All posts by M.J.

#245: Unspoken Prayer Requests

This is mark Joseph “young” blog entry #245, on the subject of Unspoken Prayer Requests.

In Matthew 18:19f, Jesus says (in the Updated New American Standard Bible), Again I say to you, that if two of you agree on earth about anything that they may ask, it shall be done for them by My Father who is in heaven. For where two or three have gathered together in My name, I am there in their midst.

From this we quite rightly have prayer meetings, gatherings in which believers share their concerns, needs, troubles, and pray for each other, believing that God will answer.  This is good.

However, it often happens at such meetings, and in church services when prayer requests are elicited, that someone will make what they have come to call an “unspoken” request.  It comes down to “I want you to pray with me, but I don’t want to tell you why.”  I have some serious theological problems with that notion, which I will explain here–but I recognize the importance of being able to ask for prayer without sharing secrets, so I’ll address that as well.

To begin, when we agree together in asking, as that verse says, it inherently means that we are agreeing, that is, knowingly asking for the same thing.  It is difficult on its face to see how I can agree with you in prayer about something you’re not telling me.  Of course, you will say, God knows what it is that you are asking, and I can just agree with that.  Yet can I?  I think scripture says otherwise.  In I Corinthians 14:16, after discussing the notion of someone praying in tongues in the presence of someone who cannot interpret and therefore does not know what is being said, Paul writes Otherwise if you bless in the spirit only (that is, in tongues), how will the one who fills the place of the ungifted say the “Amen”…?  “Amen” means “I agree” or “so be it”; it is in essence saying “yes” to what has just been said.  Paul’s point here is that if the other person doesn’t know what you just prayed, he can’t agree with it.

If that applies to praying in tongues, where something actually has been said but I don’t know what it is, then certainly it must apply in “unspoken” prayer requests, where nothing has been said but I am asked to agree.  I can’t very well agree with a prayer without knowing what is prayed.  What am I praying?  “Lord, I agree in asking that nothing be done for this person”?

Further, in II Corinthians 1:11, Paul talks about people agreeing in prayer while apparently great distances apart from each other, saying you also joining in helping us through your prayers, so that thanks may be given by many persons on our behalf for the favor bestowed on us through the prayers of many.  That is a very significant statement, because it partly explains why God is more likely to answer a prayer where people have agreed than a petition from an individual.  God wants the credit.  When He does something on our behalf, He wants us to thank Him, and the more people thank Him the better He likes it.  It’s called “giving God the glory for what He has done”.

That means that any time you ask anyone else to pray for you, you take to yourself two obligations.  The second, the one obvious in this context, is that you are obliged to return to that person, or those persons, and tell them about God’s answer to their prayers so that they can give thanks.  If you’re not going to do that, there’s no reason for God to bother answering.  The other is inferred from it:  if you want people to be able to give thanks for the answer to their prayers, you have to tell them for what they are praying.  If I am praying some sort of “I agree with whatever it is he wants even though I don’t know what it is” prayer, then I’m not in a position to know whether that prayer has been answered.

Yet of course we should bring our burdens to each other and pray for each other and get prayer from each other.  Still, we are all going to have difficulties which we rightly prefer not to share publicly.  Sometimes we are going to have prayers that involve other people, and would require the sharing of secrets that are not ours to divulge.  Sometimes our prayers will involve matters that are delicate, which would become a root of gossip or disrupt our lives or the lives of others were they to be revealed.  Sometimes the need is embarrassing, and it would be better for all not to speak of it openly.  How, then, do we get prayer from others in these kinds of situations?

One option, of course, is to choose your prayer support more carefully.  The prayers of a close friend, a pastor or priest, someone you can trust to keep a secret, are as good as those of a crowd of strangers, and you can share your situation with these people in sufficient detail that they know what they are praying.

Another option is to consider what it is that you really need, and remove the lurid details from the request while still making the request:  “I am facing some difficult decisions and need wisdom.”  “I have to make some hard choices and need strength to do what I need to do.”  We can pray for you to have wisdom, strength, guidance, patience, endurance, joy, whatever it is that you actually need in the midst of whatever you’re not telling us.  You can return and tell us how it worked later, and again omit the details that aren’t relevant to our ability to give thanks for the answer.

If somehow you can’t do either of those things, then maybe you need to consider what it is that you’re asking, and whether it is something God wants for you.  Unspoken requests make sense when you’re asking for something good and right in the midst of something difficult and embarrassing, in which case you can skip the context and get to the request.  They make no sense when you’re asking us to agree in prayer with you for something we would immediately recognize is not something to ask of God.  That is probably not the case for most “unspoken” prayer requests–but how would we know?

So I will gladly pray for you (I’ve said as much previously, and given my conditions), but I want to know what I’m praying.

#244: Missed The Archers

This is mark Joseph “young” blog entry #244, on the subject of Missed The Archers.

Somewhere in the back of my mind I knew there was a Christian band called The Archers.  I knew quite a bit, actually–that it was a sister and two brothers of that surname with a backup band behind them.  I had seen somewhere an album cover of three faces, one of them a smiling blonde girl.  I think I never heard them, but somehow I must have done so because I had a notion of what they sounded like, and now scrounging through videos of their songs I find that notion to have been if not strictly correct at least comporting with what I would have thought at the time.

That assessent was that they had a pop sound that did not really appeal to me nor to most of my peers.

That’s not a particularly fair assessment, in a sense.  In researching this I listened to more than a few of their old songs, and they did a broad range of pop sounds from Gary Puckett and the Union Gap to the early disco-era Bee Gees to a bit of funk.  Their music was technically well-performed, with tight vocals and solid instrumental support, and they had some excellent lyrics in the mix.  Even so, when I try to listen to them while driving my wife always wants to change the music to someone else.  While they were probably recognizable from their voices, it never felt like they had anything uniquely original about their sound–of many of the artists of the time, there was always something about the way they played the guitar or the piano, or the vocal arrangements and frills, or the musical stylings, that so characterized them that you could recognize them when they were providing backup on someone else’s album.  The Archers thus were arguably very good, but not very interesting, that I recall.  They were a Light Records act back in the 1970s, and apparently kept going for quite some time, because as we noted that’s what musicians do.

Since I can’t really say I know any of their songs despite having recognized some (many of which I thought or even knew I heard from other artists), I’m not linking any videos here.  However, they have a MySpace page entitled The Archers | Listen and Stream Free Music, Albums, New Releases, Photos, Video, which I have discovered but not explored, so if you are an Archers fan, they must have been out there not very long ago (since the MySpace rebuild, anyway) and you might be able to catch up on what they’ve been doing.

For my part, I’ve got a lot of artists ahead who interest me much more.

*****

The series to this point has included:

  1. #232:  Larry Norman, Visitor;
  2. #234:  Flip Sides of Ralph Carmichael;
  3. #236:  Reign of the Imperials;
  4. #238:  Love Song by Love Song.
  5. #240:  Should Have Been a Friend of Paul Clark.
  6. #242:  Disciple Andraé Crouch.

#243: Verser Redirects

This is mark Joseph “young” blog entry #243, on the subject of Verser Redirects.

With permission of Valdron Inc I have now completed publishing my first three novels, Verse Three, Chapter One:  The First Multiverser Novel, Old Verses New, and For Better or Verse, in serialized form on the web (those links will take you to the table of contents for each book).  Along with each book there was also a series of web log posts looking at the writing process, the decisions and choices that delivered the final product; those posts are indexed with the chapters in the tables of contents pages.  Now as I am posting the fourth, Spy Verses,  I am again offering a set of “behind the writings” insights.  This “behind the writings” look may contain spoilers because it sometimes talks about what I was planning to do later in the book–although it sometimes raises ideas that were never pursued.  You might want to read the referenced chapters before reading this look at them.  Links below (the section headings) will take you to the specific individual chapters being discussed, and there are (or will soon be) links on those pages to bring you back hopefully to the same point here.

There is also a section of the site, Multiverser Novel Support Pages, in which I have begun to place materials related to the novels beginning with character papers for the major characters, giving them at different stages as they move through the books.

This is the fourth mark Joseph “young” web log post covering this book, covering chapters 64 through 84.  These were the previous mark Joseph “young” web log posts covering this book:

  1. #218:  Versers Resume (which provided this kind of insight into the first twenty-one chapters);
  2. #226:  Versers Adapt (covering chapters 22 through 42);
  3. #235:  Versers Infiltrate (covering chapters 43 through 63).

History of the series, including the reason it started, the origins of character names and details, and many of the ideas, are in those earlier posts, and won’t be repeated here.

Chapter 64, Brown 127

The scene so obviously lends itself to that stock moment Derek describes that I had to include the description–and then ignore it.  Bomb defusing is of course very nerve wracking no matter what happens, but the idea that it did not go the way it goes in the movies seemed to be worth including.

There is of course an irony in the comment that Derek’s life is not being written by some author.

The bathroom reference is because they’re almost never mentioned in games and you only see them in movies if something dramatic is going to happen there–a fight scene, a seduction, a confrontation.  It was a way of humanizing Derek, who has been running around chasing terrorists probably for a few hours, and now wants a bathroom.


Chapter 65, Kondor 112

I knew when I set up the “section five of the war code” segment that even though Bob would be expected to know what that meant, no one would be surprised to have Joe ask, and that was how I would get it communicated.

The race war does make it unlikely that there would be infiltrators; any spying would have to be done by people who obviously didn’t belong where they were.


Chapter 66, Brown 128

Derek’s report of his actions in the raid would have sounded like fantasy at first, as he talks about changing forms.  Of course, the fact that he is serious about it and others in the room take it seriously undoubtedly helps give it credibility.

By this time I had made the change (a few Brown chapters before) of resequencing the book to pull Derek’s story forward.  I now knew I wanted another spy adventure of some sort, something different, but spent a lot of time trying to figure out what.  In the meantime, I pulled his loneliness back to the forefront.


Chapter 67, Slade 111

The notion that a verser can claim to be anyone but cannot usually prove his identity in his present universe often appears in play, but I should note that I first saw it in a Peter Davison Doctor Who episode (Black Orchid) in which a murder had occurred and he was faced with the problem of explaining his identity to the local police.  I had to consider what Bob had that might suggest the truth of his claimed identity.  I remembered the ring, but for Bob it was simply the chest at this point.


Chapter 68, Kondor 113

My uncertainty about Derek’s next mission slowed his story, and for the first time in quite a while I let both Bob and Joe continue their stories before returning to him.

It is difficult to know exactly what Joe thinks of Bob’s story about releasing the djinni from the bottle.  He obviously thinks it a fanciful tale, but does not consider what that means in terms of the fact that Bob presents it as if it were true.  That is, did something happen that caused Bob to believe the story of the djinn lord being released from the bottle, or did Bob create the story and disseminate it pretending it to be true, for some other reason?  Of course, the existence of the antique bottle adds color to the story, and causes what the British would call “the punters” to accept the tale more readily.

The wind responds in support of its ally, as well as it is able in this lower-magic world.  Joe of course attributes this to happenstance.


Chapter 69, Brown 129

I was stalling a bit, but also trying to provide credibility for improved skills in some training time.  I was also stepping away from the Kondor/Slade story, in part because I was not certain where it was going and in part because I thought it had created some suspense to hold the reader for a moment.

I selected what I thought were probably the major languages in the world of modern espionage.  I specifically did not include some obvious ones as not really that significant in the kind of work he was doing.


Chapter 70, Slade 112

I was playing this by ear to a significant degree.  When the general asked Slade whether he objected to keeping the inquiry open, I thought immediately that if Slade objected it might close the inquiry, and I needed the story to continue; but then by the time I started writing this I realized that there was bound to be an appeals process, and a closed inquiry would probably mean taking it to another level.

Bob’s perspective on history makes the women’s suffrage movement “ancient history”.  He was never interested in the world before the present, so he doesn’t know much about it.


Chapter 71, Brown 130

I thought about what I could do next, and decided that I should send Derek on a foreign mission–let him use his passports and such.  I thought that an embassy or consulate would be the right choice, because it wouldn’t require him to be better at another language than he had any right to be.  I thought that investigating a security breach or leak was a reasonable choice, in part because I couldn’t remember any movies where that was the hook so I wouldn’t be tempted to follow someone else’s plot.

I chose Romania for a couple reasons.  One is it’s the only country I have ever visited for any length of time–three weeks back in 1972.  I picked up a few words most of which I have since completely forgotten (I can say “what does this cost” and “thank you”, I think, maybe “you’re welcome”).  There’s also the moment in The Thomas Crown Affair (the newer version) when the cop asks insurance investigator Banning if she speaks any Romanian, and she says, “Who would ever bother with Romanian?” and proceeds to talk to the criminal in Russian.  I actually wrote about that in a Game Ideas Unlimited piece about skills which I do not now remember beyond that reference.

Every fictional spy organization has a section that handles special equipment; I needed a name for mine, so I called it “Gear”.  That way I wasn’t stealing from anyone.

I got a kick out of the bit about the British secret service saying everyone else in the world drives on the wrong side of the road.


Chapter 72, Kondor 114

I kept thinking that Joe’s overriding story was going to be about his racial prejudice.  The problem is that every time I brought it forward at all, it began to resolve, and here it pretty much comes to its completion.  Thus I keep thinking that Joe needs a story, and I don’t have one for him–although his character development has been genuinely positive in so many ways.


Chapter 73, Brown 131

The Coke® and Pepsi® observation is one I made on my 1972 visit to Romania, where we also stopped at Prague and bought Coke® in the airport, but then found only Pepsi® during our three-week stay in Romania.  The rest I deduced at the time.

I decided that the best way for Derek to avoid talking about his cover background was to include in the cover that he was not interested in diplomatic service and didn’t want to be here.  That immediately suggested that he must have something else he wants to be doing instead, some different future for himself.  Rock star came to mind, and artist, but he had no skills in those areas; comic book creator suffered from a similar problem, and I did not think that author would be the kind of thing that fit the profile.  I was about to consult with family and fans on the subject when it occurred to me that the big deal today is video games, and Derek certainly can pass himself off as an aspiring computer game designer.

The idea that you get promoted to the place where you are no longer competent is one of the stated corollaries of the Peter Principle; I was not certain at the time that I wrote it, but I was certain that Derek wouldn’t know the origin of the idea.


Chapter 74, Slade 113

The notion that the secret weapons project was at a secret location provided a solution to the problem of Bob not telling the general where he was going; versers have to get good at explanations that explain why they don’t explain more.


Chapter 75, Kondor 115

I wasn’t sure what should happen in this story at this point, so I decided to get my characters to discuss it and see what they thought.

Joe’s prejudice against people who believe in God and magic is growing into a new problem, but I don’t see yet how to resolve it.

This was a strange point in the editorial process.  I had written Kondor stories through 118 and Slade stories also through 118, taken Joe into another world and brought Bob to a place where I was not at all certain what to do with him next, and had then shifted all the Brown stories forward and was filling in his events.  I knew that I had another significant Brown story to tell that was still forming in my mind (the Romanian leak) but didn’t know what was going to happen; I was still in the mode of rushing his story because it was the different world.  I was beginning to think that Bob was going to vanish from the book for a while, because after his upcoming confrontation with Mlambo (the last chapter I had already written) I had nothing.  I abruptly decided that it was time to skip a Brown chapter and bring a Kondor chapter forward, so that Derek would seem to be in stall mode for a bit.  It didn’t really help me with the writing time, because this chapter had already been written and simply had to be slotted into the space and properly numbered, and I would still have to write Derek’s next chapter next anyway, but I thought it would work better in the flow of the book.


Chapter 76, Brown 132

I was a bit stymied myself, and I remembered that one way I use to figure out what the character should do is to have the character try to figure out what he should do, so I put Derek into the mode of trying to identify what kind of person might be the leak.  I thought of four good possibilities, and left it at that, partly because at the time I was late for something else and had to type quickly.


Chapter 77, Slade 114

At this point I’m working through the options by having the characters discuss them.  I’m still not certain what I’m going to do.
It is worth mentioning that I had written this chapter probably several months before I had written the previous chapter in which Derek is doing much the same thing (considering the possibilities).  I’m not sure that I didn’t get the idea of doing it for Derek from the fact that I had noticed it upcoming here, but they were done quite some time apart, and this one first.

When Kondor said that if there were gods controlling their destinies, it would be time to verse out, I did not think it was going to happen any time soon.  It happens to be coincidental, but very telling that what Joe says the multiverse would be like if there were gods happens to happen, and he ignores the exact evidence that he suggested would support such a belief.


Chapter 78, Brown 133

I now had shifted the burden such that I needed to write a lot of Derek’s story in order to slot it between Bob and Joe.  As I struggled with how to proceed with Derek, I remembered thinking, and writing somewhere, that the way to write a mystery is to begin with the conclusion:  decide who did what, how and why, and then work to what clues would be left behind in that case, and then how the detective discovers them and assembles the crime from them.  Yet when I wrote the mystery of the vorgo section of Old Verses New I did not actually do it that way.  I think I started that way–I was going to have the former student be the criminal, who stole the vorgo because his wife had recently died and he hoped he could revive her–but my story managed to go rather directly to him and I thought then that it was too easy, so I changed my criminal as I was closing in on the solution.  (This also gave me the inspiration, eventually, for the game version in which there were six possible suspects and slightly different clue sets for each.)  So now as I faced what is a mystery for Derek, I was floundering in part because I didn’t know who should be the villain–indeed, I didn’t even at this point have a cast of characters for it.  So I was going to have to develop that to get to the solution.

I had begun with a British consulate, but when I started doing online research I discovered that there was a British embassy in Bucharest.  I sent them an e-mail asking for some idea of the staffing and housing there, and got a very nice reply saying that for security reasons they could not tell me any of that–but then, I had also browsed their web site and their Flickr site, so I got a fair amount of flavor from those.  After the fact, my wife said I should not have sent the note, because it was obvious they couldn’t answer my questions and likely that I got myself added to some sort of terrorist watch list for my efforts.

In the time immediately following the writing of the previous Brown chapter I was turning over the possibilities in my mind, and realized that there was a fifth possible motive for the leak.  Someone might do it strictly for the excitement.  I wondered if that was plausible, and also whether it was possible to catch such a person, and if so how.


Chapter 79, Slade 115

I decided that I would move Joe to another world now, and do it simply by having Shella notice that he was no longer there.  I’d cover how it happened retrospectively later, and not have to deal with it directly.

The thing about the wife knowing that the husband is awake before the husband does comes from my personal experience.

I was still undecided about what I would do with Bob and Shella.  On one hand, there wasn’t much I could do with them in this world; on the other hand, I didn’t have any good ideas for a next world for them and there probably were a few things they could do here, if I could think of them.


Chapter 80, Brown 134

It took me several days to get a chance to discuss the idea that the leak might be done by someone seeking excitement with someone else.  It wound up being Evan, my fourth son, who reminded me that in the digital world hackers frequently do it for the thrill, for the ability to prove to themselves and, anonymously, to others that they can.

I took that computer connection and sort of reversed it:  I had come to the idea that Derek got a thrill from hacking systems from that discussion, but I used that recognition on his part as a bridge to the idea that his spy might be doing it for the thrill.  Most of the discussion about how to run the computer part was there to set up that jump.


Chapter 81, Kondor 116

I decided to put Joe in a not-quite-modern military base somewhere, and set up some kind of investigation of something.  The general look is probably nineteen fifties or sixties, and his camouflage fits.

Colonel Roberts is white.  The Adjutant, Lieutenant Philip Vargas, is white; the Exec is black, Captain David Nye.

The trick with “how do you pronounce the name” doesn’t always work, but it often does.

I don’t know why I put together the name “David Nye”; I feel like I’ve heard it somewhere, but the only Nye I can place is the science guy, Bill.

He gives himself the rank of captain, because he needs a rank and preferably of a mid-level officer.  It needs to be high enough to be respected but not so high that it’s easy to trace.

The list of common names includes my own name and my wife’s maiden name along with some others I’ve encountered multiple times in my life.

When I started thinking about integrating Kondor into this world socially (at what was chapter 102) I thought of poker games, and then that he couldn’t play because he had no money in this world and no way to get it, and that reminded me that he was wearing a lot of jewelry.  So I added the end bit about stowing the jewelry somewhere.


Chapter 82, Slade 116

Having separated Slade from Kondor, it no longer made sense to go to Derek every other chapter, particularly as I was at this point writing Brown chapters to catch up and had a new story to tell for Joe.  So the press of Brown chapters slowed a bit.

The questions about how SEP invisibility works when people who are not present are watching remotely is always a tricky one, and gets raised at this point but not answered.

I decided they would get into the bunker without incident, but they of course could not know that until they did.


Chapter 83, Brown 135

About this point I pondered an idea of giving one of the staffers an androgynous name, such as Terry Farnsworth, and having the gender be different in the London listing than in the Bucharest one.  At first I was thinking that it was a replacement, the solution to the puzzle; but then, as hard as the puzzle had been, that would have made it too easy.  Then I thought it might be that it was the same person, probably Terry as a woman who at some point disguised herself as a man to advance her career.  Then I couldn’t decide whether she was listed as a woman in the original file but changed it to a man somewhere along the way and was pretending to be a man, or whether she had originally listed herself as a man years ago when it was harder for women to advance, but had since changed it in the local file when it was no longer necessary to pretend.  But there was another problem:  the facial recognition software would detect that Terry was Terry regardless of what gender was in the photo.  That would be exactly the kind of disguise the software would “see through”, and that meant that Derek would find it not by running facial recognition but by running more detailed data comparison–and if his image recognition program told him that all the images matched, he probably wouldn’t go deeper on the data.

I was still musing on this for several days, and then had the thought that someone might leak information for love.  I wondered whether Derek would think of that, but then I thought perhaps he would be smitten with someone at the embassy, and at that point I envisioned a daughter of the ambassador, perhaps about fifteen years old.  Then I thought that it might be plausible for her to be the leak, that the Romanians had a man perhaps twenty-two or twenty-three years old who looked young for his age, who had effectively wooed or seduced the ambassador’s daughter, and she brought information to him because she thought he loved her.  Derek might discover this because the boy would wind up an imagined rival, and he would have investigated.  That might work.

I decided to bring in the girl, but now I needed to give her a name, and that was problematic.  Whatever name I gave her either would connect too closely to the real British embassy in Romania or break the connection to reality.  I did some research, but could find no indication that the current ambassador, Paul Brummell, had any family–and in any case I did not want this to be quite so recent as his appearance in Romania in 2014.  I had a list of previous persons in that post, and considered Quinton Quayle, who served 2002 through 2006, which is a lot closer to the time I wanted, but also determined that he had two sons, no daughters–and since Quayle was the name of an American Vice President and Presidential candidate, I thought I should avoid that connection.  Martin Harris, the ambassador previous to Brummell (2010-2014), had a daughter named Tabitha; but despite the huge number of “Tabitha Harris” entries obtained from Google, it struck me as an unusual name which connected with the British Romanian embassy could get me in trouble.  So I decided to invent another Harris daughter, or perhaps replace one with the other, and since the only Tabitha I recall ever was the daughter on Bewitched, I named my girl Samantha Endora Harris, after the other female characters in that family.

Once I had the name Samantha, Sammie was a simple step.  Most Samanthas seem to go by Sam, but I remember the sister of one of my sons’ friends was called Sammie.

When I originally put the bug on Sammie it was “in” her purse, and audio was sufficient for my purposes; when I started on the second Romanian story I needed Derek to have collected GSPS positions and some images, so I decided that the bug here had those capabilities.  Video was obviously problematic, though, because for a camera to see out it would have to be visible.  I abruptly resolved this when I was moving it from “in” to “on” by deciding that as a fifteen year old girl she had a lot of bric-a-brac decorating her purse, so a small bug pinned to the outside could hide in the clutter.


Chapter 84, Kondor 117

I’m building the new world as I go; I had decided almost nothing about it at this point, but that it was a mid twentieth century sort of variant earth.

The name Porthos comes from The Three Musketeers; I decided that I could use someone equivalent historically to Lafayette, perhaps.

The flag is not yet clearly identified beyond that it has some number of white stars on a blue field and red and white stripes.  The country is probably “The United States of America” but calls itself “United”, not “America”, a small difference.

I added the part about stashing his jewelry when I did the backwrite to better integrate him in the world.


This has been the fourth behind the writings look at Spy Verses.  If there is interest and continued support from readers we will continue to publish this novel and the behind the writings posts, and prepare the fifth novel to follow it.

#242: Disciple Andraé Crouch

This is mark Joseph “young” blog entry #242, on the subject of Disciple Andraé Crouch.

In 1973 Andraé (often spelled André) Crouch released an album recorded live in Carnegie Hall the previous autumn.  I was in that audience for that performance, and remember the excitement of the performance that had a mostly young white audience on its feet.

Prior to that I had never heard of him; I wasn’t at Carnegie Hall to hear him.  He was one of six performers that night; he wasn’t even the only one recording an album.  I was there because I was a big fan of the fourth act, Rock Garden, and because I had long wanted to hear the third, The Maranatha Singers, and because this was, in its own way, a moment in history.  New Milford’s Maranatha Church of the Nazarene had sponsored the first major multi-artist Christian rock concert in the northeast, precursor to–well, that’s a bit of history in itself.

The church, home of the Maranatha Coffeehouse and Maranatha Band, decided to attempt to run a concert in Carnegie Hall, and so completely oversold the hall that they filled the large church across the street.  I don’t remember what they called these, but it was the first of, if I recall correctly, four such concerts over the next several months.  The second I know I attended, but of it cannot remember more than that it was originally intended to be in Madison Square Garden, but as that proved too ambitious it was moved to the smaller Felt Forum there.  I do not recall the third at all, but the fourth was held in three different cities and featured then-popular premillenial author and speaker Hal Lindsey (The Late Great Planet Earth).  I always perceived them as the precursor to what I think was the first east coast Woodstock-like Christian rock festival, Jesus ’73, held that summer.  I didn’t make it there, but my friend Jack Haberer took my cassette recorder, a stack of tapes and a batch of batteries, and brought back teachings from such people as Stuart Briscoe and Tom Skinner, which I listened to time and again for many years.  This was the beginning of that.

Of course, Crouch’s involvement was in a sense incidental to that.  Still, he was a major artist for decades, winning seven Grammies and six Dove Awards and several other recognitions.

What Andraé did was something like what The Imperials did from the Southern Gospel direction:  he brought the stylings of Black Gospel into Contemporary Christian Music.  The way the music would end and then abruptly restart to sing the chorus again, the soul counterpoint vocals, these were mostly new to the mostly young mostly white Christian audiences of the Jesus Movement.

It actually bothers me to say that, because I read a review of the concert a few days after I attended it, and the critic credited the excitement there to those things.  I want to say that Andraé had an unquestionable anointing in his music.  God clearly gave him a gift–and the story has been told about that gift.

The story is that Reverend Crouch’s church had no piano player, and were praying about what to do about their unaccompanied music.  Suddenly, unexpectedly, the Reverend called his grade-school boy to the front, and said, “Andraé, if God gave you the gift of music, would you use it for his glory?”  The eleven-year-old Andraé said yes, the church prayed, and two weeks later he began playing the piano in the church–and continued playing for decades.  It was rumored that eventually someone attempted to teach him to read music, and he couldn’t grasp it, although eventually he managed to get past the basics to work more broadly in the music industry.

I never owned an Andraé Crouch album; I’m not sure I heard one until Finally was delivered to the radio station.  However, I knew quite a few of his songs.  I taught the Luther College Agape Singers to sing Jesus Is the Answer, and still today I often find myself singing fragments of It Won’t Be Long–I love the part, Count the years as months, count the months as weeks, count the weeks as days, any day now we’ll be going home.  I remember singing Through It All (this video includes Andraé telling the story about receiving the gift of music) while paddling through rapids on rivers in the Adirondacks and on the Delaware.  Looking over his discography, I immediately recall The Blood Will Never Lose Its Power, I Don’t Know Why Jesus Loved Me, and My Tribute (To God Be The Glory).  Even people who weren’t fans knew some of his songs; some of those wound up in my aunt’s Southern Baptist hymnal, and Jimmy Swaggart (who preached against any possibility that God could use contemporary Christian music) recorded at least one that I recall.

His twin sister Sandra (behind him in the featured photo) sang with him in the early days and also had an illustrious career, with a Grammy of her own and several solo albums, but I never heard her outside of her work with The Disciples, the name of the band for most of his early career.  He was embraced as one of the Contemporary Christian artists of the time, and appeared on the later Keith Green tribute album First Love with quite a few other artists in our series.

His first album was released in 1968; he died in 2015.  Between those times, he contributed a great deal to Contemporary Christian music and to music generally, and to the advancement of the Kingdom of God.

*****

The series to this point has included:

  1. #232:  Larry Norman, Visitor;
  2. #234:  Flip Sides of Ralph Carmichael;
  3. #236:  Reign of the Imperials;
  4. #238:  Love Song by Love Song.
  5. #240:  Should Have Been a Friend of Paul Clark.

#241: Deportation of "Dangerous" Felons

This is mark Joseph “young” blog entry #241, on the subject of Deportation of “Dangerous” Felons.

The United States Supreme Court decided a case entited Sessions v. Dimaya (84 U. S. ____ (2018)) which has created a bit of a stir.  The basics of the case are that the defendant/respondent Dimaya (pictured) is a long-time legal resident alien twice convicted of burglary under California law, and Immigration and Naturalization Services decided to deport him under a law that permits the deportation of any non-citizen who commits an “aggravated felony”, as defined by 18 U. S. C. §16, which includes the wording “any other offense that is a felony and that, by its nature, involves a substantial risk that physical force against the person or property of another may be used in the course of committing the offense.”  The majority opinion, written by Justice Kagan, held that that provision was “void for vagueness”, relying on a previous case which considered similar language in another statute.

What has the legal news world buzzing is that Justice Gorsuch concurred with most of that opinion, and with the judgment, although he also wrote a separate concurring opinion explaining his position.  Chief Justice Roberts and Justice Thomas both wrote dissenting opinions, and the court split five-four, Gorsuch viewed as the swing vote in a ruling that otherwise had the liberal members of the court in the majority.

There is much about the case that is interesting, and some that is at least confusing, as it raises many varied legal issues and viewpoints.

The argument of the majority seems to be that there is no way to tell whether burglary is an aggravated felony.  The majority says that the statute would require the court to consider not the elements of the crime itself, nor the specifics of the facts of the case, but the “ordinary case”, and then demonstrates how foolish it is to attempt to identify the “ordinary case” of a wide range of serious felonies.  For example, is the ordinary case of kidnapping an armed ruffian grabbing a victim off the street at gunpoint and forcing him into a van to hold for ransom, or a non-custodial parent quietly picking up a child from school?  It becomes impossible to tell, they maintain, whether any given crime, in the “ordinary case”, is necessarily likely to be violent.

Already I am confused.

When I was prepping for the bar exam a quarter century back, I had to learn a list of what was I think ten “dangerous felonies”.  I remember the list, which included both actual and attempted versions of each crime, as including murder (intentional homicide), robbery (theft by force or threat of force), assault (threat of force), arson, rape, and riot–six out of ten, not too bad, and was burglary one of the ones I missed?  A quick internet search finds a felony murder list (well described at that link) to include kidnapping, rape, arson, robbery, and, yes, burglary.  It sounds to me like the Common Law recognizes burglary as a potentially dangerous felony.

Of course, therein lies part of the rub.  Burglary has a Common Law definition, but also a myriad of statutory definitions.  The Court seemed to think that the California statute under which Dimaya was convicted was broad enough to cover dishonest door-to-door salesmen, and that the question of whether such crimes were typically violent was extraordinarily difficult.

What, though, is burglary?  It’s complicated, because it’s what we call a double-intent crime.

If you were working on, say, a rooftop billboard, and you fell and crashed through a skylight into someone’s apartment, you would not be guilty of anything save perhaps some negligence.  You never intended to enter the apartment, and assuming you don’t then form the intent to stay there or commit a crime while on the premises, it’s just unfortunate.

If a storm is coming and you break into an abandoned warehouse for shelter, you’re guilty of breaking and entering and trespass, but as long as that’s all you do you’re not guilty of burglary.

Burglary, legally, means unlawful entry with the intent to commit a felony.  It is that second intention that makes it a serious crime.  Usually the felony is theft, and in the Dimaya case that was the felony involved.  Burglary is considered a violent felony in part because many of the crimes with which it is associated (to commit murder, rape, arson, et cetera) are violent, and in part because it is considered a risk that someone unlawfully entering a residence might encounter the resident leading to a violent confrontation.

However, noting that in the present case the issue involves a conviction for burglary as defined by a statute with a very broad sweep, the majority decided that it would be impossible for a judge to determine reliably what the “ordinary case” would be, and how great the potential risk of violence would be, and then that the standard itself is an ill-defined threshold, and thus identifying whether a particular case meets that requirement is an entirely subjective matter.  That, they assert, creates a Fifth Amendment Due Process issue.  Due Process of Law includes that citizens be on notice of exactly what is and is not illegal, and not be subject to the caprice of police, prosecutors, juries, and judges to decide what is and is not a violation.  Dimaya could not have known that his actions would count as violent felonies rising to the level required by the deportation statute, and thus he was not afforded the protection of due process.  Gorsuch agreed.

Roberts disagreed.  He argued that the text was not vague, and that any judge ought to be able to determine the degree of risk of violence in the ordinary case of a specified crime.  It’s not clear that he overcame the examples offered by the majority.

Thomas also dissented, but at a much deeper level.  He first asserts that “vagueness” doctrine is not consistent with the original meaning of Due Process, but does not pursue that far enough to overcome Gorsuch’ explanation as to why it is.  Thomas then states that the “ordinary case” analysis was something the Court itself invented and read into the previous statute, and that since it makes this statute unconstitutional to so read it but it is not actually in the statute, it is the Court’s fault and the Court should read it otherwise.  He says that the wording of the statute requires a specific circumstance analysis, that is, whether the person was convicted of a crime which under the facts of the case had a high risk of violence.

This is interesting, because as we noted the California burglary statue covers a lot of non-violent crimes and a lot of potentially violent ones.  Arguably residential burglary with the intent to commit theft stands a fairly high risk of a violent encounter with a resident homeowner–but Dimaya specifically targeted vacant residences, significantly reducing the probability of violence, and there was no indication that violence was ever even close to being used.  Thus the facts in the Dimaya case suggest that his particular burglaries were never more potentially violent than simple trespass, unless you count violence to property.  You can only call them dangerous felonies if you base it on some notion of the “ordinary case” that asserts these are more violent on average than his were.  That’s the analysis Thomas would reject.  However, he then wants to uphold the deportation, saying that the statute was not vague because at the time courts were unanimous in the opinion that burglary was a violent felony (which does not take into account the fact that Dimaya’s were not, which was the analysis Thomas was saying we should use).  So it does not appear that Thomas manages to give solid support to the outcome he wants.

However, the genuinely interesting contribution in this case is that of Gorsuch.  After arguing that Due Process requires fair notice, and thus that laws must be clear in their intent, and so agreeing with the majority that this law is not, he delves into a much deeper issue.  He asserts that the Separation of Powers doctrine requires that crimes must be defined by the legislature, the body of persons elected by and accountable to the people most directly, and not by the judiciary.  The legislature is not allowed to ignore this responsibility by telling judges or juries to decide whether any particular action is a crime; it must give specific parameters for what does and does not constitute one.

What is most interesting about this position is that were it consistently applied, it would undermine nearly all of our administrative law, from the IRS to the EPA to the FCC, because it nearly always involves Congress effectively stating broad parameters of an objective and executive branch agencies writing the actual regulations to be enforced.  By Gorsuch’ view, this would be unconstitutional, as such regulations were not written by the legislature but by the executive.  Such delegation of authority is not authorized by the Constitution, and thus would not be enforceable.

There is a serious question concerning whether it would even be possible for a modern state to function entirely by legislation without administrative agencies empowered to create and enforce regulations.  On the other hand, Gorsuch has a strong point, and just because an existing system is efficient and effective doesn’t mean we should overlook the fact that it might be unconstitutional.  Gorsuch may be laying the groundwork for an assault on that system–and libertarians and conservatives who favor smaller government will probably applaud those efforts.  It will be an interesting battle as it unfolds in the years ahead.

Meanwhile, Dimaya gets to stay in the country, because it can’t be determined whether burglary under the California statute ordinarily involves a high risk of violence or not.

#240: Should Have Been a Friend of Paul Clark

This is mark Joseph “young” blog entry #240, on the subject of Should Have Been a Friend of Paul Clark.

One of the problems with writing a series of reminiscences like this is realizing how much of that time I have forgotten; another problem is recognizing how much of what was happening I missed.  Paul Clark falls into both of those categories.

This is the fifth entry in a series of reminiscences about what might be considered the early days of Christian contemporary and rock music; previous entries are listed and linked at the end of this article.  My credentials are presented in the first article of this series, the Larry Norman article.  Song title links are to YouTube videos; no representation is made as to whether they are legal copies.

Looking over his discography, I recognize that five albums of his were released during the time I was at the radio station, but I only recognize the album covers of three; the third of those, Minstrel’s Voyage, was a best-of that was released during a long stretch in which he was not recording, and I recognize tracks from that.  Although the cover of Drawn to the Light is immediately recognizable, the only thing I recognize looking at the track list is that there was this weird three-song piece late on the second side; none of the titles recall any music for me.

Clark, though, predates my involvement.  His debut album Songs from the Savior Volume 1 was recorded in 1971 or 72, depending on whom you ask, followed shortly thereafter by Volume 2 of the same.&nbsp I eventually had access to a copy of the collaborative effort Good to Be Home which is listed as by Paul Clark and Friends and doesn’t show on his regular discography.  I remember being impressed by the collection, which featured guitar work from Phil Keaggy, bass and drums from Love Song alumni Jay Truax and John Mehler, and keyboards from Bill Speer.  However, until I heard it again I didn’t recall a single track from the disk.  Listening to it, I recall much, and the title Which One Are You? (second on the disk) strikes me as the one which got the most airplay on our station, although the final track, Abide.  It also features a great deal of nostalgically characteristic Phil Keaggy guitar work.

However, I got to hear Clark live once.  I suspect it was a promotional tour for Drawn to the Light, but I do not recall interviewing him or even meeting him at the show.  However, I remember one part of that show quite clearly.  Clark was alone on stage with an acoustic guitar, and he paused to explain that he did not do requests.  He explained that at this point he had recorded so many albums that he couldn’t keep all the songs performance ready, and just focused on those he planned to play.  He then told of playing a concert with a full band, and as they finished the first song someone near the front yelled, “Hand to the Plow!” (a funky rock piece after the quiet introduction), which is probably Clark’s single most famous piece, or at least the one I’ve most heard mentioned in connection with him.  Clark ignored the voice and played his second song, only to have the fan shout the title again at the end.  When this happened again after the third song, Clark called the fan to the stage.  “What’s your name?” he asked.  “Bob,” came the reply.  “Well, everyone, Bob is now going to sing Hand to the Plow,” and giving him a mike he started the band on the song, and Bob successfully muddled through the piece (“Not too bad, actually.”)  He told that story to discourage us from making requests.

He is generally acknowledged to be one of the original Christian contemporary/rock musicians; I only wish I knew him better.

(In my research for this article I stumbled on a two hour concert, pirated audio from somewhere in the audience, of Paul Clark and Phil Keaggy.)

*****

The series to this point has included:

  1. #232:  Larry Norman, Visitor;
  2. #234:  Flip Sides of Ralph Carmichael;
  3. #236:  Reign of the Imperials;
  4. #238:  Love Song by Love Song.

#239: A Departing Member of the Christian Gamers Guild

This is mark Joseph “young” blog entry #239, on the subject of A Departing Member of the Christian Gamers Guild.

Someone recently posted to the Christian Gamers Guild list, in a post called So Long and Thanks for All the Fish, that he would be resigning.  This is not a big deal; members come and members go, and life is like that.  Two things make this event a bit different.  The lesser is this individual has been involved for perhaps as long as I have, perhaps longer, and years ago actively so, and I miss some of those who were involved in the early years who are no longer there.  The greater is that in announcing his departure he suggested that perhaps he was wrong about role playing games, and that maybe the rest of us should consider quitting the hobby as well.

I am reproducing my reply, in substance at least, below; first, I am going to attempt to do justice to his statement without actually plagiarizing it.  I am going to call him “J” here, because I don’t have his permission to use this and don’t particularly want to put him on the spot, and “J” has absolutely nothing to do with his name (it’s short for “John Doe”, if you must know); members of the Christian Gamers Guild already know who he is.

J begins by introducing himself and announcing that he is leaving the group because he has decided not to play role playing games, but he wants to explain that.

Giving his history, he notes that when he first joined the group he was uncertain whether role playing games were compatible with Christian faith, and how that would work.  He had stopped playing when he became a Christian, but encouraged by the guild resumed doing so.  He identifies himself as “a Spirit-Filled believer and as such I believe in the ministry of the Holy Spirit in the church today through the gifts of the Spirit and in the anointing and power of God being alive and active in the Church and in individual believers today.”

He says that as soon as he returned to role playing he knew something wasn’t right but wouldn’t admit it to himself.  He was involved in ministry, but always felt that there was a hindrance blocking his connection to the Holy Spirit.

Interestingly, he also felt that his faith interfered with his ability to play the games.  Before he was a believer, he felt that he tapped into something that enabled his games to flow, and once he was a Christian running games became a chore.  He believes that he had been connecting with a “spirit”, and although what he says is not exactly clear as to whether he means that literally he thinks there is a demonic and seductive connection in role playing games.  As a Christian, they simply weren’t the same for him as they had been when he was an unbeliever.

J then tells us that before he was a believer he was involved in the occult, and that Dungeons & Dragons™ played a role in pointing him in that direction.  His occult involvement never produced anything but empty promises and a few frightening experiences, and eventually drove him to Christ.

He wisely tells us that the Holy Spirit is at odds with many things in this world; he says that role playing games are one of them.  The most objective objection he raises is from someone who counseled him against games, who said “…in role playing games you spend your time trying to be something that you are not; what the Holy Spirit wants you to do is be who you are.”  He feels it is necessary for us to ignore explorations of who we aren’t and seek more deeply who we are.  So saying, he recommends that we all leave the fantasy behind, although he recognizes that not everyone is at the same place with God.  He departs with a word of love for us as siblings in Christ, and with the famous closing, “Grace and peace be multiplied to you.”

*****

I am not attempting to persuade J that he’s wrong to leave the group or to give up role playing or other hobby games.  That’s a weaker brother issue, and if it’s a problem for him, I respect that.  I will certainly in some way miss him, even though he has rarely posted recently, just because knowing that there are a few people around besides Christian Gamers Guild President Rodney Barnes and me who have been here from the E-groups days makes me feel better about still being part of it all–and I do feel good about it; it has in some ways become integral to my identity.

Further, I understand the Charismatic/Spirit-filled viewpoint.  I don’t know that I speak in tongues more than you all, but I do speak in tongues, and quite a bit, while sitting, working, driving, writing, washing dishes, and at many other times.  Yet I am also solidly grounded in the more “rational” denominations, with solid connections to the Baptists, Presbyterians, and Lutherans particularly, and more casually to quite a few other denominations.  It also should be said that, like Rodney, I was a believer for many years before I discovered Dungeons & Dragons™, and in fact my “gateway” to it was the fantasy literature of J. R. R. Tolkien and C. S. Lewis.

My problem with what J says is that it’s almost entirely subjective.

There’s nothing wrong with that, per se.  As I discuss in Objective and Subjective Christian Guidance (covered in a bit more detail in my book What Does God Expect?) our lives are very much about balancing the two kinds of direction, each tempering the other.  Sometimes what God wants us to do is delivered entirely subjectively, and we have to trust at some level our own instincts, that this is indeed what God is saying, and not something that comes from within ourselves.  I just get upset about it because I’ve had people say to me that “God told me” the games were evil, and there is then no discussion.  J isn’t saying that; he’s saying that they have been an impediment to his own joy and connection to God, and he thinks it might be so for others.  It is certainly the case that God sometimes asks us to surrender perfectly good things simply because He must be more important in our lives than they are.  Anything that we are not willing to give up for God is an impediment to our relationship with Him.

In the course of the discussion, someone suggested that eventually J will be able to return to gaming, and that’s possible–but it’s also, I think, an idea that itself becomes an impediment.  If you give something up in the hope that God will give it back, you are still holding on to it.  When God wants you to give up something, you need to walk away and not look back.  So I understand that J might never return, and certainly is not going to expect to do so at this point as he is leaving.  That expectation itself would be counter-productive, an indication that he is not really leaving gaming but only pretending to do so for the present.

J is uncomfortable with the magic in gaming because in his mind it is connected to the occult.  I have often argued that one of the best aspects of fantasy role playing games is the magic, that it opens the players to the possibility that there is more in the world than materialistic naturalism.  Of course, when that happens believers need to be there to say, “Yes, and this is where you find it.”  J had the opposite experience, and now for him there is a connection from seeing the supernatural dimensions of the world and moving toward the occult.  For me, the connection is the opposite direction, from seeing the power of God to discovering the fictional exploration of that power in the games.

The games have also connected me to a lot of people who need God, and I think perhaps I have helped some of them along the way.

J’s point that many things in the world are at odds with God is certainly right and important; however, most of us are involved in the world by necessity, working in jobs that are not primarily about reaching people for Christ or building the faith of believers (sales help might be service industry, but it’s not delivering the gospel), becoming part of organizations that are beneficial without having solid religious connections (hospitals are big in this, but I also am aware of groups trying to help the homeless, and drug rehabilitation programs that are not primarily Christian faith based).  Jesus said that everyone who is not for us is against us, but He also said that everyone who is not against us is for us, and while that makes the world seem black and white, it also introduces the possibility that some things can be used both for and against God.  I watch television shows which some think are science fiction of the worst sort, in which I see metaphors for the work of God in the world.  Certainly role playing games can be used in ways that oppose God, but as I’ve noted elsewhere, even some which seem most anti-Christian can prove at the bottom to be strongly Christian.  It is not what we use but how we use it that most controls the impact of our games.  For some, incredibly dark worlds have been a reminder of the amazing greatness of God.

J also suggests that we need to discover who we really are, not explore fantasies of who we might be.  Yet I think this is an unreal dichotomy.  I often discover more of who I really am by exploring who I am not, and sometimes discover that who I pretend to be is really part of who I actually am.  Playing Multiverser I was encouraged by its magic system to trust the power of God for several things, minor things really but in some sense magical or miraculous in their own way, because my character did so successfully in the game world.  I would not have had the boldness to pray some of the practical prayers I have prayed had it not been that I explored that boldness in character.  Even in playing “unlike me” characters, I learn much about how people who reject God are thinking, and am thereby better able to connect with them and deliver the truth.  The exploration of fantasies is a significant part of understanding my reality.  Indeed, the fantasy literature of C. S. Lewis and J. R. R. Tolkien and Charles Williams have had tremendous impact not only on me but on believers and unbelievers around the world.  Why should fantasy gaming not also have the same potential, used aright?

Some of what I have said is of course subjective, and none of it is a reason for J to stay if God is telling him to leave.  However, if you are considering whether what J says might be true for you, consider also whether being involved in role playing games has had any of these benefits for you:  connecting you to people who need to see your faith; giving you insight into the spiritual battle between God and the devil within the metaphors of the game; strengthening your faith by reminding you that you are on the side that has the power.  I have profited in those ways from game play, and in a sense that’s the tip of the iceberg.  The largest open door for my ministry has been through this group, a group I was reluctant twenty years ago to join, which has encouraged my efforts and given me a platform to reach out to a world not much reached by believers, the world of hobby gamers.

So I say so long, J, and if you’ve gotten any of those fish you mentioned from me, you’re welcome.  I hope you’ll keep in touch through other media like Facebook, but wish you the best of grace in all your endeavors.

#238: Love Song by Love Song

This is mark Joseph “young” blog entry #238, on the subject of Love Song by Love Song.

For many of us schooled in the late sixties, a record album was not just a collection of songs.  Thanks to contributions such as Abby Road and Tommy we viewed a record album as a work of art in itself, a skillful arrangement of music and lyrics which carried the listener from beginning to end through a theme or story.  The self-titled debut album from Love Song is such a recording, from the opening strains of the title song to its fragmentary reprise at end (missing from that video and seemingly from the internet itself) in which the band carries the listener through songs that seem to follow each other in an almost mandatory sequence.

This is the fourth entry in a series of reminiscences about what might be considered the early days of Christian contemporary and rock music; previous entries are listed and linked at the end of this article.  My credentials are presented in the first article of this series, the Larry Norman article.  Song title links are to YouTube videos; no representation is made as to whether they are legal copies.

The album was more than that, though.  At the time of its release (1972) it was the first Christian rock band to get distribution nationwide, and thus in the minds of many the first Christian rock album.  We thought it wonderful, and argued that the only reason it wasn’t getting national airplay was because of the discrimination against Christian music on public radio stations.

In fairness, it was a mellow album even by the standards of the day.  Front Seat, Back Seat and Little Country Church were outright Country songs; a lot of the guitar work was on acoustic or even nylon-stringed classical instruments, and the wailing distorted lead guitar solo on Let Us Be One is well back in the mix.  On the other hand, the performance and arrangement was top notch across the board, and their use of vocals was unrivaled at the time.

They felt the adulation, and didn’t much care for it.  As Christian musicians they wanted to point people to Jesus, and it seemed that people were pointing more to them.  Three years after their debut album they released what was to be their final installment, Final Touch, and officially dissolved the band.  This was a less-admired album.  The most memorable cuts are the comical southern rock Cossack’s Song and the quiet Little Pilgrim.  They reunited for a live album, Feel the Love, three years after that, and in the late nineties there was a remastered disk under several titles of which Welcome Back was the preferred commercial one in the U.S.  They also appeared live with a dozen other artists from those early years on a live double CD tribute to Keith Green entitled First Love, also in the late nineties.

After their dissolution, Chuck Girard–vocals, keyboards, guitars–continued to do music consistent with the sounds of the band; the best known song was Sometimes Alleluia.  Bassist/vocalist Jay Truax and drummer/vocalist John Mehler lent support to other artists, most notably as part of Paul Clark and Friends, but other than Chuck the band members stayed out of the spotlight.

Fans generally believe that had the band continued it would have produced more wonderful music.  The first album had succeeded in achieving something great; the second, not so much, and Chuck continued to have about as good a career as a Christian Contemporary musician could have at the time, but never produced anything comparable to that first work.

*****

The series to this point has included:

  1. #232:  Larry Norman, Visitor;
  2. #234:  Flip Sides of Ralph Carmichael;
  3. #236:  Reign of the Imperials.

#237: Morality and Consequences: Overlooked Roleplay Essentials

This is mark Joseph “young” blog entry #237, on the subject of Morality and Consequences:  Overlooked Roleplay Essentials.

This is nothing new, really; it is more nostalgic. 

I don’t recall the exact date, but late in 1997 or possibly as late as early 1998, when Multiverser was first published, I had been invited to join a mailing list group (remember those?) of game designers, and did so.  I had not been there long when Gary Gygax posted to announce that a couple of guys were trying to launch a new web site for role playing games featuring a forum (remember those?), and they were hoping people would give them articles to publish.  I wrote a draft and e-mailed it to them, asking if something like this would suit them, expecting that they would respond and I would edit consistent with their recommendations; a day or two later I found that the draft had been published on the new site, Gaming Outpost.

It was a long and mostly happy relationship; I was still writing for the site one way or another up to its demise a few years back, including my four-year weekly series Game Ideas Unlimited and my original web log, Blogless Lepolt.  Shortly after the article posted I joined the forum to interact with the response (of which there was virtually none at all).  Because my Multiverser™ and temporal anomalies material and this article were published under the name “M. Joseph Young” (a name I had used for some pieces of satire published in the early 1980s in The Elmer Times here in New Jersey) but my Dungeons & Dragons™ and Bible material was under the name “Mark J. Young” (the name I used on stage as a musician and composer and on the radio), and I thought that “Mark Joseph Young” was too long for a handle, I registered as “M. J. Young”, the first time that name was used for me anywhere, the name subsequently becoming so identified with me that many people who knew me fairly well could not have told you what the initials represented.  I have been trying to obtain data from the crashed site, in the hope of recovering some of that material.  Meanwhile, the editors of the French edition of Places to Go, People to Be are always scavanging the web looking for my lost material, and they discovered this through The Wayback Machine and provided me with the link to the original copy (which I have given below).

Although I had already started several web sites (most of which are consolidated now as M. J. Young Net) this was the first time I wrote a piece for someone else’s site.  That became rather common, and I probably write almost as much for other sites (mostly the Christian Gamers Guild) as I do for my own at this point, but this is the article that started that.

Thus with the caveats that even when it was published I had expected to do a bit more polishing on it, I give it to you in its original form, unedited save for updated links:

Morality and Consequences:  Overlooked Gaming Essentials

Almost twenty years ago, shortly after I first discovered Dungeons & Dragons and the “grand thought experiment” which is role playing, I was regaled with the arguments of those who believed that this wonderfully challenging and relaxing form of intellectual recreation was the tool of Satan.  Well, if you’re in ministry you’re expected to know these things, and to uphold the true path.  Trouble was, I didn’t know it, and the more I looked at the arguments, the more certain I was that they were mistaken.  I said so, and I won quite a few battles; my responses are still winning that battle.

One of those arguments seemed to me to be particularly spurious.  Critics delighted in citing a few gamers who had said that playing evil characters was so much easier and more fun than playing good ones.  I don’t want to argue about whether it’s more fun to be the bad guy.  But my answer now is the same as it was then, that it shouldn’t be easier, and if it is, the referee is doing something wrong.  And the words and attitudes of a few players who didn’t understand the difficulties of playing evil characters were adding to the evil reputation of a game which, in my opinion, had the greatest potential for exploring and expressing faith of any recreational activity short of smuggling Bibles behind the Iron Curtain.

Yet twenty years later, gamers are still saying that it’s easier to play the bad guy, and I find myself wondering why that is.  It was never so at my table.  Villains are particularly difficult to play, for reasons which to me are obvious.  Why are so many referees letting so many players get away with murder?

And that was the answer.  I already had two degrees in theology before I discovered gaming, and I played with college graduates from several fields, with people involved in ministry, with philosophy students and history majors and businessmen–people who knew that you couldn’t get away with murder.  But apparently the typical gamers were still in school, many of them still in high school; and although for years I ran a game for the local high school kids, most of them run their own games.  And therein lies the rub.  A lot of gamers define evil as “I can do whatever I want, and get away with it.”  I’ve had a few gamers come to my table with that attitude.  The problem is, too many referees think that evil means, “he can do anything he wants, and get away with it.”  DM’s, GM’s, referees make great demands of those who would be the good heroes; but they expect nothing of those playing the villain.  Yet in many ways it’s much harder to be the villain, and the referee should make it so.

The referee must always remember that the villain is untrusted, untrustworthy, and untrusting.  He has no friends, only cronies, henchmen and partners in crime who would sell him out in an instant, as soon as his value drops below the asking price.  The concept of “honor among thieves” is promoted by con men who want to lull him into a false sense of security, so that at the right time they will get the first, hopefully fatal, blow.  Evil characters will never risk their own lives to save a comrade; they will risk no more than the comrade is worth, unless they have good reason to want him to believe they are loyal.

One gamer came to my table from a series of games in which all the characters were evil.  In that campaign, as the adventure drew to an end, the closer you got to home the less everyone slept and the fewer characters were left alive.  Never once did two characters have to divide the treasure between them when they got home.  These players knew what it meant to be evil.

But all of this relates to party members; and although non-player character party members are one of the referee’s most valuable tools in running a successful campaign, his ability to influence players into turning on each other may be somewhat limited.  What can a referee do to make a difference?

Pay attention to societal rules.  There have been very few times and places in history where you could kill someone in public in cold blood and get away with it, yet game characters seem to do this all the time.  Kill one man, and even if you had a good reason and it was a “fair” duel, you’ve got someone after you.  Kill him, and you’ve become a threat to society.  Whether it’s the law, a lynch mob, or a blood feud, the evil character will find that he has a lot of people out to get him.

What will complicate his life even more is the lack of support he gets.  A hero comes into town, and if his reputation precedes him he will be welcomed.  Common people like to have heroes around, because they offer protection and preserve the peace necessary for life to continue normally.  Villains who want support will have to threaten or bribe it out of people.  They will be shunned by all who dare, and probably driven out of town by the townsfolk jointly, possibly based on reputation alone, and certainly if they cause any trouble.  No one wants thieves and killers in their midst.

No, no one wants thieves and killers in their midst–not even other thieves and killers.  The player character makes the mistake of thinking that because he’s evil, other evil characters will be his friends.  He has no friends.  He may flee to the pirate haven or the thieves’ hideaway about which he’s heard, but they won’t welcome him with open arms.  They don’t trust each other, and they certainly aren’t going to trust a newcomer.  He could be the law, trying to get inside and take them out.  He could be a family member of one of their past victims, seeking vengeance on one of them.  He could be a hired assassin or bounty hunter intent on bringing someone back with him.  He could be another thief or killer, one more person to watch, to eliminate before he becomes a problem.  His best hopes are to convince them that he’s useful, and so remain alive as long as they remain convinced; or that he’s too powerful to challenge, and so face only the risks of being killed when he’s not looking or meeting someone bigger than he; or that he doesn’t matter, in which case he’s bound to become the brunt of the fun, the toy, the victim of every vicious sense of humor in the place.

Evil characters are not trusted, not by other evil characters and certainly not by good ones.  They are not trustworthy; they will ultimately betray each other, and they know it.  They are also not trusting.  Evil characters tend to think that everyone else thinks like they do, that everyone else is in it for themselves and will stab you in the back.  It’s a survival instinct among their cohorts, who really will kill them when it is to their advantage.  But evil characters don’t trust good characters, and don’t believe that the good characters aren’t working some “angle” or “game”.  The good character sees good as an end in itself, but the evil character sees the good deeds of others as a means to an end.  The good cleric collects money to feed the poor, but the evil character suspects that it’s filling the priest’s retirement fund.  The good fighter protects the villagers from attack, but the evil onlooker believes it’s a setup for a power grab.  He can’t trust anyone, because he’s sure they all think like him, and he knows better than to trust someone like him.

Players won’t want to play this out.  They tend to work together like good characters even when trying to be evil.  But there’s much that can be done to sow distrust between them.  Here are some ideas.

Whenever they find something of value, make certain that no one is sure how much it’s worth.  It’s easy for a referee to say, “you found five thousand gold coins”; but how does anyone know that there are five thousand gold coins?  Better to say, “you found gold coins, several thousand by your guess”, and require them to count it.  Make it clear to each of them that they don’t know the facts, only the information provided by the others.  If Glag and Scruff count the coins, tell Glag that he counts 2000, and tell Scruff that he counted 3000, and let them decide what to tell each other.  Better yet, create a possibility that one of them miscounted by a couple hundred coins.  Now Scruff counts only 2700, but if Glag recounts it, he’ll get 3000.  Make them acutely aware of how dependent they are on each other, and how vulnerable they are to misinformation.  Never openly tell a character the value of something he would know if the others don’t know it.  Give them the opportunity to distrust each other.

Give them indivisible treasure items.  Nothing causes more grief between evil characters than a horde of a few thousand gold coins and a single magic sword.  Any character who can use the sword will think he should have it and his share of the coins; any character who can’t use it will think that the sword should replace a share of the coins, or better yet be sold to someone else to increase the number of coins being shared.  The same can be done with particularly beautiful (and possibly meaningful) pieces of jewelry, rare technological devices, and other things which can benefit only one character.  And however it’s decided, make it something they will regret.  If one of the characters gets the item, have a non-player character ask someone who didn’t get it if he thinks the character would sell it for such-and-such a price.  If they sell it, remind the player character who wanted it that it would have been particularly useful in some situation which comes up shortly thereafter.

Do the same things in combat situations.  We all know that characters will sometimes be in the thick of trouble and other times be on the fringes.  Point it out when it happens:  “Glag, while you’re fighting these three orcs, you notice that Scruff is still standing in the doorway.”  “In that combat, Scruff took fifteen points of damage, but Glag was unharmed.”  Make them feel the inequities of their situation.  Remember, a good character will generally assume that his companions are doing their best to support the group, but an evil character will generally assume that his companions are trying to shift as much of the danger and hardship away from themselves and onto him.  Encourage that perception in everything you describe.

In short, if your players think that evil characters are easier to play than good ones, it’s time to straighten up your program.  Isolate them, create suspicion.  Pass a lot of notes around; nothing puts players on edge more than the idea that the referee is discussing something with one of the other players about which they know nothing..  If the timing is right, have some party member turn up dead.  You could have your non-player character do the assassination, or you could have the non-player character mysteriously die of what cannot be proved to be natural causes.  You could tell one of the player characters that he doesn’t feel well–suffering from indigestion or something–and then have him die (or nearly die) of symptoms which could have been poison.  Make them believe that they are each other’s worst enemies, and soon they will be making preemptive moves against each other.

If after all that they still believe that it is more fun to play evil characters, let them enjoy the game.  There are good practical reasons why good generally defeats evil in the end, and evil characters should eventually realize that they’re on the losing side.  But it can be fun to lose, even exhilarating, if you play well.

Just as long as they don’t think being evil is the easy road.

–M. Joseph Young is co-author of Multiverser:  The Game and Vice President for Development of Valdron Inc.  His many web pages on diverse subjects from Internet law to infravision are indexed for convenience.

*****

Regretably, the indices no longer exist, although hopefully the web site is organized well enough to find the material that is here.  The Wayback Machine copy of this article is at this link, but is not different from what is published here.

#236: Reign of the Imperials

This is mark Joseph “young” blog entry #236, on the subject of Reign of the Imperials.

The Imperials began as a pretty standard male southern gospel quartet.  However, they kept crossing lines, pushing the envelope, reinventing themselves, and became a force in middle-of-the-road contemporary Christian music.

This is the third entry in a series of reminiscences about what might be considered the early days of Christian contemporary and rock music, which began with #232:  Larry Norman, Visitor, followed by #234:  Flip Sides of Ralph Carmichael.  Song title links are to YouTube videos; no representation is made as to whether they are legal copies.  My credentials are presented in the first article of this series, the Larry Norman article.

They first shocked their conservative Christian audience by taking a job as backup singers for that icon of everything that was wrong with American youth of the day, Elvis Presley.  This gave them exposure to audiences beyond anything they could have gotten as “another southern gospel quartet”.  It may have alienated some of their core audience, but it put them in a position to sing gospel music to secular audiences when they opened for “The King”.

After that, they broke another rule when they filled an open vocalist slot with Sherman Andrus, making them the first racially integrated gospel band.  Prior to that, there was black gospel music and there was all-white southern gospel music.  Now there was gospel music sung by a quartet one, and only one, of whom was black.  Again their core audience was shaken, but their reach expanded.

Andrus would eventually leave along with fellow vocalist Terry Blackwood to form Andrus, Blackwood, and Company, whose biggest hit to my knowledge was the rock-‘n’-roll tribute Wonderful, done with an almost comic backup from Blackwood to Andrus’ truly stylistic lead vocals.  (Unfortunately, they are also remembered for the completely tasteless idea for a song about the martyrdom of Steven, heaven is just A Stone’s Throw Away.)  Russ Taff joined The Imperials at that time, and also had a bit of a solo career on the side.

About that time Chris Christian had a contract to provide material for one of the major contemporary Christian labels, and the Imperials got him to produce their 1979 albums Heed the Call and One More Song for You, in a style that might be dubbed Nashville Contemporary.  They were a quality act within their style, and their novelty song Oh Buddha became one of the few heavily requested at our album-oriented CCM station.  They were never a cutting-edge rock band, but with recordings of songs like Old Man’s Rubble they broke out of the mold of southern gospel and became a standard in middle-of-the-road Christian contemporary.

I don’t own any of their recordings; they were never on my list of favorites, and my budget pretty much kept me to records I really wanted that I could get the record companies to give me.  They were, however, one of the quality vocal bands of the time, even if their southern gospel roots still influenced their vocal arrangements even after they crossed solidly into the contemporary/rock sound.