attack |
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