First Edition Advanced Dungeons & Dragons™ Character Creation
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Wizard of High Sorcery Weapon Proficiencies
  The Wizard of High Sorcery, although distinct from the magic-user, uses the same weapons, and is restricted in the same way regarding armor.  They are recapped here.

  No armor is permitted to the Wizard of High Sorcery; even a shield compromises his ability to perform magic.

  These weapons are permitted:
  Dagger
  Dart
  Knife
  Sling
  Quarter Staff

  Although the list seems quite short, note that the character will be a long time gaining that number of proficiency slots--the last one may be learned at level twenty-five.  Under MyWorld rules, a quarter staff is a bo stick, and if the character can find a sensei, he may study martial arts related to that weapon (or a weaponless combat style) if he desires, using additional weapon proficiency slots for this.

Return to Step 10 at the proficiencies count for the Wizard of High Sorcery.


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M. J. Young's Dungeons & Dragons Materials
Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

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Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
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