Tag Archives: Writing

#89: Novel Confrontations

This is mark Joseph “young” blog entry #89, on the subject of Novel Confrontations.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse)–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole),
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18),
  3. #82:  Novel Developments (which continued with coverage of chapters 19 through 27),
  4. #86:  Novel Conflicts (which continued with coverage of chapters 28 through 36).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0089Camp

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 37, Hastings 56

I needed to bring back the clue about the acorn.  It was going to be important in the third book, and so it needed to be remembered.  Using it in passing to get to the marble made sure it was mentioned without being emphasized.

The eyesight trick had a lot of uncertainty to it.  For one thing, it hadn’t occurred to me that the first thing she was likely to do was create light, and so all this preparation for fighting in darkness was unimportant.  Also, I thought I might use it in the end scenario, but I didn’t really have any idea how (and in fact I didn’t).  The whole black and white versus color thing was interesting to me, but not terribly useful but as a way of making it seem like something was happening while they waited.


Chapter 38, Kondor 54

The luck of the dice gave me a string of potentially disastrous situations, and the opportunity to have Kondor worry about whether he was ever going to reach civilization with his crate.

The idea that Kondor can tell himself he is not superstitious simply because in thinking about whether or not his emeralds were the cause of recent events he does not use the words “luck” or “curse” shows the shallowness of his antisupernaturalist views.

The customs problem was an afterthought, something to keep the story going.


Chapter 39, Brown 13

The camp routine was built from my own camp memories.

Bob is a conglomerate person, but somehow I think that John Walker is a significant part at least of his temperament.  But John is not terribly religious.

Bill always calls to mind Bill Friant, so he’s big, powerful, slow-moving, kind-hearted; I don’t know if Bill goes camping.  The pack was there so Derek could take it with him (remember, Derek needs a pack).

Pete isn’t anyone.  Neither is Ralph, although I knew a Robert Schwartz back in elementary school (in Scotch Plains, through the ’60’s) who may have contributed a bit to this one.

My mom always liked the copper enamel jewelry; I often wish I could make it at home.

I had briefly considered the possibility of the dungeon master killing the players, but it was so lame and unrealistic an idea I didn’t stay with it more than a few seconds.  However, it led to the idea of the anti-gaming kid doing it.  Also, I created the player interests to match the murders at this point–except for David, whom I had already created as a lifeguard so he could patch the tire.  The story characters were then matched to the game characters in a way that captured a bit of each personality (I thought) and also fit with the murders.  And I introduced Michael as the anti-gaming character.

The game is clearly Dungeons & Dragons, although it never says so.  Roll your own fate is more something we say in Multiverser games, but it applies here as well.

Mary Healy was the name of the old lady who lived next door to us in the ’80’s.  I think I took the name Marybeth from one of my wife’s high school friends I had met briefly but who was often in her stories.  She was just a name.

Having Derek learn to use a bow was supposed to open into the use of the weapon in the future, but the situation didn’t arise until the third book (and it only occurs to me now that it will).


Chapter 40, Hastings 57

The extended scripture from Romans 8 was thought too long to use in combat by the editor of the first novel; yet it was so strongly defensive I wanted to continue using it.  The solution seemed to be to run it against unrelated physical actions which would enable her to pronounce the words while fighting.

I had not decided whether another vampire should appear that night or not; but on reflection it seemed once they had prepared for it such an appearance would not add to the story.


Chapter 41, Kondor 55

The customs interruption was a sudden inspiration; it would help to have something go wrong, and this seemed ideal.

The difference between studying for credentials and studying for knowledge was something I learned in college.


Chapter 42, Brown 14

It seems to me that I went on a treasure hunt during an overnighter at a Y.M.C.A. day camp.  I remember the counselors went with us, and that there was a problem about the clues being in the wrong places.  I didn’t actually create counselors for this story, but these were older kids and it didn’t seem a problem to let them go on their own.

It was important that the boys were always separating when they ran from place to place, because it meant no one knew where any of them were at any moment.


Chapter 43, Kondor 56

I suppose that my ship-to-ship combat ideas are a combination of playing Pirates (a computer game) and watching a few swashbucklers like Captain Blood.

I don’t think I’d considered this as an opportunity to remove Kondor from this world right away.  It was more an afterthought once the combat began, that I could find a colorful way to remove him, and ultimately I’d gotten all I could from this scenario and needed to move forward.

In the early ’80’s during a D&D game, Bob Schretzman lent me a book about ships of this period.  I don’t remember much about them, but tried to put what I recalled to good use.

My father-in-law had a ring with a star sapphire which she remembered being silver; it was supposed to go to my wife after his death and she had wanted to give it to me on our twenty-fifth anniversary, but it was too small for my smallest finger and got put away to await a day when we could afford to size it (it turned out to be gold).

Joe is of course going through the stage two dream state as he comes into his next world; the imagery of the dead comes from his surroundings.


Chapter 44, Brown 15

Derek’s story was heating up, and Lauren’s was slowing down, so I jumped him ahead of her here.

Michael bringing the nurse is actually the first real clue to this mystery.  He was supposed to find the camp director, and let Bill get the nurse.  He brings the nurse because he knows that Bill is dead.

The mention of the defibrillator was difficult.  Derek’s story has to reflect Derek’s thoughts and observations, as it is from his perspective; the use of the proper name for the device in the direct narrative seemed to break that.  I tried to capture his perception by calling it a “portable electric shock thing” and then parenthetically stating that he didn’t know the name for defibrillator.

The mention of Pete playing the archer is another clue, pointing to the game as the motive.


Chapter 45, Hastings 58

Lauren’s story had a couple of serious problems at this point.  I couldn’t let her kill Horta, because she had already faced him in the future; I couldn’t let her kill Tubrok, because he was now my villain for the future scenario.  However, somehow I had to establish her as Laurelyn of Wandborough, Mystic of the Western Woods, so I couldn’t allow them to kill her, at least, not yet.  Thus I have them escape.

Lauren here invents a new psionic skill from consideration of two other psionic skills.  It is part of the process that makes her mind skills a bit more credible to the reader:  she doesn’t simply decide she wants to do something, she thinks through a way to do it.

When I created Garla at this moment I did not know what I would do with her in the future; I just needed a werewolf, and I needed a reason to put Lauren in a cave in the woods, and this did the job.

The cave was a sudden inspiration.  I was thinking at that moment in terms of a place for Lauren to wait; but I was also going to need a place for her to live for an extended time, to create the legend of Laurelyn of Wandborough I needed, and the cave suited that.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#86: Novel Conflicts

This is mark Joseph “young” blog entry #86, on the subject of Novel Conflicts.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse)–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole).
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18),
  3. #82:  Novel Developments (which continued with coverage of chapters 19 through 27).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0086Ship

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 28, Kondor 51

I skipped Lauren in part because she was ahead of Kondor in stories and I’d already determined that he would be out of the next book; and in part because I’d created a cliffhanger for him and had a story idea pressing on me at the moment which I wanted to pursue.

One of the problems I had with the first draft of the first book was that Kondor’s atheism seemed to start when he encountered Lauren’s Christianity; I did a lot of rewriting to strengthen it earlier.  In this book I did not expect to repeat any of those arguments (been there, done that), but needed to keep his identity as an atheist solid as part of his character.  The debate about whether mythical beasts like sea monsters were a challenge to that belief helped in that regard.


Chapter 29, Hastings 53

Saying that Lauren learned many magics and became a powerful sorceress gave me options to use spells and psionic abilities in the future that had not been established specifically.

I needed to keep her distant from the core of the Arthurian legend as a way of explaining why she doesn’t appear in any of the tales.  She did not need to be entirely gone, just distant enough that no one would wonder that she wasn’t mentioned.

When I mentioned Morgana, I did not realize that she would reappear later in an unanticipated role.

By the time I mentioned the oak forest, I knew what the acorn was.

The healing magic was something she had not done previously, and thus an example of what she was learning.

The idea of having Horta accuse Lauren was a step toward establishing the confrontation I needed to have him kill her; having him flee would give me a viable reason to move Lauren from Camelot to Wandborough.

I chose Sir Sagrimore because he is a known knight for whom there are no familiar stories.  I guessed that in doing this I reduced the possibility that anyone would say I was not representing the knight’s character correctly, as they might with Gawaine, Galahad, Lancelot, Tristram, and other famous knights for whom stories are extant.


Chapter 30, Brown 10

It was during the readthrough of this section that I made a stone block out of the stone wall; it seemed to work better.

John Walker often says, “I’ll sleep when I’m dead.”  I’m not sure whether I ever heard it from anyone else, but it seemed to fit Derek’s situation.

I needed to make the trip take a long time through the swamp even though it could not be so far to the castle, because I needed Derek to be tired enough to fall asleep again.  I didn’t see a fight with a vampire as maintaining the mood of this story, although I wasn’t certain exactly how it would end next.

There was a stupid servant in the version of this played in the game, but he was not so deformed nor so stupid as this one I created.

“Morbius” is a nod to a Doctor Who episode in which some dying scientist has created a body in which he intends to put his brain.  It was the name of the madman, but from that also that of the animated body.

The conversation with the servant gives a lot of clues about the situation, although to some degree the world does not completely make sense.  I used his pauses as if to remember to suggest a number of ideas.  I have since run this world for players and had to expand on a number of aspects, but at this point this was the entirety of the world.


Chapter 31, Hastings 54

Lauren isn’t certain how to track Horta, and neither am I; but I’m also not certain what to do when they find him, so I’m exploring the situation while I look for answers.

It was established in the first book at some point that Lauren had always wanted to move to a more rural location and keep a horse.  It suggests that she is like the many girls who spend time with horses when young.

Lauren’s estimates of how long in the future various events will occur is very inexact; she does not really know what year it is now, only that it is anno domini.


Chapter 32, Kondor 52

There was a part of me that wished I had thought of this idea of trading food for emeralds sooner; but I resisted the urge to back-write it into the story because it didn’t seem realistic in my mind for Kondor to have thought of it sooner.  I thus committed myself to bringing him around the circuit again, and to creating interesting adventures to fill that time.

In-game, travel times are determined by die rolls and by travel (and port) events determined by die rolls.  I was deciding these things based on averages and ranges, and making them a bit shorter due to the fact that Kondor’s travel clock was a significant aid to navigation.


Chapter 33, Brown 11

Oddly, although I had decided that the mysterious host was a vampire, I had not determined how Derek was going to die–that is, the actual death moment escaped me.  Even when he fell asleep, I expected he would awaken and actually face the monster.  But having him not awaken was believable, and saved me the disadvantages of another fight scene.

The introduction of the summer camp world was from the outset intended to be a slasher movie story; but none of the details had yet been determined.


Chapter 34, Hastings 55

I created the comfort bubble with a view to using it in the climactic scenes.  Always there were things I did to prepare for the climax and things that I did to make the current scene work which I later found a way to use.  The comfort bubble was to save their lives and allow the denouement of the story.

When I wrote about Raal’s uncanny ability to spot the undead, I didn’t realize myself that it would lead to his ability to smell them.  But it made perfect sense for a werewolf to be able to smell decay in an undead body from quite a distance, and I needed a way for Lauren to do the same, so this developed from it.

Creating fight sequences is in some ways the most difficult aspect of the writing.  Each has to be distinct, using maneuvers and techniques in ways that don’t sound like she did this again; yet they must also sound consistent with all that has been done before.  It must seem like the same person involved in the battle doing the sort of things he or she usually does, but it must not seem like the same battle over again.  Thus I find myself mixing established bits with variations, and looking for reasons why that which was done successfully last time doesn’t get done exactly the same way this time.


Chapter 35, Kondor 53

The sextant is one of those things that I expect will eventually be useful; I just don’t know when.

I immediately recognized the tension involved in having a crate of uncut gems and a distant place at which to have them done.  It would become a nagging weight on Kondor, for a little while.


Chapter 36, Brown 12

I’ve actually never seen a slasher film.  I was not at all certain as I started how it should play through.  I needed characters and a relaxed atmosphere, and so I set about to create it.

A lot of my camp notes recall my days at Lebanon, a Baptist campground in New Jersey; but very little is even similar.  The bell was near the mess hall, there were separate boating and swimming lakes (but no docks on the boating lake that I recall), plenty of woods and trails, a barn where the craft department was, and two-way radios used to keep people in touch with each other.  Oh, and there was a chapel, and to a degree the major landmarks in my mind are roughly in the same relationship on the map as they were there–except that the cabins are in exactly the opposite direction, beyond the barn rather than beyond the mess hall.

Getting the tire fixed was a good excuse to keep Derek here.  I don’t know that I ever used the bicycle as a means of transportation in this book, and although I thought I might I had no specific case in mind.

Everyone in the game develops something we call a “philosophy of the verse”; eventually they start putting together an idea of what is happening and why.  Derek’s, so far, is that he’s comatose and dreaming.  This notion that he is using his expectations to turn the dreams to nightmares is a good step in that development, and it gives him reason to try to put the horror thoughts to one side for now.

Apart from the biblical reference, Shiloh happens to be the name of the next town over, and of a church there which runs a summer camp not far from here, although the camp is not called “Shiloh”.

David isn’t anyone I remember; he’s more a type of person who seems right at summer camp, a conglomerate of those modest leader types.  My cousin Ron probably contributed significantly here.

Mahwah is the town next to where my parents live.  I don’t know whether I’d mentioned it as his home before, but it seemed a good place for his origin.  Newark also is a city in New Jersey, but it happens to be one in Delaware as well, and I recall there being such cities elsewhere.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

[contact-form subject='[mark Joseph %26quot;young%26quot;’][contact-field label=’Name’ type=’name’ required=’1’/][contact-field label=’Email’ type=’email’ required=’1’/][contact-field label=’Website’ type=’url’/][contact-field label=’Comment: Note that this form will contact the author by e-mail; to post comments to the article, see below.’ type=’textarea’ required=’1’/][/contact-form]

#82: Novel Developments

This is mark Joseph “young” blog entry #82, on the subject of Novel Developments.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse).  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

These were the previous mark Joseph “young” web log posts covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole).
  2. #78:  Novel Fears (which continued with coverage of chapters 10 through 18).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0082Camelot

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 19, Hastings 50

The discussion of magic raises interesting theological issues.  God forbids the kind of magic that calls on spirits other than Himself to work miracles.  The “other kind” of magic, the type in which rituals control supernatural energy directly, simply does not exist.  Yet if it did, there is no argument against its use that does not also apply to technology.  Either God permits us to impact events in the world, or we are wrong to do so; means are a separate issue.  (I address these issues in several of the articles in the Faith and Gaming series at the Christian Gamers Guild website, also available in print.)

I hadn’t really thought about how Lauren would be involved in bringing Arthur to power; these things sort of developed through asking myself what I would do.

Sometime before I began writing the second novel, I knew that Horta and Jackson were both going to kill Lauren at different times–Horta in her Merlin visit, Jackson in the Bethany visit.  I’m not certain when it came to me, but it seemed the route to take.  It also gave meaning to their reluctance to trust her in 2005.


Chapter 20, Kondor 48

I don’t think I’d realized when Evan was shot that Kondor would become the doctor; but the idea worked.

It may seem odd that Joe argues against his own promotion, but ultimately he is really out of place in this world and there are still a lot of things he does not know about how to do medicine on the ship.  I wanted to have to persuade him, because he’s aware of his own shortcomings in that regard, but he really is the best man for the job.

I think that the mention of the lack of a watch that kept time on a ship reminded me, first, that Joe had that travel clock that should run adequately well on the ship, and, second, that such a clock, set to the standard time in Sardic, would be an incredible navigational aid.  I did not at this point know I was headed that direction, but the clock was going to get me there.


Chapter 21, Brown 7

The floor plan in this house owes something to that of my parents’ house in Ramsey; but it has a very different feel in several places.  It’s a bit distorted, too, but I didn’t expect the reader would sense that–or if he did, it would add to the eeriness of it all.  Derek starts upstairs in a left rear bedroom; but there are only windows in the back, so there’s probably another room beyond that.  In addition, the hall continues past that room, again suggesting at least one more.  He makes a left, putting the rear of the house on his left, and walks straight down the hall.  There is another door before he reaches the stairs, and I envision at least one on his right.  But, rather incongruously, the stairs seem to continue straight in front of him.  Yet when he falls down them, he rolls straight toward the front of the house–somewhere he’s made a right turn, yet the hall was always straight.  He lands on what I envision as a flagstone front hall, he notices a lightswitch but not a door.  He now makes effectively a right, headed back parallel to the hall but closer to the front of the house, which is now on his left.  This carries him through the living room, which is open to the hall, and then through the arch into the dining room, which is in the left rear corner of the building–but again, has no windows to the side.  My parents’ house is so designed downstairs, but that the front hall is enclosed and the door quite obvious.  Derek seems to have traveled farther upstairs than down, but he is clearly at the end of the house downstairs, when he seemingly was not when upstairs.  Again, it is the layout of the kitchen and dining room from their house:  the table is beneath the hanging light fixture, a picture window on the rear of the dining room, and a door to the kitchen more toward the living room.  Beyond that door, the kitchen area is largely to the left, much as described, with the refrigerator to the right, and a counter extending into the center of the room to separate the dinette.  At this point the model diverges, as we have reached the line of the stairs and seemingly the edge of the house.  I imagine a basement stair behind a door to the right at the far end, and perhaps another door straight ahead to something else, but in the model there’s a door in the far corner across the dinette which leads to a screen porch.  Derek never sees that far, but is driven back into the kitchen.

Breaking up the journey into pieces let me decide things as they happened and avoid bogging down with planning part of the journey that would never occur.  It also allowed for more tension, as I could consider everything that could go wrong with each bit and then make the move, and then consider again, thus giving the feeling of creeping across the set.

It was then time to do something with all that tension.  Up to now it’s possible that it’s all in Derek’s mind, and as long as it is there, it is a mood built on uncertainty.  The revelation that the ghost is real is a fright, in some ways breaking the mood by confirming our fears.


Chapter 22, Hastings 51

Tubrok came into existence entirely because I needed a reason why Merlin had not killed Horta.  A more powerful enemy seemed the best idea.  Once I had thought of him, I began to get the idea for the grand conclusion of the third book.  That is, I had already determined that Lauren, Bethany, Slade, Shella, and Derek were going to be together fighting something in the vampire world in the future, but now I knew what.

Lauren overlooks the fact that the Horta she sees here will be more than a millennium older when she fights him in the future; she is estimating his power based on her memory of a greatly strengthened future version of him.  Thus Merlin is not so worried as she is.

Tubrok’s strategy came largely from extrapolation from Gavin’s, figuring out what a vampire might try to do to further his own ends in that milieu.  I later saw something similar in the television series Being Human, but that was years after I wrote this and it wasn’t quite the same.

There is a sense in which Lauren has created a predestination paradox by mentioning the sword in the stone:  she has brought from the future an idea that she got from history.  However, we know that she is not from this universe, so it’s not really a problem—we just need to figure out how such a story came into existence in her world, and since we know the story exists we know it can come into existence without the suggestion from the future.

What Merlin teaches Lauren here is something we learned to call SEP invisibility.  It stands for “Somebody Else’s Problem”, and is a sort of psionic trick that doesn’t make you invisible but puts you beneath the level of notice—the way you walk around people on the sidewalk without really seeing them.  Lauren and Merlin do not vanish, but they pass unnoticed because they’ve persuaded the minds around them that they’re not important, not worth noticing.

I back-wrote that teaching moment after the book was finished, because I needed Lauren to have that skill when she arrived in the final world of the book.  I added her using it several times in earlier chapters to get it there, this being the first.


Chapter 23, Kondor 49

The problem about leaving Doctor Evan in Durnmist had two levels.  One was that I needed to figure out what job Kondor would do on the next route, and I didn’t really see continuing the Kondor as Doctor bit too much longer; the other was I needed a plausible reason to keep Evan on the ship if Kondor wasn’t going to be the doctor.

I hadn’t considered what would happen when Kondor got to New Haven; but I thought I’d get things pointed in the right direction for that.

Joe knows the route from having worked the other Mary Piper.  Captain John would assume he just found out from being aboard the ship.


Chapter 24, Brown 8

I had no idea how Derek was going to die in this world; but once the battle got fierce, it was just a matter of playing both sides and seeing what I could cause to happen.

The bit with the glass shards is I think a wonderful poltergeist effect.  They should be falling with him, landing around him.  Instead, they pause in the air high above him, and then target him in rapid flight as projectiles.  I don’t know whether it comes across, but I didn’t want to be too technical about it.


Chapter 25, Hastings 52

The argument about vampires led logically to one of those most difficult questions:  how can you prove that something does not exist?  I particularly like the notion that these magical creatures could exist unknown to her.  I think most people take too much on faith, and don’t realize they’re doing it.

The issue of whether Lauren can use magic to do what she thinks God wants done is a difficult one altogether, and worth bringing up again.  Merlin’s answers are useful; they make it easier to build a diversified sorceress who is yet something of a prophetess, because there’s no conflict between the magics she uses and the mission she pursues.  The answer to the problem seemed to lie in whether there was a difference in kind between doing what you think God wants done and doing it by magic, or whether that was only a difference in style.  I think this conversation, although it didn’t fully convince Lauren, fully convinced most readers.

The idea that criminal accusations had to be made in the king’s courtyard at noon was something that easily sounded right and made it impossible for vampires to make use of the legal system.  I liked it.


Chapter 26, Kondor 50

Oddly, I turned the loop around in my mind when I wrote this.  I somehow envision the ship going east through the northern latitudes at the beginning of the route and then returning west closer to the equator.  The fact is that the major currents do exactly the opposite, going west near the poles and east near the equator, and they do so precisely because of the direction of rotation of the planet.  The only way I could maintain my circle and have it fit with known laws would be to put the major settlements in the southern hemisphere–one too many things to try to explain to the reader.  Thus this passage is always jarring to me, because I expect Kondor to be going east and he claims to be going west.

I might have included the clock bit because my wife is related to the Harrison clockmakers of England, and that might include the John Harrison who solved the longitude problem by building a clock that kept time at sea.  I saw the special on A&E, but now can’t remember whether I’d come up with the idea before that (based probably on some of James Burke’s shows) or because of it.

The GSPS thing was a throwaway.  Not having Bob Slade in this book, I didn’t have the usual anachronistic comments he makes, but Joe sometimes made them as well, so I let him make one here.

I think I was using the game mechanics from the Mary Piper world again to generate events; sea monster is such an event, and dropping a sea serpent into the story here was a fun idea.


Chapter 27, Brown 9

E. R. Jones had run a world for my eldest when he was first playing in which there was a castle in the midst of a swamp, the castle inhabited by what was not so obviously a vampire and his mildly deformed idiot servant.  This world was inspired by that, but all the detail was invented.

I did a lot of camping in my teens, but by the time I was in my twenties I’d had enough of “roughing it” and have not done any tenting since, although I once went to a festival in a pop-up camper.

The mosquito was, I think, prefiguring the real villain of the world.

I mentioned the need for a larger pack, but had not yet solved it.  When I introduced the characters in the next world, I created Bill specifically to be the source of the backpack.

The block was originally a wall; but the wall bothered me.  It couldn’t really look big enough to be mistaken for a cliff and be far enough to take that long to reach.  I changed it on my read through from wall to block, hoping that would work better.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#78: Novel Fears

This is mark Joseph “young” blog entry #78, on the subject of Novel Fears.

With permission of Valdron Inc I am publishing my second novel, Old Verses New, in serialized form on the web (that link will take you to the table of contents).  If you missed the first one, you can find the table of contents for it at Verse Three, Chapter One:  The First Multiverser Novel.  There was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; the last of those for the first novel is #71:  Footnotes on Verse Three, Chapter One, which indexes all the others and catches a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now as the second is being posted I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse).  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There was at this point one similar previous mark Joseph “young” web log post covering this book:

  1. #74:  Another Novel (which provided this kind of insight into the first nine chapters along with some background material on the book as a whole).

This picks up from there, and I expect to continue with additional posts after every ninth chapter in the series.

img0078House

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 10, Hastings 47

When writing the Multiverser rules, I had described “stage two” as “attempting to achieve that higher level of consciousness known to the ancient monks of Tibet as ‘awake’”.  I didn’t use the whole line here, but I still liked the description.  Lauren supposes herself surrounded because her dream-state is overlaying the mossy trees of the new world with the imagery of giant birds from the previous one.

Those who have read the previous book know that there is some connection between Lauren and Merlin.  This is where it starts.

I knew from the beginning of the first book–even before it was going to be a book–that eventually Lauren was going to become Merlin’s pupil.  It was, I suppose, one of those ideas Ed Jones had that he never fully executed; but he credited me for it in a round-about way.  I had been running his character in Multiverser games, and had a crazy idea for a Narnia series.  It would begin with an adventure connected to The Silver Chair, a rather easy one to build an adventure around, but people in the world would recognize him from an earlier visit in the time of Prince Caspian which he had not yet made.  Thus I was going to run him through a series of adventures in this world in reverse chronological order, and tease him in the present with things he was going to do in the past.  He liked the idea so much he had a character named Henry show up and tell me that I was Merlin.  I’ve probably already covered this (I’m writing this history of the ideas entirely out of sequence, so I have not yet written the history of the ideas in the first book that far).  I worked out that I was eventually going to meet Merlin and then later be mistaken for him.  I figured out how to get around the fact that Lauren was a woman (and so could not be mistaken for Merlin), but she was still going to be his student.  It was time to do that.  I knew I needed in this book to train Lauren, give her her other name of Laurelyn, connect her to Wandborough, introduce Bethany as her student, and not make it seem like this was the entire point of the book.  That meant I needed ample time to do other things, and I had to create story lines that led her to these events smoothly.


Chapter 11, Kondor 45

CPR—Cardiopulmonary Resuscitation—was not taught to lifeguards when I took my training, nor part of Boy Scout first aid.  It was not developed until I was starting college, I think, and then it became very popular very quickly.  More recently it has been revised to eliminate the interruption for breaths when working alone, but Joe would have learned the version that was taught at the turn of the century, which is the one I represent here.

My father once commented on that aspect of the history of medicine.  We were taught a couple ways to pump air into the lungs of someone who was not breathing, with Mouth-to-Mouth Resuscitation the most modern of them.  It wasn’t until the 1960s that someone thought to blow air into the lungs of someone not breathing.  I’m guessing that before that they thought that exhaled breath wouldn’t have enough oxygen in it, but there must have been a time before that when they wouldn’t have thought to consider that.

The reaction seemed apparent.


Chapter 12, Brown 4

Derek is working through the process of proving to himself that this nightmare of his present experience is not a dream.  It’s not really that easy to do.

The line “But a wrong is unredressed when retribution overtakes its redresser” is taken directly from Poe’s story.  I was very impressed with it, and brought it over into my dialogue.

When I ran this game for my son, Montresor’s gun was a muzzle-loaded cap-and-ball.  After reading Poe, I moved it up to the early nineteenth century and gave him a revolver, which made more sense as a weapon in Multiverser terms.  It also meant that even if Montresor responded faster than Derek, Derek would have a chance to kill him before dying.

I needed the talking killer; but I needed to make it seem reasonable.  Thus I came upon the idea of moving Derek to a spot where he would not be seen, and letting Montresor spill his guts about the murder as a way of trying to flush him out.  I also wanted Derek to kill the killer, but die in the process, which is a difficult stunt to arrange, but I think I did it.

This is terribly athletic for Derek, but it is an act of desperation in a desperate situation.

It is also improbable in Multiverser that a knife wound would be rapidly fatal; I’m assuming that Derek is teaching himself a kill technique, which he refines in future encounters.

Derek takes the knife with him; it is now his, and becomes his first real weapon even though it’s only a butcher knife.


Chapter 13, Hastings 48

I never explained how Merlin knew anything he knew; at this point, he was just Merlin, Lauren’s teacher for this part of her adventures and part of the mythology of Camelot.  He expects her because by some magic he knew she was coming, but I don’t know how he knew.

When Lauren was working with the parakeet language, my editor became impatient that I was trying to explain why names did not translate, but that was actually a problem—ordinarily names do translate, because they have meanings.  It seems that the parakeet names did not have meanings, but were musical strings identifying individual birds.  Having established then that the names did not translate, I now had to explain why in this case they did.  It was essential to my story of Lauren that she somehow was going to become Laurelyn of Wandborough, and part of that was that I was making the name “Lauren” a shortened form of “Laurelyn”.  The trick was not quite sudden, and took some thought; but it had occurred to me that I could get to Laurelyn from Lauren if I suggested it was the earlier form of the same name, and that the creation of the name Elsbeth (a popular name in fantasy at least) could give me Spellsbreath, which would be a fun name to give her.

As to that, I never checked.  I don’t know that the names are etymologically related at all, but it sounds good.

I also have no idea about the spell that creates the road, and don’t think I ever used it again.


Chapter 14, Kondor 46

Medicine is one of those things that seems almost magical if you don’t know what’s happening, but in this case the doctor is intelligent and experienced enough to figure out what it is that Joe did, and try to learn it.

One of the challenges in front of Joe that I did not want to overlook is that he knows how to do things with much more advanced medicine and equipment, and of course he knows what he learned in Sherwood, but it was pretty likely that there would be medicines and procedures here that “everyone knows” that he had never seen.  He had to be able to learn them without suggesting that he doesn’t know any real medicine—but the CPR incident has moved him forward significantly in that regard, an incidental benefit of an event that was intended primarily as a moment of excitement in what is otherwise a routine storyline.

I briefly contemplated whether Kondor should do the medical advances thing here, so I brought it up thinking my readers would probably also wonder about that.  I found reasons why it would not work, and so was able to avoid telling the same story over again.


Chapter 15, Brown 5

The ghost story I made up out of whole cloth.  It probably has some connection to a lot of haunted house movies that I never saw.

The haunted house was an experiment.  I’d never run it, never really thought much about it, but I wondered whether I could do it.  I later wrote it up for game play, and have used it in convention demos.

The bicycle now came in handy as a reference point for him to track; that part was fortuitous.

I think it was an episode of Seaquest DSV in which the characters were exploring a ghost ship, a haunted sunken passenger liner, and one of them touched a doorknob that was blazing hot but immediately thereafter cool.  I liked the idea, but reversed it to cold, partly because I didn’t want to steal it outright and partly because I think of ghosts as connected more to cold than to heat.

I got the idea at this point of having him pick up souvenirs of each world.  He had the knife from the last world, and I was going to add the blanket from this one.

Part of the trick to this world is that the ghost can do things like slam a door or freeze a doorknob or cause noises, but initially these are all done in a way that admits to being otherwise explained.  Derek has to recognize that there is a ghost here, and until then he will continue to provide rational explanations for everything that happens, or at least attempt to do so.  Providing his rational explanations and maintaining the mood of something eerily supernatural was the challenge through this world.

The house has a shape in my mind that is drawn really from several houses, and ultimately it does not fit into a coherent floor plan.  I attempted to fix this when I made it into a playable world, but it wasn’t too important here.

Versers generally have to find an explanation for themselves.  Lauren chose to believe that God was sending her into worlds to do good, Bob that he was training for Ragnorak, Joe that there was a scientifically explainable accident that infected him with scriff resulting in random travels.  Derek is still exploring possibilities, and the notion that “this is the afterlife, and you’re a ghost” certainly is one.

When I was twelve we moved into a new development, and over the course of the next dozen years there were always houses being erected within a block or two of where we lived.  Being kids, we always explored the building sites on weekends and summer evenings, often collecting scrap wood with which to build tree houses.  I spent a fair amount of that time looking at the way the buildings were constructed, and that nervousness Derek has about the open space where the stairs had not been installed was my own—if I fell into the basement, not only was I likely to be seriously injured, there would be no way for me to climb out again.

There were times when my mother would put clothes on the stairs for us to take to our rooms.  She didn’t do it often, partly because she tended to do the laundry before anyone else was awake, and partly because we weren’t very good about putting the clothes in closets and drawers, but there was a time when I had to check to see if anything piled on the stairs was supposed to go up with me to my room.  I figured Derek had the same experience.

It occurs to me that in my mind’s eye I have a pattern, a floor plan, of Derek’s home.  We never see him there but in his own recollection of the moment his friend broke the game controller and he versed out the first time.  However, I see that as the living room of a house in which we lived briefly on Del-a-vue Avenue in Carney’s Point.  It had a couple of small rooms upstairs, and my mind made one of those Derek’s bedroom.  I don’t see that it ever mattered, but it was part of the character background.

The wait has made Derek the more nervous, and so he rushes as he decides the stairs are safe.  Thus his fall is abrupt.

The wooden floor was an accommodation to the fact that I did not want him seriously injured in the fall.  When I see this stairway, it is the one in my mother’s house in Ramsey, carpeted stairs with a flagstone hall at the bottom.  (The floorplan here is very like that house, but that at the bottom of the stairs there is no door to the left leading into the family room, and there is no front door leading outside, and the archway to the living room is open—my mother’s has folding doors concealing that room.)

I worried about the electronics he was carrying—laptop, video game.  I decided that between the backpack and the blanket these things were probably adequately wrapped such that they could survive the tumble, even though they might have broken, and so since I needed them to survive they did.


Chapter 16, Hastings 49

The uncertainty in regard to the date helps me avoid the problems associated with dating the Camelot stories; all extant accounts are considerably later and highly fanciful, but exactly when any of these people might have lived is debated.

My vision of Merlin’s home probably owes something to Disney’s The Sword in the Stone.

I had by this point worked out what the acorn was.  It was one of those abrupt flashes of realization, but now I had to figure out how to keep it from becoming known before the reveal.

Some of this was rewritten, particularly in reference to Bob Slade, after I had finished the third novel, because I surprised myself there and needed to anticipate that here.

I picked up from C. S. Lewis the notion that it was possible that the myths of Paganism were preparing the world for the coming of the gospel, and perhaps expanded it a bit to suggest that the gods of Paganism were real spirits charged with the care of various peoples in the world until such time as the gospel reached them.  That allowed me to suggest that the gods of the druids were lawfully deities in Britain as servants of God—spiritual mid-level managers running their part of the world to the best of their abilities—and so I didn’t have to make Merlin a Christian for him to work with Lauren.  The idea had been cooking in my mind for many years.  God chose to have the gospel carried by people, not by angels.  There seems a plausibility to the notion that some, at least, of the pagan gods were appointed to care for the nations to whom that message would not yet come.  Lauren’s supernatural presence here might or might not change that.

In a sense, Lauren’s magic is less interesting to Merlin than her technology.  He predates the invention of buttons, and so almost everything she carries is futuristic for him, and thus interesting.

It occurs to me that Merlin uses the Socratic Method; they use it in law schools.  The idea is that you don’t tell the student what you want him to know, you ask him questions that will force him to reach the information himself.  That way you’ve taught him how to think.


Chapter 17, Kondor 47

The idea of a major operation had the appeal that it would be exciting without being more combat (which can only be interesting so many times).  Having it be the doctor who was injured meant first that there would be no question of whether someone else would care for the patient and second that new avenues would open for Kondor, as he would then have more to do in medical.

I read about using microwave scalpels to cauterize spleen injuries in Omni Magazine in the 1980’s; it still sounds futuristic to me, though.  Spleens are so rich with blood that they don’t normally clot and seal.  I included it in Kondor’s bag as a tool from the future.

The blood typing thing, and the notions that the humans aboard the Mary Piper might not be quite as “human” as they appear, is a consideration in a lot of games.  I remember Eric Ashley dropped me in one world where all the proteins were linked opposite to ours, with the result that there was no nutrition in anything I ate.  Here the concern is about matching blood types, and the recognition that there’s not much Joe can do without a lot of research he can’t do.


Chapter 18, Brown 6

Derek connects the sight of an electric light switch with proof of “civilization”, having just come from a nineteenth century home where lanterns and candles were the illumination of choice.

Derek’s internal struggle is part of the tension here.  He can enjoy horror movies because they are not real (he ultimately recognizes this), but he would be terrified if for one moment he thought this was real.

As the ghost begins throwing objects, it starts surreptitiously, trying not to reveal its own existence at this point.  It seems more as if things are falling than that they are aimed.

It occurs to me that I always envisioned Derek as finding his own as a computer whiz.  That’s why he started with the laptop.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#77: Radio Activity

This is mark Joseph “young” blog entry #77, on the subject of Radio Activity.

A very long time ago when The Doors were popular, someone said to me that if the only Doors songs I knew were their hits, I did not know what they sounded like.  I thought at the time that that was ridiculous.  After all, wouldn’t a band’s hits be their best songs, and wouldn’t their best songs be those that were most typical of their sound?  But then, despite the fact that I already anticipated being a famous rock musician (right, me and thirty million other kids) I was only in middle school and had never heard anything by The Doors that didn’t play on pop radio.

I began to understand years later, when I was a disc jockey (and eventually program director) of a radio station and got to listen to all the albums that had any chance of getting airplay in our format–which was a broadly defined and eclectic contemporary Christian music sound, when Amy Grant was probably the biggest name, The Imperials were still popular, Glad debuted as a rock band, and Resurrection Band and Servant were cutting edge.

The Collision Of Worlds album
The Collision Of Worlds album

I probably should have realized it when Petra released Washes Whiter Than.  It was a wonderful Christian rock album, but it had one song on it that was atypical, acoustic guitar picking with multiple vocals in a gentle neo-folk style, called Why Should the Father Bother?  It was the kind of song any Christian radio station could play, even if they were committed to Doug Oldham and The Gaithers or The Speers–and apparently quite a few did, because it shot up the Christian contemporary and MOR (that’s “middle of the road” and is regarded a genre in the radio business) charts.  It was a good song; it was not like other songs on the album, such as Morning Star.  I didn’t get it then, though.  It wasn’t until they released Never Say Die two years later, with songs like Chameleon, Angel of Light, Killing My Old Man–and again one song with acoustic guitar picking and great multiple vocals, The Coloring Song, which jumped to the top of the charts and was heard on radio stations throughout the country.

It was shortly after that that it connected.  We rarely played any Resurrection Band, and had to fight for just about every track.  DeGarmo and Key had some great stuff, but most of it wouldn’t get past our management.  We had been one of the leading contemporary Christian radio stations in the country, but the new management did not think that Christians listened to that kind of music and wanted us to shift toward the mellow.  (They somehow also thought that anyone who liked Christian music was also in the demographic that would love to have a Big Band show in the evenings; that failed dramatically.)  What Petra was doing was releasing an album that primarily appealed to its Christian rock fans, but including one song that would get massive airplay on all those more mellow radio stations, alerting their fanbase that there was a new Petra album out there.  They did the same thing with the title track of More Power To Ya, which had such great rock songs as Judas Kiss and Rose Colored Stain Glass Windows.  Being the eclectic sort of musician that I am, I love those rock songs–but I also love the gentle ones, and recognize that even when we won the battle with our management and got the rock songs back on the air, there were still stations all over the country that could only play the gentle ones, and that’s how news of the new release reached the fans.

It also makes more sense to me now as I consider Collision’s album, Of Worlds.  The two songs which I think are most exemplary of the band’s style, Still Small Voice and Heavenly Kingdom, are also the only two on which Jonathan, not I, sings the lead vocal.  The one that was always most popular with the fans, Passing Through the Portal, is probably furthest from our norm.  The one I was told would probably be the most successful radio hit, Stand Up, isn’t even one of mine.

Of course, in the time since The Doors had hits on pop radio, the music industry and the radio industry have both changed several times.  Today the very concept of buying an album is becoming a relic of the past–people don’t buy albums, they buy the songs they want to hear.  The strategy of getting a song from the album on the air by specially crafting it for airplay is losing ground; people don’t listen to such radio stations as much anymore, and airplay does not have the importance it once did.  The music world is fragmenting, and it is becoming harder to become a world-famous musician simply because it is easier to listen to the music you want to hear and never know anything about the artists who don’t play what you like.  Finding out about new music from your favorite artists is easier, because you can bookmark their web sites; finding out about new artists you might like is more difficult, but you can still join Facebook groups that share your interests, listen to podcasts, and otherwise keep track of very narrow preferences.  I don’t know that I understand the music world anymore; I only understand music.

I’m not quite sure how that helps me now–but maybe it does.  There have been a few times when I have received notes from people who found me because of my time travel movies materials (probably the part of the regular site that gets the heaviest traffic) who then were pleased to discover my gaming or Bible materials; the same can probably be said for those sections, that people who find one part of the site sometimes then discover other parts, and become, if we can use the word, “fans” of my writing more broadly.  Quite a few people are enjoying the serialization of the novels, whatever their original interests in me might have been.  This, then, has the potential to grow the base; if readers link articles on one subject or another on their social media sites, their friends and contacts discover what I’m writing, and some of them discover more than just that article.  In the long term, it might mean more support through the Patreon campaign.  If one web log post gets attention, it inherently promotes other web log posts.  If one law and politics article draws interest, readers find their way to more.  If something goes viral, it’s a shot in the arm for everything–at least a few readers out of thousands will return to see what else is here in the future.  All of that is good.

So here’s hoping that something can become “internet active”.

Thanks for your encouragement and support.

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#76: Intelligent Simulation

This is mark Joseph “young” blog entry #76, on the subject of Intelligent Simulation.

I saw a news item a few hours ago (I linked it from my Facebook page at the time) reporting on the 2016 Isaac Asimov Memorial Debate.  The headline was that Neil DeGrasse Tyson expressed the opinion that there was a “very high” chance that the universe was just “a simulation”.

Director of the Hayden Planetarium Neil deGrasse Tyson speaks as host of the Apollo 40th anniversary celebration held at the National Air and Space Museum, Monday, July 20, 2009 in Washington. Photo Credit: (NASA/Bill Ingalls)
Director of the Hayden Planetarium Neil deGrasse Tyson speaks as host of the Apollo 40th anniversary celebration held at the National Air and Space Museum, Monday, July 20, 2009 in Washington. Photo Credit: (NASA/Bill Ingalls)

Tyson is not alone in his opinion, although it is not the dominant opinion among scientists.  However, the essence of it, that the world we perceive is not real but is a programmed simulation of a reality (something like The Matrix) is not considered to be as ridiculous as it sounds to laymen.  According to the report, Tyson says he would not be surprised if the universe was designed by someone.

I hope he did not use those actual words.  He is cited for defending the notion that the world we know might be a simulation, and thus that someone else is responsible for its existence.  That certainly would mean that someone designed it, and frankly whether or not it is a simulation, I agree with the conclusion (expressed long ago by many, notably William Paley) that someone (at least very probably) designed it.  The reason I hope Tyson did not say those words is for his sake, because he is constantly arguing that “Intelligent Design”–the theory that the universe was created by an intelligent being who had a purpose for the act of creation–is nonsense.  He hosted the second Cosmos television series in large part to refute any notion that anything like God or a god might be responsible for the creation of the universe.

Yet now it seems he wants it both ways:  it is not possible that there might be a creative omnipotent divine being who designed and fashioned the real universe as it is, but that same universe might be an unreal simulation of a reality created by a vastly superior being of some sort, and we might be the equivalent of computer simulated intelligences within it.  How can the one be impossible and the other highly likely?

This warrants further consideration.

At the base of the issue of whether the universe is a simulation is the fact that it is probably impossible to prove it is not.  The characters in the video game do not know that they are characters in a video game, and could not possibly reason their way to the conclusion that there is a reality beyond them (Tron notwithstanding).  I have discussed this some in my (hopefully forthcoming) book Why I Believe:

When I was perhaps fourteen or fifteen, several friends and I created “The Great Meditators Society”, which is probably a silly name for a silly group of young teenagers trying to be intellectual.  Our greatest discussion considered the fact that we could not prove that the world around us existed, that is, that what we thought we knew, even our conversations with each other, were not completely illusory.  It might be, we concluded, that we exist as a floating non-corporeal consciousness—that is, one of us has such existence—and that there is some other being who creates the illusion of a universe and of interactions with other persons, giving us all of our sensory information very like a dream.

If you want me to prove that God exists, it cannot be done; I cannot even prove that you exist.  This we realized as teenagers.  My experience is better if I assume the illusion to be true, but a good artificial intelligence driving a direct-to-mind virtual reality would provide the same outcome.  Cooperation with the rules of the illusion makes the game more enjoyable, but this does not prove the reality of the perceived world.  (I should mention that The Matrix would not exist for decades, and was not part of our discussion.)

We of course were unaware that we were rehashing intellectual ground much more ably covered by others, particularly Rene Descartes.  This was the starting point for his major treatise, in which he went beyond us to doubt his own existence, but then found a basis to believe that he, at least, existed in the one statement he made which is known by most people, “I think, therefore I am.”  That then becomes the starting point for his own exposition of the ontological argument, possibly the earliest and certainly the most basic of the formal arguments for the existence of God, propounded earlier by Athanasius.

Yet with our own efforts at creating artificial intelligence, we are forced to ask whether being able to think demonstrates existence.  Descartes recognized that the proof of his own existence was not in itself proof of his self-perception–that is, he could still be simply one mind interacting with a simulation created by another mind.  He argued beyond that to the existence of God and thence to the existence of the perceived reality, but not everyone accepts his argument.  It could be a simulation.

Yet it cannot be a simulation without the existence of someone–the programmer, the simulator, the Intelligent Designer.  Paley’s Watchmaker is more necessary if the universe is not real than if it is.

Fundamental in the discussion at the scientific level is the idea that we are gradually discovering the rules, that is, how the universe “works”.  The thought is advanced that if we can indeed determine how it works that increases the probability that it is a simulation, since it means that we could create an identical simulation given sufficient technology to implement it.  I find this ironic.  In the foundations of western science is the fundamentally religious tenet that a rational intelligence (the Greeks called it the Logos, “word” or “reason”) designed the universe and created us as similarly rational beings, and thus that sharing to a lesser degree the same kind of rational mind that was responsible for the creation of the world we ought to be able to grasp to some degree how that world works.  Now the science that is based on the assumption that the creator of reality is a rational being in the same sense (to a greater degree) as we are is being turned on its head to say that if we can prove that reality follows rational rules we increase the probability that it is not real.  To some degree, we would be completely unaware that the world followed rational rules had we not begun with the assumption that it was rationally designed to work by rules which were rationally discoverable.  How does demonstrating the truth of the assumption invalidate it?

It is certainly a connundrum for Tyson.  If the world might be a simulation, then it must be intelligently designed.  Every scrap of evidence that supports the notion that someone designed our world as a simulation as equally supports the notion that someone designed it as a reality.

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#74: Another Novel

This is mark Joseph “young” blog entry #74, on the subject of Another Novel.

My first novel went to print now over a decade ago; the second has been languishing, awaiting the financial situation in the publishing company that would permit to committing to printing another book.  That may never happen, so with their permission I am publishing it in serialized form on the web.  I already republished Verse Three, Chapter One:  The First Multiverser Novel that way, and as I did it I also posted a series of “behind the writings” web log posts–the last of them, #71:  Footnotes on Verse Three, Chapter One, indexing all the others and catching a lot of material from an earlier collection of behind-the-writings reflections that had been misplaced for a decade.  Now the second novel, Old Verses New, the one that made it up to the point of needing to be put in publication format and then stopped, is being posted to the web site in the same serialized form, and I am again offering a set of “behind the writings” insights.  This “behind the writings” look definitely contains spoilers, and perhaps in a more serious way than the previous ones, because it sometimes talks about what I was planning to do later in the book or how this book connects to events yet to come in the third (For Better or Verse).  You might want to read the referenced chapters before reading this look at them, or even put off reading these insights until the book has finished.  Those links to the titles will take you to the tables of contents for the books; links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There were numerous similar previous mark Joseph “young” web log posts covering the first novel, but rather than clutter this I’ll refer you to that last one and let you find the others from there.

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History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.


Chapter 1, Hastings 44

I had decided sometime before that I was going to introduce Derek Brown and put Slade on sabbatical for the second book; but it wasn’t until the very end of the first book that I’d decided to have Lauren and Bob together over the span.  That meant Slade would be with her, and I had to find a way to verse her out.  But it also meant I had the opportunity to do some backstory, to bring people up to speed.  That’s where this begins.

Our story begins where we left Lauren and Bob, in the parakeet valley.  When we left, winter was approaching; now it has been on them for some time.  Bob is not going to be in this book beyond his interaction with Lauren at the beginning—as I mentioned in connection with the other book, with the killing of the snake his story has been told, he has become the warrior he dreamed himself to be.  I knew that intuitively at this point, and needed to replace him.  Of course, I really liked Bob, and so I let him cook for a bit and developed a new story for him which begins in the third book—built on fragments from his time on the djinni quest.  Besides, readers missed him.  But for the moment, Bob is a supporting character still present at the beginning of Lauren’s story.

One of the toughest parts of writing a series is that you know that some of your readers read the previous book or books and some did not, and you need to bring the new readers up to date on characters and events without boring the established readers.  That’s what the opening paragraphs are attempting to do regarding Lauren, and indirectly Joe and the verser concept.


Chapter 2, Kondor 42

Very early in the Kondor story I decided that the first book should end with him on the early gunpowder sailing vessel version of that same Mary Piper world in which he had been on the spaceship version.  It was time to continue that story.  There are really two ways people try to explain their presence on the ship in these; one is the drink with the stranger, the other the kidnapping.  Kondor had tried the one, I thought the other would work this time.  Also, the first time he had tried to hide, and it played against him, so this time he took the bull by the horns and introduced himself right away.

The idea Bob raised in the end of the previous chapter about where Joe is “now” segues into where Joe went when he was killed by the sparrow people.  It has been months for Lauren and Bob, and in a sense we’re stepping back to a moment months before, but since, as explained, time doesn’t matter, we can pick up Joe’s story from the moment he came back to life and move it forward from there.

Joe’s concern about being thought a runaway slave is part of his inherent racism—a small hint at his thoughts on the subject, but an important one.

In the age of sail, pilots steer from the aftcastle, because the rudder is in the rear and it is considerably less complicated to put the wheel there.  They are reliant on navigators and deck hands to keep them informed of anything ahead, but the ocean is pretty big and they only really need to see when they are coming into port or trying to approach another vessel.

In game play, it is usually the case that players land in worlds where they know the language, but not always so.  Players develop skills in multiple languages and learn tricks to communicate where they don’t know it, but I keep it simple more often than not.  Somewhere in Doctor Who they suggested the conceit of a “gift of the Timelords”, that enabled anyone traveling with a Timelord to speak and understand whatever languages they encountered without thinking about it.  We don’t do that, and sometimes a language barrier is part of play, but not this time.

To recount, The Mary Piper is a game world from The First Book of Worlds which was designed to illustrate the principle that you can have the same plot and character elements in entirely different settings.  In the book, the “alpha” world is this one, a wooden cargo sailing vessel with simple cannon and muzzle-loaded guns, and the “beta” world is an interstellar spaceship with kinetic blasters and high-tech medicine.  The two worlds work much the same, with simple cultural and technical adjustments (an iceberg becomes a comet, a whirlpool a black hole, and names like “James” and “Donald” become “Jamison” and “O’Donnell”.  We’re going from the high tech version to the low tech version, and that gives Joe some advantages, because he knows some of this world already and just has to look for how it fits.

I never paid attention to the race of any of the crew until I was writing Kondor into things, and realized that he had a race issue.  That meant I had to figure out who was black, not because it mattered to me but because it mattered to him.  I was color blind, but I had to see the world through his eyes.


Chapter 3, Brown 1

When I started playing in playtest in the fall of 1993, my eldest son Ryan, then ten years old, joined the game shortly thereafter.  In the summer of 1995 I started running a playtest game, and my second and third sons, Kyler and Tristan, were two of my five players (the other three Bill Friant, who had played D&D with both Ed and me, Dorian Mantell, who had little experience in games with us, and Chris Jones, who had played in Ed’s Multiverser game before I did and played in quite a few games in a short time).  Kyler was nine and Tristan was seven.  I thus had quite a bit of experience with games starring young boys, and felt it would be good to put one in the book—but not as young as that.

I owe something to my son Tristan for the Derek Brown story.  He had gone to The Cask of Amontillado as his second world, and it had played out in an interesting way precisely because he was a child.  I decided to try it with Derek, although it was different.

Derek Jacob Brown gets his given names from the British actor Derek Jacoby (played Cadfael in the mystery series of that name, better known for I, Claudius).  The surname is from my wife’s family, as I wanted a common surname to go with the rare given names.  Call it a mnemonic device; I never forgot his name.  I also remembered a Doctor Who companion, Perpugilliam “Peri” Brown, who in a very funny moment introduced herself to Brian Blessed’s character as, “Perpugilliam.  Of the Brown,” only to have him react as only Blessed can with a booming surprise, “Of the Brown?!”  I haven’t used that, but I love it, and it contributed to the choice of name.

I am not certain why I did the horror settings for him.  As he developed in my mind, I imagined a string of horror settings beginning with this one.  Part of it was that I saw a potential moral in the idea of coming to grips with the horror worlds, which I eventually included.  Perhaps some was due to Ed Jones’ influence.  He once commented of C. S. Lewis, upon reading That Hideous Strength, that the man could have written horror; he meant that as a compliment.  He also said that my Post-sympathetic Man game world was the most insidious horror scenario he had ever read, and although I had not thought of it as such before that I could thereafter see what he meant.  (Even now I think perhaps I’ll bring Derek to that one of these days; it would work well for him.)  I wondered whether I could write horror.  I never run horror games (although I have since run some of Derek’s worlds as Multiverser worlds at conventions); I don’t know whether I can maintain the required atmosphere.  But my wife said the Derek Brown stories were frightening, and if some others, at least, think so, I’ll be pleased.

Also, I needed to take a different tack, and although both Lauren’s Vampire Philadelphia and Joe’s Quest for the Vorgo were packed with undead monsters, neither of them really had a horror feel—Lauren’s was more a superhero-versus-monsters feeling (like the television version of Buffy the Vampire Slayer, perhaps), and Joe’s a comic horror film (definitely on the order of Army of Darkness).

One of the things that makes the horror work for Derek is that he expects it.  He has seen “all the” horror movies, and knows the tropes, and knows that this is exactly the kind of situation that leads to some kind of horror.  He can’t accept that it’s normal, because horror stories work when things seem normal.

I didn’t want everyone to go the same way; often in the game it’s a computer that gets people.  A video game controller was an idea I’d recognized but never used.

I expected to need the bicycle.  I think I got that from my son Ryan, who brought the lawnmower with him (it was part of his accident) when he versed out, and used it to transport his stuff.  Derek was going to have a lot of stuff, and bicycle baskets would allow him to move it.  A flat tire, at this point, forced him to go to the first house he found.

I was constantly mindful in the Derek stories that I needed to bring back the foreboding periodically, and had to misdirect it as often as I could.  Thus Carlo is introduced as rather frightening.  He is supposed to appear ominous at this point, because that’s how Derek sees him.

Derek was a risk on another level.  People liked Bob Slade, and I was replacing him.  I had to hope that Derek Brown would become as much liked, for entirely different reasons, as the character he seemed to be replacing.


Chapter 4, Hastings 45

The spring scene was very much improvised.  I had not considered it until I started writing it.  I realized that I would have to get out of winter if Lauren was to do anything dangerous.  It also gave me more time for backstory, including the pyrogenesis skill, which I hope gave something of the magical nature of Lauren a bit of an airing.

I am not at all sure at what point I realized that a meadow beside a lake in a valley would be a flood plain in the spring, but it suddenly seemed obvious and gave me some excitement.

The experiment with the rocks actually pinpoints the bias curve of the world rather precisely.  We know that Lauren cannot levitate herself psionically in this world although she can lift others.  Levitation is a 4@8 skill, curve of 12.  She uses her pyrogenesis to heat the rocks, a 7@4 skill, curve of 11.  That means the curve has to be 11, to include the pyro but exclude the levitation.

In the first book it was established that Lauren had met other versers and Bob had not, which here gives me the opportunity to have Lauren explain things that readers might have gleaned from the previous book (if they read it) with a few extras that might be worth mentioning.

The guys who believe we’re in the stories or it’s an army experiment were real players in Ed’s game before I was involved.  The girl was my own invention, although players in my games have included that among possible explanations for their experience.


Chapter 5, Kondor 43

I decided that Kondor’s medical background would give him an inside track on a medical job, and that I could probably do a lot more with that than with any other position.  It seemed easy enough to sell.

The place names in The Mary Piper were all invented, a combination primarily of “make up a word” and “what’s a good name for a place”.  Sardic was, I think, drawn from Sardis, my father’s hometown (and a city in the Asian province of the Roman Empire).  Names like “Syndic” and “Durnmist” were cut from whole cloth; “New Haven” is a town in Connecticut, but made good sense as a remote port.

Again, James (like Jamison) was never any particular race/color until I used the scenario in the first novel for Kondor and started working with his race problem.  Once I’d made Jamison black, it followed that in the parallel James would also be black.

Kondor’s commitment to honesty is reflected in his answer, “Nothing like this” when asked if he’d ever worked on a ship before.  He had been a medic on the other Mary Piper, which was a spaceship, but despite the similarities a space ship is very different from a sailing ship.


Chapter 6, Brown 2

The story is unfolding much as it would in a game, given the age of the character; but I again recognized the need to create tension, and so started playing the game of juxtaposing Derek’s fears against actual events.  We are more frightened of things here because we see them through Derek’s eyes than because there’s actually anything happening; this is the more important, because there actually is something frightening going on outside Derek’s knowledge, and we can’t see it, so we need to be clued that there is fear here.

I wanted the kitchen to have the look of something early colonial, from a time when fireplaces with chimneys were used for most of the cooking, but with the addition of a “modern” wood stove.  I figure this for eighteenth century.

The details of this story are drawn, to a significant degree, from the Poe story.  I checked maps and such to figure out the setting, and recognized that the town hosting the fair mentioned at the beginning of Poe is in the Alps not far from the northern border of Italy, so it was not completely unreasonable for Derek not to know in what country he was, although it was definitely the kind of question that might have gotten strange looks had he been somewhere else.

Carlo speaks English because this isn’t really Italy, it’s really a world created by the American author in which everyone speaks English.

Derek is applying horror story logic to his situation:  you can’t escape once the killer has spotted you, so your best hope is to be able to defend yourself.


Chapter 7, Hastings 46

I specifically remember that the opening words “Out came the sun” were pulled from that nursery song about the spider.  I hear it sung when I read it—and the following “dried up all the land” is also an echo from that song.

I have been in frigid water in the late spring, and it is very cold.

The leg warming trick is not something that anyone ever did in any game I remember, but I thought a lot about how seals and divers stay warm and figured that for short-term it should work for Lauren.

Lauren would want her disintegrator rod functional, and I wanted her to have it again eventually—but not yet.  Making and repairing psionic devices are not simple skills, but she only gets as far as trying to view the molecular structure of the rod before she botches.

I had once versed out by trying to build a weapon, as Lauren had.  It seemed reasonable to use fixing one as a means of getting her out again.

The botch is what is called a “psionic shock wave”, an overload of the nervous system of all creatures within a specified radius.  It usually has the potential to kill anyone within ten feet, but beyond that it only wounds with decreasing force for each ten feet.  Bob would probably have felt it, but he probably is not close enough for serious damage.

I needed to move Lauren out of the parakeet valley to start her next adventure, and as it happens my own character is more likely to verse out attempting to create a new skill than fighting a dangerous adversary—I’m too careful in a fight, and too bold in trying to learn things.

The dream sequence came because I wanted to move her toward the state of being awake on arrival; it fit better with the image I was trying to create for her.  It also created a bit of tension at the moment, because it was difficult to know what was real here.


Chapter 8, Kondor 44

I’ll credit Doctor Who with the bit that the cook on a sailing vessel is called “the doctor”, from a Peter Davison episode.  It also makes sense that the guy who runs the kitchen, where the herbs and spices are kept, also is the head of medical.  Having a staff here was perhaps stretching things a bit, but not unreasonably so for the length of the voyage.

The cleansing of the food and medical areas seemed like the course a modern doctor would take faced with the normal conditions of the age; that didn’t take much thought.  I had wanted to introduce Walter, counterpart to Walters, because I wanted a friend to connect Kondor to other events on the ship.  I think the whirlpool event may have been rolled by the dice, but it gave me the opportunity to do the rescue, and this led to the idea of CPR, so it all flowed quite well.

The introduction of Walters’ doppelganger gave impetus to Joe leaving medical; I had not at the moment I introduced Walter considered the next step.

Square sails generally catch the wind more fully and so provide the greatest propulsion, but lateen sails—the triangular ones—provide more maneuverability, allowing one to tack more effectively.  Thus in the whirlpool situation it is good to have both the power of the square sails and the maneuverability from the lateen ones to escape the current.

Handing Joe a rope made him part of the effort to save the ship, but more importantly it gave him that rope for the next problem.  He has to act fast to get a strong loop around his body and get in the water before the ship has left the man behind to be sucked back into the whirlpool, so I went for the feeling that he barely made it.

I don’t think the question of whether Joe could swim had ever arisen previously, but he needed to have those skills here and there was no reason in his history that he wouldn’t.

It had to be Walter who went over, because that adds to Joe’s motivation in this scene.  This is the doppelganger of a good friend from another universe, and he already feels a connection here.  The idea that he might lose that before he gets it gives us the all-important cliffhanger, the moment that makes the reader want to know what happens next.


Chapter 9, Brown 3

We have probably all heard one side of a conversation on a telephone.  This is like that, but that the conversants are calling to each other from separate rooms, and the eavesdropper is close enough to hear the one but not the other.  Thus to him he does not know for certain that there is a conversation, only that Carlo seems to be answering someone who might not exist.  I realized that if Derek could hear only one side of the conversation, the reader would be as uncertain as he whether the other side existed.  Yet I could at the same time give the edge of the story behind this one, as Montresor and Fortunato are recognized coming in to the house.

In the original, Montresor had told the servants that he was going to be away overnight and expected them to remain in the house, knowing that as soon as he was well out of sight they would all rush to the annual fair; he then finds Fortunato at the fair and brings him back to the empty house to execute his plan.  In my version here, the butler is the last to leave the house, and the arrival of the verser delays him long enough that the master returns with his victim, making the butler a problem.  In this case, Carlo hears the jingle of the bells on Fortunato’s party hat, and so deduces that there is someone, making him more of a problem.  Apart from Carlo, all the servants would testify that they never left the house and Montresor never returned, but Carlo is now a complication.

Derek is also a problem, now, because Montresor must assume he heard the conversation or spoke with Carlo after that, and so knows that he returned to the house.

I wanted Derek to have a weapon; I wasn’t sure how or when he would use it, but he was going to need it.  Besides, I already knew that he was going to have to kill Montresor, so he would need a weapon for that.  I wasn’t certain myself whether a butcher knife or a cleaver was a better weapon in reality, but I could better envision how to use, and thus how to describe the use of, the knife.  It made no sense for him to have brought a weapon from home, but now I could add this to his equipment for future use.

There are several ways to attach legs to a table, and the better would create indentations in the table top in which the legs fit; but even in those cases, a larger table would probably also have brackets of some kind secured to the tabletop, leaving a potential gap into which the tip of a knife could be pressed.  This is how I see Derek hiding the knife.

We are told that Montresor was wealthy and lost a fortune due to something done by Fortunato.  He still owns the home, and I was attempting to create the appearance of the opulence of wealth here.

I didn’t want Derek to be separated from his things, so I had him bring them in; but in the end, the bicycle became the problem–he couldn’t reasonably bring that inside.  I used that to my advantage, so I was pleased with it ultimately, but at this point it was something I couldn’t figure out how to fix.  I eventually realized that one of the things that would move him forward in the next world was trying to find it.

There really is no likelihood to the idea that Derek would actually have heard Fortunato’s cry, but I needed the reader to know what was happening here—and since Derek has seen “every horror movie” he has probably seen some version of Cask of Amontilado from which his dreams might have pulled the classic line in reaction to the setting.  The dream was an attempt to bring any reader who had not yet made the connection to the original story up to speed.

Carlo’s murder is obvious.  He is thrown from the rooftop, probably after being hit, to make it appear perhaps an accident or perhaps the work of the intruder.  Montresor cannot allow him to mention to anyone that the master returned to the house with someone—once Fortunato is reported missing, he will be questioned, and the universal testimony of the household must be that he left that afternoon and did not return until the next day, which they will report because they have all gone to the carnival and gotten completely drunk.

The obvious way to put Derek on alert, and so ready for Montresor, was to kill Carlo, let him know it, and not have him where he would be seen when it happened.

With Carlo’s death, the scenario turns into the horror story Derek has been anticipating.


I hope these “behind the writings” posts continue to be of interest, and perhaps some value, to those of you who have been reading the novel.  If there is any positive feedback, they will continue.

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#73: Authenticity of the New Testament Accounts

This is mark Joseph “young” blog entry #73, on the subject of Authenticity of the New Testament Accounts.

I have covered–or perhaps I should say I will be covering–this in my hopefully forthcoming book Why I Believe.  However, I recently read a work of fiction in which a widely embraced and repeated nineteenth century error was asserted, not once but twice, not casually but in the presence of a person trained in a presumably conservative seminary who instead of knowing better and saying so accepted the mistake and was significantly motivated by it.  The mistake is that the New Testament documents are not historically reliable, and specifically that the Bible contains four Gospel accounts written long after the first century pseudepigraphically (that is, by anonymous authors who took the names of famous persons), to tell the story the Church wanted at that point to tell.

There are so many problems with this view that it is difficult to know where to begin; however, the core problem is that attitude that the New Testament Gospels, which include the resurrection of Jesus, are not authentic historic accounts.

The "Jesus Papyrus", at Magdalen College, showing fragments of the Gospel of Matthew and plausibly dated to the mid first century.
The “Jesus Papyrus”, at Magdalen College, showing fragments of the Gospel of Matthew and plausibly dated to the mid first century.

The root of the problem is a circular argument that was the basis for a lot of what passed for nineteenth century scholarship:  miracles do not happen, and so we need to figure out why certain documents related to the Christian faith report that they did.  The obvious answer was that despite the fact that the church had always believed these documents were written by first century eyewitnesses or investigators, they were actually written centuries later by church leaders attempting to create a history that supported the religion they wanted.  At the same time, there were competing Christian sects which wrote their own similarly pseudepigraphal accounts which presented a different view of Jesus, which are just as valid–which is to say just as invalid–as those generally accepted.  The support for this theory is simply that it provides an adequate explanation for why accounts claiming to be, or be based on, eyewitness testimony report events we want to say never occurred:  the claims of historicity are invalidated by the late dates.

The fact that that is a circular argument is lost on most people, because most modern people buy the premise:  miracles do not happen, and therefore any account that claims miracles did happen must be false, and it’s just a matter of finding a plausible explanation for how such a false account could have been accepted as true.  That in turn is aided by the modern view that our forefathers were gullible idiots who believed many impossible things simply because they lacked the intellect for modern science.  The people who think this have never wrestled with the towering intellectual works of Augustine and Athanasius and Tertullian; they simply assume that people who believed in miracles must not have been very smart, because they don’t believe in miracles and have an inflated view of their own intellectual capabilities, and perhaps more defensibly because they know some other truly intelligent people who don’t believe in miracles.  Yet the events recounted in the Gospels are reported not because the writers thought miracles happened all the time, but precisely because the writers recognized that these were violations of the natural order, that events were occurring that ought to be impossible.  Our ancestors, and particularly the writers of these books, did not believe in miracles because they were gullible, but because the evidence available to them on the subject was overwhelmingly credible despite the seeming impossibility.

Let’s set aside the fact that the accounts read like eyewitness testimony.  There could be explanations for that–it is likely that at least parts, and sometimes substantial parts, of the Gospels themselves were compiled from source materials, short eyewitness accounts that had been put to paper before the Gospels themselves were composed.  This theory explains the kinds of similarities and differences we have, particularly between the three “synoptic” Gospels, Matthew, Mark, and Luke.  At least part of their work involved compiling the earlier recorded accounts of others.  This, though, makes the accounts more, not less, reliable, as it suggests that the accounts were earlier than the Gospels themselves, and the Gospel writers selected those they thought most credible at the time.  We think that it is possible to invent something that sounds like an eyewitness account, filled with unimportant details, but such fictional accounts were unknown then, and certainly never attempted to report anything resembling historic events.  That is a feature of modern fiction not known in a time when things were written because they were important to someone.

Also, we must dispel the notion that the claimed writers were ignorant peasants who could not read nor write.  Luke is identified by Paul (we’ll get to him) as a “healer”, the word commonly taken to mean doctor, and the educated use of the Greek language in the two books attributed to him reflects that about him.  Matthew was said to be a tax collector, and it is unlikely that the Romans would have given the responsibility to assess and collect local taxes to someone who could not read and write.  What little we know about Mark suggests that he was the son of a wealthy Jewish family–Barnabas was a close relative, probably an uncle, and a propertied businessman.  The possibility of a wealthy Jewish boy not receiving an education in that era is non-existent.  People will claim that John was a poor peasant fisherman, pointing to places in the world in modern times where uneducated peasants eke out a living by lakesides.  However, John was co-owner of a fishing business (with his brother James and their friends, the brothers Peter and Andrew) which had employees, several boats and ample equipment, and was prosperous enough that the four owners could leave it in the care of their employees for most of several years while they took a sabbatical to learn from an itinerant teacher–and note that Peter, at least, had a family that would have to be supported by that business in his absence.  Our image of the peasant fisherman should be replaced by the image of a fishing magnate.  They were the Mrs. Paul’s, the Gorton’s of Gloucester, in their time.  They weren’t independently wealthy, but their business holdings were adequate to support them and their families while they took a couple years away from work.  They, too, were almost certainly educated; Jewish boys became Jewish men by proving at the age of 13 that they could read the Torah, Prophets, and Writings in public.  To think that they could not also work in the commercial language of the age is silly.

Besides, even very well educated persons, such as Paul (son of wealthy businessmen in a Roman city, student of one of the top Rabbis of all time), frequently dictated letters and books to a scribe, called an amanuensis, in the same way that twentieth century executives and authors dictated letters and books to stenographers (or later Dictaphones) to be typed, to ensure a clear and legible copy.  They did not need to write well physically to be the authors; they only needed to be able to tell the scribes what to write.

So these purported first century authors could have written these books; the more significant question is, did they?

To that, we have testimony as early as the end of the first century–Clement of Rome, writing c.90-110 AD, who asserted that there were four recognized accounts of the life of Jesus.  By the middle of the second century those four accounts had names, the same names as the books we have.  That testimony spreads across the Roman Empire, coming from sources in Alexandria (Egypt), Antioch (Syria), Smyrna (Turkey), Carthage (North Africa), and Rome (Italy), and from people who apparently had, and independently preserved, copies of them.  It is impossible to argue that these documents were not well known by the beginning of the second century, and almost as difficult to argue that the persons preserving them, separated as they were by long distances and relying on the documents to preserve the truth they believed, would have agreed to change them.  The hundreds of ancient copies of portions of the New Testament which we have today are traced back to origins in those diverse regions; they are the best attested ancient historic documents in the world.

There are also early fragments of these same books.  The ones pictured above in this article, sometimes called the Magdalen Fragments because they were stored at Magdalen College, more recently called the Jesus Papyrus, have recently been dated to sometime around fifty or sixty AD–the middle of the first century.  They show fragments of the Gospel of Matthew on both sides.  That makes them the earliest known extant copies of any part of any New Testament book–yet it is significant that they are copies, clearly showing evidence that they were copied from a previous version, and thus that the book was already in circulation and being copied and shared across long distances.  A well-known early first century original is thus virtually certain, based on this scholarship.

Yet even if we suppose that somehow they actually are later documents, that does not resolve the problem for those who deny the resurrection.  You still have to deal with the letters of Paul.  No one doubts that most of his letters to churches were written by someone of his name and description in the mid first century.  In almost every one of them the author reinforces the notion that Jesus arose from the grave, that that is the essence of the message; in several he asserts that he is one of the witnesses who saw Him, and he also tells us that he had met other witnesses, of which there were over five hundred.

The essential element of the Christian faith, that Jesus Christ was executed and arose from the grave, is incontrovertibly historically supported.  It is of course possible that it is not true–as it is possible that George Washington was not the first President of the United States, that Hitler did not run concentration camps in which Jews were exterminated, that Sir Isaac Newton did not create the famous laws of motion that are known by his name.  Everything that is historical is open to question on some level.  We evaluate the evidence and reach conclusions; we do not reach conclusions and then use them to discredit the evidence.

I hope to have the book available soon.  It goes into more detail on some of these issues and many others.  Meanwhile, don’t believe the disbelievers without examining the evidence.

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#72: Being an Author

This is mark Joseph “young” blog entry #72, on the subject of Being an Author.

One of my sons was in some sort of meeting or interview and was asked what his father did.  “He’s an author,” was his reply.

I wasn’t present, so I don’t know what was said or done at that moment, but my son got the distinct impression of disdain, a sort of, “Right, he’s a layabout who does nothing and thinks that people should give him money for scribbing on paper, but what does he have to show for it?”  My son, at least, felt that I was being insulted by the questioner’s attitude.

What strangers think of me is of no consequence, although I am concerned about the opinions of my readers and other fans (I am more than an author, being also a game designer and a musician and a Bible teacher).  I am more concerned that one of my other sons seems at times to be of the opinion that I waste my time trying to succeed at such a career, that I should have a “real” job that makes enough money to support the family.  He is not old enough to have known our lives when I was not making enough money to support the family working as a radio announcer, a microfilm technician, a drywall installer and painter, or a health insurance claims processor.  I suppose perhaps there are people who claim to be authors who lack any skill or talent in the field, and I think everyone in creative fields faces some self-doubt, some uncertainty as to whether they are really “good enough” to do this.  However, I think the notion that someone is not an author, or that this is a foolish idea, a flawed self-perception, is difficult to justify.  I am an author; I might not be terribly successful at it, but there are good reasons why the latter is not a good measure of the former.

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This is not really about whether or not I am an “author” so much as about what it takes to qualify for that title.  For my part, I thought I would be a musician, and had the idea of being an author on a distant back burner–in college, circa 1977, I took a class entited Creative Writing:  Fiction, and began work on a fantasy epic that quickly bogged down into trouble and wound up on that same distant back burner.  Either the Lord or happenstance, depending on your viewpoint, landed me at WNNN-FM, a contemporary Christian radio station, first as a disc jockey/announcer, working my way up ultimately to program director, with a side job editing (and largely writing) the radio station newsletter.  Along the way I developed a relationship with the associate editor of a local newspaper (The Elmer Times), which at some point published a couple of pieces of political satire I wrote, about 1983.  I was published, but I was not yet thinking of myself as an author.  I also started putting together some notes about the controversy over Dungeons & Dragons™, and somewhere around 1991 composed a draft of an article which I tried unsuccessfully to farm to a few Christian magazines, impeded perhaps by the fact that I didn’t actually subscribe to or regularly read any magazines.

Late in I think 1992 Ed Jones approached me about co-authoring his game idea, “Multiverse”, which was ultimately to become Multiverser™.  I had been running original Advanced Dungeons & Dragons™ since 1980, and he had been playing in my game for perhaps a year (and I for a slightly shorter time in his) during which we had had discussed role playing games generally at length and I had become one of his Multiverser™ playtesters; he had read the unpublished article.  In the spring of 1997 he withdrew from the project due to complications in his personal life and left me to finish the work and publish the game later that fall.  I now had two books in print (the Referee’s Rules and The First Book of Worlds), but did not think of myself as an author so much as a game designer.  I started half a dozen web sites (now all either gone or consolidated here as various sections of M. J. Young Net) primarily to promote the game; that defense of Dungeons & Dragons™ article I’d drafted a decade before became one of the founding works under the title Confessions of a Dungeons & Dragons™ Addict, along with web sites on time travel, D&D, law and politics, and Bible.  Still, the publication of Multiverser led to invitations to write for role playing game related web sites–starting with Gaming Outpost and extending to include articles at RPGNet, Places to Go, People to Be, The Forge, Roleplayingtips.com, and perhaps half a dozen others which no longer exist.  I was also asked to become the Chaplain of the Christian Gamers Guild, and contributed to their e-zine The Way, The Truth, and the Dice, and wrote a few articles mostly about such subjects as business, e-commerce, and morality in politics, which appeared on various sites around the web.  Multiverser:  The Second Book of Worlds went to print, confirming my authenticity as a game designer.

Sometime in 1998 Valdron Inc started discussing publishing a Multiverser comic book series, and since I was the in-house writer it fell to me to create the stories.  I began these, working as if they were comic books, writing individual panels.  I actually did not know that many authors who wrote books also wrote comic books and “illustrated novels”, but it was a short-lived endeavor–I wrote three issues, two episodes for each, and then the in-house artists said that there was no way that a comic could be produced on the kind of budget we had, and everything went onto that proverbial back burner, where it simmered.  However, this one started to boil over, and after consulting with Valdron’s people I rewrote those episodes and created Multiverser‘s first novel–my first novel–Verse Three, Chapter One.  Valdron put it into print, and we sold a few hardcover copies; I have no idea of the number.  However, at this point I thought of myself as an author:  I had a novel in print.

When I was in high school I worked stage crew (yeah, you probably guessed that, right?), as a sophomore for the junior class play.  At one point one of the characters questions another about a book he’d written.  It wasn’t a big deal, the author says; it only sold three hundred copies.  I’d like to read it, the questioner continued; where can I get it?  From me, the author responded; I have three hundred copies.  In the trade there has long been what is disdainfully called “vanity press”, the ability to write your own book and have it printed for a few thousand dollars, receiving a few hundred copies which you then can sell entirely on your own.  In the digital age that has become more complicated.  It is now possible to go through companies like Lulu.com and print your book at very little cost, get an international standard book number (ISBN), and have it listed through Amazon and other retailers.  That is not how those first four books went to press, but some might think they were “vanity press” anyway.  Having been through law school, I undertook the necessary steps to create a corporation, sold stock, got the stockholders to elect a board of directors who in turn appointed corporate officers, and spearheaded the effort to publish and promote the Multiverser game system and supplements.  I would say that none of us had a clue what we should do, but that’s not quite true–we all had a few clues, and we proceeded to stumble through the effort.  It would be wrong to say that the company was entirely comprised of my friends and family.  Many of the stockholders were family or friends, and most of the rest were friends of family or friends of friends, and of course it being a small company I ultimately met all of them, chatting with them at stockholder picnics and such.  My next few books were closer to the “vanity press” sort.  I wrote What Does God Expect?  A Gospel-based Approach to Christian Conduct, and when Valdron decided they did not want to be more closely associated with Christian book publishing I asked people for ideas on getting it in print, and thus was introduced to Lulu.com.  That was also the venue I used to release About the Fruit, and I have not quite completed the process of releasing a book entitled Do You Trust Me? due to a failure on my part to stick to the process.  Valdron released a book version of what might be called the first season of the Game Ideas Unlimited series from Gaming Outpost; at the same time I did the same for the series entitled Faith and Gaming that had been published at the Christian Gamers Guild web site.  Some time after that Blackwyrm Publishing approached me about permitting them to publish an expanded edition of Faith and Gaming, and thus one of my books is in print through a publishing house in which I hold no interest otherwise.

The question, then, is not really whether I am an author.  Depending on how you count them I have between eight and ten books in print (two titles were published in two different editions); some of my online articles have been translated and printed in the French gaming magazine Joie de Role, and I was for quite a few years paid for regular contributions to TheExaminer.com.  The question is at what point I became an author.

In this I am reminded that many authors struggle for many years.  Steven King’s financial problems were so great that even after he was famous and made a television commercial for them, American Express would not authorize a card for him; he kept a day job as a teacher until he sold the movie rights to Christine, which is when the tide turned for him.  Was he an author when his books were not bestsellers and he had to teach to support himself?  J. K. Rowling struggled as a single mother, and reportedly received a mere six thousand pounds for the rights to the first printing of Harry Potter and the Philosopher’s Stone; she is now reportedly wealthier than the Queen of England.  Was she an author when she was writing the book that started it all–and if so, who knew?

I have always been a musician; I have never made much money at it.  I have composed hundreds of songs, performed thousands times, been part of dozens of bands, choirs, combos, performing groups, and accompanist groups, and had some avid fans (in college some wanted to print Bach and Young T-shirts, but it was not so easy then).  I have one album, Collision Of Worlds, on the market.  Am I not a musician because I don’t make a living at it?  There are thousands upon thousands of singers and instrumentalists who play bars and nightclubs, weddings and parties, who hold regular jobs; it is a joke in the music industry to say to a young musician, “Don’t quit your day job.”  Are those not musicians, because they cannot support themselves doing what they love?

I am not an artist, but it is typical in the art world that painters and sculptors struggle for decades to make a name for themselves, to make a living creating artwork, only to die penniless–and then suddenly to have everything they ever created leap to new values.  Were they not really artists during their lives, but became so the moment they died?

In the creative world, people create, and it is that aspect of creating that makes them authors–or poets, artists, musicians.  Some authors eke out a living; some become incredibly wealthy; some spend more than they earn trying to become known.  That is true in all the creative arts, including filmmaking–for every Robert Townsend Hollywood Shuffle success story there are dozens of good but failed independent films.  Herman Melville was not well known prior to writing Moby Dick, despite having written for newspapers and magazines.  Being an author is not primarily defined by commercial success; it is defined by creative product.

I should footnote this by mentioning that that first novel has now been released on the Internet, and the second is following it in serialized format beginning today.  I am an author, even if I give away my product.  Your support through Patreon and otherwise helps make it possible for me to publish and you to enjoy some of that.  It does not change whether I am an author, only whether I am viewed as successful.

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#71: Footnotes on Verse Three, Chapter One

This is mark Joseph “young” blog entry #71, on the subject of Footnotes on Verse Three, Chapter One.

This is about the creation of my book Verse Three, Chapter One:  The First Multiverser Novel, now posted to the web site in serialized form.

I began a series of posts on what might be called the “behind-the-writing” tidbits, what went into those decisions, what were the inspirations and the sources of the stories, the characters, the book as a whole.  Some years after the first three books had been completed I went back through the first and created a collection of such thoughts, chapter by chapter, and started doing the same for the second book; I used that first document to do the web log posts that covered the events in question.  Then, when I was two-thirds through and had published #53:  Character Battles (the fourteenth of twenty-one installments covering six chapters each), I uncovered another document, a considerably older one that I had been writing concurrently with the fourth novel while the second was in editing.  Thereafter, beginning with #55:  Stories Winding Down, I integrated those earlier thoughts with the later ones (not always seamlessly, I would say, but I made the effort), and wondered about those materials from that earlier document that somehow did not make it into the later one.

I am here attempting to fill in the blanks, comparing what I wrote in that original history of the creation of the novels with what was published in the web log posts here, to provide the missing pieces.  This “behind the writings” look definitely contains spoilers, so you might want to read the referenced chapters before reading this look at them.  The link to the novel title will take you to the table of contents for the book; links below (the section headings) will take you to the previous behind-the-writings web log posts, where there are links directly to the referenced chapters.  There won’t be links back here in those posts, although I will endeavor to include a comment on each of them referencing this post.

I have made an effort to avoid excessive duplication, that is, including here only those insights which were not substantially covered in the previous posts.  Some of these comments are inconsistent with or even contradictory to the earlier posts, proving that my memory of events changed in some ways over a very few years.  I have not marked the contradictions as such, but preserved them simply here.  Any duplication is hopefully the minimum necessary to be able to understand this article without jumping to the earlier ones, although some might have slipped through in the copying process.  Where the memories behind a specific chapter were substantially identical in both documents, I noted that with the entry “Nothing different” rather than skipping the chapter.

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This is a rather long post, and could have been divided into two or even several shorter ones.  However, response to these behind-the-writings posts has been less than enthusiastic, and although those few who wrote to say they hoped to see the second novel Old Verses New and its accompanying behind-the-writings posts were very encouraging (and included at least one Patreon supporter, which also matters), they were indeed few in number, so I don’t want to belabor this if there is not more interest than that.

We began with:

#18:  A Novel Comic Milestone, the first six chapters.

Chapter 1, Kondor 1:  Jim Denaxas thought the name was a good strong name for a comic book hero.  I made him black because I wanted to escape the all-white cast of so much fantasy, and my other two characters were going to be white for other reasons.  Joseph was my middle name, and Wade just fit.

E. R. Jones had told snippets of stories about Richard Lutz, the moral atheist who had helped create the core ideas of Multiverser when they were in the army.  I cannot now remember whether Lutz was a medic; I know he had ribbons for rifle skill.  I knew that my second character was going to be blatantly Christian, and I wanted to offset that with someone we could admire who did not hold these beliefs.  The thorough-going denial of all things supernatural offered a lot of opportunity, and the combination of combat and medicine in one man would make for a complexity of character I could use.

The army experiment gone wrong idea also came from Lutz; that was how most of the original test players started, as it was originally run on an army base, I think in Germany.

Since the first six chapters were all originally intended to be comic book stories, they are a bit longer than many of the others, all contain some kind of action, and end in some type of cliffhanger.  I particularly liked the image of the character discovering it was a space ship, not a sailing ship–one that had happened in games more than once–and so I used that as the first ending.

Chapter 2, Hastings 1:  I am not at all certain where I got the names for Lauren Elizabeth Meyers Hastings.  I do know that none of her future nicknames came to mind.  Hastings is the name of Hercule Poirot’s sidekick, and it gave her an English name.  She was actually a less powerful character than I; I found my own adventures overly complicated and a bit incredible.  This was my second world–the only world E. R. Jones ever ran me in besides NagaWorld, where he started everyone–and so I made it her second as well.

Her wagon is a rough copy of my rickshaw; I designed a cart in which I could carry my things, with two wheels and two handles.  I didn’t want to copy it exactly, so I gave her a wagon with a pivoting front axle.  Most of her things were from my equipment sheet.

My editor, Steve Darlington, thought I did not paint the vampires as sufficiently evil in the draft I sent him; he thought Lauren came off as prejudiced against them and seemed more the villain than they.  Thus I tried to harden them a bit in the first confrontation and elsewhere so that the reader would not be sympathetic with them.

On the change of the word from “alchemist” to “psionicist” I remember asking several of my sons, including my eldest, for suggestions, but it ended up being my idea.  It was often the case that I would talk to them and come up with my own solutions through the interaction; it was also often the case that they would give me ideas as well.

Mr. Jones had used Father Peter Holer of the State Street Mission, who had won the lottery and retired.  Father Holer was the creation of one of his other players, and I changed the name.  I also recognized that a Catholic priest would never win the lottery and retire–just one of the many things that he and his players did not understand about Catholicism–so I changed that.  I picked the Saint George Mission rather absent-mindedly, but when my editor objected that the dragon slayer was hardly an apt icon for a charitable mission, I went back and played up the idea of spiritual combat within it.

Slobadan Milosevic was added to the list of respected world leaders in response to the editor’s complaint that the references were all unfamiliar to him.  He was Australian, and I took that as significant.

Chapter 3, Slade 1:  Robert Slade was in part an effort to get a good comic book hero name.  I was never a fan of Elvis, but it fit well.  Jim Denaxas made some other goofy suggestions, which did not ever make it into any of the stories (the one I recall is “mom died of failed diet”; this was shortly after the FDA recall of several diet drugs, but I don’t know if he had that in mind).  Somehow, Slade evolved as the goofy character, the one who makes everyone laugh despite being completely serious about everything.

There was a lot about Slade that suggested he would have been a smoker.  I didn’t want a hero who smoked, so I made him a former smoker.  I had a lot of trouble with the match stick, and had to go back and put in a lot of references to it, because it was introduced as character color and then faded away.

I also decided that my third character would be strongly religious, but not Christian.  I might have done Jewish, as I have some training in that, but thought it best to choose a faith which I could not easily mess up.  I went for the Norse gods, influenced greatly by C. S. Lewis’ comments that it was the noblest religion.

The idea Slade expounds that he was a chosen warrior of Odin came from E. R. Jones’ Multiverser character, known as Roland of the Sar or Michael di Vars.  Jones was a soldier, or at least a cook in the army.  Giving this same idea to someone with no such background might have been part of the source of the humor, but then I did not want two characters with too similar a background so I could not have him be another soldier.

A lot of the look and feel of Slade comes from Christopher R. Jones and his manner of play.  Chris is a bit crazy as a player, and I think that’s reflected in Slade.  In appearance, I have often described Slade as “a blonde, bearded Chris”, and sometimes forget that Slade doesn’t wear Chris’ trademark cowboy hat.

Auto mechanic was chosen to connect to a certain level of society.  Lauren was moderately college educated, Kondor in the military, and Slade was to be connected to the ordinary working people.

The editor said there were too many pagan references in the early pages, and in a sense he was right–as much because he used many here as because he used fewer as the story progressed.  I stripped all that I felt I could, but some I needed.

Going up the chimney was put in to vary the journey.  I began to realize that the dungeon might make a fun game, but it tended to make a dull story.

The three men were obviously the archetypal fighter, wizard, and thief.  I knew at this point that they wanted to go in, but I don’t think I had yet figured out why.

Chapter 4, Kondor 2:  Obviously it was necessary for Kondor to join the crew in order for the story to go forward, and security gave me good opportunities for action.  This was still supposed to be combat.

When it was suggested that Kondor’s friend on the ship should also be black, this attuned me a bit more to the notion that the reverse prejudice Kondor would eventually display needed to have roots earlier in the book.

The gear and people and events all come very much from the game.

Being nearly killed by the grenade is a bit out of sorts for the game; it would be difficult for a character to end up in his condition (but not entirely impossible).  I needed a good cliffhanger here, because I was still writing comic book episodes.

Chapter 5, Hastings 2:  I must thank my wife for calling my attention to the anguish Lauren must have felt about losing her family.  A lot of game characters ignore this; real people probably wouldn’t.  The other characters also expressed this at times, but Lauren is the one who has lost the most.  I added the thoughts about family to this section to capture that.

The fight scene is of course there to give action to the comic that never was; but there was a similar fight in my game version.  No, I can’t do those things; but my imaginary self, like her, practiced and learned to do them in NagaWorld before coming here.

I had a problem with descriptions of the characters which came out strongly in Lauren’s case.  The problem was that my perspective prevented me from ever describing how any main character was seen by any other character until near the end when the three main characters come together.  Thus I had to find ways to describe them earlier, before the reader had formed too solid an image of them.

Again, the thing with Big Bill was created to be a cliffhanger.  Originally it was laced with male chauvinism in the high steel, and set up as a contest, but my editor quite rightly observed that this was too much, and so Bill became the supervisor.

Jake Williams was based on a character named Luke Sparks, created by another player in the game; but his role was stripped down significantly here.

Chapter 6, Slade 2:  The dropped tool chest crashing and the knight ordering Slade to keep his hands down seemed a good start.  I’d not heard or read anything quite like it.  I wound up with a stand-off, but the idea of asking for a beer to break the ice worked well.

It was at this point that I conceived the idea of the djinni search.  It was also at this point that I started to realize that the Slade stories were always funny, and the others weren’t.  Since it was still intended for comic book release, I let it stay that way.

I invented the names Torelle (from the name Dorelle, I think) and Filp (probably inspired by the thief Villa Reston of Blake’s 7 fame, who also inspired much of the character’s personality as I think Villa the ultimate template for a thief character).

#20:  Becoming Novel, covering chapters seven through twelve.

Chapter 7, Kondor 3:  Because this was the first section that was not written to be an episode in a comic book, that absolved me of the need to put an action scene in it.

It was at this point that I realized I was going to have to change my strategy.  When I started, I had imagined three independent story lines in perpetuity; for this to be a novel, they would eventually have to come together, to do something that would make a unified climax.  And, I realized, for that unified climax to have the feel I needed, these earlier stories would have to in some way be preparing them for that.  I thus now knew that there would be a rescue of someone, in which Kondor, Slade, and Lauren would all participate, using the skills they learned and equipment they gathered along the way.  This redefined a lot of what I was doing.

I made the decision to start moving Kondor toward medical because I didn’t think that the continued security story would stay interesting, and I no longer needed to have him constantly involved in fights.

Chapter 8, Hastings 3:  I owe something to the game company White Wolf and their World of Darkness games, particularly Vampire:  the MasqueradeMultiverser play allowed my character to become a character in that game, and much of my background material comes to me from that, filtered through the storytelling of E. R. Jones.  The concept of faith may or may not be theirs; it is much like what I understood from play.

The idea of using scripture verses as the focus of faith came from the idea of priests using crucifixes and holy water the same way.

Chapter 9, Slade 3:  Again, I was becoming more and more aware of the lack of story in the dungeon journey, so I tried to give the feel of a long trip to a single chapter.

The appearance of the efriit was a decision of the moment.  I needed something to give tension to the scene, and since my backstory had already suggested that the djinn were enemies of the efriit, it was the obvious choice.  I did not yet know how it would be resolved.

Chapter 10, Kondor 4:  I had some vague notion that Kondor was teetotal; I don’t know quite where I got the notion, but I confirmed it at this point.  I think in part it was because Slade needed to be a drinker to fit his image, and I didn’t want Lauren to be so prudish that she would not drink at all (although she winds up drinking perhaps slightly more than I), but I wanted one of my heroes to avoid alcohol.  Kondor was the logical choice.  It fit what I might term his severity.  This was where it came into expression.

I knew he was going on with the ship; I needed to make it seem reasonable.  The bit about being abducted by aliens was off the cuff.

Chapter 11:  Hastings 4:  The robe my character wore was royal blue with scarlet trim; hers is scarlet with gold.  I had just heard the idea that men were stimulated by reds which were closer to the orange spectrum while women preferred those with more blue to them.  My wife likes purple, and I borrowed that from her.

The Pit, in the original game, was called The Succubus Club.  That seemed too evidently evil.  I liked this better.  It could easily be mistaken for what it pretended to be, an ordinary charcoal grill restaurant.  The interior décor I invented at this point, as I decided it would be interesting to make it seem hellish in a way that was technically feasible.  If anyone ever copies it in a real building, I would love to see it.

I’ve heard that Spumante is classed as dry, not sweet, but it always tasted sweet to me.

The title The Book of Journeys sounded less committed to evil than it might have been, and could easily be connected to Cain.  As to connecting vampires to Cain, I know that White Wolf will take credit for the idea; however, Grendel and his mother were descendants of Cain according to Beowulf, so the idea of monsters coming from his curse is probably well within the public domain.  I like the idea better than either the Dracula or the Judas stories for the origin of vampires.

Chapter 12, Slade 4:  This was all created on the spot, pretty much as I wrote it.  The CD player accident had already been established somewhere (at least in my notes) as the way he got started.

When he calls on Thor, in my mind that was the use of magic to enable him to strike the spirit; but I left it as vague in the story as I guessed it would be in Slade’s mind.

I realized that it was futile for Slade to try to defeat the efriit in physical combat, so I turned his attention to the bottles.  This also gave me a good moment of tension on which to hold the story.  Although I did not always use cliffhangers, I had recognized that a good part of what drives a story forward is that the reader wants to know what happens next.  I first recognized it in Herbert’s Dune, but then realized I had seen it in Tolkien’s Lord of the Rings–the use of characters on several stages, such that we continue reading in order to find out what is going to happen to the one we’re not reading about now.  Of course, I knew that the djinni was going to come out of this bottle, and I’d guess the reader knows it too; but it’s still anticipated.

#22:  Getting Into Characters, chapters thirteen through eighteen.

Chapter 13, Kondor 5:  I’m not certain whether to credit Richard Lutz or myself for the idea of Kondor studying medicine.  In our game version of him, he had earned several doctorates in various fields, including several in medicine, and so I was modeling Kondor on that.  But I cannot be certain whether that was true of the original player character or whether I invented it when writing the rules to the game.

Chapter 14, Hastings 5:  This was all recreating parts of the game, and so the background information is E. R. Jones and the character choices are mine.  Even the botch was a game event.

Chapter 15, Slade 5:  The wishes were mine; I had long thought of the idea of using three wishes by having the first one be for complete knowledge of wishes, and the other two for the wishes granted to someone else.

Chapter 16, Kondor 6:  As I began this section, I realized that an emotional reaction to the pirates was very likely, and very useful.  I was using the mechanics of the published world for background events, but the appearance of pirates gave me the idea for the reaction; and the appearance of pirates again at about the same point in the journey as before suggested the next step.  I recognized by this point that just going around the loop with no particular objectives, while it was building his skills in ways I wished to build them, was not going to be a particularly interesting story in the long term.  So it was time to move to something else.

My editor’s reaction was that it was too soon, that there should have been more to that story; but I was happy with it as it was.

Chapter 17, Hastings 6:  This training session is very like one I played out in my game in a later session, including the gunnels and the landing in the lake.  I, too, tossed Raiden in the lake.  Oh, it was Ed’s idea to call him Raiden, and for the reason that eventually emerges in this story as well; that’s probably the main reason I did not change the name.

There had been no talk of payment that I recall in the game; but there had been the shrine and the pages, and so the knowledge of the vampires, so I thought it worked well to prefigure that knowledge here.

Chapter 18, Slade 6:  I had once run a D&D game in which an amusement park was built inside a dungeon.  The reactions of the characters to the terrors which were intended as rides was very helpful to me here.  I realized that being swiftly carried what had been several days’ walk riding the winds would be a terrifying experience for the characters, whatever else they  had done, save for the one to whom the analogy of roller coasters would be apparent.

As I got here, I realized that I didn’t know which way the story was going to go next; but it seemed a good line to suggest that Slade didn’t know this, and might hook the reader into wondering the same thing.

#25:  Novel Changes, chapters 19 through 24.

Chapter 19, Kondor 7:  Nothing different.

Chapter 20, Hastings 7:  Nothing different.

Chapter 21, Slade7:  I was not at all certain what to do with Slade at this point, but decided to take him back to Torelle and see what I could develop.

I have long noted that there is not necessarily less love in arranged marriages than in “falling in love” types; there is sometimes more, as the couple has clearer expectations initially.  But I recognized that Slade would find the whole thing foreign, and this gave me the opportunity to play that theme.

It was quickly apparent that other than getting contacts for visiting the others, there was nothing to do at Torelle’s, and I moved on.

Chapter 22, Hastings 8:  Up to this moment I had not even considered varying the sequence of character chapters, but I was not yet certain what I was doing with Kondor.  I had dropped him in the woods thinking that it would be Sherwood, but had serious doubts as to what sort of story I could tell from that.  I thought perhaps it would keep the reader guessing a bit longer to delay that, and also give me time to think about what I wanted to do there.

The name Raoul was my idea; it was just Raal in the game.  Lauren may have been more articulate than I, but the events were much the same.

Chapter 23, Slade 8:  The trip to Omigger was primarily to give Slade a smattering of magic; but I didn’t want him to become, like Lauren, a powerful generalist.  He was to develop as a fighter who dabbled in other things.  Thus his tie to Omigger should be one of polite interest in the wizard’s activities, tinged with a resistance to the study of magic.  I also decided that Slade should get the primer; at this point, I guessed it would give him the foundation in magic I desired.  And again, it was over quickly.

Chapter 24, Kondor 8:  Obviously the gathering of gear was the first step; I wanted to make it interesting.  I decided it would help to play out the story the way it unfolds in the Sherwood Forest game setting in The First Book of Worlds, building from bramble to road in steps.

The language problem comes from my study of linguistics.  I’ve spoken a bit of thirteenth-century English, and it is barely intelligible; I thought it would add some realism to make their communication difficult, but did not have a way of settling the matter if they could not understand each other at all, so I devised that it was difficult but not impossible to understand.  The particular sentence I chose as the first words would not be too different from the modern pronunciation, so I was comfortable with that.  It became more of a fiction as the story progressed, but I knew that eventually he would learn what they meant and be better able to make himself understood, so I let that part slide.

Regarding the language barrier, I determined rather early in writing this material that no one in this era would use contractions.  I had to go back over it a couple of times to fix those I’d inadvertently let through, but ultimately keeping the contractions out of their dialogue helped them sound a bit foreign, which is what I wanted.

#27:  A Novel Continuation, chapters 25 through 30.

Chapter 25, Hastings 9:  Making Lauren female changed this scene somewhat; I had to think of how she would react to a strong and very animal female.  Otherwise, this is something of a recreation of game events.  I’m not certain how Ed described the Lilith connection, but my version owes something to George MacDonald, a story I’ve not read but heard tell of on several occasions.  The idea of the three curses was mine.

Chapter 26, Kondor 9:  Having skipped Kondor because I didn’t know what to do with him, I now skipped Slade for much the same reason.  Again, I didn’t want to bog things down with the language barrier, but merely suggest how different was their speech.  This section was primarily to create an interaction between Kondor and the Merry Men without giving him too much information; their reaction to his futuristic gear seemed simple enough, and his impatience made more sense than trying to have him explain to people who could not possibly understand what the reader already knows.

I mentioned Robin as a clue.  I didn’t know whether the reader could tell what was happening yet, but Kondor was going to need something else on which to base his conclusion when he reached Nottingham.

Chapter 27, Slade 9:  I skipped the year’s trip because I couldn’t think what to do with it; but it was obvious that nothing else was going to happen to Slade until he made the journey to see Filp, so I started it with little notion of what would happen there.

Once I grasped that Filp was a thief trying to play the part of a nobleman, it was fairly easy to work out a story there.  In Multiverser we’ve said that it’s only the modern person who can understand that some things are technology beyond our understanding and others really are magic; it is in a sense only the modern man who can understand the idea of learning to be something you are not.  Filp was locked into being a peasant thief, and no amount of riches and power could change that without the help of someone who could change both the man and the role until they came together.  This started that part of the story, and for the first time since the end of the djinni quest Slade’s story had direction.

I did not know when I introduced Wen that she would become Filp’s wife; but it did make sense that the barmaid would flirt with the customers, and perhaps that Filp would only notice that she flirted with him.

The sequence about coffee was originally longer, involving talk of grinding beans, boiling water, pouring the water over the grounds, adding sweetener and cream, and more; but my editor complained that readers know how coffee was made and I wasn’t really making it funny or interesting, so it was cut back.

When Slade said about getting a bit of fun back into Filp’s life, I was already  planning to do the thieving bit; I had not yet worked out the details.

Chapter 28, Hastings 10:  Most of this happened in play.  The aspect of Horta trying to read her mind I added.  Looking back, it’s obvious that he was trying to determine whether she was the same person as Laurelyn of Wandborough (whom he had seen die twice before), but I didn’t have that part in mind at this time.

Chapter 29, Kondor 10:  I was by this time uncertain what I was doing in Sherwood Forest; but it seemed appropriate that Kondor would go back to find Robin’s men.  I didn’t know yet how tough that was going to be, but I got him headed in the right direction.

Chapter 30, Slade 10:  When Slade and Filp rode out to hunt–a spur of the moment excuse–I still had not decided whether they were going to rob someone else’s castle or just do Filp’s.  This section and the last were shorter; I had now escaped the mental constraints of comic-book type chapters, and so could put in shorter vignettes as needed.

#30:  Novel Directions, chapters 31 through 36.

Chapter 31, Hastings 11:  The rain was my idea to get to the apartment; I don’t remember why I was there in the game.  I also don’t recall what details of the shrine were mine.  Much of the rest reconstructs game events a bit differently.

Chapter 32, Kondor 11:  The solution to Kondor’s problem played itself out as I wrote.  It was very like a game, with me figuring out what problems I would throw at the player and me figuring out how I would respond to those problems.

Chapter 33, Slade 11:  Nothing different.

Chapter 34, Hastings 12:  The idea of creating the fake pages of the Book of Journeys was one I’d had in the game, and decided to recreate here for much the same reasons.

The problem at the door was my own invention; it seemed to me that the referee in the game had let this slip past too easily, that the priest would not change the wording of his invitation and the pagan would not dishonor it by entering anyway.

I had not yet decided whether Raiden would be part of the attack on Jackson; he was  not involved in the game version, but I liked him and I’d cut out a lot of extraneous characters that the game had included.  In the end, I just forgot to include him.

Chapter 35, Kondor 12:  This was all being created on the spot; there was no plan to use this scene to re-emphasize Kondor’s attitudes to killing, but it made perfect sense in the story.

Chapter 36, Slade 12:  As mentioned, the decision to make this Filp’s castle gave me a good outcome for the events; it also gave me something to do with Slade, in terms of creating security.  I had half a mind to have them go into business showing other nobles how vulnerable they were and how to correct that, but the more I considered it the less I liked it.

The modifications to the walls particularly had been much more involved, with quite a few options and the pros and cons of each, but the editor rightly said to cut it.

It was also good to for Slade to find a real friend in Filp; and I began to consider having Filp return.  This was further encouraged by the fact that Slade was my son Adam’s favorite, and he particularly liked Filp.  Bringing Filp forward as a friend made Slade’s stay here better, although I was not yet certain what I could do with it.

I kept looking for new vignettes for Slade, and didn’t really have anything long-term going here, as I did with the other two.  But the short stories were fun, and the discontinuity not really that strong given the timeline aspect.

#33:  Novel Struggles, chapters 37 through 42.

Chapter 37, Hastings 13:  There was more shopping in the original draft; I wanted to have a positive statement of a number of objects she was to add to her equipment in the future.  It didn’t work well, and the editor said to cut it.

The fight with Jackson was probably tougher in the game, but most of the essentials are there.  I needed to beef up Jackson’s offensive abilities a bit and ignore some of the attacks he withstood, but it worked.

The use of oil and the James 5 passage was my idea in the game; I telepathically communicated it to Father James.  However, that was a situation in which the players didn’t understand the Catholicism they were portraying.  I also had suggested the use of the Requiem Mass.  I thought Father James would be sharp enough to come up with these without Lauren’s suggestion, and that it made for much better story.

Chapter 38, Kondor 13:  I was trying to keep the story from two problems.  One was the possibility that it would seem too easy to find Robin’s people; the other was the problem of boring the reader with the details of what didn’t matter.  I had not yet determined how to bring him to Robin, or what to do when he got there.

Chapter 39, Hastings 14:  This was a drastic decision in the writing process:  I let one of the characters get a chapter ahead, and another get a chapter behind.  Part of it was to allow the two slow stories to be slow; part of it was to give urgency to Lauren’s fight.  But I think part of it was that this was the one story for which at this moment I knew what to write.

The question that struck me initially about my recollections of play was that I couldn’t remember why I didn’t use the disintegrator on him immediately.  The answer had to be that I didn’t have it–but that didn’t work for her, because she must already have picked it up.  Thus a miss was the best response; Gavin was not so tough as Jackson, and would not have been able to withstand a serious hit.

The ending, where she smashes his limbs with the blaster, went down like my game, and for much the same reasons:  I was very angry at this monster.  The editor didn’t like it, and I had to rewrite it to try to bring the reader more into the evil of Gavin and the desire to see him dead.  The flying was also from the game, and pointed toward the next event, which I wanted to preserve for several reasons.

Chapter 40, Slade 13:  The wedding of Filp to Wen surprised me; I needed something for Slade to do, and this seemed a reasonable direction for that story to take.

Chapter 41, Hastings 15:  There was a scene like this in the game; but it had to be changed drastically.  I met a crazy young man named Henry, who insisted that I was Merlin; Lauren obviously couldn’t be Merlin, so I invented someone.

Bethany needed to come from somewhere in early Norman England, I thought, and she needed a name which might have been used during that time.  I had no other thoughts concerning the name.  I wanted her to be a bit loose around the edges, but not as bad as Henry had been.

Henry had been very pleased that I gave him my tattered robe; it seemed ridiculous to me then and still does.  Lauren tossed hers in the trash.

I added Bethany’s telepathy.  I couldn’t imagine that Lauren would teach her anything and not that.

Detecting magic was difficult.  In the game, I just said I was going to try to do it psionically, and I succeeded.  In the story, I needed to find a way to describe what she was doing.

Chapter 42, Kondor 14:  It was time to move forward; I decided that Robin gave up waiting for Kondor to leave, and so made contact.  I also needed a way to draw Kondor into the group, so the sick man was an obvious hook for that.  The medical stuff was rather straightforward, and I invented the hillside camp when I got there, looking for a way for them to be hidden when they were obviously a fairly large group.

In the game version, Friar Tuck has a bit of divine magic; he wouldn’t call it that, but it is part of the world in which this is set.  It didn’t make sense to involve Kondor with that, but it did make sense for Tuck to be concerned about witchcraft and such.

#35:  Quiet on the Novel Front, chapters 43 through 48.

Chapter 43, Slade 14:  Time had been passing slowly for Slade with nothing happening; I still didn’t know what was going to happen, but I thought if it passed more quickly I could find something.  The vesting ceremony had a number of advantages, including that it pushed time forward to a definable point and brought everyone back together.  That was about as far as I’d thought.

Chapter 44, Hastings 16:  The scene at the store was a recreation of a game event, although in the original Raal was not present.  I needed someone to inform Lauren of the significance of the Tezcatta; I had gotten it from the player who played the Father James character, but he wouldn’t be there.

The change in the martial arts training seemed worthwhile; I wasn’t sure how I would use it, but it was good to have it there.

The blood link connection between Gavin and Jackson had been in the game, but there hadn’t been a scene in which it was discussed–rather, the player, who was more familiar with the setting than I, gave me that information.

The discussion of the werewolf cab driver was my idea; I didn’t think the priest would accept the help of the wolves nearly as freely as he did in the game, and wanted to provide a foundation for that.

Chapter 45, Kondor 15:  The choice to build the hospital was a sudden one.  I had imagined originally that Kondor was going to learn to use the bow from Robin Hood; but now I couldn’t see him working as a bandit in Sherwood Forest.  I could see him helping the sick, and doing so in ways that would have an impact.  So I started the hospital thread, and let it have its head.

The problem with the flue came from one of James Burke’s excellent shows.  I suspect it was Connections, although it may have been The Day the Universe Changed.  He had pointed to the development of the chimney as a step in the social organization of England, and I knew that this had not yet happened as of Richard I.  Thus I knew Kondor would have trouble getting his chimney, and rather than having him invent the thing I found an alternate solution.

Salicylates, antibiotics, and disinfectants were all things I knew were not in any significant use which would revolutionize medicine when they arrived and which were relatively easy to bring into being if you knew how.  I didn’t entirely know how, but did know that the primary disinfectants were alcohol and salt, both of which were available in this age, that the first antibiotics were natural mold defenses, and that salicylates, of which aspirin is the most popular, were found in some plants (although I don’t know which).  That meant I could stock a medicine cabinet for him, and that would make it a viable concept.

I puzzled over the roof for a while myself.  The sod roof seemed a good choice, although I’m not at all certain how well it would have worked in actuality.

Chapter 46, Slade 15:  I knew perfectly well what vesting meant, but it didn’t seem like Slade would know, and didn’t seem like something for the story.

Turning the attention to Torrence, the second son, was a spot decision; and bringing Shella into it was even more unexpected.  But I think it was here that I first seriously began entertaining the notion of bringing Shella and Slade together.

Chapter 47, Hastings 17:  My character learned moving through the twilight from Raal, just as Lauren was going to.

It was obvious to me that the wolf would not be cognizant of whatever native abilities he had that humans would consider superhuman; so I figured it wouldn’t hurt to list a few, and if it were necessary to create more later, they would simply be things Raal hadn’t considered.

Chapter 48, Kondor 16:  The joke about “can’t take it with you” was a toss-in.

#37:  Character Diversity, chapters 49 through 54.

Chapter 49, Slade 16:  When I introduced the idea of Shella marrying Slade, I didn’t know whether I was going to do it.  I brought up the idea primarily as a way of making something happen in this part of the story, and of giving Slade a reason to explain himself to Torrence.  But as soon as I said it, I liked the idea, and started toying with whether or not to do it.

The death of Omigger similarly was a way of creating story events at this point.  All I knew was that it would bring my characters together again.

Chapter 50, Hastings 18:  I had done five years of Christian radio.  I didn’t have the necessary foundation for that with Lauren–but there was a woman popular at the time (might still be, don’t know) who was a sort of call-in advice person, and I thought I could give that role to Lauren’s double, remove the marriage, and keep the parts that might matter.

Again, Lauren is most like me.  Corn muffins with coffee, and eggs for breakfast are my preferences.

I ended the meeting mostly because I wasn’t sure where to go with it yet, but also because I thought it would keep the reader interested in where it was going.

Chapter 51, Kondor 17:  I had thought about having the Sheriff’s men kill Kondor now; but as I was thinking about it, it occurred to me that it would be good to have one of them come for medical treatment.  It would have to be something serious, something that would allow the soldier to overlook the fact that there were wanted men here.  A sick child was the solution, and preferably a daughter.

The idea that it would be difficult to house her parents developed in the telling.  The confrontation with Friar Tuck was another effort to keep people worried about what would happen next.

Chapter 52, Slade 17:  Nearly everything in this chapter was a surprise to me.  I had not really expected any of the companions to die while Slade was here, but the funeral moved the story forward.  I had not considered the relationships between the characters, but there was value in giving the estate to Filp, given that he had the larger family and I was starting to play with the idea of Torrence becoming Slade’s designated heir.  Giving Slade the books followed somewhat reasonably from Omigger’s perhaps incorrect assessment that Slade was actually interested in magic and led toward empowering him as a wizard–although it slowly came to mind that I did not want him to be a Norse clone of Lauren, so magic would always have to be a minor thing for him.  Getting Shella interested in magic gave her more reason to be at Slade’s manor and brought them together more–although I was still undecided about her future.

The letter was always to suggest appointing Torrence as Slade’s heir.  I decided on that as I wrote this chapter.

Chapter 53, Hastings 19:  The idea of having children in this world was the hook I needed to bring the vampires into this discussion.  I expected to put Lauren Meyers on the list of those who helped in the war against the vampires, particularly as something of a communications link, but that meant there had to be a reason to explain it to her.

The confrontation with Horta worked well.  I think it built tension and gave me an excuse not to have her keep returning to The Pit where nothing was happening.

Chapter 54, Kondor 18:  I had not considered how I was going to get out of the awkward situation I’d created with the introduction of Friar Tuck to the scene, but Kondor’s instincts worked.  The suggestion of chicken soup is good, because for a very long time people believed chicken soup particularly good for sickness and it turns out they were right–it does help fight viral infections, to a small degree.

The thought of soup reminded me that liquids were important, and I remembered sassafras tea, which I made when I was eleven or twelve.  The roots boiled in water provided a beverage that was flavorful.  The same principle could be applied to drawing the salicylates out of these roots and getting them into the girl more palatably than by having her try to digest bits of ground root, and would at the same time restore fluid levels.  I guess I was thinking a bit like a displaced doctor, but the idea worked.

The Ronald McDonald Houses came to mind as I tried to figure out where the soldier could stay.  I didn’t think they’d go back to Nottingham and leave their daughter.

#39:  Character Futures, chapters 55 through 60.

Chapter 55, Slade 18:  The culture difference between Slade and Torelle was fun to play with.  I brought Torrence into this position mostly to tie up Slade’s affairs neatly.

Chapter 56, Hastings 20:  Nothing different.

Chapter 57, Kondor 19:  The extension of one hospital to many was the logical next step in the process, although I had not imagined it until this point.

Chapter 58, Slade 19:  If Slade and Shella were to get together, she would have to be more than a helpless little girl; and it would be fairly easy for her to be the magic-user he never would be.

Putting the time in with Filp meant that Slade’s future thieving efforts seemed more realistic, as if he had actually spent time practicing them.

Chapter 59, Hastings 21:  This originally went too quickly.  I grasped what it was Gavin was doing all too easily; but my editor did not.  So I had to slow it down, giving Lauren and the reader time to understand why this “religion” could not be tolerated.

In the game, I had another player character with mine, a very powerful one; we left the scene in the cab, but were pursued and both leapt out and flew away to escape.  That wasn’t really workable here; besides, I liked the idea of Lauren learning to use the twilight.  I don’t remember the circumstances under which my character learned that, but this was a good time.  I invented the idea of zombie dogs rather abruptly.

Chapter 60, Kondor 20:  I was comfortable with Kondor’s story.  Time had progressed to the point that Richard had probably died and John taken the throne; the charges were reasonable for the era; and Kondor had changed the world and really didn’t have much more he could do here.  I picked someone from the story, and moved him on.

The Quest for the Vorgo was also published, although as part of a demonstration kit that I had never run nor seen run.  It’s a lot of fun to do it with an atheist or agnostic character, so it was perfect for Kondor.  It starts with the character arriving in the right place and time to be accepted as the answer to a prayer for a deliverer.

#43:  Novel Worlds, chapters 61 through 66.

Chapter 61, Slade 20:  Game adventures often end abruptly; Slade’s did, but not before everything was organized for him.  I leave more worlds through making mistakes on skill learning attempts than any other way, and that’s what caught Slade this time.

Chapter 62, Hastings 22:  The flat tire served two functions within the story.  One was to create the expectation that an attack might be imminent, specifically so it would be disappointed.  That is, if every time combat comes we see it coming, it loses an important element.  Sometimes it has to come unexpected, and sometimes it has to not come when anticipated, or it is not surprising.  The other function was to build the feeling that many of her psionic powers were becoming second nature to Lauren.  She seems like a powerful sorceress not so much because she does powerful things but because she does the odd bit of magic routinely  and without thinking about it.  Magic is part of her ordinary approach to life.

Chapter 63, Kondor 21:  The contrast between this world’s magical reality and Kondor’s persistent atheism was a lot of fun in many ways; but because we see all things through Kondor’s eyes it was not always easy to maintain.  Anything that happened had to be explained with his bias, and so had to be magical enough that the reader would see what Kondor was denying.  The easiest way to bring that in most of the time was by bringing forward his attitude about superstition.

The pun on the name was a sudden inspiration.  Having them get his name wrong seemed a nice touch, given their expectations.

Chapter 64, Slade 21:  The captain isn’t anyone in particular.

Chapter 65, Hastings 23:  I managed to come up with the clues at this moment.

My own second encounter with the ghoul (his name was Bob the Ghoul in the game; I made it Arnie) was when he came after another verser player character.  That character was at this point a superhero, and I knew that bringing in such a character at this point in this story would badly unbalance it.  Besides, there were several other more dangerous enemies and a lot of crazy side stories that came with him that would have bogged down the book terribly.  So I took advantage of Lauren Meyers’ existence to bring about the same situation.  Oh, in game I caught Bob at the airport; Arnie launched his attack downtown.

Chapter 66, Kondor 22:  Seeing the rather magical story through the eyes of a confirmed unbeliever gives it a lot of explanations that aren’t true.  That’s part of the character, and part of why I wanted to bring him into this one.

I knew Kondor would insist on having full information before he began, so I had to think through what details should be included.  There would be plenty of surprises that had nothing to do with Kondor’s side.

#47:  Character Routines, chapters 67 through 72.

Chapter 67, Slade 22:  Slade’s use of magic needed to feel like something he could do, but which wasn’t a big deal or a lot of power.  The darkness spell felt like that.

I grabbed a few cultural historical references I thought Slade would know.  I’ll confess that I had to ask my son Ryan about the video games that came out that year.

The idea of an evil earth-centered oppressive Federation is of course a Blake’s 7 notion.

Lewis Carroll deserves credit for the answer to “What did you say” questions.  Slade recognizes the joke, I think, but doesn’t push it.

Chapter 68, Hastings 24:  I realized that there were only two ways I could bring Lauren Meyers’ comments into my narrative without breaking my perspective.  One was to have Lauren Hastings actually listen to the show, and the other was to have someone recount it to her.  The former was impossibly difficult.  Lauren slept days and worked nights.  If the show was in the day, she couldn’t hear it until the next day, because she had to sleep.  If it was at night, she would be at work and couldn’t listen, let alone respond.  So I had Raal tell her what happened.

In some ways, Lauren was more powerful in this scene than my player character was.  In the game, the other player character used an invisibility screen to vanish, and a gravity belt to fly, and so carried the ghoul through the air while I gave instructions; and the guns were handed to me, not dropped.  I managed to save it without losing the important points, and in some ways to improve it, by using her capture rod.

I wanted her to have the guns; that’s how my character got them.  The idea that she took the guns from an enemy would eliminate any arguments about whether she should have gotten better or different weapons.  By the time she might be able to consider that, she would be good enough with these that it wouldn’t matter.

Chapter 69, Kondor 23:  Kondor is still providing “realistic” explanations for everything that happens to him.  I think it’s funny; I think it goes a long way to show how a lot of efforts to explain away miracles and magic are silly.  The reader knows that the people of this world are right, that these are undead monsters.  Only Kondor doesn’t know it, and won’t ever recognize it, because he’s already decided that it’s not a possibility.

The stalls were part of the tension here.  It was at this moment that I created the idea that Kondor was not comfortable around cemeteries, in part because I needed his nervousness to build the story tension.  Without that, it would have been a simple walk to the door; with it, the reader feels every step.

I think it was Ryan who originally suggested, back when I was writing this world for game use, that the Vorgo should be a bowling ball.  I think originally it was green, but I went with marble and mica here to make it a bit more ordinary.

And of course the awakening undead is part of the scene in the world scenario.

Chapter 70, Slade 23:  I have no idea who John Alexander is; he’s definitely a commanding personality, but I don’t think I’ve known anyone like him.  Ann Parker reminds me of someone, but I can’t think who.  Bert “Burly” Bently is Blake’s 7‘s Gan in many ways, including size and look and soft demeanor, but he’s got something of an engineer’s fix-it flavor to him.  Ishara Takamura probably comes from one of the villains in one of those movies from a video game, like Mortal Kombat.  I keep thinking of Toni Bently as very like Halle Berri, but that she’s not black (yet I keep forgetting that she isn’t).  I’m still not entirely sure what Marilyn Wells did, but she’s got long hair and dark eyes and looks good in the costume.

Chapter 71, Hastings 25:  The guns were the same as the ones I got in the game.  Mine had something called Brimstone Rounds, but not knowing what those are I did not include them here.

In the game, there were three major vampire recruiting strongholds in the city.  I took down The Succubus Club, which I’ve replaced fairly directly with The Pit (although the interior is my design), with the werewolf battle to come.  The Presemium, a high arts theatre, involved an assault unlike anything in this story.  The Coffee Shoppee in the college area, geared to appeal to young intellectuals through poetry and jazz, got the honor of the magical coin, which was sufficient to completely destroy its ambiance and drive off its clientele.  Lauren didn’t have all those targets; she used the coin to reduce the number of humans in The Pit before the attack.

Once I knew the clues, I knew what the three things did; but unfolding the discovery within the story was an important part of it.  The chapter ending cliffhanger seemed good to me; I had gotten away from cliffhangers, and needed to bring a few back to drive the story forward.

Chapter 72, Kondor 24:  The idea that Kondor’s rational explanations could not keep his feet from running appealed to my wife when she read it.  The dash for the gate was a given from the beginning; he was going to have to run this far.  The idea that they would not cross that line in daylight both gave it a magical feeling and gave Kondor and company a chance to get back to the castle.

#50:  Stories Progress, chapters 73 through 78.

Chapter 73, Slade 24:  Translating Slade from medieval to futuristic would be a trick; but I thought probably I could make what he already knew sound useful.

I hadn’t really realized that the comment that Ishara had “trouble with intimacy” was funny, I think because Slade’s stories have that light humor most of the time.

Chapter 74, Hastings 26:  Other than that I needed Lauren to wake up again, this chapter primarily is here to stall Kondor’s next step.

Chapter 75, Kondor 25:  Preparations for the battle and exposition of the function of the Vorgo were both  important, but also part of delaying the battle itself.  The pyre actually is a good idea which Kondor would not be able to recognize.

Chapter 76, Slade 25:  This settling in section asks a question that is usually not much part of a lot of stories:  what is happening when nothing is happening?

FPM stood for something when I wrote it; I may have failed to record it anywhere, but I think it may have been Federal Planetary Militia.

Chapter 77, Hastings 27:  I had by this time decided that Lauren wasn’t going to survive the raid on the Pit, although the exact details had not been decided.  This section was preparatory for that, establishing that everything was wrapping up and filling in her equipment needs.

Chapter 78, Kondor 26:  Having established the electronic eye in Kondor’s head, it was time to use it.  It would work for him, and provide information to the reader about what was happening.

I did an in-game castle siege once; but the players relied more on sending troops into the field and using magic from the walls.  This assault was to be a bit less magical and thus more historical, and that required some attention to what I knew of castle assault and defense tactics more generally.

The delay for the battering ram was in part reasonable to the scene and in part keeping the action from accelerating too rapidly.  Constant battle would become dull quickly and exhaust the reasonable resources of the keep, so it had to be broken in spurts, with tactical changes used to explain the breaks.

#53:  Character Battles, chapters 79 through 84.

Chapter 79, Slade 26  My application of matter transmission was to be limited as Blake’s 7‘s was, requiring that the individual wear something to be teleported.  I don’t recall how that show handled teleporting objects, but devised something analogous for that.

Chapter 80, Hastings 28:  The shopping was all stuff I’d wanted her to have for future use that I had not yet acquired; I knew she was leaving.

When I started, the guy playing the priest was buying holy water–he didn’t understand that as a priest he could make his own.  Once he knew that, he was making bathtubs full, and took my advice on high-powered water guns.

Chapter 81, Kondor 27:  Making Sowan fly and drop fire bombs was an abrupt and difficult choice.  Those abilities are detailed in his description in the game world from which this is drawn, and I did not wish to ignore them; but then, Kondor would have to find a way to incorporate them into his philosophy.  Once I had an idea of how he would do this, I did it.

Chapter 82, Slade 27:  I took the opportunity to try to bring Tom’s character to the foreground here.

In this section, Slade moves from weapons practitioner to skilled warrior.  One might say that all that practice finally pays off.

I liked the idea of not explaining the life pods to Slade.  First, they saved me the trouble of figuring out the details.  Second, they saved space in the book.  Third, there was something very realistic about Tom Titus not taking time to do such exposition.

Chapter 83, Hastings 29:  The in-game battle was longer, but went very like this.  Henry, Bethany’s alter-ego in the game, complained that his Barbie doll with a hat pin didn’t become fifty feet tall as he expected, but it did run around stabbing vampire feet.

I don’t know why I brought Lauren Meyers here, except perhaps so that I could have all the indigs working together and create the idea that they would continue to work together in the future.

In game, Horta landed on the roof, made his venomous comment, and fled like a Roman candle rocket.  I thought it necessary for him to die here, although I was not yet certain of how the fight was going to go.

Chapter 84, Kondor 28:  Kondor’s explanation of Sowan’s magic as psionics was a reasonable solution for him.  This also introduces the arrogance of Kondor’s position, that his rational explanations for magic powers are better than the superstitious explanations of the people who use them.

I had to give some thought to what he actually saw, given his untuned eye.  When I realized that all visible light would be interpreted as green, it gave me something to explain.


From this point forward, the older version of the history had been found and incorporated into the articles.  Maybe there would have been interest in which insights were from the older and which from the more recent memories, but I didn’t want too many articles or articles that were too complicated.  Here are the rest of the behind-the-writings pieces:

As mentioned, there has not been much feedback concerning whether to continue the stories; not many read #70:  Writing Backwards and Forwards in which we asked for reader thoughts on what to write in the future.  Much depends on your responses; I look forward to hearing from you.

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