First Edition Advanced Dungeons & Dragons™ Character Creation
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AD&D Character Race: Half-orc
Although it is suggested that orcs will breed with anything (except elves), the only crossbreeds of any interest to players is a half-human half-orc. Although most of such creatures look very orcish, one in ten is superior, and these can pass for human. Player characters are in this ten percent. They can be clerics of a low level, fighters and thieves and thief-acrobats of moderate level, and are unlimited as assassins. Also, they can combine these in any dual-class combination (although of course the thief, thief-acrobat, and assassin classes cannot be combined).
Half-orcs speak common, their alignment, and orcish; they can learn no more than two additional languages. They have 6" infravision. They are bonused on strength and constitution, but take a penalty on charisma. However, this penalty only applies relative to non-orcish characters. The charisma as rolled applies to all dealings with orcs and half-orcs.
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The site which inspired this site....
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The Multiverser Information Center
The complexity of creating a D&D character always reminds me of how much simpler it is to play
Multiverser®, the game which incorporates all other games, all other worlds, everything imaginable, with nothing else to buy.
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Temporal Anomalies in Popular Movies
There are enough time travel films out there now that most of the things which could go wrong in time have been shown on the silver screen. This page applies a new conception of how time works (discussed in the
Multiverser® game system to help referees sort out game scenarios in which player characters travel in time) to unraveling the most popular of such movies. An
Event Horizon Hot Spot and Sci Fi Weekly Site of the Week which has won the author national recognition as an authority on time travel in fiction.
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Index to the Pages of M. J. Young
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