First Edition Advanced Dungeons & Dragons™ Character Creation
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Racial Advancement Limits
  Advancement in classes is often restricted by race. If there's a problem, please let me know through this mailto form. This list attempts to identify in brief which classes are available to which races, and whether there are restrictions in the level attainable.

  Level restrictions are often tied to ability scores; these are abbreviated as clearly as feasible.  Be aware that if a character is required to have a particular ability score of at least a certain value at one level, it is presumed that he must have that minimum at any higher level achieved--that is, if the character is required to have a specific intelligence to reach one level, and his strength must increase to reach the next, he cannot reach the higher level without qualifying by intelligence for the lower level, regardless of whether he meets the strength requirement for the higher level.

  Under Dragonlance rules, all Krynn characters are limited to level 18 in any class; referees may differ in whether this restriction applies to a member of a Krynn race pursuing a class not unique to Krynn in a game setting outside the Krynn realms.

  According to the book rules, a character who is single-classed in a class in which he could have been multi-classed may reach a maximum level two levels higher than that attainable in that class by a character who is multiclassed.  This rule is a bit difficult--after all, although there are classes which we know are found in combinations in certain races, others are quite obscure.  For example, which races can be multi-classed assassins?  Which can be multi-classed psionicists?  Because of the confusion this causes, the numbers given here are the levels attainable by a character who is single classed.  If a character is multi-classed and either of those classes is restricted limited in advancement (by race, not by the maximum level possible for the class), the maximum level achievable in that class by that character is two levels lower than that stated here.

Human (Krynn,Occidental, Oriental,or Viking)
Dwarf (Hill,Mountain, Duergar, KrynnHill, Krynn Mountain, Gully (Aghar))
Elf (Drow(Dark), Wild (Kagonesti),Gray, High (Silvanesti),Valley, Wood, Qualinesti, Dargonesti, Dimernesti)
Gnome (Surface,Svirfneblin, or Tinker)
Half-elf (Occidental,Krynn, or Drow)
Hengeyokai (Carp,Cat, Crab, Crane, Dog, Drake, Fox, Hare, Monkey, Raccoon Dog, Rat, or Sparrow)
Hobbit (Hairfoot, Stout, Tallfellow, Mixed, or Kender)
Spirit Folk (Bamboo, River, or Sea)

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Collection of such pages as the much-praised Alignment Quiz, What is an RPG? (excerpted from Multiverser), the highly valued Confessions of a Dungeons & Dragons™ Addict, along with special rules and player aids in both written and computer formats, this site was highly praised by RAWS, linked by Gary Gygax, and is worth a look even if you don't like what you found here.

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The complexity of creating a D&D character always reminds me of how much simpler it is to play
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A consideration of time travel....

Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen.  This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies.  An Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.

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