First Edition Advanced Dungeons & Dragons™ Character Creation
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Cantrips
  Magic-users and Illusionists select cantrips.  Magic Users and Illusionists learn cantrips during their apprenticeships.  These may be used in lieu of spells during adventures.

  Useful:  The Magic user may select one useful cantrip for each point of his intelligence.  The Illusionist must subtract three from his intelligence to determine the number of useful cantrips he may have.  The useful cantrips are:  Chill, Clean, Color, Dampen, Dry, Dust, Exterminate, Flavor, Freshen, Gather, Polish, Salt, Shine, Spice, Sprout, Stitch, Sweeten, Tie, Warm, Wrap.

  Reversed:  The number and identity of all other cantrips is randomly determined.  For reversed cantrips, the Magic user has 2d4, and the Illusionist has d4+1.  Roll d12 to select:
 

1
Curdle
2
Dirty
3
Dusty
4
Hairy
5
Knot
6
Ravel
7
Sour
8
Spill
9
Tangle
10
Tarnish
11
Untie
12
Wilt
  Legerdemain:  The number of legerdemain cantrips is d4+1 for the Magic user, d4+2 for the Illusionist.  Roll d6 for each.

1
Change
2
Distract
3
Hide
4
Mute
5
Palm
6
Present
  Person-Affecting:  The Magic user may have 2d4 person-affecting cantrips, and the Illusionist d4+1.  Roll d10.

1
Belch
2
Blink
3
Cough
4
Giggle
5
Nod
6
Scratch
7
Sneeze
8
Twitch
9
Wink
10
Yawn
Personal:  For the Magic user, 2d4 personal cantrips are available; for the Illusionist, d4+1.  Roll d10.

1
Bee
2
Bluelight
3
Bug
4
Firefinger
5
Gnats
6
Mouse
7
Smokepuff
8
Spider
9
Tweak
10
Unlock
  Haunting Sound:  There are d4+1 haunting sound cantrips for the Magic user, d4+4 for the Illusionist.  Roll d8.

1
Creak
2
Footfall
3
Groan
4
Moan
5
Rattle
6
Tap
7
Thump
8
Whistle
  Minor Illusion:  Minor illusion cantrips are the sole province of the Illusionist, who gets d4+4.  The Magic user gets none of these.  Roll d8.

1
Colored Lights
2
Dim
3
Haze
4
Mask
5
Mirage
6
Noise
7
Rainbow
8
Two-D'lusion

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Temporal Anomalies in Popular Movies
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